

GUILTY GEAR -STRIVE-
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.




01About GUILTY GEAR -STRIVE-
GUILTY GEAR -STRIVE- pairs fast-paced fights with redesigned mechanics that welcome newcomers while preserving tactical depth and room for creative play. Its wall-break mechanic can reshape battles, as Sol Badguy, Ky Kiske, and other fighters head toward a confrontation with That Man. Steam player reviews: 88% positive from 47,775 reviews. The Steam PC version supports English interface text and subtitles.
Credits
Lowest recorded in 36 months
$12.942026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 7 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Japanese | Yes | Yes | Yes |
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Korean | Yes | Yes | Yes |
| Portuguese-Brazil | Yes | Yes | — |
Steam PC edition data · 2026-10-13
02Before you buy
Combat
Combat pairs welcoming fundamentals with tactical depth and creative options; the wall-break mechanic can change the course of a fight.
Modes and controls
Steam on PC lists single-player and multiplayer categories and full controller support.
Language
Steam lists English and Japanese audio, with subtitles and interface support in multiple languages, including English, German, and Chinese.
03Frequently asked questions
What is the story about?
The story brings Sol Badguy, Ky Kiske, and other fighters to a final confrontation with That Man.
What defines its presentation?
It combines 2D/3D cel-shaded visuals with a heavy-metal soundtrack by Daisuke Ishiwatari.
How large is the starting roster?
The starting roster has 15 unique characters.
“If a game's anime-grade spectacle and blaring rock pull you toward fighters, this is your pick: no long combos to memorize, you trade blows by reading spacing and your opponent's mind, and every fighter gets its own anthem. Heads-up — story mode is a movie you only watch.”
Our Verdict
Add every dimension up and Strive is a game with an unusually clear sense of self. It knows exactly who it's for, and it's at peace with what it gave up to serve them.
The 2021 breakout: a niche series finally goes mainstream
When it launched in June 2021, Strive stood at a delicate crossroads — a series branded "hardcore and niche" for over two decades, taking its first serious swing at a mainstream audience instead of just catering to the faithful. It connected. The franchise crossed a million sales for the first time, then three million worldwide; it took Best Fighting Game at The Game Awards 2021, landed in OpenCritic's top five percent, and holds a steady 85 on Metacritic. Looking back now, it stands alongside Street Fighter 6 and Tekken 8 as one of the three pillars of the current fighting-game landscape, each carving out its own lane. For a series that wore the "niche" label for the better part of its life, this was a textbook breakout — concrete proof that "lower the barrier, raise the spectacle" genuinely works, and a template plenty of its peers have studied since.
Who should buy it, and who should think twice
So who is it actually for? If the anime-grade presentation and the blaring rock are what pulled you in, you want into fighters, and you're willing to put time into spacing and mind games, this was built for you — it cut the homework of memorizing combos and shoved the most seductive part, the spectacle, right to the front, so you feel the appeal from your very first match instead of grinding through fifty hours of drills.
But if you're an old-guard player who lives for towering, ornate combos, or you believe in your bones that a fighter's story should be something you play through and you can't stomach the way Strive divorces narrative from combat, there will be moments that disappoint you. Sort that out before you buy and you'll save yourself the letdown. And to be fair, the price of admission has a tail to it: the full cast sits behind five season passes, so the sticker on the box is a floor, not a ceiling, if you want everyone.
That said, the value proposition holds up better than the math first suggests. A fighter you'll actually keep installed for years — because the netcode is stable, the scene is alive, and the patches keep the meta moving — quietly returns more hours per dollar than almost anything that front-loads its content into a one-and-done campaign. The question isn't whether Strive is worth its price; it's whether you're the kind of player who'll stay long enough to cash in on what it's built to give.
Pare it all the way down and the thing that's truly Strive's alone is this: it writes every character its own singing anthem and turns a single match into a living, screaming piece of real-time animation. That welding of top-tier visuals and metal into one performance is the asset hardest for anyone else to lift — you can build a fighter that looks just as sharp, but that singular authorial voice running from art to music to character design is the part nobody copies easily. As for which version, the logic is simple: come for the spectacle, grab PC or PS5 where the big screen and high frame-rate do it justice; want it in your bag, the 2025 Switch port ships with rollback netcode and crossplay so you're never walled off from other platforms. Whichever you pick, the moment that anthem swells up over the final-second clock, you'll understand why it's worth it.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
BridgetShow moreShow less
Fun game, but it's too bad the company decided to stealth remove references to Taiwan in a patch to appease China over being pissy about countries that don't belong to them.Show moreShow less
I'm almost 50. The last time I played a fighting game was Samurai Shodown 2 at the bowling alley on old SUBASE Pearl Harbor (before the merger), and some Killer Instinct at the local movie theater I worked at after I left the Navy. In other words, I'm old, I'm slow, and I have no experience with modern fighting games. So why now? What gets some crusty old sailor to buy a lightning-quick anime style fighter that has a reputation for being difficult for even good players to get into? Honestly, I just thought it looked cool. But I also heard it was a good entry point for new players. Now I've heard other games say they're good for new players as a "starting point", only to get into them and find out they actually expect you to have a ton of previous knowledge about the game to really get into. So I was worried that Guilty Gear would be the same, that it would be a baffling learning experience that never felt like it was teaching me how to really play the game. But I gave it a chance. I played the tutorials and I was surprised to find out that I was, in fact, actually learning how to play this insane game. And even though I am old and slow and have the finger dexterity of a two sticks of partially melted butter, I found myself getting better. Then I went online and actually won a few matches. And that's when it really hooked me. This game took an ancient relic of an arthritic scarecrow nailed to a 2by4 and showed me that even I could learn and practice at getting better. I've always loved fighting games but have always been intimidated by them. As beautiful as these games are with the flashy moves and gorgeous backgrounds and rocking soundtracks, I never felt like I could learn to play one well enough to actually beat another human being in an online match. But I did. And I want to do more and get better. This game rocks. I don't know anything about the previous GG games (I hear they're pretty insane) but this game has got me back into fighting games late in life and I can't wait to learn more and get better and maybe even one day watch EVO and actually know what the heck is going on. So, yeah. I HIGHLY recommend this game, even for salty old seafarers with stiff fingers and who are only a few years away from drawing a social security check.Show moreShow less
First, the conclusion: I do not recommend any player to buy and play this game; apart from the graphics and music, the game itself is worthless. I have played this game for 1,300 hours, investing too much time and passion, so I am not hesitant to spend time thoroughly criticizing this new patch. S4 negates everything from the first three years of this game and transforms it into a boring and foul mess. This stupid game has all the problems that a game patch can have: 1.They deleted the core gameplay of the characters; the new gameplay is boring and rigid. 2.The balance is shattered. 3. Bugs are everywhere. Let's address these issues one by one, starting with the change in core gameplay: Fighting game players invest tons of time practicing a character; for example, I have played for 1,300 hours, and I can only say I have truly mastered two characters: Sol and Slayer. However, the passion players have invested in a character over three years of daily practice makes everything seem ridiculous in light of the developers' foolish changes. Most players don’t care about buffs or nerfs to their characters, but the developers have directly deleted the characters they loved, replacing them with something completely different except for appearances. Veteran players have lost their reasons to continue playing this game. Several characters have suffered from such disastrous reworks: Ram: Almost the most broken character; she has all the aforementioned problems. The core gameplay has changed, turning her into a new character; all the skills that veteran players practiced are now useless. The new sword insertion mechanism is mindlessly strong, and Hekka's infinite loop is laughable like a bug. She's very strong but in a way that feels like cheating; veteran players are unwilling to play this monotonous new version. Sol: Almost all mechanics have been removed, turning him into a complete waste. The Sol I loved has completely disappeared; none of his three dashes can be used, and what was once a rich combo variation has been reduced to only connecting to his new silly Fafnir route. Now Sol resembles a new character from Street Fighter more than from GG, and this new character lacks design sense from head to toe—rigid and boring. Pot: Kara has been removed, turning him into a stupid character that only repeats command grabs. Not to mention how much time and effort veteran players spent understanding Kara; it was also where this character's depth and fun lay. The new Pot is just a zombie wearing Pot's skin, unable to do anything except use one move repeatedly. Nago: Similar to Pot; the new Nago has no depth in gameplay but is absurdly strong in terms of numbers, becoming a character that can win just by repeatedly pressing one button. I don’t understand what value such a character has for gameplay; perhaps the developers who were kicked by a donkey into paralysis can only press one button will enjoy it. There may be other characters I haven’t mentioned that have been destroyed. In summary, players can accept buffs or nerfs to characters but cannot accept having their characters deleted entirely—the things they used to play are simply gone, especially since the new characters are mostly boring and rigid zombies. Now let's talk about balance issues: balance may not be as simple as being flawed because S4 makes me feel that the developers haven't considered balance even a little bit. This version seems less like a gradient and more like there are only two types of characters: playable characters and unplayable characters. Strong characters and weak characters cannot compete on the same stage; the performance gap feels like they come from two different games. No fighting game player would believe that Sol, Ky, Go, and Ram are now all characters from the same game. They made some characters feel like they were cheating: Go, Ram, Nago... Some characters feel as trashy as Street Fighter II characters—stiff and rigid: Sol, Ky... The strong characters from last version were not nerfed: Johnny, Slayer... The weak characters from last version were not buffed: Millia, Testament... However, based on those modified characters being turned into a pile of garbage, perhaps those who were hardly modified are lucky because even a beautiful jade would turn into trash after passing through these stupid developers' hands. Balance has collapsed to the point where more than half of the characters cannot compete normally except for a few. Now let’s discuss bugs: as mentioned earlier, even beautiful jade would turn into trash after passing through these stupid developers' hands; none of the modified characters are free from bugs. I won’t provide specific examples; everyone has seen various videos on Twitter. Finally, some personal emotional outbursts: This patch is an insult to all GGST players; it shows no respect for players and destroys everyone's hard work in practice by completely updating many characters into forms that contradict their original intent. Such deliberately disgusting behavior towards players is nauseating. With such an update that seems like it came out after killing ten thousand mothers, Arc still has confidence saying "there won't be major changes in the coming months." The concentrated trash produced after ten thousand years of decay is ten times better than Arc's updates. In summary, ARC's ability regarding balance patches has become evident—especially with several heavily reworked characters—completely achieving discomfort for both sides—players do not want to use stiff, brain-dead characters devoid of fun, while opponents do not want to watch a ridiculous performance display. Now I can say there isn't a single healthy character; this entire game is garbage. I don’t know how this farce will end; personally, I can't think of any remedy other than rolling back to S3. This was once my beloved game; now there’s no reason left to continue playing it.Show moreShow less
I ♥♥♥♥♥♥♥ LOVE THIS GAME AND I JUST LOVE KISSING BOYS ON THEIR LIPSShow moreShow less
people are better than me and i do not like that.Show moreShow less
"Hey, he's about to say his first words!" "m-ma..." "Yes, say 'Mama'" "Mankind knew that they cannot change society..."Show moreShow less
most of the characters are really hot, it's really distractingShow moreShow less
Man, this bridget chick is real cuteShow moreShow less
A recent patch removed the mention of Taiwan and Uyghurs, along with other nations and groups, within the glossary, the specific section being "International Affairs after the Crusades" within the "World" section. Would be enough to just not mention them at all, but someone went out of their way to omit the mention of these groups. It's needless censorship that not just alienates communities that have people that play your game, but also removes awareness from an actively oppressed group of people. Until this is changed back to the way it was, I won't be recommending this game to anyone.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
