
GTFO
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About GTFO
GTFO is a cooperative horror shooter about descending into a decayed research facility. Your team searches tunnels for tools and resources, chooses gear and roles, and completes dangerous expeditions. Light, noise, and vibration can wake sleeping creatures, so stealth and communication matter as much as firepower. Bots can fill missing team places. The Steam PC Final Edition provides more than 80 challenges. 86%% positive reviews from 46,286 reviews. Released on December 9, 2021. Interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese-Brazil, and Russian.
Credits
Lowest recorded in 36 months
$0.002023-08-12 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | — | Yes |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-10-13
02Before you buy
Language
GTFO has English full audio; confirmed interface languages are shown live as {supportedLanguages}.
Modes
The Steam PC version supports single-player, multiplayer, and co-op. Bots can fill one or two missing team places.
Steam PC features
The Steam PC version includes Steam Cloud and cross-platform multiplayer. Controller support is not confirmed.
03Frequently asked questions
What do you do in GTFO?
Descend through a decayed research facility, scavenge tools and resources, and complete expeditions for the Warden's work order.
Can I play GTFO alone?
The game is designed for four prisoners, while bots can replace one or two missing players.
How does stealth work?
Light, noise, and vibration can wake sleeping creatures, making stealth, communication, and tactical combat central to survival.
“Got three friends who'll actually turn on voice chat? This one makes shooting the last resort: you sneak through the dark together, scan doors in sync, and one slip wipes everyone. The barrier is brutal, but that survived-by-the-skin-of-our-teeth tension is hard to find elsewhere.”
Our Verdict
GTFO Still Feels Like Four People Defusing A Live Charge In The Dark

GTFO is the game 10 Chambers made when they looked at four-player co-op and basically said, “What if everyone actually had to cooperate?” Not just stand near each other. Not just revive each other. Actually move like one nervous little organism in a pitch-black hole.
That’s the thing that still makes it special. This is a first-person co-op horror shooter, sure, but “shooter” almost feels like a trap word. In Left 4 Dead 2, the fun is often the panic spray, the horde, the big messy save. GTFO does the opposite. The weapon is what you use when the plan has already started bleeding out. Most of the time, you’re mapping rooms with the bio-tracker, whispering callouts, counting Sleepers, timing melee hits, and praying nobody bumps the wrong thing.
And when it works, it’s nasty in the best way. Four players stack up on a door. Everyone knows their job. Somebody brings the right tool. Somebody watches scans. Somebody tracks movement. Then one person slips, one enemy wakes up, and the whole room turns into a screaming disaster. That’s GTFO. It’s not “co-op” as a feature. It’s co-op as the entire threat model.
Back when it hit 1.0 on December 10, 2021, it already felt like a hard pivot away from comfy co-op power fantasy. Today, after the final Rundown 8.0, “Duality,” it’s easier to recommend because you’re not buying into a half-finished experiment. You’re getting the permanent full package, with 80-plus challenge levels available. That matters. This is the most complete, most stable time to jump in.
The 86% Steam Crowd Gets It, But A Lot Of Players Will Bounce

The numbers tell the story pretty cleanly: GTFO has a 78 on Metacritic, an 80.0 on IGDB, and 78.4 on OpenCritic with a 64.7% recommendation rate. On Steam, though, it’s sitting at 86% Very Positive across 45,472 reviews. That gap makes sense. Critics can admire it and still warn people away. Players who find the right squad? They get hooked.
But let’s be blunt. If you’re a solo-first player, don’t buy this expecting the game to bend around you. If you mostly matchmake with randoms, same warning. GTFO leans hard on a fixed four-player crew with voice chat, and without that, the whole thing drops off fast. You can’t casually vibe your way through levels built around synchronized scans, tool roles, silent clearing, and failure states that punish one sloppy move.
It also barely teaches you. The in-game guidance is thin, and a lot of the learning comes from failing, experimenting, or looking stuff up. Some people love that. They want the wipe, the lesson, the retry, the eventual clean run where everyone is locked in and yelling for three seconds after the extraction because they can’t believe they pulled it off. That’s the buyer. Four friends. Microphones on. Patience loaded. Ego checked at the door.
If you want a relaxed co-op shooter you can boot for one chill mission after work, GTFO is not that game, and if high frustration makes you uninstall, it’ll eat you alive. And if you need a strong story campaign, PvP, or console options, you’re out of luck: this is PC only, there’s no single-player campaign, no PvP, and the narrative is mostly connective tissue between runs.
Buy The Final PC Version If You’ve Got The Squad For It

My overall score here is an 8.0 out of 10, and that’s not me being cute. GTFO is not an 8 because it’s safe or broadly friendly. It’s an 8 because it does one brutally specific thing better than almost anything else: hardcore co-op horror stealth where four people have to think, move, and panic together.
The atmosphere does a lot of heavy lifting too. The Sleepers’ pulsing light isn’t just a detection tell; it’s a horror gag that keeps working because it controls the whole room. You’re waiting for that rhythm. You’re holding your breath. Simon Viklund’s sound design squeezes the space around you until every click, breath, and distant shriek feels like it’s happening inside your helmet. That claustrophobia is a huge part of why shooting feels so expensive. There’s pedigree behind it too: 10 Chambers was founded by people tied to Payday, with Ulf Andersson directing, and you can feel that obsession with coordinated crews. But GTFO is meaner, quieter, and way less forgiving. The voice cast includes Edward Bosco, Ronan Summers, Jamie Ballard, Erik Braa, and more, though honestly, the story side is still the weak link. You’re here for the run, not the lore.
So here’s the clean recommendation: if you have three reliable friends, voice chat, and a taste for smashing your head against hard missions until the breakthrough finally hits, GTFO is absolutely worth it today. If you don’t have that setup, wait or skip it. There isn’t another co-op horror stealth game with this exact depth, but that doesn’t mean everyone should suffer through it. It means the right people should.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
After playing this game for a decent amount of hours I started googling + visiting the subreddit + discord etc. only to find out that the developers are actually one of the most disappointing developers, EVER. They actively hunt against members of the community who provide content through hours of extensive testing, they shut down all community efforts (they even did their best to take out an unofficial VR mod that a lot of people used) and they have no intention of creating possibilities for solo players to enjoy their game. Gameplay = 8/10 Fun with friends = 9/10 Solo fun/matchmaking = 2/10 My desire to support this developer = 0/10 Do not purchase their game, please. They honestly don't deserve a penny. Search for "GTFO EULA threats" if you want to read up on how this developer is treating their customers + loyal community members. EDIT: I see people are complaining about this not being an actual review. My apologies for putting emphasis on the developers and their intentions, personally I feel like that's more important than the actual gameplay so you know in which direction it's being headed. If I knew that I was supporting this type of developer, I would've never purchased the game. If you want a gameplay review, I can tell you this: When you're with 4 people, the gameplay itself is pretty fun. It does get slightly stale after each session, even your first one, but I think most people are likely to get some enjoyment out of it for a decent amount of time (10~30hours I would say). You can get a laugh out of some of the mobs designs and the way some sleepers just whoop your crews buttocks if one of you mess up. It is fun trying to get further into the game and encountering new types of enemies but the elements are extremely simplistic so far (collect a few items, hold a wave or two and then return to extraction). However, if you like playing games solo, this is a definite nope for you. Matchmaking is really lame because it takes forever and the skill disparity is just a big no no. They also refuse to implement scaling for solo/smaller crews. This means that if you try to go in alone or with just 1 other friend, you will still have to do the work of 4 people which just isnt feasible. Let me end this review by reminding you to google "GTFO EULA threats" if you, like me, would rather not support developers that go on witchhunts to punish loyal community members. PS. 10 Chambers has been acquired by Tencent.Show moreShow less
I can't convince my friends to play 0/10Show moreShow less
I really wanted to like this but I just don't. Not only is it completely unbalanced for anything less than 4 players, but the in game matchmaking just doesn't work. You need to have a squad lined up already to play this and even if you do manage to find 3 other people to play, there are so many other elements that make the experience too hard in a not enjoyable way. - game takes WAY to long to complete, like 2+ hours if you are being careful. - guaranteed to lose if you make even the smallest mistake. This isn't dark souls like difficulty, its Noita like difficulty packed into an FPS that requires 4 people to play AT ALL TIMES. The reason I say 4 people is because the enemies don't scale at all. What would take 4 people to beat simply cannot be done by 1 person unless you breath and live GTFO every second of every day. I could excuse all this. The part of it that made me with I never bought it at all is the horrendous attitude the devs have towards others. They act like game dev gods and will punish anyone that dare question their decisions. IF you even suggest that the game be altered in some way on their discord, expect to soon be kicked and banned from the server. Oh and say good bye to matchmaking because you cant find anyone to play with that isn't on the discord server. The last thing I would like to remark on is the comments made in the "What devs have to say section" of early access. GTFO is seriously hard, you need dedication and teamwork to survive! This is not a run and gun game, please watch a stream or a YouTube clip so you know what you are getting into. For real though, when they say its seriously hard, they actually meant to say its impossible. This game is hard in the same sense that putting a square peg through a round hole is hard. It isn't even structured to be possible unless you meet the devs requirements. It really needs to tell the player that it is ONLY meant to be played with 4. This is very disinginuis. I wanted a hard game, not an impossible badly structured game. GTFO is NOT for everyone! Only buy this game if you are ok with the following : A very challenging experience, probably too hard for most players All levels will be updated and replaced over time English localization only at the moment The first point here captures the attitude of the developers. "Oh you don't like it -- it was just too hard for you". this is the attitude they take to anyone that would downvote or provide complaint about. The only way change will ever happen is if the devs both think of the idea themselves and think its best for their wallets. They will never make a positive change to this game based on community voice. Summary In short, GTFO is truly a great idea developed by the wrong people. The game will never realize its true potential because the devs are unwilling to accept when they are wrong. The game is way too hard, isn't balanced at all, and you can't even play it correctly unless you are in the discord server since matchmaking doesn't even work*(since I last played). The best thing a player can do with GTFO is to GTFO of the steam page and request a refund if it isn't too late. Not enjoyable. Oh and this game is very hard. It is so hard, that difficulty is the chief selling point from the devs...not level design or gameplay mechanics....let that sink in. EDIT: I was going to fix the formatting....but I figured it being harder to read made it more enjoyableShow moreShow less
The Game is really good, it was really awesome and scary while playing it alone but i refunded it cause i dont have any friends to play with but i might buy it when it gets matchmakingShow moreShow less
The game might be good, I really don't know... The barrier to entry is stupid. You have to use Discord to find a group, and then enter a game. GL finding a group of people willing to accept someone who has not played before. The use of Discord as the only means to find games is vexing, considering there is really no single player mode (unless you want to just completely eat it). The game might be great, so far, I can't find anyone to play it with, so... for me, it's poop.Show moreShow less
Best co-op game ever. Just hope i have friends to play with.Show moreShow less
It's been 6 months since release, matchmaking is broken and there's no in-game server browser (nor is one planned from what I can tell). The core gameplay loop is fun, but if your game is heavily focused on online multiplayer, please make sure people can actually play together. Relying on a hacked together solution hosted on a third-party service (Discord) for what should be a core component of your game is incredibly alienating to players.Show moreShow less
With the 1.0 update I would now wholly recommend this game. With the 1.0 update you now have bots available making the game playable fully solo and the communications system has been improved a lot with callout functions for both controlling the bots and for use in multiplayer. All the new weapons and customization that came with the update are great as well. If you were hesitant to get this before because you heard you needed a group to play with or that you needed a mic to play that is no longer the case.Show moreShow less
I will be splitting this review into 2 short segments: The game, and the developers. The game: GTFO itself was pretty fun for a portion of my playtime, however it has some very key issues, and after my 20-some hours at time of writing, I'm very disillusioned with this game. The entire gameplay loop is extremely stealth focused, but the stealth elements have very little depth, if any. Once you figure out the pattern, there is very little you actually have to think about or coordinate, and as a result most of the game is spent idly chatting and not really worrying about much. On the flip side is the crescendo events, where some time and thought must be taken in order to properly plan out the crescendo for a security door, or a bulkhead. That part is genuinely engaging (until you run the same map more than 3-4 times), and it's fun coordinating a stand to get the alarm off, and to survive an onslaught of genuinely dangerous enemies. It does also help that the gun play feels very good, if "loose". So what's the problem then? Well simply put, resources are too scarce to avoid stealth, and the crescendo events aren't enough, to keep me engaged in any way. The stealth really is that bad, and I find it genuinely baffling that the developers have focused on 1-dimensional stealth mechanics instead of the far more interesting tactical elements of being forced to engage with force. Once the atmosphere wore off, and the things the game threw at me became expected, it quickly became apparent just how little this game really had to offer. Different objectives are almost all variations of the same couple concepts, and because you're forced to stealth most of the time, there's nothing engaging to latch onto. Another quick issue to bring up is some odd bugs, but this is relatively small compared to the former gripes. Playing with my group of people, we have ran into issues where the game would only show some enemies for some of us, and we will get attacked by invisible enemies that, i cannot stress enough, is fully invisible except to all but 1 of the players. This was not frequent, but it's important enough to bring up, especially for such a resource-management heavy game. TL;DR: Pros: * Good graphics and atmosphere. * Good gun play and (occasional) coordination. * Good sound design (sans some audio bugs). Cons: * Boring and 1-dimensional stealth mechanics are the primary gameplay loop. * Relatively same-y objectives and level design. * Networking issues and miscellaneous bugs. * The developers, speaking of: The developers: After peaking more into the community, the way the developers have acted are... troubling at best from my perspective. While I've seen a couple things that are exaggerated, they have (on multiple occasions) used EULAs as legal batons to attack modders, and have threatened legal action against members of the community for sharing screenshots, or modding the game. They also will actively punish veteran players for using in-game mechanics to determine elements of the game, such as enemy HP and weapon damage numbers. To me personally, that is extremely concerning to see, and a community manager employed by 10CC should never be threatening and attacking users for using a product they have purchased the way they desire. It is wholly unprofessional and shines a very negative light on the entire studio. From what I have read, they are taking baby steps to be better about this, but there should be more serious actions to rectify how poorly they treat veteran members of their community. This is wholly and absolutely unacceptable. For more information on the developers: https://www.reddit.com/r/GTFO/comments/krgaa6/eula_threats_and_community_purity/ In summary, while this game has interesting and good elements within it, the game focuses the most on it's least interesting elements, and the developers would rather attack their community than listen to feedback to improve their game.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
