

Hell Let Loose
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
























01About Hell Let Loose
Hell Let Loose puts you in large World War II battles where squads fight over changing front lines and strategic ground. Coordinate with your team across infantry, reconnaissance, and armored roles, while resources and supplies shape the fight. Steam player reviews: 83% positive from 99,962 reviews. Interface languages: Simplified Chinese, Traditional Chinese, English, French, German, Spanish, Russian, Polish, Portuguese-Brazil, Korean, and Japanese. Released: July 27, 2021.
Credits
Lowest recorded in 36 months
$0.002025-01-02 · Epic Game StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | — |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | — | — |
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Russian | Yes | — | — |
| Polish | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Korean | Yes | — | — |
| Japanese | Yes | — | — |
Steam PC edition data · 2026-10-19
02Before you buy
Large team battles
The Steam PC version features 50-versus-50 multiplayer, with Offensive and Warfare modes. Teamwork and voice communication are central.
Roles and vehicles
Choose among 14 roles across Command, Infantry, Recon, and Armour. Players can also operate tanks, artillery, and other heavy weapons.
03Frequently asked questions
What shapes the front line?
Teams capture sectors and manage resources and supplies to call support, vehicles, and strikes or reinforce positions.
Can I play as a commander?
Yes. The Commander role uses a tactical map and abilities to direct the team.
Do battles follow the same layout each time?
Capture point variations create different possible battle configurations on each map.
“A WWII battlefield that balances 100-player scale, lethal realism and forced teamwork like almost nothing else — organization wins matches”
Our Verdict
Put every dimension side by side and Hell Let Loose is a game of crystalline purpose and ruthless selectivity. It makes no attempt to please everyone — and that refusal is exactly why it stands alone in its lane.
Where it sits in the record
The cold numbers first. OpenCritic gathers 29 outlets into a Strong rating and a 76 average; Metacritic puts the PC build at 79; Steam holds Very Positive. That spread tells the whole story of its standing. This is not a flawless-score phenomenon. It is a sharply divisive game that scores through the roof with the exact crowd it targets and middling-to-low with everyone else. Its champions rate it sky-high because nothing else delivers hundred-player cooperation at this pitch; the unconvinced find it too steep, too slow, too unkind to the lone operator.

Read another way, that division is a form of honesty. The game never tried to dilute its hardcore core for a friendlier average, never bolted on a casual playlist to chase a broader crowd. It knew precisely which slice of players it served and built that slice's dream to a near-best-in-class standard. For them, the 76 is irrelevant; what matters is a refuge nothing else provides. That is the ideal state of a cult game — not universal applause, but the right people, all in, and staying in for years. A higher Metacritic earned by sanding off the edges would have been the worse outcome.
Who it is for, and who should walk away
Plainly, then. If you will put on a headset and talk to strangers, if "my squad won" beats "I topped the board," if the collective rush of dozens taking a strongpoint together is the thing you crave — this game was built for you, and it pays out like nothing else.
But if you want fast solo thrills, want to carry a lobby on raw aim while saying nothing to anyone, walk on. The lone wolf does not work here; you will suffer and drag your squad down with you, and the game will feel like a slog rather than the triumph its fans describe. Every instinct that makes you dominant elsewhere — the solo push, the hunt for the scoreboard, living off reflexes — fails you here, and often ends your round before you understand why. A fair share of the refunds and one-star reviews are people who bought the wrong game, not a game that did anything wrong. Knowing which camp you fall into will tell you more than any score we could print.
The thing nobody can clone, and the answer to Squad
So, in 2026: what is hardest to copy here? Not one map or one mechanic, but a rare balance — hundred-player scale, lethal realism, mandatory teamwork and a genuinely learnable on-ramp, all clamped together and meshing. Plenty of games nail one or two of those. Almost none nail all four at once, and the ones that try usually sacrifice the on-ramp to chase the simulation. Its sharpest rival is Squad, which pushes the simulation further but lives in a modern war and walls out the casual crowd with its sheer demand. Hell Let Loose wins on the trade: enough realism and depth for the hardcore, with a presentation and entry curve that make the WWII grand-battlefield more inviting to the merely curious. Add the standalone Vietnam expansion stretching that proven core onto fresh ground, and for the players who are truly here for this, the lifecycle is nowhere near done — it is, if anything, just opening a second front, and the core that earned its cult is the same one carrying it forward.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
>Join a German match because it had the lowest ping >Join a squad >Everyone is speaking German >They ask me a question >"ja" >They buy it >I probably did something wrong at some point as they start yelling at me >My limited German recognises some words >I managed to make out some "Gott verdammt" and "Scheisse" in between the yelling >They kick me from the squad >Join another one >This time they seem more chill >The squad's medic comes close to me and whispers >"I don't know German either" >We stay close together for the rest of the match >I'll never forget that guyShow moreShow less
(This review is mostly about the recent update 14 and the acquisition of the Hell Let Loose brand by Team17, and it may change over time based on future updates and insights.) Black Matter, the former developer, has crafted something truly unique in the gaming market with Hell Let Loose, setting it apart from other games with its distinctiveness, tactical elements, and deliberate, slow-paced gameplay. The former developers had a vision that they expanded over time through numerous changes and improvements. Although the game gradually shifted from its original Kickstarter vision to a more "arcadish"-style shooter and had to sacrifice some historical authenticity for balance reasons, Hell Let Loose remained a passion project by Black Matter, with its unique charm and great attention to detail. Black Matter had also the reputation to maintained a close relationship with the community. This endeared Hell Let Loose to many longtime players who loved and shared the game. Since the acquisition by Team17 and the release of the recent Update 14, noticeable changes have taken place in Hell Let Loose. These changes have sparked intense debates about the game's future and the direction that Team17 intends to steer Hell Let Loose towards. Issues began to arise shortly after Team17 took over with the 13.5 "health" update. This update not only introduced questionable and unwanted design changes and animation replacements, which the community considered not only worse than the previous one but also unnecessary and low priority and also brought persistent bugs that could have been identified, avoided, and resolved through intense testing before launch. The recently released Update 14 and the lack of a testing phase prior to its implementation is already demonstrating noticeable impact: - During the beta stage, Black Matter made an adjustment to the sprint speed in order to balance the game flow and prevent what is commonly referred to as "Zig-Zagging" or "Mosquito" movements. The game does not feature an inertia or stamina system, enabling players to sprint indefinitely. The previous developer opposed the implementation of such a system and instead opted to adjust the speed as a compromise. The re-implemented higher sprint speed with this update (which is also higher than the beta speed as many already figured out) not only reintroduces the "Zig-Zagging" Issue. The game has also evolved around the adjusted sprinting speed, which brings additional issues to other aspects in the game that still operate at different pace and were adjusted in response to it, such as vehicles, tanks, spawns, and certain weapon types. Now, for example, it is possible to catch up to a medium tank that is in its highest gear and traveling at maximum speed, all while continuously sprinting. All these aspects should logically be upscaled for balance reasons, but remained untouched by Team17, which could have been avoided through an intensive testing phase before launch. There were also no information given by Team17 regarding why this change was implemented or considered priority. - The current repetitive spamming and exploiting of the new dive-to-prone in mid-animation (dolphin dive) introduces questionable movement into the game. These techniques not only provide unfair advantages but also feel completely out of place. The update also raises questions about its design choices and appears to be poorly shaped and optimized, to name a few examples: - The new British weapons exhibit noticeable weapon sway during side-to-side movement and have bulky sights that obstruct a significant portion of the vision. This implementation is completely unique and only occurs with British weapons; it does not happen in such extent on any of the German, American, or Soviet weapons, as they were implemented under Black Matter and feels completely inappropriate and inconsistence in the game. - According to many players, many weapons of the new British faction are historically inaccurate, something that would have been unthinkable under Black Matter's careful research and dedication to presenting the weapons and factions in the game as historically accurate as possible. - The driver controls of the British heavy Firefly are reminiscent of the controls of the medium Sherman prior to Update 10 (when all armor in the game was updated). It appears that Team17 used outdated code for the Firefly, neglecting to bring it up to par with the other tanks in the game. It is also possible right now to penetrate its front with a medium tank. And again, persistent and annoying bugs: - Incorrect amount of XP rewarded at the end of the game. - Holding the tab key or opening the map cancels certain actions in the game. - Overall network problems, with many players complaining about server connection losses and rubberbanding issues. Many of the current issues raise the question of whether there was any QA prior to the release and if the new developer truly comprehends every aspect of their own game and shares the same vision as Black Matter, which has been cherished and loved by many long-time veteran players over the years. Some decisions Team17 also made to the game deeply split the community in an extent, which I never have expierenced with any other update under the old developer Black Matter. Prior to Update 14/13.5, Hell Let Loose was far from being a perfect game and needed urgent optimization and adjustments, but the current state of the game introduces unnecessary additions, which not only bring new issues to the game, but should also have lower priority in comparison. Edit: 16.07 In case someone wonders, although they announced the revert of the speed change with an upcoming update and also mentioned an overhaul of many issues with the British forces in the subsequent patch, this review will remain negative until these announcements are actually implemented. Always remember that actions speak louder than words. But it was a necessary first step to make that overdue announcement in the latest dev brief. Bravo Team17.Show moreShow less
>Join a german match because it had the lowest ping >Join a squad >Everyone is speaking German >They ask me a question >"ja" >They buy it >I probably did something wrong at some point as they start yelling at me >My ♥♥♥♥ german recognises some words >I managed to make out some "Gott verdammt" and "Scheisse" in between the yelling >They kick me from the squad >Join another one >This time they seem more chill >The squad's medic comes close to me and whispers >"I don't know german either" >We stay close together for the rest of the match >I'll never forget that guyShow moreShow less
So, it's review EDIT time again. The Brit rework is done, according to Team 17. True, we still have no fix for their truck animations causing a whole squad being merged into two malformed Lovecraftian horror meat blobs in the truck (at least something unique to the Brits), and they still haven't found the time to correct the Cromwell's freaking textures because their dedication to historical research amounts to taking pictures at Bovington but not reading the plaque next to the tank (or they just Googled "Cromwell tank" and took the pic from Bovington without checking the description, who the hell knows). Not to mention all the inaccuracies to their kit, but that's nitpicking from a history buff. But at least the Brits aren't running around with their mish-mash of WWI and Home Guard equipment, and the Bren finally got its bipod. And we got to pay to have at least some alternate uniforms for the British. So... huzzah? We also got a new map. Yes, ONE NEW MAP. And instead of giving some love to the Brits or Soviets, who are woefully undersupported in maps (and the release coinciding with the end of the Brit rework), it's another US vs Germans map, and not a very good one at that. Flipping from any old Black Matter map to Mortain, it's jarring how bad it is - generic assets everywhere, plopped onto the map seemingly at random, screwed up hitboxes, and the fact that they were too lazy to make the church a building with interior instead of just random asset is just the icing on the cake. Let that sink in: They had over a year for a single new map. And they gave us the first church in the game, on all the maps, that is just a box of terrain. Says a lot about either their dedication, their level of skill or their attention to detail- take your pick. But we got another map announced, hooray! And on the 80th anniversary of D-Day no less! So what's it gonna be? Some D-Day or at least Normandy love for the Brits so we can use the paid DLC one more than just one single map? Nope, we're getting a Battle of the Bulge map. And it's gonna be in the middle of nowhere, because they wanted to, and I quote from the official release note, "minimize the need to create another village". If that - and their track record - isn't corporate speak for "we just can't be bothered to do the research you're used to", I don't know what else is. So it's gotta be another la-la-land fantasy map like we got for El Alamein - again, in stark contrast to the true-to-reality maps we are used to from the original developers. Hell, you can go visit landmarks from the game today if you are in the area. So, to sum it up: The game itself is fine in its basics, but quality of the recent releases is a real letdown. Lots of community servers just run the old BM stuff and keep the new maps out of rotation(which does put people who want to play the Brits at a disadvantage though), and usually those are the servers with the most fun games. Still worth checking out, so maybe not dismiss it out of hand based on a bad review from a bitter old veteran. But since all purchases will go directly into Team 17's pocket and he best way consumers can leave feedback for a product is with their wallets, I absolutely would not recommend paying full price for it. Wait for a big sale or get the key from somewhere else for less money. And yes, until Steam allows us to give neutral recommendations, this review will stay on Negative.Show moreShow less
i just want to shout out to the love of my life, Mrchicken, for getting me into hell let loose <.> thankyou for everything babes, ive enjoyed every second spent with you on this game and outside of it :> I love my boyfriend!〘♥‿♥〙and to all other women who I KNOW FIND HIM HOT, stay away, he's mine >:[ and im not stupid! im just a ditzy little girl hehe. im such a lucky gal and am my boyfriends wittle red haired shield maiden >///<Show moreShow less
I have nearly 4,000 hours in this game. Team17 recently bought this game and is wholly incompetent with updating this game. There are 6 major issues. 1) Recent updates didn't fix any major outstanding bugs, and instead added new ones like a double reload animation on bolt rifles, XP not being awarded for duplicate actions, and several others. 2)They released the British faction with historically inauthentic British uniforms, incorrect dates on loading screens, and incorrectly themed weapons like naval SMG's for infantry units and ww1 bolt rifles / machine gun during a ww2 themed game. 3) Not only was this faction historically inaccurate, but it was unbalanced in the negative. Their guns sway more than existing guns, their guns take up more screen space than existing guns (making it harder to see targets), their weapon spread across classes leaves them outgunned by the Germans, Russians, and Americans. The heavy tank for the British faction is using pre-armor overhaul driving mechanics and it's front armor isn't working properly. In short, the faction is trash. 4) Most controversially, they increased the run speed for all infantry by 15% which allows infantry to effectively chase down heavy tanks and zigzag across open fields effectively. This change was not asked for and it has ripple effects through the game - Negatively impacting armor, small unit tactics, medic's usefulness, etc. The best part - Black Matter (the previous developers) used to have this 15% increase and in Update 8 they outlined EXACTLY WHY they lowered the run speed in the first place (it was for game balance, pacing, and to prevent zig zagging). Team17 didn't do any homework into the history of the previous developers and why game design decisions were made and instead decided to make a muck of the meta just because. 5) Team17 also decided to add a new game mode which only can contain 50 players total instead of the 100 players total of every currently existing server. Which means people hosting servers will have to purchase an entire new server simply to host this new game mode. Never mind that the new game mode is antithetical to the premise of hell let loose in the first place and wasn't really asked for by serious players of Hell Let Loose. 6) The icing on the cake was the Devotion to Duty trailer which was so embarrassingly bad they had to take down from their official Youtube account and publicly apologize for. It still exists by PC Gamer channel if you want to look at the pure mediocrity. This game is going to die and deservedly so. Do not give your money to incompetent people who do not deserve it.Show moreShow less
I will not cease my activities, until I drive a stake through the hearts of every wretched affiliate of Curbstomping OP. They are decadent, debauched scum, and will be struck down, until they're writhing in pain amongst the cobblestones. THIS IS YOUR FATE FOR BESMIRCHING THE HONOUR OF MY BELOVED CAITLIN!Show moreShow less
Completely lost it's original vision to become a lowest common denominator shooter. (a good looking one though) So, Hell Let Loose had a vision that was part FPS, and part Company of Heroes style resource meta. With the maps larger than we now have, with 25 sectors. This was what i signed up for with kickstarter. And, initial signs were good. The Alpha gave us exactly what we expected from the kickstarter description. A tough, slow paced tactical game that had a completely unique game meta that would have really set this game apart from any and all competition. The Alpha had almost universally positive feedback, and rightly so. So, what happend? Honestly. I don't know. Whether you enjoy the game now or not, everyone can agree that the game advertised on kickstarter. Is not the game we've ended up with. Even the game we had during Alpha no longer exists. Things started going downhill towards the end of the Alpha. For the last week or so, they reduced the map size. Cutting it down from 25 to 15 sectors. There was some alarm over at Hell Let Loose forums. But, a devs comments on discord were posted suggesting that the map size reduction was part of a 'population scaled meta' implying the reduced map size was for when player numbers were low in the server. Ok, all was calm. Panic over. Que months of quiet from the devs. Then an announcement of the first beta, and that they had a new publisher on board. Team 17.... This is where things start to take a nose dive (coincidence???? Mabee, mabee not) Firstly, it comes out that the reduced map size is now a permanent fixture. Why the change when it was previously so well received??? Then we get into game, to find the mostly rather good sounds from the Alpha all completely changed and the new sounds were appalling. But, at least there was still 15 sectors. And some semblance that the 'company of hero's' resource meta was still going to come. Second beta starts, not only are sounds now worse. But the multiple sector gameplay has now been completely dropped. For a kind of squad style AAS. Only, the maps here are so much smaller, with now only 5 caps (including main bases at each side of the map) resulting in nearly all the combat being focused on the middle cap. All the time this was going on, things were changing with the gameplay aswell. And not in a good way. Arcade features like visual direction indicator for shots were added. That red mark that shows you where your being shot from. Just like you see in battlefield or Cod. Yet the game was advertised as " This is a simulation of war... not an arcade arena shooter" And as having "Unprecedented Realism" * First update, Roman (dev on discord) has since release posted this on discord I'm sure we will consider making the original game mode an option for hardcore players based on the community feedback. Posted on discord, 20:30 June 6th. Little sign of this happening now, but does show coming game modes are not like the original. * Let's talk about realism for a minute. Added recon plane that shows enemy positions in real time. No turn out in tanks, that's not as it's just not been done yet. It has. Early on before the first beta a picture was going round of a commander in a Panther tank looking out of the cupola. So, it's been implemented for the game, and a long time ago. The reason it's not in, is as the devs don't want people being shot out of tanks, they want tanks to be really tough nuts to crack. So, why talk about 'Unprecedented Realism' so much if that wasn't the goal? Still the squads arn't forced to have a squad leader. This means half the squads are running over the map with no way of creating spawn points. The devs said they didn't want to push the role on people that don't want it. But, with team work, VOIP, a promote button. A willing participant can be found. And at least then, you wouldn't spend time in game without a squad lead, or without knowing the squad lead has left. And without a way of creating a spawn point. When a few squad leads get there act together, they can put down a few garrisons (team spawn) and an OP (squad spawn) These can be placed so close to the cap and combat. And as you have both, you don't have fear that one might get taken or over ran. It's created a kind of rush, meatgrinder feel. Where people spawn in, and don't value thier lives as they know they'll re-spawn again close to the action, and quite quickly. Now people will tell you 'get a good squad and you can play tactically' And, they'd be right. But, lets get things right. It's not the norm and the game doesn't punish you for playing for yourself and 'spawning, run to cap'. In Squad or PS, you try that behaviour, you'd be kicked from the squad, or dead before you got close to the objective. Here, it's the norm. And squad playing tactically, will find themselves surrounded by dozens of players all doing thier own thing. During the Alpha, the Thompson used the long range sights (notch on the top of the rear sight) During one of the betas they switched to the rear apature. But, it was too small for in game. So, they've now chopped it off giving a semi circle shape... i mean really? Just go back to Alpha if your not going to include a ranged sighting system... But, it's one shot kill right? Well.... Mabee. At any range past 50 meters. A center mass shot to the chest is not fatal. See: https://www.youtube.com/watch?v=PBX9WvN5ZVI It was also made clear in the KS, that weapon unlocks and any unlocks focusing on individual achievement, would not be part of a teamwork focused game. They're now integrated in the game. Showing, they had no intention of honouring KS vision at all. * responding to below devs comments. Comment from Jonno below suggests leaning is coming, but this is contradicted by dev on discord on the day i wrote this post. Whos post was mocking PS and squad for shooting while leaning. Mabee direction has changed??? But, at the moment, Jonno is insisting leaning is in, Roman said yesterday it wasn't. Below are quotes from discord chat. Question from Jaiseck is lean to left and right planed to get added in the future ? Quoting Roman @ Jaiseck No, we decided to prevent people walking around with their heads/bodies bent to one side like in Squad/PS posted in discord, 23:23 6th June. Sirius, who i believe is a mod. said Free look isn't possible with the current animations, but that doesn't mean it's off the table forever posted in discord, 4:04 7th June. Jonno himself posted Free look is not coming at this time Posted, 24/5/19 (Not sure if the times in discord are my timezone, BST, or UTC.. ) * Lean left and right is now, in. But leaving this here as an example of how poor devs communication has been. Summary. The maps shrunk, we lost the multi-sector game mode, and with it any pretence that the company of heroes style meta can continue. Casual features have been added and the game simply is not as advertised. Can't help but feel i've been completely mislead by BM with their advertising. Although, something also tells me. That the new dev team making their first game. Might have been coerced into making a 'shooter for everyone' rather that the unique vision they started out with. It really feels like the devs have turned their backs on those KS backers that brought this project forward. Please check out kickstarter, for the teamwork orientated, hardcore "simulation of war", tactical game with a company of heroes style resource meta that is what i signed up for. https://www.kickstarter.com/projects/blackmatter/hell-let-loose Hopefully, one day. This will get made. It's now become clear why the meta was simplified, why they've reduced the map size, why they've added casual features, why they've added individual progression and weapon unlocks. It's all been part of a long term plan to port it to consoles.Show moreShow less
>Join a German match because it had the lowest ping >Join a squad >Everyone is speaking German >They ask me a question >"ja" >They buy it >I probably did something wrong at some point as they start yelling at me >My limited German recognises some words >I managed to make out some "Gott verdammt" and "Scheisse" in between the yelling >They kick me from the squad >Join another one >This time they seem more chill >The squad's medic comes close to me and whispers >"I don't know German either" >We stay close together for the rest of the match >I'll never forget that guyShow moreShow less
**THIS REVIEW IS ONLY FOR ASIA PLAYERS THAT CAN ONLY SPEAK ENGLISH** This game is soo much fun but if you live in asia and you dont speak chinese or japanese, you will get kicked or banned. Players will intentionally friendly fire if you want to try learning how to use the commander role (which is very important) Racism is abundant in the chinese servers. Don't speak english unless you want to be called white dog. The server rule is written that no ♥♥♥♥♥♥♥♥♥♥♥ english speakers allowed which I respect to follow. But I cannot play in other servers that will lag me to oblivion I only hope there are english speaking asia servers. Either I have to endure the screaming chinese commies that threaten to kill me in-game or play in a laggy but good vibes australia server. My review will change once I get to play with english speaking asia servers. --------- People residing in other worlds, I totally suggest you to get the game. its super fun with friends as well.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.