HELLDIVERS™ 2

HELLDIVERS™ 2

HELLDIVERS™ 2 pairs fast third-person combat with missions where teamwork and friendly-fire awareness matter. At $26.04 from Eneba, base your decision on whether you expect to play with a squad regularly and enjoy this brisk action.

The player rating of 76%% from 842,034 reviews adds perspective, but cannot replace your own preferences. For value, consider that missions are built around cooperation, while a single-player mode is also listed. At $39.99 from Eneba, weigh the price against HELLDIVERS™ 2's fast squad combat and strategic missions.

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76%Steam Reviews842K reviews83Metacritic/100
Released: Feb 8, 2024
Online Co-Op · PvE · Third-Person Shooter · Multiplayer · Shooter
HELLDIVERS 2 Steam Key (PC) GLOBAL·Platform:Steam·-35%from~ $26.04Save $13.95 vs SteamBuy now
HELLDIVERS 2 Standard Edition Steam CD Key·Platform:Steam·~ $44.89-43%from~ $25.63(~ €22.83)Buy now
Helldivers 2 Global·Platform:Steam·-34%from~ $26.57(~ €23.67)Buy now
HELLDIVERS 2 PC Steam CD Key·Platform:Steam·~ $44.89-39%from~ $27.25(~ €24.28)Buy now
HELLDIVERS 2 PC·Platform:Steam·~ $39.99-32%from~ $27.29Buy now
HELLDIVERS™ 2·Platform:Steam·~ $39.99-18%from~ $32.99Buy now
·Platform:Steam·~ $39.99-10%~ $35.99Buy now
HELLDIVERS™ 2·Platform:Steam·~ $39.99-6%~ $37.49Buy now
All-time low ~ $25.47across Steam & third-party stores
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Price History

Past 36 months · Updated daily
Historical Low~ $25.472025-03Current Low Across Stores~ $26.04Enebavs. Historical Low+2%
~ $28.05~ $32.83~ $37.61~ $42.3925-1026-0126-0426-0726-10~ $25.85

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About HELLDIVERS™ 2

HELLDIVERS™ 2 is a fast-paced third-person shooter where squads of Helldivers tackle strategic missions across a hostile galaxy. Choose weapons, armor and stratagems to fight enemies and capture or defend planets. Steam players rate it 76%% positive from 842,034 reviews. Release date: February 8, 2024. Supported interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Japanese, Korean, Portuguese-Brazil, Spanish-Latin America, Polish, Portuguese, and Russian.

Credits

Developer
Arrowhead Game Studios
Publisher
PlayStation Publishing LLC

Steam player reviews

76%positiveMostly Positive842,034 Steam reviews

Lowest recorded in 36 months

$25.472025-03-14 · GameBilletBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
Simplified ChineseYesYesYes
Traditional ChineseYesYes—
EnglishYesYesYes
Show 11 more languages
LanguageInterfaceSubtitlesAudio
FrenchYesYesYes
ItalianYesYesYes
GermanYesYesYes
SpanishYesYesYes
JapaneseYesYesYes
KoreanYesYes—
Portuguese-BrazilYesYesYes
Spanish-Latin AmericaYesYesYes
PolishYesYes—
PortugueseYesYes—
RussianYesYes—

Steam PC edition data · 2026-10-19

02Before you buy

Play modes

On Steam PC, the game lists single-player, multiplayer and co-op; squads include up to four Helldivers. Friendly fire is part of combat.

Language and controls

Fourteen interface languages are listed, including English; English has full audio and subtitles. Steam data lists full controller support.

03Frequently asked questions

How do missions affect the war?

Missions contribute to the galactic war by capturing planets, defending against invasions and completing objectives.

What combat approaches are available?

Stratagems complement weapons and armor. Players can attack from above, sneak through enemy territory or charge into combat.

Can attacks hit teammates?

Yes. Friendly fire is possible, so squad coordination matters.

8.5
Overall Score
External ratings76%Steam Reviews842K reviews83Metacritic/100
Graphics
6.5
Audio
8.5
Gameplay
9.5
Story
8.5
Content
8.5

“A live Galactic War co-written by players worldwide that turns friendly-fire chaos into the live-service co-op blueprint”

Our Verdict

A milestone the live-service genre needed

Drop Helldivers 2 back into the moment it launched and its weight comes into focus. In early 2024, "live-service game" had become shorthand for a launch-day disaster — gouging monetization, retention metrics above all, gameplay subordinated to the business model. Against that backdrop, this game cleared a million copies in three days, became the fastest-selling PlayStation title ever, and crossed twenty million inside a year — with nearly sixty percent of sales on PC, an extraordinary split for a PlayStation first-party game and proof its pull reached past the console ecosystem.

Awards and historical standing

The honors piled up to match: Best Multiplayer at The Game Awards, Ultimate Game of the Year at the Golden Joysticks, Online Game of the Year from the D.I.C.E. Awards, and more — sweeping nearly every multiplayer-and-co-op accolade going that year. It proved a single thing the industry needed proving. A live-service game does not have to trade away its fun for retention; put the fun first and the commercial success comes looking for you. That is its place in the record — a positive template the industry keeps citing.

None of which means it arrived flawless. The same trophy case sits above a launch that buckled, a currency tangle that frustrated newcomers, and an engine the studio itself conceded was a mistake. The achievement was never perfection. It was getting the one thing that mattered — the moment-to-moment fun — so right that the rough edges read as forgivable rather than fatal.

Who should buy it, and who should walk past

So who is it for? The answer is clear. If you are the sort who happily pulls on a headset, jumps on comms with three friends, and can laugh both at being launched back to the spawn by a teammate and at launching them yourself — this game is your next few hundred hours. Its joy rests almost entirely on making chaos with real people. The more hardcore and cooperation-minded the co-op shooter fan, the more value you will wring out of it.

The joy of co-op on comms

Flip it around. If what you want is a self-contained story with a beginning and an end, a quiet solo grind through the campaign, or a "clean" battlefield with no friendly fire, it will most likely let you down. Without squadmates it deflates, and the repetitive mission structure surfaces faster. For the solo player fixated on narrative momentum, this is not the game built for you. It is worth flagging plainly rather than burying in a footnote.

One last thing deserves a mention: Arrowhead's posture. From balance walk-backs to major updates, the studio has apologized in public and rolled back contested changes more than once. That willing-to-listen humility is a rarity in live service, and it is the reason the reputation recovered after those early server storms. Set against its most direct rival, Deep Rock Galactic — itself excellent — what that game lacks is this living, player-authored war unfolding in real time. That is the one thing about Helldivers 2 that cannot be cloned, and the reason it is worth your time.

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