
GWENT: The Witcher Card Game
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About GWENT: The Witcher Card Game
In GWENT: The Witcher Card Game, build a deck and face other players in fast online PvP duels where bluffing, quick decisions, and careful planning matter. Two tactical rows, melee and ranged, shape each round; win two of three rounds to take the battle. Classic, seasonal, and Arena modes offer different ways to play. The Steam PC version supports Simplified Chinese, English, French, Italian, German, Spanish, Japanese, Korean, Polish, Russian, Portuguese-Brazil, and Spanish-Latin America as interface languages. Player reviews: 85% positive from 27,879 reviews.
Credits
Lowest recorded in 36 months
$0.002023-08-12 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| English | Yes | Yes | Yes |
| French | Yes | Yes | Yes |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | — |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | Yes |
| Russian | Yes | Yes | Yes |
| Portuguese-Brazil | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
Steam PC edition data · 2026-10-31
02Before you buy
Modes
GWENT: The Witcher Card Game is free to play. On Steam PC it offers online PvP, including games against friends, and classic, seasonal, and Arena modes.
Language
The Steam PC version supports multiple interface languages, including English. English is listed with full audio and subtitles.
03Frequently asked questions
What kind of matches does it offer?
The game is built around online PvP card duels, and its description also mentions quick online games against friends.
How do you win a battle?
A battle lasts up to three rounds; winning two rounds wins the battle.
How do the rows work?
Cards go into two tactically distinct rows, melee and ranged, and their points determine the round winner.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I don't need to advertise how many hours I have played this game, because this review will speak for itself. Gwent is a Distinctive CCG. The goal in Gwent is not to bring your opponent's health to 0, but to have more points on the board at the end of the round. There are 3 rounds, and you win a match by winning 2 out of 3 rounds. You play 1 card each turn and a round ends when both players decide to not play another card (a mechanic called passing the turn). Card have no mana cost (there is no mana, the cards are your only resource) so you can play any card from your hand during your turn, at any time. Furthermore, each player draws the same number of cards each round and they carry over into the next rounds. The result is a battle of resource management, where the player who applies his resources better is favored to win the match. One disadvantage to this system is that it creates a very asymmetric situation between who goes first (blue coin) and who goes second (red coin). The player who goes first is always one card down in the first round, so that when he wants to pass he either passes with a point advantage, or the player who goes second takes the round and ends up 1 round up while being no cards down - meaning he can give up next round and force the blue player to play a card to take the round, thus reaching the final round with 1 less card which is a massive disadvantage. The way the developers addressed this problem was as follows: 1) The blue player starts with a 5 point advantage. 2) You can only have 10 cards in hand (so when you draw 3 cards in round 2 and 3 any extra cards would be discarded, thus nullifying the card advantage in the case where both players have more than 6 cards in hand at the end of round 2). While 1) and 2) mitigated this issue, it changed the game drastically. This game is free so there is no harm in trying it, but let me give you a warning before you invest your valuable time into this game. The Game Fails to Take Advantage of its Unique Mechanics. Originally the game was filled with different archetypes with different playstyles. You had cards that stayed on the board over successive rounds and Skellige revolved a lot around losing round 1 while being 1 card up and forcing the opponent to play a card in round 2. You had cards that gave points to your opponent and drew you a card which was a welcome way to gain a different kind of advantage (other than points). Every gold card had immunity and some strategies revolved around this immunity (for example Borkh). You had a gold card that returned to your hand if you lost the round. You had weather decks and decks with weather synergy (whereas they were never playable* after release). These things allowed for very diverse gameplay and each match felt unique and interesting. *By playable I understand a card that is viable to play against meta decks. All of this is gone. Under the pretense that they were balancing the game the entire gameplay has been reduced to simple arithmetics. The mechanics that made the game unique and interesting were removed from the game one after another. While there are still cards that do some of these things, they are not playable. You put points on the board, you take points from your opponent, you can gain points over time and there are synergies between the cards, but after you spend some time with this game you will feel like no matter which deck you choose to play, it is largely the same experience. The handlimit introduced with the release was another thing that deeply hurt the game but it is too complex to explain in a review and only a handful of people that don't need to read this review would understand it. The development of this game went through many different project leaders and it shows. If you're looking into this game expecting a better, refined version of the Witcher 3 Gwent - which is essentially what the open beta was - you should save yourself the disappointment. The Developers Have an Unhealthy Approach to Balance. 1) You can't expect a card to stay the same. Cards are changed almost on whim. I remember thinking that maybe a certain Monster card would be viable in the future and looked forward to making a deck with it, only to find out 2 months later that it had been completely changed. This didn't happen only once, but several times and it really hurt my trust in the developers. 2) You can't expect the rules to stay the same. Not only the cards, but they introduce new rules even after the game has been released. For example, in order to nerf an archetype that didn't play the way they intended the game to be played (unitless deck), they introduced the rule that each deck must have at least 13 units. This was introduced months after the game release. 3) Due to 1) and 2), you can't fall in love with an archetype and expect to be able to play it even a few months later. Gwent Has Two Things Going for It. The business model is the most generous I have seen in a card game and the card art is amazing. TLDR: The game had potential with its unique mechanics but most of what made it interesting was removed from the game and they have kept this aggressive approach to balance even after the game was released so you can't expect to enjoy one archetype for more than a couple of months (at best).Show moreShow less
"PLEASE MY DAUGHTER WAS KIDNAPPED WEEKS AGO HELP ME!!" - "How about a round of Gwent?""Show moreShow less
GWENT is nice for lots of things : great art, original strategy, you can play for free, winning cards is reasonably fast so you can build competitive decks and go pro rank the first month you start. But, the community is mostly made of people copying decks from pro/streamer. Every update, 1 or 2 decks get a huge boost so you end up playing against the same 1/2 decks over and over (in every mode) used by players going for easy wins instead of creativity. If you want a fair game, balanced and diversified, you'll be disappointed.Show moreShow less
Remember in the Witcher 3 when you could avoid important decisions with a round of Gwent? Well now you can do that IRLShow moreShow less
If you're looking for Gwent from the Witcher games, this is not it. This is an e-sports version of the Gwent mini-game from the Witcher series. It's not really a pick-up-play game. Once you get past the initial opponents (also with starter decks) you run into the competitive player pool and the steep increase in deck quality. There doesn't really seem to be a happy middle ground. This necessitates increasing your own deck quality with a lot of time and/or money. While it's debatable as to whether this game is pay to win, some of the packs at the in-game store are ludicrously expensive. The most expensive of which is close (>86%) of CDPR's unreleased Cyberpunk 2077.Show moreShow less
"Where's my wife and daughter,witcher?" "Let's play Gwent." "Sure,why not?"Show moreShow less
This game was fantastic during it's beta. They had to dumb all the cards down for a mobile release though, which really ruined the game for me. About 95% of the cards are now just point plays with basic addition and subtraction. It feels like you are just moving beads on an abbacus. There used to be cool mechanics like Reveal or Swap that relied on information gathering or deck management. You could also alter the permanent value of cards through the Strengthen/Weaken system for all kinds of combos. There were all kinds of cards that altered your deck or stored points in deck (like nekkers or temerians). All of that is gone now. It's now just a game of tallying points at the end of each round. I have trouble seeing where the strategy is when you have an option to play 4 different cards, but all they do is just give 6 points when played. That is not fun for me. I love witcher universe but I can't really recommend this game after what has been done to it. I don't understand why CDPR catered to the mobile players and made the game so simple.Show moreShow less
Before I played this i had a small tits, small ass, no boyfriend and no will to live. None of these things have changed, but the game is pretty good.Show moreShow less
Gwent is the only card game I've ever played and I've been playing since open Beta. I decided to stop playing this month as I've lost hope for the direction the game is headed. These are the reasons why : • Rock-paper-scissors matchups in top and pro ranks will lead you into most likely unwinnable games depending on the matchup and stats-based balancing on the dev team's part fails to address the issues. • Factions are losing their identity and given blatant copies of cards from other factions. • Powercreep is rendering an increasing number of cards, archetypes and leader abilities unplayable. • Card advantage has been an issue since Beta and the dev team is unable to get it right. • The Journey quests are the completionist's worst nightmare, requiring an absurd amount of playtime to fulfill, which ties in with the reward system punishing the player for not playing daily and the meta being simply unbearable and repulsive to the point where playing games even once a day feels like a chore. • The game is showing complete disregard for the unique characters it portrays as their abilities get swapped around, nerfed into unplayable territory or powercrept into oblivion. The game is in a very sorry state which cannot be excused by the nice artworks and charm of the Witcher universe. Regarding the latter, standalone Gwent might be one of the most damaging releases for the franchise.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
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