

Grounded
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Grounded
Shrunk to the size of an ant, you face a vast backyard where giant insects turn survival into a constant danger. Grounded centers on surviving the hazards of this miniature world. Steam player rating: 90% from 76,070 reviews. Interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish-Latin America, Korean, Polish, Portuguese-Brazil, Russian, Japanese, Thai, Turkish, Spanish, and Arabic. Released September 27, 2022.
Credits
Lowest recorded in 36 months
$0.002023-11-13 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 13 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Japanese | Yes | Yes | Yes |
| Thai | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Arabic | Yes | Yes | — |
Steam PC edition data · 2026-10-17
02Before you buy
Modes and controls
Grounded lists single-player, multiplayer and co-op, with full controller support on Steam PC.
Languages
Steam PC offers interface text in {supportedLanguages}; English has full audio, while other supported languages have subtitles.
03Frequently asked questions
What is Grounded about?
You are shrunk to ant size and must survive among the dangers of a backyard filled with giant insects.
Can I play solo?
Yes. Single-player is listed for the Steam PC version.
Does it have co-op?
Yes. Co-op and multiplayer are listed for Steam PC.
“Obsidian turns a shrunk backyard into survival with a story spine, where co-op and accessibility polish are its quiet armor”
Our Verdict
Thirteen people built a twenty-million-player hit

Trace Grounded back to its start and it reads like an unlikely success story. It came out of Obsidian, a studio defined by talky role-playing games — Fallout: New Vegas, Pillars of Eternity, The Outer Worlds are its calling cards. This survival game was only the side experiment of a thirteen-person crew while the main team chased The Outer Worlds. And that experiment grew from early access into a twenty-million-player live-service hit, took a Golden Joystick for Xbox Game of the Year, locked in an 83 on Metacritic and an 84 percent recommend on OpenCritic, and outright spawned a 2025 sequel.
Its coordinates in the survival canon are clear. Where the Rusts and Valheims define the lane with raw openness and hardcore edge, Grounded answered with something else entirely — story, direction, and a welcome mat for newcomers a survival game might otherwise scare off. It never set out to replace anyone, but by now nobody can easily replace the spot it holds, and the sequel arriving in 2025 is the clearest proof that the formula has legs.
Who it is for, and who should walk past

Plainly: if you want survival but cannot stomach the hollow "tossed into a field, fend for yourself" feel of a pure sandbox, if you like a clear story spine tugging you forward, if you would happily round up a few friends to build, explore and outlast the nights together, or if you are simply curious about the shrunk-backyard conceit and the insect angle — Grounded is close to tailor-made for you, an easy buy that repays every hour with substance.
Flip it around and a few players should weigh it first. Hardcore-realism survivalists who relish being ground down by numbers will find it on the gentle side. Players hungry for PvP and the joy of griefing will find only PvE here, with no battlefield for them.
And lone wolves with thin tolerance for difficulty spikes will likely get run off by the solo spiders and the curve — in which case, drag a teammate along before you start. The gap between the solo and co-op experience is wide enough that it almost functions as a difficulty setting in disguise; the friends you bring are, in practice, the single biggest lever on how forgiving Grounded feels.
The one line nobody can copy

In the end, what no peer can easily reproduce is the chemistry of three things braided together: the scale immersion of a familiar backyard blown up into lethal wilderness, the story spine BURG.L's quest flow bolts onto survival, and the careful polish of touches like Arachnophobia Safe Mode that turn accessibility into a model. Its sharpest rival is the deep-sea benchmark Subnautica — both carry a structured spine and a powerful sense of place, but Subnautica chooses isolation and the dread of the deep to force your growth, steep and oppressive, while Grounded makes the same depth more approachable and far friendlier to travel in company.
On versions, go straight for the Fully Yoked finished build that gathers all four years of updates — new bosses, New Game+ and every biome present and accounted for. It is not flawless; flat audio and a lurching solo difficulty are honest marks against it. But with one backyard, honestly filled, it proves a survival game can run deep without grinding you into dust. That is enough to keep it standing in this lane for a long while yet.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Game is really fun and i recommend it however the depth of field is way too aggressive, Luckily were on pc and can turn that off go to: C:\Users\*yourusername*\AppData\Local\Maine\Saved\Config\WindowsNoEditor and open the Engine.ini Add these lines at the bottom [/script/engine.renderersettings] r.DepthOfFieldQuality=0 r.DefaultFeature.MotionBlur=0 Game will now look much better and wont have a console like apperance.Show moreShow less
Probably going to draw quite a bit of flak for this "not recommended" review but hear me out.. Scores (at its current state): Atmosphere: 9/10 Graphics: 9/10 Content: 3/10 Replayability: 2/10 The good: Concept is unique and one that surprisingly hasn't been explored by any dev so far despite its obvious entertainment value (Honey I Shrunk The Kids meets ever-increasingly popular gaming genre of survival). Realistically brutal, as it would be in a bug's life (in this case yours, in their size). The lack of handholding pushes the player to think on their feet, which fits well into the mystery of this situation you are thrown into (unnecessary handholding would've taken away from immersion otherwise). The bad: The release of this game at this price point is a little unjustified. Survival games that had an early access (for e.g. The Long Dark) usually come with a decently fleshed out sandbox with the promise of an eventual story, or a decently fleshed out story with a promise of an eventual sandbox. In grounded, we have little of either. The story comes to a very quick end as it is still being created (perfectly understandable). However, there is not much content in the sandbox department as the ceiling of craftables are quite quickly reached (which the exception of tier 2 tools). With a very familiar and simple trope of only having to manage hunger and thirst, there is little to do in the sandbox other than basic base building. Most survival games so far (even on early access release) have had decent enough distractions for your character to manage (Cold, Thirst, Hunger, Fatigue in The Long Dark) or endless base building possibilities (Minecraft). Many would argue that this is still early access, and there's much more to come. I agree, and I would expect no less from a dedicated dev like Obsidian. However, this release should've been either: (1) A larger story on release at this current price (2) A better sandbox on release at this current price (3) Based on the current content, at half its price On some closing thoughts, my "not recommended" review is specifically on a cost benefit analysis of getting this game in its current state at this price. My position will change (knowing Obsidian, highly likely for the better) based on price of the game after some of its more larger content updates are released.Show moreShow less
this game contain alot of bugs.Show moreShow less
For the moment, fellow gamer, I'm not going to recommend you pay 30.00 for this game. Grounded is a visual triumph with tremendous possibility. At best in its current form, you complete the storyline in an hour or less. One making what should have been an epic breakthrough, you are greeted with a prompt telling you that this is as far as they've gone so far in development, but promises there will be more in the future. Grounded is like having the very best pringle ever created with perfect flavor and texture, but there's only one in the can. It succeeds in leaving you wanting more- I would have eve bought new region unlocks it is that immersive- but, the game just ends. You can continue to build, explore and hunt, but this is simply a demo- and prior to playing 30 dollars, be aware it is a demo and that while the experience is an an amazing, albeit short-lived one, it is not a fully developed game in early access for polish, it has the opening chapter of the story, and you're done. It is not worth more than 10 dollars in it's current state. I am really frustrated with developers releasing demos at full retail cost. The concept of Early Access has become a fierce cash grab and enables developers to produce minimal content on their own terms, usually very slowly while they harvest money from the hopeful expectations of players. for may gamers, the cost of this game costs two hours of work- and from investment, they get an hour of content. When the game is beyond a demo phase, I wil likely change this review, but I can't in good faith justify 30 dollars for an unfinished game- even leverage the all-to-common "Early Access" excuse often used. However, this is will most certainly be a phenomenal game when finished.Show moreShow less
A game that plays very similarly to the forest, except instead of cannibals, there are horrific giant spiders that i hate very very very very very very very very very muchShow moreShow less
Confoundingly, multiplayer is locked behind an Xbox gaming account which is inaccessible due to a bug in the game's login screen on Linux, and the developers seem intent on ignoring this issue. Until it is resolved, Linux users are advised to avoid the game as recent patches appear to have broken previous workarounds and made multiplayer inaccessible.Show moreShow less
While the "Story" is rather short, there's still quests and building to do. YES, you need an Xbox Live Account but PC Players DO NOT have to pay to play, You literally log in once and it remembers you the next time around, no annoying window prompts or anything. People are review bombing because they lack common sense. It's an EARLY ACCESS game, just because you "beat it" in 20mins or something doesn't mean that's all there's gonna be, you're buying the game to support the devs and development. EDIT: Release review, the game has came a LONG way. You can no longer "beat" the game in 20 mins and there's tons more content.Show moreShow less
The game started promising and fun, but the recent "into the woods' update.. just ruined everything. First lets talk about the need to log into microsoft account - it not logging in, and not saving, keeping you in 'offline' mode, which means you can't even give proper feedback. That is just bad. Now let's get into game problems: the new combat system is horrible, your first attack is PUNISHED only doing 50% damage, and then you have to drain nearly all your stamina just to do a 3 hit combo to do "decent" damage. Meanwhile, you need to block attacks - which ruins your combo. It makes every fight tedious. Secondly. Since all weapons do less damage AND rely on combo now to do good damage, the durability drops rather fast, the only way around this is to upgrade them, but the upgrade cost is way too much, you basically run around gathering supplies for hours just to repair and upgrade your weapons, without any fun to it. Tedious. One of the achievements requires you to upgrade it fully, and the last few steps consume SO MUCH MATERIAL you feel like something went wrong in the calculation. (and the gains, aren't worth it) New areas are a let down honestly, mostly just 'more spiders' - sure there is some new bugs and it's fun the first time, but once you go through the termite mound, you get all the termite parts you will ever need. (because there are just so many of them attacking you) so you really have no reason to go back. Splinters need more uses, walls, floors, whatever - but as they are you get all you need. Things that need done: base raids, with purpose (special resources, etc) change in upgrade so they are easier/less costly (using 500+ quartize is insane) change resource gathering to put the resource in backpack - unless your full (then it can explode into the world) change combat to do 100% , 100%, 200% damage so combos feel rewarding instead of punishment. Increase base health by material. (because they all break too fast with things attacking) cut the useless bugs, or at least give them 'same parts, different texture' to make unique variants of gear. Ladybirds drop ladybug parts... just make it drop ladybird parts, and the armor can be nearly the same as ladybug, but look different. Get rid of Ant Eggs all together. They just seem to cause problems. Instead of needing them for recipe, use Bug Rubber , which has very little other uses. For the food - just use more ant parts. Also for food - change food. the cooked food spoils too fast, doesn't stack, and so is a massive inventory problem on a timer. Make buffs stronger and meals last longer, or, make meals stack with shorter buffs but never spoil. (like advanced jerky) Getting the recipe, getting the parts, taking the time to prepare it, and then using inventory space to it - should be more rewarding than they currently are. and lastly.. do something about the spiders. As it is, it seems wolf spiders respawn daily, and there are SO MANY of them now I always end up in combat with them, and they are no longer a threat as I have upgraded gear, so they are just annoying. The yard should fluctuate with how players handle it, grass removed, spiders dying, other things moving in etc. Instead I feel every game day is the same - I have to eat and drink immediately, then go out and gather stuff to repair, then gather a TON of resources to attempt any upgrades and all the while fight THE SAME bugs over and over, of which I no longer need parts of (and in some cases have chests FULL of their parts)Show moreShow less
Grounded ⭐️⭐️⭐️⭐️⭐️ === ( 🎯 Difficulty ) === ☐ No Difficulty ☐ Easy ☑ Standard (With a team) ☐ Big Learning Curve ☑ Hard (On your own) ☐ Impossible === ( 👪 Audience ) === ☐ Everyone ☐ Kids ☑ Teens ☑ Adults ☐ Mature === ( 👀 Graphics ) === ☐ What Is This? ☐ Bad ☐ Acceptable ☐ Good ☐ Great ☐ Stylistic ☑ Beautiful ☐ Masterpiece === ( Sound/Music ) === ☐ Bad ☐ Nothing Special ☐ Okay ☑ Great ☐ Beautiful ☐ I´m Gonna Cry === ( 🌏 Story ) === ☐ This Game Has No Story ☐ Nothing Special ☑ It´s Alright ☐ Well Written ☐ Epic Story ☐ Thinking About It, When I Sleep === ( Grinding ) === ☐ Nothing To Grind ☐ Isn't Necessary To Progress ☐ Average Grind Level ☑ A Lot Of Grinding ☐ You‘ll Need A Second Life For Grinding === ( 💎 Price ) === ☐ Free ☐ Underpriced ☑ Perfect Price ☐ Could Be Cheaper ☐ Overpriced === ( ☣ Requirments ) === ☐ A Toaster Could Run This ☐ Low ☑ Average ☐ Above Average ☐ High End ☐ NASA Computer === ( ⏰ Game time/length ) === ☐ Really short ( 0 - 4 hours) ☐ Short ( 4 - 12 hours) ☐ Average ( 12 - 24 hours) ☐ Long ( 24+ hours) ☑ Multiplayer/Neverending === ( 🐞 Bugs ) === ☐ Game itself is a bug ☑ Lot of bugs (This is obviously a joke) ☐ Few Bugs ☑ Nothing === ( Controller Support ) === ☑ Yes ☐ no === ( Enjoyment ) === ☐ I´d Rather Watch Grass Grow ☐ Hard To Enjoy ☐ Repetitive ☐ It's Okay ☑ Fun To Be Had For Sure ☐ The Kind Of Fun You Will Remember ☐ Life Changing === ( Replayability ) === ☐ One-Time Experience ☐ Only For Achievements ☐ If You Wait A Few Months/Years ☑ Definitely ☐ Infinitely Replayable/Multiplayer === ( Worth Playing ) === ☐ No ☐ Wait For A Sale ☑ Yes ☐ I Can´t Recommend It Enough TOP FUN THINGS TO DO: ⭐️Crafting bug like tools and armour. ⭐️Building furniture/structures from grass, weeds, ect. ⭐️Fighting giant spiders! THE UNIQUES: 💎Shrunk down world. 💎Surviving in a back garden. PLAYER GAMING REQUIREMENTS: 💼Survival. 💼Base Building. 💼Co-op. VERDICT: Grounded is a very unique survival game, with all the elements to do whatever you want with this back garden (As long as you have the materials). It's very thought out with how all bugs are scaled, along with the different lengths of grass, plants and weeds, it's all so realistic to what you would see in a garden. It's a beautiful but scary world, the simplicity of some of the bugs can look the most horrifying up close. But the garden is so detailed and it's only growing with each passing update, even the pond has a magical world underneath. Grounded can be played solo but exploring this garden by yourself is very challenging and certain things will take a lot of time and effort to achieve on your own, playing with other players is the best way to survive and definitely the most enjoyable. If you suffer from Arachnophobia, there is a option to make the spiders less.... spidery, so even you guys can enjoy this game. It's well worth the asking price, just make sure you have someone to travel this garden with you. Total Score = 89/100. GAMEPLAY: Grounded is a survival game that can be played either in first-person or a third-person. In the game, the protagonist is shrunk to the size of an ant and must strive to survive in a garden. In the game, the player character (Max, Willow, Pete or Hoops) needs to consume an adequate amount of food and water, or they will lose health due to starvation or dehydration. The garden is filled with various bugs and insects, such as spiders, bees, dust mites, and ladybugs. As players progress in the game, they will visit new areas in the backyard. The game's difficulty would slowly increase and enemies that are more dangerous would be introduced. Throughout the game, players need to scavenge resources in the world in order to construct a base so as to defend themselves from hostile enemies, in particular during nighttime as some of the insects become more aggressive. The resources can also be used to craft different tools, traps and weapons, such as axes, spears and bows and arrows, to defeat enemies. Players also need to manage their stamina as the playable character may become exhausted in sustained combat The game can be played solo, though it also has a four-player cooperative multiplayer mode. SIMILAR GAME LIKE THIS? / REVIEWER PREVIOUS EXPERIENCE: Ark, Rust, The Forest ■■■■■■■■□□ 8 / 10 Honey, I've shrunk the kids. RECOMMEDED SPECS OS: Windows 10 Processor: Intel Core i3-3225 Memory: 4 GB RAM Graphics: Nvidia GTX 650 Ti Storage: 8 GB available spaceShow moreShow less
Xbox Live subscription required for PC players to play co op with friends is a bad move by the developer for PC players. We're on a PC so why in the world would we pay a yearly Xbox membership fee for this alpha game after already paying the $30 for the game on PC? Wish I read the bad reviews before I bought this and would have spent my money on a different game. Remove the Xbox Live for PC players and this game has a lot of potential for the PC people. This game will die out for PC players and is a $ grabShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.