
Hell is Us
Unavailable in United States (1)
These offers are explicitly unavailable in United States — they cannot be purchased or activated there. You can still visit the store to review the restriction.
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Hell is Us
Hell is Us combines exploration and melee combat in a semi-open country scarred by civil war and a mysterious calamity. With no map, compass, or quest markers, you follow instinct while using a sword and drone against supernatural creatures. Steam player reviews: 83% positive from 4,559 reviews. English interface, audio, and subtitles are supported.
Credits
Lowest recorded in 36 months
$14.492026-07-19 · GameBilletBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | Yes |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Turkish | Yes | Yes | — |
Steam PC edition data · 2026-10-27
02Before you buy
Play and controls
The Steam PC version supports single-player and full controller support.
Language
English and German interface and subtitles are supported. English is listed with full audio.
03Frequently asked questions
How does exploration work?
Exploration takes place in a semi-open world without a map, compass, or quest markers.
What tools are available in combat?
Swords, spears, and axes are used against supernatural creatures, with a drone as an ally.
What is the setting?
The story unfolds in an isolated country affected by civil war and a mysterious calamity.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
"Low effort" the game, it is filled with time wasting for no reason. The perfect moment to explain this is when, you climb a ladder, then another, you reach a locked gate, you sigh and go back down the ladders, run a bit further down the original passage, come across another bigger ladder, you sigh, climb the ladder there is another gate, this one has a lever, you pull it, the gate opens to nothing but a long drop, you SIGH AGAIN, you go back down the ♥♥♥♥♥♥♥ ladder, you look up, the lever has also opened the original gate as well, FINALLY you found the way, you climb the two ladders you run through the gate, there is an item, its just another damn healing item, the path ahead loops around to a small drop back on the original path. This game is full of this garbage time wasting design. Never touching anything by these guys again. There is no map to let you know you are wasting your time, the puzzles are not clever just intentionally vague, most end up being finding a series of passcodes to unlock things, with a reward that makes you facepalm and ignore all future optional items. The combat is just bad, there are only FIVE different enemy types, wtf is this?? Feels like they added combat last second to avoid being called a walking sim. The reviews say positive, I would bet if they released a sequel all those "positive reviewers" would avoid it like the plague.Show moreShow less
Incredible atmosphere and worldbuilding. The combat is simple, yet effective, but definitely not the main focus of the team. Instead, most of their efforts (or that's the impression I have) went into creating a perfect blend between a realistic setting, and a very compelling sci-fi story. The game is also technically sound, with no glitches or bugs whatsoever in 40h of gameplay. Since the game lacks a map, quest markers and such, I've been taking notes on paper the whole time, and I've really enjoyed the experience. Creating my own to-do lists as I explored, and then crossing things as I solved puzzles and uncovered parts of the story has been, on ocassion, a cathartic experience. A warning, though: the game depicts quite accurately the horrors of war. If games like This war of mine or similar settings are too harsh of an experience for you, this will be unbearable as well. Topics like torture, genocide or sexual violence are present in the story. TL;DR: Excellent narrative, exploration and puzzles. The atmosphere is impecable. The combat is a good add-on to the experience, but lacks a bit of depth towards the second half of the game. Unless this is the only thing that caught your attention, I'm sure you'll love the game <3Show moreShow less
Edit: I've since beaten the game. Seriously stupid ending. I won't be replaying this game anytime soon if ever. :End Edit Game is alright. Nothing mind blowing outside of real depictions of heinous acts that can occur in wartime scenarios. Combat is underwhelming. There are systems in place which would suggest an increase to it's depth but those systems are mostly superficial. - As you progress you will primarily focus on 1 or 2 weapons. This is due to both the materials required to upgrade them (without significant farming) and also the fact that you gain experience in the single weapon not the weapon type and as that weapon levels so does its damage. Meaning if you want to swap weapons you will not only need to gather more upgrade materials but then spend time grinding EXP for that weapon as well. -- You will also eventually be able to stop enemies from spawning permanently in zones/maps which further reduces your ability to grind lower tier materials/xp weapons against lower tier enemies. - When you first upgrade a weapon you choose between Rage (Red), Ecstasy (Yellow), Grief (Blue), or Terror (Green). These types/colors don't correspond to anything else besides limiting the color glyphs you can use. - The majority of Glyphs are bad. Rage (Red) has 1 good glyph and Neutral (Grey/White) has 3. The rest aren't even worth using. - Enemies don't change much through out the game. You'll be fighting the same 5 enemy types and the only difference is occasionally 1 might spit out more balls to destroy before you can defeat them or there might be several tied to a ball to destroy. - The drone offensive moves are basically completely garbage and one of the enemies has the ability to deactivate your drone making it unreliable as a combat tool. - You can have 2 weapons equipped (requires swapping between and cannot use the same glyphs), 2 defensive pieces of gear equipped, 1 active relic and 1 passive relic. - All of the defensive pieces of gear do the same thing as far as defense and HP (called endurance in this game) goes. They all have a 3rd bonus modifier most requiring specific conditions to be met for activation. The two best defensive pieces of gear I've found thus far have no specific condition requirements and are by far way better than the rest. With very minimal trade off between defensive gear options become very shallow. - Active Relics have interesting effects and you may be swayed into picking one that best suits your play style but some are clearly much better than others. - Passive Relics are mostly junk imo with one of the best ones, in my opinion, being obtained near the beginning of the game. Combat doesn't even seem to be secondary in nature to this game. There is also a decent spike in difficulty (read: damage) between the enemy tiers. Exploration is good*. Each map has puzzles to solve. Maps very from small to large and the only progress blockers on a map is usually related to knowing a code combination or finding a key (so many keys). The issue becomes very apparent when you spend 20 minutes running to 5 different points on a map to do a puzzle correctly on the first go for nothing burgers. There is plenty to do and backtracking becomes mandatory at points if you are trying to uncover everything a map has to offer and sometimes because you have to in order to progress story. - One key issue I have with exploration is tied to progression. When you hit certain mile markers the maps will progress their states. Now you'd think this is a no brainer but when you've hit 3 maps and map states haven't been progressed it lulls you into a false sense and then you do something and BAM map state progression and now you need to replay the game if you want to obtain an achievement. Puzzles. - They range from pretty simple to oh I need a part from a different map and then will need to come back. Sometimes the part you need will be much later in the game. The hardest puzzles for me were because I misunderstood what it was asking of me instead of taking the clues at face value. Once I stopped trying to add in perceived notions I come across one that was that difficult. Sometimes a puzzle is required to progress but you might not find the clue, thats okay a majority of the progression puzzles are smaller combinations that can be brute forced and the more difficult ones with much harder combinations are generally optional. - Puzzles aren't seeded or generated in any way so if you know the combinations from your first playthrough they aren't changing on your next playthrough. Great for speed runners but not so great for replayability as you can skip a lot of exploration by just punching in the combination without needing to find the clues. The story still hasn't made a lot of sense to me. I'm nearing what I believe is the end of the game and nothing is really explained to you in cutscenes but I can make some educated guesses as to what I believe is going on base on all the clues you pick up and put in your inventory. As for our MC, his story so far is pointless and he is not very interesting. The land of Hadea is probably the most interesting thing and the MC could have literally been anybody. Overall this is a game that I'll beat* but I most likely won't replay it at least not immediately. This game is worth $40 at best. I'd honestly wait for a discount. tl;dr Nothing is particularly bad about this game but nothing is great either. * I'm on an i9-9900k + 2080 TI and the game runs great on medium settings with only minor stutter due to what I presume is background caching/loading areas even though I'm on an NVMe. However I can only play between 1 - 6 hours, typically 2.5 hours, before I get a crash to desktop. Never says what the crash is just prompts me to send the report in. It is starting to grate on me and if I don't finish the game before my patience runs out I'll probably just never finish it. Review written after my 4th crash today.Show moreShow less
I spent 30 minutes walking around a forest trying to find my way back to the main road by observing my surroundings. I can't believe I was actually looking at the environment and not ten pulsing HUD elements. There was no yellow paint on the road, either. There was no yellow paint anywhere.Show moreShow less
Hell is Us is a game that caught my eye when it was first teased back in 2022, but the true reveal was at Sony's State of Play in February 2025. They showcased the story and demonstrated some impressive gameplay elements. We were shown a game that required thought, a game that didn’t hold your hand, no quest markers, and fully organic exploration. It was also a third-person action-adventure - NOT A SOULSLIKE. After playing the game for 20 hours, I want to share my thoughts on the game itself. I am brutally honest, so please, don't take anything I say to heart. If you love the game, fair enough! I usually do a Pro's and Con's list, but I am going a little more in-depth with each aspect inside Hell is Us. With that said, let's get to it! Disclaimer I’ve been experiencing some issues playing this game (screenshot below), so I decided to follow a guide because... when you see the picture, you will understand why. Not only that, I have done some reading into the guide... it states "Game could have 10-20 hours of backtracking and it has failable NPC quests if you progress the story". I would HIGHLY advise a guide because of this. My issue: https://steamcommunity.com/sharedfiles/filedetails/?id=3567336307 Exploration So, about exploring, I love how the game doesn’t hold your hands or show you where to go because it makes it feel more authentic. Makes you WANT to explore and see what's out there. No orange/yellow paint either, which was rather refreshing. I found hidden chests, puzzle doors/statues, NPCs that gave me mysteries and quests all scattered across the world of Hadea, which, by the way, is full of dark, gritty stories to find and mysteries to uncover BUT It can be VERY tedious at times. You find items that you cannot solve or interact with for a long time. Lymbic chests, for example, need "rods" to insert and unlock, which requires you to progress and then backtrack. Speaking of "backtracking"... get ready for 10-20 hours of backtracking because you are expected to do this SO much. Personally, I hate having to backtrack hours of forward progression to get a CRAPPY weapon or an item that is just utterly useless in my travels, and sadly, most of the exploration has just felt unrewarding. I did find some tombs that gave me a grade 5, level 15 (or 16) pair of dual axes of misery, and I have NOT swapped from them since I got them, more or less. Questing Quests for NPCs can be found by talking to the NPCs scattered across Hadea. All of which don’t tell you how to solve them, which can be good because it makes you read notes, pay attention to dialogue, and such. Which you have to do. No joke. YOU NEED TO PAY ATTENTION to solve these mysteries. Sadly, lots of these can fail. It would have been nice to some degree to at least be warned that quests will fail if you progress the story, rather than letting the player feel the sting of "FAILING" due to progression, but hey, it does not hold your hand at all, and I only managed to do most of the game so far because of my guide. Combat When we were first shown the combat, it looked good. The dodging into some cool attack and then the parrying, oh man, it looked amazing! Sadly... it falls flat on its face. Honestly, it does. Hold in *Y* charge attack. Spam *X* light attacks. That's it. Obviously, you can parry, but it's not rewarding at all. You can strafe around an enemy, because they are SO slow and charge a stage 3 heavy attack, and... enemy dead, no matter what it was. Once you level up your weapons, they deal more damage, or, you can find some high-level ones in tombs/puzzle areas, like the dual axes of misery, which just kill EVERYTHING so darn quickly. You do get a drone, but in my opinion, it's pretty useless and only used for "movement". If you get a certain drone ability, it makes you run/dodge so quickly when you activate it. Then, the healing. You deal damage to heal. So say you do a combo/flurry of attacks, you will notice a white ring form around you. If you press *RB* when the ring has formed, it heals you. I thought this was cool. I actually liked this. Enemy combat/Design I am rather disappointed with the enemy combat and variety. Pretty sure there are only 5 types of hollow enemies. Which is rather disappointing because they look so damn cool! They really do. Like a humanoid creature with a hollow black hole in its chest or face, and some of them had crystals growing out of them. The thing that really lets this down is the haze enemies. These are just big generic cubes. Think big floating Rubik’s cubes with VFX movement and "spreadable" blocks. I was not impressed with these at all, but they did offer more of a challenge because they buffed the other enemies around them by, more or less, making them immortal until you killed these "Rubik's cubes" They also felt very static, slow even. Nothing really pressured me into panicking. I just charged in, head-first, into anything the game has thrown at me and not worried about anything. I am good at soul's games, this could be the reason why it's just not hard but... the game is an RPG, not a souls game. The story/World-building/Lore I absolutely LOVE the story. It shows you how brutal humanity is, or can be. Exploring Hadea, you can find NPCs that tell you stories of the war, the peacekeepers, how to solve puzzles through cryptic little messages, and the horror they have experienced in their lives during this grim outbreak. Usually, in most games, I just ignore what an NPC has to say because it's fake. Makes you feel nothing. Just useless jargon to waste your time, but Hell in Us excels here. Each NPC has a story to tell you; each one will make you feel and understand the horrors of war. All of this adds to the world. You have to learn about what has happened, and I really, REALLY like the way this has been executed. Not many games can captivate me like this. Silksong affected game sales? Today, it came to my attention that Rogue Factor, or better yet, Jacques-Belletete, blamed poor sales of Hell is Us because of Hollow Knight: Silksong and said that it was "a little callous". To me, this is just an excuse because, if you try the game yourself, you’ll see Hell is Us is a rather bland and tedious "puzzle-combat" game. My Verdict Hell is Us is a niche little game. It punishes the player for progressing by failing "NPC quests," which I think is a bit harsh. The combat is rather.. bland in my own opinion of course, and very button spammy. The enemy variety is... not there either, which is rather disappointing because they are so cool. With the amount of "supposed" backtracking, for useless items, I just can't see why that would be fun to have to revisit location after location, again and again. APC Loading screen hell, I guess. Whereas the puzzles and exploration will really make you think about what's going on and, maybe even bring out that notebook to take notes like back in our childhood? Oh wait, steam's note feature... duhhhh! The world-building really makes you pay attention to what people say, what goes on, and makes you feel something about the horrors of war, because after all... games nowadays are too "scared" to showcase the dark reality that is humanity. After all of that has been said, I'd personally rate Hell is Us 4/10 as it seems to be a very NICHE game that you will love or hate. This is just my opinion after all. 4/10. Bland, boring combat, lack of enemy variety, and backtracking hell await you in Hadea, sadlyShow moreShow less
I absolutely loved this game. The atmosphere and story are fantastic, and the combat difficulty feels just right, not too easy, not too hard. I really enjoyed the focus on investigation, solving puzzles, and piecing things together from documents and enviroment clues. The minimalist interface, with only the compass, makes you think like in the old days instead of just following markers like a sheep from point A to B. I like the lore and in which way they told it to the player. The inmersion and history was really great but It would have been nice to see a bit more variety in enemies, but overall I had a great time and highly recommend it. I want more!Show moreShow less
So far, my experience with it has been that it's a very interesting story, some great aesthetics, mysteries I wanted to solve, and a good *idea* for hands off guidance - it's just a shame that the rest of the game exists to get in the way of all that. The biggest praise I can give this game is that I would love to watch a show of this. Conversations were interesting, cutscenes were great, there's some great narrative going on here, and I really wish that I could bring myself to engage with the game to get more of it, but any actual gameplay is just a boring slog. The game does not respect the players time whatsoever, and the combat isn't fun at all. I relatively quickly got to a point where I turned down enemy health, then enemy health and damage, and then just started ignoring and running past enemies entirely where possible - not because it was too difficult, but because I just wasn't enjoying the combat at all. I felt that running back and forth between areas when working on a puzzle or exploring was very slow, and the character needs to move much faster or there needs to be a fast travel system added. Many puzzles I found required things that I did not have yet, which wouldn't be a problem, but enemies respawn if you leave an area, said respawning enemies aren't fun to fight, and traversing levels is slow and uninteresting if backtracking or returning. At times, this feels like blatant and intentional time-wasting, EG repeatedly putting locked doors behind long ladders or other obstacles that take notable time to traverse with no interesting gameplay, to the point that it feels like it's meant to annoy or punish players who are trying to explore.Show moreShow less
Ultra settings, 1440p, DLSS Quality, with 3090 ~80 fps. No stutters. Impressive graphics and atmosphere, responsive movement. I stop buying AAAA+ games if this kind of quality gets delivered from smaller studios. EDIT: After 3 hours i can say i am hooked. Totally. I count the minutes when i can play again. Atmosphere: is so dark. Really dark. Its what the title says. And so thick you could slice it out of thin air. It confronts you with the human abyss that peeks deep into your soul. The stories you experience are dark, twisting, and what matters most; believable. Authentic. It just fits. The immersion is perfect. They know storytelling and in these times its one of the most outstanding traits there can be. Gameplay: Combat is nothing special but very well executed. Block, attack, special ability, dash/roll. But the focus is more on exploring/story. And that is what really shines. I walked through the same areas thrice, back and forth just to not miss anything. Without getting annoyed. But rather satisfyed that i saw and experienced every inch of the map. I talked to every NPC just to be impressed on how diverse their personalities are and what they tell me about this world. Usually i in RPGs i just rush through to get to the next weapon/eqipment, not in this game! Soundtrack: Fits perfectly into the world. Not more or less. It pulls the strain, underlying the tension, making you dive deeper with every new situation just to never let you go when you think you now can relax or take a step back. Play with good headphones and enjoy getting soaked in!Show moreShow less
This game is kind of boring. Before you downvote: read and pay attention. My review might have a reward at the end. You like rewards, don't you? Bla bla "exploration," bla bla "it rewards you," bla bla "pay attention." Every mystery, as the game calls it, starts out with you wondering: a. if you even should come back later, because you are missing key items b. If your solution is simply about thinking it out c. The missing key item is somewhere near. It is fine as is, but the problem lies within solving it. You may never know if you can solve it right from the beginning or if you should come back later. This issue highlights, in my honest opinion, the biggest flaw in Hell is us: Hell is time-being-lost-running-around-like-a-headless-chicken. The main character is also a hollow shell. Almost every other npc you meet is more interesting than him. It could have been anybody else and nothing would change story wise. So what are you doing when you are not actually solving any mystery? You run, like, a lot. Combat is easy even on the merciless setting. If you know your way around an action game, you are set. There are no different builds or enemy variety. There is none. There are about 4 enemy types, 4 "Lymbic Sphere" assigned to them, 4 weapon types. One is slower than the other. Pick your weapon, and you might use it until the very end. That's called fun. Yes, exploration is so grand and massive, and it's rewarding! But why should I care? Those rewards are some random ahh relics, which I won't even need because the combat is already so easy. So why should I care about collecting more relics if I am already set for the whole game? You simply upgrade one weapon to tier 2 and tier 3 and tier 4, etc. The best example would be comparing two different kinds of rocket launchers with each other: One does 300 damage, but reloading takes 2 seconds, but the other does 250 damage and reloads in 1.5 seconds. People may try to tell you this is variety. But they won't tell you, regardless of what you choose, the enemy dies in one hit. So the variety falls flat because there is no reason to use and experiment with relics. If combat were more diverse and challenging in the right ways, I might be more motivated to look for relics. So what does this tell us? If you enjoy exploration for the sole reason of doing it rather than being rewarded, then be my guest. But if you think the reward SHOULD matter, then maybe your best course of action is to simply look elsewhere. This game tries so hard to be different, but it falls on its head even harder. The story and the lore are all kind of interesting, but they never go beyond being kind of interesting. . . . . Here is your exploration reward: SUPER RARE NON-AVERAGE RELIC OF EXPLORATION +100 stamina +5% stamina regen -5% stamina cost ABILITY: While your HP is kept above 90%, your stamina cost is further reduced by 5%.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
Looking for another game? Use thesearch abovefor full price comparison + reviews.
