

Hellblade: Senua's Sacrifice
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Hellblade: Senua's Sacrifice
As Celtic warrior Senua, journey into the Norse underworld to fight for the soul of your dead lover. Hellblade: Senua's Sacrifice centers its combat and story on Senua's inner world. Steam player rating: 90% from 66,946 reviews. Release date: August 7, 2017. Supported interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Arabic, Danish, Dutch, Finnish, Japanese, Korean, Norwegian, Polish, Portuguese, Portuguese-Brazil, Russian, Swedish, and Turkish.
Credits
Lowest recorded in 36 months
$2.992024-01-18 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 17 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Arabic | Yes | Yes | — |
| Danish | Yes | Yes | — |
| Dutch | Yes | Yes | — |
| Finnish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Norwegian | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Swedish | Yes | Yes | — |
| Turkish | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Language and controls
The Steam PC version has English full audio and subtitles in multiple languages, including German. Full controller support is listed.
Accessibility
Combat difficulty offers dynamically adjusted Auto and selectable Easy, Medium, or Hard modes. Keyboard and controller inputs can be remapped.
03Frequently asked questions
What is the story about?
Celtic warrior Senua travels into the Norse underworld to fight for the soul of her dead lover.
Can I use a controller?
Yes. Full controller support is listed for the Steam PC version.
What difficulty options are available?
Combat offers dynamically adjusted Auto, plus Easy, Medium, and Hard settings.
“Binaural voices turn psychosis into something you can hear and feel, at the cost of shallow combat and a short run”
Our Verdict
The reputation held, and the criticism is honest
Lay the cold numbers out. OpenCritic pools 156 outlets into an 84 and a "Mighty" tier; Metacritic tops out at 88 on console and sits at 83 on PC; on Steam it has held a ninety-percent positive rating across more than sixty thousand reviews. Behind those figures is a remarkably consistent portrait — almost everyone signs off on the presentation, the audio, the performance, and the thematic reach, and the disagreement lives entirely in the gameplay. Shallow combat, short runtime, one-note puzzles: those criticisms turn up in nearly every review, and the studio has never pretended otherwise.
That consistency is itself worth pausing on. It is rare for a game to draw such different kinds of player — the action crowd, the narrative crowd, the people who barely play games and came for the subject — and still leave nearly all of them agreeing on the same two-line summary of what it is and where it falls short. That is usually a sign the work knows exactly what it is.

The award spread is the more telling thing. Five BAFTAs and three Game Awards, every one of them landing on audio, art, performance, or social impact, and not a single one on gameplay or combat. That distribution says the whole game out loud: this is a work that wins on expression, not on systems. At release it was a landmark moment for indie AAA, and by June 2018 it had sold past a million copies, breaking even far faster than expected. What's rarer is that the reputation hasn't faded — plenty of 2017's talking points are forgotten now, while this one, by virtue of its subject and its sincerity, has only hardened into a reference case, the game you cannot skip whenever the conversation turns to whether the medium can speak seriously about mental health.
Who should take this walk, and who should step around it
The right player is easy to picture. You want a high-intensity experience that grips you by mood and performance; you're willing to sit eight hours with one person's interior; you value being struck by a situation over being satisfied by a system. If that's you, this game hands you something genuinely hard to forget and genuinely hard to find anywhere else. The wrong player is just as clear: if you're after longevity, combo depth, a large world to explore and grind, its eight-hour linear path and shallow fighting will leave you underfed.

In the end, the one thing nothing else replaces — using binaural audio to make hallucination something you literally hear, to put you briefly inside a psychotic mind — is something even God of War, the genre's same-era giant, simply cannot offer, and few have dared to attempt since. If your hardware allows it, take the ray-traced PC, Series X/S, or PS5 build, and then remember the only rule that matters: headphones first, then begin. One last thing worth saying out loud — although the story is a portrait of someone living with psychosis, what it actually touches is the loss, the self-doubt, and the business of living alongside pain that every single person meets eventually. You don't need a matching diagnosis to recognize a more fragile version of yourself in Senua. That, more than anything, is the achievement: it takes a condition most people instinctively look away from and turns it into a journey you're willing to walk all the way through, and to keep thinking about long after the screen goes dark.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
This is my first steam review, and it probably won't be read in the sea of other comments on this title, but I felt that despite years of gaming (okay, decades) I've never felt the urge to strongly recommend a purchase until now. Sure, there are things I would have preferred to be more complex, spoilt by the combat systems of Dark souls and the Witcher, but what's so special about this game is the storytelling and the creative courage Ninja Theory bring. This isn't just a game. This is a sincere artwork, using game design, to tell the most compelling story about psychosis I've ever experienced. They did their homework, not just with the depiction of mental illness, but also on the wonderful Norse mythology, joyously wrestled from the bubblegum claws of Marvel studios and told with all its blood and guts and grim darkness. Senua is easily the most human heroine I've seen in any game ever, and while there have been more 'strong' female characters, there's no heroism like the heroism of the truly broken and crippled. She has to fight her demons, and it's all the more meaningful because unlike fem-Shepard who eats Reapers for breakfast, you can see in the gorgeously motion captured performance of Senua's face, that she is truly terrified as she fights. This game is short. This game probably has awful replay value. All the same, this game is a MUST play.Show moreShow less
It's a nice piece of interactive art-fiction(?). It looks great, the atmosphere is great, works perfectly fine, and cinematics are as good as you would expect from Ninja Theory, which is pretty good. But the gameplay is, I dunno, basic, primitive almost. You walk straight, you climb ladders, you jump off stuff, get in a pretty simplistic fight here and there, solve a match a symbol to the environment puzzle, and that's it. I get the same feeling as when I played Enslaved where the whole story was interesting to follow, but a boring slog to play. Feels like a long UE4 demo-scene then the actual game. For what it's worth it might be good for some people, but if you want a game-game, you should probably pass. UPD Well... that escalated quickly. To clarify I don't think Hellblade is terrible, I just think that people should be aware that this is more Dear Esther then Dwarf Fortress (kinda an extreme example but still). From marketing materials I was hoping for at least Heavenly Sword 2.0. Anyway the borrom line is: This is more like FireWatch, I think people should know that before they buy.Show moreShow less
Do not play without HEADPHONES. AT. ALL. EDIT: The real fun for me was actually sometimes ending up looking back hearing a "Watch out" over the headphones. You may have an awesome sound system (I dont) but still, the experience changes a lot over headphones. FYI - There is a lot of walking and finding symbols, easy puzzle solving with an easy to master combat. If that isnt your type of game,you probably wont like this. If you seek Environment, Immersion, Good story - Welcome home my friend. You & me both found what we were looking for. First thing first, running solid 60fps at 1920x1080p res on a Ryzen 1600 & RX-580. No stutter, no lag. Very high preset. Two bugs encountered in entire game. The graphics were bleak. Very bleak. The first 15minutes sets up the tone of the game. The much talked about binaural voices and the initial psychosis plays out right in front of you. And the voices get creepy over time. EDIT: Really really creepy as the game progresses. The concept of Rot is also nice. Cool exposition on Norse mythology along the way. Combat isnt too tough to master. (Just would have preferred a different button to Parry / Block attack tbh, changed it anyways) Also, Melina Juergen's performance as Senua. TOP NOTCH. The motion capture shines in later stages as you can actually feel the angst of Senua. Oh and there is a cool photo mode in the game. Story : This is a clear and simple Love story between Senua & Dillion. The way the story is presented through flashbacks and voice overs, gives it that much a tragic touch. The demons Senua fights, both in the World & in her Head is what makes this conflict that much interesting. Sometimes it blurs the line (e.g in one instance Senua refers a monster to her father). And that ending is something I am not going to spoil here, because it was confusing in a lot of ways. Too CONFUSING!! You fell for it, didnt ya? XD The Mental Disorder part has been presented in a way that it literally made my jaws drop. Flashing colors , Blackness, Hallucinations, Voices actually ends up being disorienting in game. This is probably one the best "Campaign" mode games released this year so far (for PC). Hats off to Ninja Theory. I wouldnt have been too bothered paying the AAA prices for this gameShow moreShow less
Oh boy i guess this review is not going to win me any new friends but i dont think that Hellblade : Senua's Sacrifice is a good game.... Here i said it. If you are still here and didint leave your home with axe in your hands to look for me let me explain why do i think so. First of all credit where credit is due. I wouldnt dream of taking away from this game what it does right . Presentation in this title is just top notch . Everything from visual style to music and everything in between is a solid 10. Vistas are hauntingly beautiful and whispers send chills down your spine. It's also clear that devs did their due diligence towards subject of schizophrenia and mental illness in general. I'm no expert but it sure feels heartfelt and genuine. But that's where one is forced to draw a line and talk about GAME part of this game. And the game part is ... dull. I'm sorry it really is. You are stuck with single type of puzzle which for the most part is more annoying than it is actually challening or engaging. Yes i guess it's fun for first few sections to look around the environment for certain shapes but after 10th one i'm left with a wish for a skip button because it adds nothing to experience besides wasting your time. Same can be said about combat. Dodge, attack,attack and repeat until all foes are dead . It's as shallow as a puddle of water and without any elements from RPG or Action games it doesnt get any better and again is there just to waste your time and you are left wanting a skip button to move on. Hmm , you want to skip puzzles and you want to skip combat so you could move on through story ... so i'm left with a question why is this a game even? Obviously there's basically no game here, just a story , which is great and deep and i cant praise it enough , but that's it. It's a great story but not a great game. This could have been a movie or novela or maybe a comic book. Believe me , i feel bad about not liking this as much as everyone else does . I had highest of hopes for this game as i'm a huge fan of Norse mythology and everyone was talking how amazing this is going to be and ... i dont know, it's just not. As a game , something you take your controller or keyboard with mouse and just PLAY this is boring. Phew ...Show moreShow less
Overall Score: 9.1 / 10 Quality 8.7/10 High quality indie game Performance9/10No crashes or lags, smooth 60 FPS in 1080p (~45 FPS in 4k) @ "Very High" Utility 8/10No bugs; auto-save only; Steam cloud save; no support for Linux or Mac OS Controls 9/10Great, intuitive controls with controller; KB+M is OK, but I don't recommend it Gameplay 9.5/10 Innovative horror walking sim Challenge10/10Not too easy, nor too hard; 3 difficulty grades; original perma-death system Content 9/10~10 h long cinematic experience; alt. ending and some hidden collectables Diversity 9/10Fresh gameplay mix for what's actually a story-driven psychological horror trip Immersion10/10Captivating ambience & soundscape; enthralling, poetic and meaningful tale Design 9/10 A timeless masterpiece Visuals 9/10Top-notch animations & unique visual twists; impressive, AAA-like graphics Sound 9/10Ingenious; A+ voiceovers; English only; brachial music makes for a fitting OST Texts10/10Epic plot about sanity, love and death with an authentic, historic background Mapping 8/10Great level design, but it's mostly quite linear and strictly limited, small areas Interface 9/10Almost HUD-less; neat, puristic menus; poor, minimalist, subtitle layout though 🎧 Use headphones for most authentic inner voices. 🐥 Best start on 'Easy'; instant death opportunities! ...what makes this game so special? Apart from being high quality entertainment, it's also meant to let the player experience certain symptoms of a psychosis, like hearing inner voices or weird changes of perception. It was done in cooperation with experts on the topic, aswell as several people suffering from that particular mental disorder sharing their experiences. There's a short, but well arranged making-of video (about 25 minutes) linked in the main menu, including interviews of those people and the devs, which will help you to interpret the events of the story correctly and will probably change your perspective on the game - highly recommended to be watched after the first playthrough. Tested with: 1920x1080; Windows 10 Home, 64-Bit Very Low, Low, Normal, High, Very High Intel® Core™ i7-7700K, 4 x 4.2 GHz Nvidia MSI GTX 1080 (8GB DDR5) 16GB DDR4 RAM; Samsung 840 EVO If you found this review helpful, feel free to check out my... ⭐ Curator page | 👪 Steam group | 👾 DiscordShow moreShow less
Hellblade: Senua's Sacrifice was one of the most widely praised games in 2017, a true indie darling by any definition of the term - and yet I found myself thoroughly disappointed by it. I understand that my opinion is a minority, but nonetheless believe the game has major flaws that ought to be discussed. The greatest issue comes from Hellblade showing you almost everything it has to offer mechanically, narratively and audiovisually within the first 20 minutes. Other than one section around the middle of the game, which is still mostly restricted to a cutscene, it's all frustratingly repetitive. The gameplay, story and presentation quickly become monotonous as you hear almost identical dialogue, walking past identical assets, fighting identical enemies and solving identical puzzles. This would be less of a problem if the act of playing were enjoyable, but the barebones combat and tedious same puzzle over and over again result in 8 hours of laborious meandering until the next Rigidly Segmented Gameplay Moment™ occurs. Sadly, the situation could be redeemed if you were invested in the story from the start, but there's essentially no worldbuilding - you don't really know where the game takes place, what the wider situation is, nor the nature of the character whom Senua journeys to save. The classic 5 Ws of storytelling - "Who, Where, Why, What, When" are mostly ignored, and while this may be an adventure primarily concerning psychosis and obscurity and confusion may be expected, there is a near-total lack of understanding the wider narrative context. Without contrasting Senua's tragedy against normality, you lose critical perspective of the suffering she endures. The eponymous tribeswoman's life is not explored in any meaningful way, and you're left not knowing who she is, what her role is in the world, nor what her attitude or overarching personality are outside of moments of crisis. Outstanding animation and voice acting aren't enough to prevent her from exhibiting all the sterile appeal of an old school silent protagonist. It doesn't help that her auditory hallucinations, manifesting as primarily hateful voices, are written with enough verbose immaturity to have been plucked from a hate mail-sending teenage girl's messages on Tumblr. There were several points where I literally rolled my eyes or laughed at the cheesiness of what is meant to be incisive, degrading psychotic torment. I won't claim to know what the disorder is actually like, but even if it's realistic - some things just don't translate well into entertainment without adaptation, and lengthy sequences of uninterrupted, humdrum verbal barrages quickly become exhausting for all the wrong reasons. Finally, presentation is a mixed bag. Somewhat comically, the way her mouth movements have been animated and teeth modelled give her a passing resemblance to Wallace from Wallace and Gromit, bestowing a level of unintentional amusement upon otherwise profound drama. Despite this rather glaring issue, her character model overall is impressive, with possibly the most realistic hair I've seen in a game, and you can tell that the artists are fantastically talented. Almost all assets and the rendering pipeline are skilfully assembled. However, it's clear that they were in need of more staff. Indie games are clearly never going to match their AAA brethren in sheer technical fidelity, but walking past the same rocks, plants and stonework every few seconds irritatingly breaks immersion, which is fully shattered seeing the same, absurdly limited combat animations against identical enemies. The game is also plagued by low resolution materials, especially certain rock materials that appear to be heavily compressed and set to 256x256, and are prominently reused across most environments. Assuming you can ignore that, Hellblade frequently looks great in screenshots - especially with the lavishly detailed sand and waves in the beach areas - but play for an hour, and it all starts to fall apart due to sheer repetition. Impressive weather effects and post-processing inject welcome variety into Senua's journey, but their technical and creative spectacle cannot work miracles. Even with the game being a usually acceptable eight hours long, much like its story and gameplay, the art also contributes to Ninja Theory's effort overstaying its welcome long before ending. Hellblade was a promising proposition, and it's clear that the majority of players and reviewers love it, but I had to force myself to finish it, hoping for the experience to improve towards the end; instead, it continued to disappoint until the credits rolled, and thus I cannot recommend a purchase. I truly appreciate the attempt at making something unique, and you can see how strong the original idea must have been, but in this case the superficial insight into Senua's story and tiresome repetition ultimately condemn the game to the realm of unfulfilled potential. ★★☆☆☆Show moreShow less
I do not enjoy playing singleplayer games.. But this game took me away from me .. Voices, Story, Characters, Graphics, Musics.. Amazing game! The conversations are still echoing in my head and I think I'm starting to go crazy.. Thank you so much Ninja Theory! Graphics 9/10 Sounds 10/10 Music 10/10 Story 8/10Show moreShow less
The game is a beautiful work of art, really. I applaud the narrative and the fact that I genuinely cared for Senua and wanted to see her story finished. It's a lovely story despite all of the surface horror and its message is deeply human, which is why I think there are so many positive reviews. Now, that said: What I would say to you is ignore the lackadasical reviews blindly saying "work of art" with a couple of hours in the gameplay. If you look at the trophies, 1/3 of the players actually finish this game. And herein is the major problem with a game called "Hellblade": the combat is utterly terrible. It's simple and somehow fails. You will be backed into corners for repetitive fights where you can't tell WHY your character can't dodge; you'll just die. You'll mindlessly hit F to stun an enemy and left click/right click so often it becomes second nature. Worst of all, in my playthrough, I ran into three serious bugs involving combat. The first time, I ended combat but could not do anything or advance as my sword was still drawn. I restarted, and the game luckily saved my progress. The second time this happened, it did not save, and I had to redo a massive section of the game. The third time I saw a bug in combat, the enemies literally would not stop coming. I stayed in combat for 35 minutes as they endlessly spawned before I realized "this doesn't seem right". A reboot, and that fight was over in 5 minutes. I want to give this a positive review, I do. It's a beautiful game and the payoff and the end will stick with me a long, long time. It pains me not to give it a positive reivew because the combat is so terrible I had to walk away at some points absolutely furious at the gameplay. As such, the emotional payoff of the game was diminised. If you don't think that will bother you, enjoy a really beautiful game. If you actually plan on finishing this, the last couple of hours might leave you so incredibly frustrated that the payoff at the end may not negate the damage that's done. It didn't for me. And that greatly frustrates me.Show moreShow less
One of the most outstanding and captivating video game experiences I have ever had the pleasure of playing. Story, environment, sound, puzzles and mechanics are all a pure joy. It's rare games like this that make video gaming an interactive form of art that takes you on a journey as someone else and you come out the other side feeling you've experienced and learned something yourself, A game that is a truly innovative new IP, that I wish we saw more of in gaming today.Show moreShow less
Really not what I expected.. the game truly does look amazing! But unfortunately there is just no "game" here.. it's an "on rails" game where you walk a pre-determind path until you hit a clearing.. solve a puzzle.. have a VERY basic fight.. then walk a set path to again.. a clearing with the same type of puzzle.. then a fight.. walk a pre-deternind path to.. yup.. you guessed it.. another clearing with another puzzle EXACTLY the same style as the previous.. played about an hour of it but was genuinely yawning while playing it. I love story based games and action games, but this is just utterly boring to me. As I said.. it looks truly amazing!! And I am sure many people will and have enjoyed this.. but it really isn't for me personally. I have requested a refund as I have no intention of playing any more of it. If you are planning on buying this I reccomend watching say.. the first 30mins of a walkthrough/lets play video of someone else playing it first.. if you still like it then by all means buy it. EDIT: Ok after a lot of comments on this review and negativity regarding what I have said let me try this again.. GFX 10/10 - this game visually is amazing! I have not seena game look as truly beautiful as this! I am running an Intel i7 7700 @4.2GHz with 16GB ram on an NVidia GTX 1060 6GB on Windows 10.. no lag, no stuttering, constant frame rate, and looks amazing!! This game sets the standard for visuals now for me.. if only Skyrim looked this good.. Sound 10/10 - Atmospheric and the way the voices all intermingle (DEFINATELY play with headphones in!!) It really does set the scene! Story 7/10 - This is probably where I will start to get some hate as I have only played an hour and a half of what I have read is about a 7 hour game, HOWEVER I have now gone to YouTube and watched the playthroughs from other players. Is the story good? yes.. yes it is! Why am I only giving it 7 out of 10? Because I personally didn't like the delivery.. after an hour and a half of gameplay I had no idea of what was going on.. all I could fathom was the main character is hunting a person down.. there are no other people to interact with in any shape or form and all you have to tell the story is the voices in your head, which is a very cool concept don't get me wrong! The story just felt like it was being dripped to you so slowly.. if this was an hour and a half movie.. then I would have enjoyed it.. but this just appears to be drawn out over, around, 7 hours of "gameplay" (solving the same puzzle over and over again) and so is hard to actually get into the story due to it being so padded out. Combat 8/10 - VERY basic (fast attack, heavy attack, block, dodge) BUT still enjoyable.. why 8 out of 10? Bcause it is the same enemy over and over again.. I have watched the playthroughs and can see that there are boss fights later on, but between boss fights its the same enemy over and over again.. severely lacking in variety. Gameplay 3/10 - This is where the game falls apart for me and why I said I couldn't reccomend it.. not saying it is bad but I personally was bored. Walk on a path to a clearing.. solve a puzzle.. fight a person.. then walk a path.. to another clearing.. to solve the same puzzle.. to then fight the same enemy.. to then walk another path.. to yet another clearing to solve yet again the exact same puzzle to again fight the same enemy.. there is no variety here! It's like.. I enjoy puzzles.. I like trying to deciper them.. I even buy those puzzle magazines for long train journeys.. this is like picking up purely a Sudoko book.. the same type of puzzle over and over again.. personally.. I like a crossword.. a Sudoko puzzle.. word search.. a maze puzzle.. variety! This game has litterally the same align a glyph to unlock a door over and over again followed by fight the same enemy.. THAT is the "gameplay". Story aside, as I have already said the story is good, the actual gameplay.. severely lacking.. there is nothing to do "game" wise but the same puzzle over and over again. If you are the sort of person that enjoys doing the same puzzle over and over again then I am sure you will enjoy this. Strangely I enjoy the TellTale games and those are EXTREMELY linear! HOWEVER they do have character interaction (this game has a cast of.. one.. excluding the voices in your head and the few enemies you do meet) with the TellTale games it is pure story with virtually little gameplay.. this is advertised as story driven and yet.. the repetitive lengthy puzzle (I say puzzle because there is only one puzzle over and over again) just seems to put such a large gap in the story progression that I was genuinely bored. Do I reccomend it? No.. is it a bad game? no.. it simply isn't for me.. watch a gameplay video for 30mins.. if you can play a game that is litterally that 30mins over and over again then I am sure you will enjoy it.. if you like variety in your games then this will bore you very quickly.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
