HELLDIVERS™ 2

HELLDIVERS™ 2

HELLDIVERS™ 2 is built around dangerous missions where friendly fire makes coordination matter, especially with a squad of up to four. At $23.99 from CDKeys, the tracked low suits players ready to make room for regular sessions with friends; Steam PC also lists solo play.

English has full audio and subtitles, while German interface and subtitles are available without full German audio. Consider whether you plan to deploy alone or with a team when weighing the purchase. At $39.99 from CDKeys, HELLDIVERS™ 2 is at the site's tracked historical low; its four-player co-op and solo option offer different ways to tackle missions.

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75%Steam Reviews850.5K reviews83Metacritic/100
Released: Feb 8, 2024
Online Co-Op · PvE · Third-Person Shooter · Multiplayer · Shooter
HELLDIVERS 2 PC·Platform:Steam·~ $39.99-40%from~ $23.99ALL-TIME LOWSave $16.00 vs SteamBuy now
HELLDIVERS 2 Steam Key (PC) GLOBAL·Platform:Steam·-36%from~ $25.71Buy now
Helldivers 2 Global·Platform:Steam·-35%from~ $26.10(~ €23.27)Buy now
HELLDIVERS 2 Standard Edition Steam CD Key·Platform:Steam·~ $44.85-41%from~ $26.35(~ €23.49)Buy now
HELLDIVERS 2 PC Steam CD Key·Platform:Steam·~ $44.85-40%from~ $26.91(~ €23.99)Buy now
HELLDIVERS™ 2·Platform:Steam·~ $39.99-18%from~ $32.99Buy now
·Platform:Steam·~ $39.99-10%~ $35.99Buy now
HELLDIVERS™ 2·Platform:Steam·~ $39.99-6%~ $37.49Buy now
All-time low ~ $25.47across Steam & third-party storesat the recorded all-time low
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Price History

Past 36 months · Updated daily
Historical Low~ $25.472025-03Current Low Across Stores~ $23.99CDKeysAt its historical low now
~ $28.05~ $32.83~ $37.61~ $42.3925-1126-0226-0526-0826-11~ $25.85

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About HELLDIVERS™ 2

HELLDIVERS™ 2 is a fast-paced third-person shooter about taking on strategic missions as a Helldiver in a hostile galaxy. Form squads of up to four, tailor your loadout, and deploy firepower, armor and stratagems. Friendly fire makes teamwork important. Completing missions, capturing planets and repelling invasions contribute to a shared galactic war. Steam players rate it 75% across 850,531 reviews.

Credits

Developer
Arrowhead Game Studios
Publisher
PlayStation Publishing LLC

Steam player reviews

75%positiveMostly Positive850,531 Steam reviews

Lowest recorded in 36 months

$25.472025-03-14 · GameBilletBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
Simplified ChineseYesYesYes
Traditional ChineseYesYes—
EnglishYesYesYes
Show 11 more languages
LanguageInterfaceSubtitlesAudio
FrenchYesYesYes
ItalianYesYesYes
GermanYesYesYes
SpanishYesYesYes
JapaneseYesYesYes
KoreanYesYes—
Portuguese-BrazilYesYesYes
Spanish-Latin AmericaYesYesYes
PolishYesYes—
PortugueseYesYes—
RussianYesYes—

Steam PC edition data · 2026-11-02

02Before you buy

Play modes

Steam on PC lists single-player, multiplayer and co-op for up to four Helldivers. Friendly fire is possible, and teamwork is central to mission success.

Language

English has full audio and subtitles. German interface and subtitles are listed, but German full audio is not.

03Frequently asked questions

How does co-op work?

Squads of up to four Helldivers take on strategic missions together. Friendly fire is possible, so coordination matters.

Can I play solo?

Yes. Single-player is listed for the Steam PC version.

How do missions affect the war?

Capturing planets, defending against invasions and completing missions all contribute to the shared galactic war.

8.5
Overall Score
External ratings75%Steam Reviews850.5K reviews83Metacritic/100
Graphics
6.5
Audio
8.5
Gameplay
9.5
Story
8.5
Content
8.5

“A live Galactic War co-written by players worldwide that turns friendly-fire chaos into the live-service co-op blueprint”

Our Verdict

A milestone the live-service genre needed

Drop Helldivers 2 back into the moment it launched and its weight comes into focus. In early 2024, "live-service game" had become shorthand for a launch-day disaster — gouging monetization, retention metrics above all, gameplay subordinated to the business model. Against that backdrop, this game cleared a million copies in three days, became the fastest-selling PlayStation title ever, and crossed twenty million inside a year — with nearly sixty percent of sales on PC, an extraordinary split for a PlayStation first-party game and proof its pull reached past the console ecosystem.

Awards and historical standing

The honors piled up to match: Best Multiplayer at The Game Awards, Ultimate Game of the Year at the Golden Joysticks, Online Game of the Year from the D.I.C.E. Awards, and more — sweeping nearly every multiplayer-and-co-op accolade going that year. It proved a single thing the industry needed proving. A live-service game does not have to trade away its fun for retention; put the fun first and the commercial success comes looking for you. That is its place in the record — a positive template the industry keeps citing.

None of which means it arrived flawless. The same trophy case sits above a launch that buckled, a currency tangle that frustrated newcomers, and an engine the studio itself conceded was a mistake. The achievement was never perfection. It was getting the one thing that mattered — the moment-to-moment fun — so right that the rough edges read as forgivable rather than fatal.

Who should buy it, and who should walk past

So who is it for? The answer is clear. If you are the sort who happily pulls on a headset, jumps on comms with three friends, and can laugh both at being launched back to the spawn by a teammate and at launching them yourself — this game is your next few hundred hours. Its joy rests almost entirely on making chaos with real people. The more hardcore and cooperation-minded the co-op shooter fan, the more value you will wring out of it.

The joy of co-op on comms

Flip it around. If what you want is a self-contained story with a beginning and an end, a quiet solo grind through the campaign, or a "clean" battlefield with no friendly fire, it will most likely let you down. Without squadmates it deflates, and the repetitive mission structure surfaces faster. For the solo player fixated on narrative momentum, this is not the game built for you. It is worth flagging plainly rather than burying in a footnote.

One last thing deserves a mention: Arrowhead's posture. From balance walk-backs to major updates, the studio has apologized in public and rolled back contested changes more than once. That willing-to-listen humility is a rarity in live service, and it is the reason the reputation recovered after those early server storms. Set against its most direct rival, Deep Rock Galactic — itself excellent — what that game lacks is this living, player-authored war unfolding in real time. That is the one thing about Helldivers 2 that cannot be cloned, and the reason it is worth your time.

Expand to read the full review

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