
Gunpoint
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Gunpoint
Gunpoint is a stealth puzzle game in which you play a freelance spy breaking into high-security buildings to steal data. Use the Crosslink to rewire security devices and outsmart guards with repurposed switches and traps. Its murder-and-espionage story unfolds across 20 missions. Steam player reviews: 97% positive from 10,278 reviews.
Credits
Lowest recorded in 36 months
$1.492024-08-04 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | — | Yes |
Steam PC edition data · 2026-10-19
02Before you buy
Puzzles and story
Gunpoint combines stealth puzzles with security devices that can be rewired. Its campaign has 20 missions and a noir story about murder and espionage.
Language and mode
The Steam PC listing identifies English as supported, with full English audio. Single-player and Steam Cloud are listed; controller support is unspecified.
03Frequently asked questions
How does the Crosslink work?
The Crosslink lets you reconnect security devices in a level, such as linking a light switch to a trapdoor.
Can I play solo?
Yes. The Steam PC version is categorized as single-player.
How is the campaign structured?
The description specifies 20 missions, optional hardest puzzles, and skippable story content.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
To clear things up, this is NOT a stealth game. It is not about sneaking around guards. It is about setting up electric devices in a building to set off other devices to create a Rube Goldberg effect to eventually activate the doors you need to open in order to proceed. Which would be fine, but people looking for Mark of the Ninja or a typical stealth heist game need to be warned. My problem was the gameplay being too tedious and the rules being too inconsistent to form any kind of puzzle solving strategy. And even if the rules did work like they should, it's too simplistic to be enjoyable. Each electric device is connected to another, such as a lightswitch to a light or a palm scanner to a locked door. You can change the connection between 2 devices by re-drawing the conencting line, for example changing it so a lightswitch is connected to a locked door so that flicking the switch now unlocks the door. The problem is the game VERY quickly is reduced to the exact same procedure: guards walk to the nearest lightswitch and flick it when the lights go out, so you connect devices to turn off a light to get a guard to trigger another device, by either the lightswitch or a motion detector he walks through on the way to the switch. They try to change it up by introducing new twists such as different color devices and only devices of the same color can be connected, but it just makes it more tedious instead of more interesting. There's no creative puzzle solving because when there are only 2 or 3 devices o the same color, it's immediately apparent which device you'll need to use to trigger which, it's just a headache to map out the order you have to do things in order to reach it. Would have been a lot more fun if they got rid of the different color nonsense and just left you with an open sandbox building with tons of creative ways to use any devices you wanted, even giving you bonus points for setting up longer "combo" chain reactions. Anything would have been better than the "make the guard fumble for the switch" mechanic the whole game is based on. What finally killed it is the rules just seem to stop working periodically. It's established in an early level that connecting a security camera to a device will activate that device whenever you step in view of the camera. Except on a later level you connect a camera to a trap door and nothing happens. Or you connect 2 motion detectors to doors, open the doors, but suddenly the 3rd motion detector will not open a door you've connected it to. I stared at the connection for 5 minutes trying to figure out why it didn't work and couldn't see any reason it wouldn't. I could have looked up a guide to solve the issue but at that point I had lost any interest to bother. For a better, simpler, FREE version of the same game, I recommend downloading Trilby: The Art of Theft (made by none other than Yahtzee of Zero Punctuation fame!).Show moreShow less
First ten minutes: Haha, what a cool concept, and it's funny! First hour: Whoa, this is a game built on barely-coherent mechanics that would definitely appeal to someone with neurochemistry very different from my own. Fourth hour: I just rerouted power from a lightswitch into a power socket into an elevator call button which when activated will knock out a guard patrolling near the elevator which clears the room so when I arrive the sound detector will open a door that contains a guard whose gun is linked to a different gun on a different floor so when the guard fires he'll trigger the other gun which will kill a guard defending a laptop with sensitive data which I can only reach by throwing a different switch and leaping down through a glass ceiling and knocking out the gunman guard before he can reload at which point I bolt through the vault door before it closes.Show moreShow less
I played this a year after release years ago and absolutely loved it. Played it in short bursts and it was great. Probably one of my favourite games of 2014. Revisiting it, it's still good but what sticks out is the extremely short length of the game. We're talking about 3 hours tops. Maybe even shorter. Guess I didn't notice back then because I didn't play in one go. Or I forgot. Now I'm not the type to think games need to be superlong, always, but 6 to 8 hours would've been a fine length. It just seems to rush towards the end as soon as you've got a hang of all the mechanics. There aren't even that many huge levels to really test your skills. This could have easily have been expanded upon with DLC or a sequel. What we got is a level editor and decent community made levels, but it's not the same without the humorous context of the mission briefings. It just felt like a really good tv-show that ends midway through its first season. It's got a decent ending and all, but it's over too quickly. I've harped on too long about this. I wouldn't recommend the game full-price. I know the developer didn't want to make the game too long, but this is just too short. Could have easily been twice or 50% longer and still satisfying to play. I don't like Steam's binary rating system, but ok. It's only negative to inform you of its length, not because it's a bad game. It's great for 3 hours.Show moreShow less
+ Can be as merciful or as deadly as you want. Sneak past the guard or knock him out a 3rd story window. + The Gatecrashers are helluva fun. + Interesting dialog - Didn't want it to end. - Better half didn't like me knocking guards out of windows in front of the baby.Show moreShow less
There is a lot of love for this game from the community... And I get it, sorta. It is a fun little puzzle game that lasts a long afternoon. While the puzzle mechanics are not really fresh, they are still fun. My criticisms are these: 1. The game needs more depth. Its really just managing missions on the phone/tablet device. This almost feels like a phone game (but a good phone game). 2. Everything is very small visually. 3. The 'storyline' just didn't do it for me. It was all a bit 'stock'. While I certainly did not hate my time playing Gunpoint, I cannot honestly recommend it to friends. Not enough content or depth, and the themes and storyline have all been done before.Show moreShow less
Window smashing simulator 2014Show moreShow less
I cannot recommend this game. My complaint has nothing to do with the game per se. The game has a very good Metacritic score (83) and plenty of positive reviews. It also has some negative reviews which focus on a gameplay that is too short (not an issue for me as I can get on to another game faster), output/input issues (the crux of my review) and other issues that are of no real concern to me. Every time you start this game you have to set the video resolution and select fullscreen or window mode. If you customize your keyboard settings, you also have to re-bind your keys and reset other options such as enabling or disabling the use of swearing. This is because the game ignores the resolution.txt file in Steam\steamapps\common\Gunpoint\Settings and as for the binds conf file, don't bother looking for it... it doesn't exist. This situation might be due to a recent engine change, but it's irritating and you'd think that the Dev would at least acknowledge the issues and vaguely promise to fix them. However, please note that while the video issue is always present the keyboard settings issue goes away provided you save the game and then reload the saved game manually. That is, your saved game will not automatically load when you re-enter the game. The Gunpoint website has a small blurb on the left sidebar that says "Problems? Solutions! And a place to report them." Clicking on that takes you the Gunpoint Discussions (Forum) here on Steam. Wait... I thought this game was not only for all Steam OS's but also for DRM Free users... so the DRM Free users have to come to Steam for support? Awesome! In any event, complainers (like myself) can rest assured that their questions won't be answered by a Dev or Moderator but instead languish unanswered except for sympathetic agreements but more likely from cretins... those lumpy people with open mouths and lost expressions. Oh btw, here as some of the helpful discussions threads: An option for setting custom keyboard layouts http://steamcommunity.com/app/206190/discussions/0/558750985780962122/ How do I change the settings (by this I mean how do I ajust the screen resolution?) http://steamcommunity.com/app/206190/discussions/0/864969953225553857/ Is there a reason why i have to pick the same resolution every time I start the game? or it just an annoying bug? http://steamcommunity.com/app/206190/discussions/0/540744935626083647/ How do I save options,and get it to start up in full screen? http://steamcommunity.com/app/206190/discussions/0/616187204232331981/ Screen resolution is stuck and unplayable. http://steamcommunity.com/app/206190/discussions/0/648814844515187320/Show moreShow less
If you like platform, you'll love Gunpoint. If you like humor, you'll love Gunpoint. If you like puzzles, you'll love Gunpoint. If you like Noir movies and atmospheres, you'll love Gunpoint. If you like pixelated vintage games, you'll love Gunpoint. If you like Jazz, you'll love Gunpoint and its wonderful soundtrack (do spend a little more and get the edition with the soundtrack included, it's definitely worth it). You'll love Gunpoint and you'll wish there was more to play.Show moreShow less
I had good expectations about this game, but there are some real dealbreakers here : 1) easy 2) short (finished in 2 hours) 3) repetitive That being sad, it was a good 2 hours run. I wouldnt recommend this game though.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
