

Haste
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Haste
Haste sends you racing through a collapsing universe in third person. Landings matter: keep your momentum, use abilities and items, and adapt your build as each run unfolds. Ten Shards contain procedurally generated levels across four biomes, with online co-op and an unlockable endless mode. Steam players rate it 92%% positive across 12,876 reviews. Interface languages: Simplified Chinese, English, French, Italian, German, Spanish, Japanese, Portuguese-Brazil, Russian, and Swedish. Released April 1, 2025.
Credits
Lowest recorded in 36 months
$3.502026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 7 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Swedish | Yes | Yes | — |
Steam PC edition data · 2026-10-18
02Before you buy
Play modes and controls
Haste supports full controller input, single-player, and online co-op on Steam PC.
Languages
Interface languages include English, Simplified Chinese, Traditional Chinese, German, French, Italian, Japanese, Polish, Portuguese, and Spanish. English has full audio; these languages have subtitles.
03Frequently asked questions
How does progression work?
Each of ten Shards contains procedurally generated levels that must be completed to advance.
What can I use or encounter on runs?
More than 90 items customize builds, alongside four abilities and four bosses.
Is there an endless mode?
An endless mode can be unlocked.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
you know those ninjas that ran by the side of the car window when you're a kid and your dad was flooring it trying not to get his head cut off by one of them you play as those ninjas in this gameShow moreShow less
Abstract --------- If you liked the demo that does not mean you will like the game. If you do wanna buy it speedrun to shard 4 and if you're still enjoying it don't refund it, otherwise do Full thoughts -------------- Procedural generation was not the play, at least not how it's done here. From shard 3 and on the difficulty curve is out of whack. Some levels are really fun and smooth, enough of them are not like that I found myself not enjoying the experience. When the gameplay is good it feels awesome, the issue is the gameplay is not always good. Having procgen for an endless mode would be fine, but for the main shards it leads to irregular difficulty, the game not being consistent with how fast it wants you to beat levels causing the death wall to be way too close or way too far, and obstacle spam making some levels unreadable. Another issue is item distribution. Unfair obstacle layouts don't matter as much if you can heal off the damage you take from them, but actually getting good items is entirely random. I have had shard layouts where I got two shops before the end and one of them was only accessible at a point where you wouldn't have enough money to buy anything and the other is right before the boss. Even if these issues were fixed though, they wouldn't solve some levels just not being fun, just a way to make the slog between fun levels more bearable. I've also had technical issues (having stages softlock due to dying while going into the portal or having the game spawn me running into a rock). As much as I wouldn't like them to be there in the first place, these issues can be fixed, and for the people who do have fun with this game I hope they are fixed. Maybe I'm just bad, I'm fully willing to admit that. If someone was good enough at the game they probably wouldn't struggle as much on worse generated levels, but if the game doesn't properly work up to that point, or if whether or not levels suck is all up to random numbers in a procedural generation algorithm, I personally think that's still a problem. When the game flows it flows well, really well. This movement system in handmade levels would be ♥♥♥♥♥♥♥ phenomenal. I am just so upset they hopped on the roguelite hype train for the core gameplay loop.Show moreShow less
It's like a really good 3D Sonic roguelite game but with less Mpreg fanart.Show moreShow less
The core gameplay is a lot of fun, everything bolted onto that waters it down. - The story is awful, I really hated these characters, and it always felt like I was getting dialogue out of order? - There are two good characters, and those are Captain and the Shopkeeper. Every other character is so unbelievably annoying and has nothing relevant to say, I just wanted to stop hearing them talk. - The procedural generation runs out of new stage types after the 3rd shard (there are 10) - Said generation frequently leads to unpredictable BS, in a game where any mistake is essentially an instant loss on normal difficulty. - There are only 3 bosses, which are repeated 3 times, with very minor changes. - If we're being charitable, there really are only 3 stages that are repeated over and over--And every run feels the same regardless of what the background looks like. - There's a big difficulty spike after shard 7 (which gets unbearable on shard 9 & 10) - The items are not creative, and do not change how you play. Every run felt the same, for the 10 hours it took me to beat the game. - The final boss is an interesting concept, but unwinnable unless you get a very specific run - What's worse is that you can be having a god run, and still lose just because you're "going too fast" and the game decides to kill you for colliding with the nothing. This is a fun game, but the effort to make it a rogue like feels so half hearted, it feels like an attempt to stretch a content bare game out to 10 hours. Runs well on Linux w/ nvidia driversShow moreShow less
Sonic if Sonic was nothing like Sonic but more like Sonic than any Sonic game has even been. Sonic.Show moreShow less
Aight look. The running is great. The speed feels great. The music is pretty bop. But jesus christ the devs seem to really not understand what's fun about their own game. It's like they were afraid to just make an endless runner, so instead, they tried to answer the question of "what does a REAL game need???" So suddenly there are now incredibly annoying bullet hell bosses, rogue-lite elements that don't do much because you can't really make a build, there's clunky map from slay the spire, there's awkward story presented a-la Hades (except Supergiant Games know how to write and it's not as annoying to die in Hades, as it is here) and then there's final boss that simply makes you run in circles across the broken shifting terrain where you can just hit a brick wall and fall to your death, because that's what's speedy arcady runner is supposed to feel like, apparently. Not to mention the fact that the random generator sometimes gives you levels that decide to f you over for no real reason - for the last 3 shards I just turned down the damage slider to 5% because I couldn't be bothered anymore. I was very hyped by the demo, but by the end I just left annoyed. I won't bother finishing the last boss.Show moreShow less
I'm heavily biased but this is single-handedly the best Landfall game to date. Good story, amazing mechanics, unique art, and heavily addicting.Show moreShow less
It's a good thing the core moment-to-moment running gameplay is so exhilaratingly perfect, because the rest of the game they built around it kind of sucks. I ordinarily like roguelikes, but this game is a textbook example of using the roguelike structure purely as a cynical, or maybe just desperate attempt to pad out their five minutes of genuinely good gameplay into a full-length experience. It's hard to give this a thumbs down when it's still, at it's core, really damn fun. But when the game's less-polished elements repeatedly intrude on that experience, it's just as hard to give it a thumbs up. The whole, here, adds up to a lot less than the sum of its parts.Show moreShow less
You are fast fast is good you feel good endless gameplay loop 10/10Show moreShow less
HASTE is one of those cases where there’s a great core mechanic, but the game built around it doesn’t quite hold up. The movement feels fantastic — chaining perfect landings, dodging obstacles with tight timing, constantly reading the terrain and reacting instantly is fun and deeply satisfying. The problem is that HASTE wraps this gameplay in a roguelike structure, with procedurally generated levels that quickly start to blur together and lose identity. There’s a decent variety of obstacles that keep you alert, but without much cohesion or progression. Compared to other movement-focused games like Cyber Hook or Neon White, the difference is night and day. Those games may not offer “infinite content,” but their handcrafted levels explore the mechanics in far more interesting and memorable ways. Most of the items you find mid-run are pretty forgettable, and the few that meaningfully affect gameplay make me think, “this should really be a permanent mechanic.” For example, one item rewards you with health or speed for narrowly dodging obstacles — a great idea that feels too central to be left to random chance. The UI also feels half-baked and hard to read, more like a placeholder than a finished design. Things like the speed indicator, tucked away in a small corner of the screen, could use much more presence and style — especially since some items activate once you reach a certain speed. The music is a definite highlight — several tracks stood out to me — but the art style didn’t click with me at all, and the constant grunts and shouty dialogue overstay their welcome. In the end, HASTE nails the sense of flow and movement, often reaching a kind of zen rhythm that’s genuinely enjoyable. It’s just a shame that the surrounding structure doesn’t live up to it. I liked what I played, but it ultimately failed to keep me engaged enough to see it through.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.