
Heavy Rain
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Heavy Rain
Heavy Rain is an interactive psychological thriller about hunting the Origami Killer. Four characters follow separate leads and motives, while quick choices and actions can reshape the story. The mystery unfolds across four days of suspense. The Steam PC version supports single-player and full controller support. Supported interface and subtitle languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Danish, Dutch, Finnish, Japanese, Korean, Norwegian, Polish, Portuguese, Russian, and Swedish. Release date: June 18, 2020. The current Steam rating is 85% from 27,246 reviews.
Credits
Lowest recorded in 36 months
$1.062026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 14 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Danish | Yes | Yes | — |
| Dutch | Yes | Yes | Yes |
| Finnish | Yes | Yes | — |
| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | — |
| Norwegian | Yes | Yes | — |
| Polish | Yes | Yes | Yes |
| Portuguese | Yes | Yes | Yes |
| Russian | Yes | Yes | Yes |
| Swedish | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Mode and controls
The Steam PC version is single-player and has full controller support. Keyboard and mouse controls are also supported.
Language
English full audio is supported; confirmed interface and subtitle languages are shown live.
03Frequently asked questions
What is Heavy Rain about?
You follow the Origami Killer through four characters. Choices and actions can change the story and determine who lives or dies.
Can I play Heavy Rain with a controller?
The Steam PC version supports single-player, keyboard and mouse, and full controller support.
What PC enhancements are included?
The PC version is described as supporting 4K resolution and a 60 fps frame rate.
“A multi-protagonist interactive drama where branching QTE decisions shape character fates across rainy cityscapes and multiple endings.”
Our Verdict
What is left once the dating is stripped away
If you are willing to spend ten hours on a dark suspense film whose direction you get to rewrite with your own hands, Heavy Rain is still worth trying once. The point was never whether it has dated — of course it has — but how much genuinely effective material remains after the dating is accounted for. The answer is: quite a lot. The weight of the branching choices, the pressure of knowing a protagonist might be lost for good, the gloom so thick it feels almost damp on your skin — these things still work today. The game does not lean on a big open world or a complicated set of systems. It leans on relentlessly forcing you to make decisions, and in doing so it turns a story you might otherwise watch and forget into a memory that keeps asking you why you chose the way you did.
It earns its place in history, too. Heavy Rain collected recognition from BAFTA for both its storytelling and its technical innovation, and it stands as a milestone in interactive narrative — a work later designers openly built upon. That lineage is part of why it still matters: Detroit: Become Human and a long line of choice-driven dramas advanced precisely by standing on its shoulders.
There is a particular pleasure, too, in playing a game that was confident enough to let you fail forward. Heavy Rain does not pause to scold you or quietly reload when a scene goes badly; it simply absorbs the misstep and keeps moving, carrying your mistake into the next chapter as if to say this is the story you made now. That refusal to coddle is rare, and it is a large part of why the experience lingers. You finish not with the tidy satisfaction of having optimised a run, but with the uneasier feeling of having lived through a version of events that was partly your fault. Few games of any era are brave enough to leave you holding that.
Do not aim your expectations wrong
But do not point your expectations in the wrong direction. This is not a work that is especially solid at the level of play, nor one that is especially airtight at the level of script. The QTE-driven manner of progression will leave some players feeling like a slightly busier member of the audience, and the shortfalls in dialogue and voice work will keep reminding you that this is an older title carrying the marks of its era. The rule that a game over five years old simply reads differently applies here with obvious force: play it now and you will more easily spot its seams, and more easily recognise how many later interactive dramas kept walking forward from where it stopped.
So is it worth those ten hours? Yes — on one condition. The condition is that what you want is a branching, consequence-bearing, slightly clumsy suspense experience, rather than a mature and comprehensive modern game system. It is not a masterpiece, and it is absolutely not a dish everyone can stomach. The voice work is its weakest seam, the play its thinnest layer, the atmosphere and the stakes its enduring strengths. But on the specific line of interactive storytelling, it still earns the right to be played seriously at least once. A 6.5 overall is the honest reckoning: an imperfect, dated, occasionally awkward game that nonetheless leaves something real behind. Treat it as a suspense film, and it goes down far better that way.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I will forever be salty about that plot twist and how much of a plot hole it is.Show moreShow less
Shaun!!!Show moreShow less
My experience can be described as infuriating. The store page claims the game offers Full Controller Support for my Xbox controller, yet it is impossible to complete the input prompts that involve pressing either one of the buttons or moving the right stick in a particular shape (such as the attempts to drink coffee in the kitchen of the starting area).Show moreShow less
Jason? JASON!Show moreShow less
I personally believe that this game can be described as a day-old candy wrapped in several layers of sh!t, as it's pretty much filled with very bad writing and superficial gameplay that makes you say "Who the hell approved this?" through 10 hours of content. After Detroit, I started this game with high hopes considering the fame it built over the years. Of course, there were infamous aspects to it, but it was no surprise considering the hit-and-miss nature of the Quantic Dream. I was, however, surprised at how stale everything was about this game. The animation quality and the hardship of the overall movement mechanics proved that a worse physics engine could be run than games that came out a decade before Heavy Rain. If you ever thought that “it shouldn’t be hard to code a video game in 2010 where you can easily turn around”, Heavy Rain is here to surprise you. · The dialogue sounds like it was written by an AI chatbot that was released two days ago without any prior knowledge of how a conversation goes. · Protagonists, half of them being civilians, survive countless encounters where they have to fight their way out of a life-threatening situation, and act like the calmest pieces of sh!t seconds after getting out of the said situation. In summary, they are lifeless ragdolls. ·The characters are also cliches embodied in the most boring form of their respective tropes. · I was especially taken aback by how Madison looks, walks, talks, and acts like the wet dream of a gamerbro who thinks having a female character that is not 100% feminine automatically makes the game "woke". This character spends the game acting like the oversexualized woman who, in retrospect, seems sexually independent, strong, and foxy but in fact is just a misogynist trope. It should also go without saying that pairing Madison and Ethan is entirely unnecessary and leads to a disturbing relationship with an even more disturbing sex scene, which takes seconds after Ethan confesses to killing someone, execution style. · Counting Madison, the three female characters in this game are a sexist trope, an escort that was written well despite how the writing team handled Madison, and an ex-wife who is just a depressed ex-wife cliche who is there for a couple of episodes. All this makes me think that these characters were written by a team who never met a woman. I’m saying all this to draw attention to how not only regular characters are badly written, but female characters are twice as bad as them. · On top of that, I was annoyed at how Jayden was the same exact character as Connor in Detroit (and I know this should be held against Detroit, but in this case, I'm using it to hold it against Quantic Dream). There is something extra annoying about how a company uses the same story structure, same gameplay, sometimes even the same assets, and now even the exact same characters from their previous games. · But wait, this game even reuses the same concepts within itself! That’s right, the first two Scott Shelby chapters are one and the same as each other. He goes to the parent of a murder victim to ask some questions, is told to piss off, conveniently happens to be there right when someone comes in to assault the parent, and saves the day, causing the said parent to change their minds about giving Shelby information. At this point, you might ask me why I played 50 chapters of this game and spent all those hours of my time. I think the only good stuff I can mention about why I kept playing Heavy Rain is that the story kept me invested about how it was going to be unveiled, and the fact that I initially liked Scott Shelby. This might actually be the first time I’ve seen an old and overweight detective that wasn’t a cynical, dirty cop who discriminates, beats up, and overall treats people like pieces of sh!t. However, my love for him decreased considerably when the devs tried to make an episode where he’s supposed to crash into a mansion and kill 20 people like John Wick, without ever getting shot at, or having to change magazines. Mind you, he isn’t killing random 20 people. He’s killing 20 trained bodyguards that appear out of nowhere and ineptly charge toward him even though they also have guns. That's it. This is the only thing I disliked about him. As you can see, these two “upsides” which I described as a day-old candy at the beginning of this review weren’t enough to save this game. This 10-hour walking sim that is filled with repetitive QTEs and not-that-impactful choices, which easily could’ve been a TV mini-series. Heavy Rain was definitely a game that I had a hard time understanding its success, even considering the time it was released. Its greatest achievement might be opening the door for slow-burn, story-rich games that don’t have to be filled with shooter mechanics to keep the consumers interested, and can instead emphasize the worldbuilding, visuals, and actual interactive stories to utilize its medium. I just personally felt like there are times when it doesn’t do justice to this cause more often than it does.Show moreShow less
Overall: 7/10 Story: I have a bit of nostalgia for Heavy Rain. I played it when it first came out, then revisited it years later. Both times back then, I thought it was an incredible experience. But, if there’s one thing that has aged the worst about this game, it’s absolutely the narrative. That being said, it’s still probably my second favorite Quantic Dream game, right behind Detroit. For a first-time playthrough, HR is fun. It’s an engaging mystery that keeps you hooked. However, once you start looking deeper, the cracks begin to show. That's because, at its core, it's like a bad crime thriller. If you don’t think too hard about the details, it holds together well enough to be enjoyable, but if you start analyzing the story, it quickly becomes clear how messy and, at times, barely coherent it really is. The biggest issue is the plot twist. On paper it’s a shocking revelation, but in execution, it creates more problems than it solves. The Origami Killer’s motivations are flimsy, inconsistent, and illogical. Then there's Ethan’s blackouts: a major plot point early on that just completely vanishes without any explanation. Additionally, Madison's entire presence feels unnecessary to the story and unfortunately, she exists mainly to be Ethan’s nurse, romantic interest, and a victim of uncomfortable, often sexualized, danger. Finally, Jayden is a cool character, but his ARI glasses and drug addiction is another prime example of subplots being completely underdeveloped/underexplored. Playing HR again with full knowledge of the story made its flaws stand out even more. A lot of plot threads are introduced and then never resolved, and the twist makes no sense if you think critically about it. When I first played it, I thought it was phenomenal. Granted, I was much younger, but unfortunately, time hasn’t been kind to its narrative. That said, this game does have moments where it absolutely succeeds in making you feel genuine peril. Crawling through a tunnel of broken glass, or the infamous scene where you have to cut off your own finger, are intense and unforgettable. But there are also moments that are just bizarre or off-putting, like the awkward sex scene, which feels wildly out of place considering Ethan’s sole focus should be finding his son. And, of course, the infamous "Jason!" scene is burned into gaming history for all the wrong reasons. If you look at the development history of this game, you'll see a lot of content was cut, and I genuinely think that most of it could've helped make the story more coherent, even if some of it introduced supernatural elements. It's still a fun experience, it just struggles under the weight of scrutiny which the cut content could've supported. Gameplay: Let me start by saying: Thank EVERYTHING that they removed the need to hold the right trigger to move forward in this remaster. I still wake up in cold sweats because of that control scheme back on PS3. In all seriousness, I played through the entire game with a controller, so I can’t really speak for the keyboard and mouse experience. That said, for the most part, the controls felt pretty good. Definitely better optimized than they were on PS3, though not perfect. The only real issue I had was the occasional camera angle whiplash that made movement a bit awkward at times, but this is a pretty minor gripe, and generally, the gameplay is smooth for this type of cinematic experience. Now, my REAL biggest complaint: the right analog stick. If you're using the official controller layout, you might think your controller is broken. At least in the Prologue, my right stick was COMPETELY BUSTED when attempting some actions. If this happens to you, don’t panic; it’s not your hardware. You just need to go into your library, right-click the game, go to 'Manage Controller Layout', view 'Community Layouts', and pick the top one. After doing this, my right stick worked perfectly. It’s an annoying issue that shouldn’t exist in the first place, but at least it has a quick fix. Beyond that, the gameplay is exactly what you’d expect from a QD title, or any interactive movie-style game, and for what it is, this PC remaster does a solid job of delivering that experience better than it was done upon initial release. World: This is a game that thrives on atmosphere, and its world design is one of its strongest elements and plays a crucial role in crafting the moody, cinematic experience. While the gameplay relies heavily on narrative-driven interactions, all of the environments do a fantastic job of reinforcing the tension, emotion, and mystery that drive the story forward. Pretty much every setting in HR feels meticulously crafted to fit the overall tone, with a color palette that compliments the games theme's exceptionally well. Whether it’s the rain-soaked streets, dimly lit apartments, etc., each location contributes to the story’s weight, immersive quality, and dreary undertones. The game’s art direction ensures that even mundane spaces feel lived-in and purposeful, pulling you deeper into the bleak, rain-drenched world of its characters. As expected from QD’s signature style, level design is primarily focused on guiding you through the story rather than offering open-ended freedom. Movement is often slow and scripted, reinforcing the cinematic nature of the game but occasionally testing your patience. Visuals: Visually, this is a fantastic remaster. HR on PC looks significantly better all around compared to its original PS3 release. The increased graphical power undeniably enhances clarity and sharpness, making for a cleaner, more refined experience. Character models, lighting, and textures all received a much-needed facelift, and now the game also runs at a steady 60fps. One major downside, however, is the lack of ultrawide support, which I find very disappointing for a game re-released in 2020. For a remaster that otherwise takes advantage of modern hardware, this omission honestly feels absurd and negligent. That aside, while the visual upgrade is impressive, it does come with a trade-off. The PS3 version had a distinct atmosphere, largely due to its darker, more muted color palette. That subtle, shadow-heavy presentation gave the game an almost film-noir quality, amplifying its tense and moody tone mentioned previously. This PC remaster, in contrast, brightens things up and sharpens the details, which improves visual fidelity but slightly diminishes that original cinematic feel. In the end, a clearer picture is almost always a good thing, and for newcomers, this version is absolutely the best way to experience HR. Yet, for those who played it on PS3, there's an argument to be made that some of the atmosphere was lost in translation. Still, everything previously mentioned makes this a fantastic remaster, even if it doesn’t quite recapture the original aesthetic. Music/Sound Design: Of all QD’s games, this one easily has my favorite soundtrack. The OST is nothing short of breathtaking. It’s immersive, deeply emotional, and perfectly complements the game’s heavy themes of loss, desperation, and determination. However, the sound design as a whole is a different story. While the atmospheric sounds do a serviceable job of pulling you into the world, the biggest issue is, without a doubt, the voice acting. To put it bluntly, it hasn’t aged well. There are moments where the performances genuinely shine (Jayden’s arguments with Blake or Ethan’s emotional breakdowns come to mind) but when the voice acting is bad, it’s BAD. And unfortunately, it’s bad a lot. Not just in a stilted or awkward way, but in an uncanny way, where the delivery often feels unnatural and distracts from the emotional weight of the scene. It’s a shame because Heavy Rain is a game built on atmosphere and narrative, and while the music does a phenomenal job of immersing you, the voice acting often does the opposite.Show moreShow less
I am giving a negative review here mainly because of absolutely crap controls and how it affect the game. Gameplay mostly built with QTE (quick time events), so you need to press damn button or combination of buttons to make something happened, the biggest issue that if you just missed the time to press it or just press wrong button it will affect future game plot even if it was unintended from player side... Therefore, instead of concentrating on game and its plot I was waiting those damn buttons icons to appear and press it in a correct sequence instead of watching characters reactions and listening to dialogs... Because of such gameplay mechanics, it felt more like interactive movie rather than an actual game. On positive side, I liked game plot it is like good thriller movie with unexpected turns, there are couple of different ending depending on player decisions throughout the game. Finally, I would rate this game 6/10Show moreShow less
I can finally JASON on PC. I'm so happy.Show moreShow less
Story is interesting so far but the controls are literally just broken. I originally tried playing using controller but certain commands would not work so i switched to mkb and some of the controls STILL WILL NOT WORK!!! Really disapointing.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.