
HELLDIVERS™ 2
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About HELLDIVERS™ 2
HELLDIVERS™ 2 is a fast-paced third-person shooter where squads of Helldivers tackle strategic missions across a hostile galaxy. Choose weapons, armor and stratagems to fight enemies and capture or defend planets. Steam players rate it 76%% positive from 842,034 reviews. Release date: February 8, 2024. Supported interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Japanese, Korean, Portuguese-Brazil, Spanish-Latin America, Polish, Portuguese, and Russian.
Credits
Lowest recorded in 36 months
$25.472025-03-14 · GameBilletBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 11 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | Yes |
| Spanish-Latin America | Yes | Yes | Yes |
| Polish | Yes | Yes | — |
| Portuguese | Yes | Yes | — |
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play modes
On Steam PC, the game lists single-player, multiplayer and co-op; squads include up to four Helldivers. Friendly fire is part of combat.
Language and controls
Fourteen interface languages are listed, including English; English has full audio and subtitles. Steam data lists full controller support.
03Frequently asked questions
How do missions affect the war?
Missions contribute to the galactic war by capturing planets, defending against invasions and completing objectives.
What combat approaches are available?
Stratagems complement weapons and armor. Players can attack from above, sneak through enemy territory or charge into combat.
Can attacks hit teammates?
Yes. Friendly fire is possible, so squad coordination matters.
“A live Galactic War co-written by players worldwide that turns friendly-fire chaos into the live-service co-op blueprint”
Our Verdict
A milestone the live-service genre needed
Drop Helldivers 2 back into the moment it launched and its weight comes into focus. In early 2024, "live-service game" had become shorthand for a launch-day disaster — gouging monetization, retention metrics above all, gameplay subordinated to the business model. Against that backdrop, this game cleared a million copies in three days, became the fastest-selling PlayStation title ever, and crossed twenty million inside a year — with nearly sixty percent of sales on PC, an extraordinary split for a PlayStation first-party game and proof its pull reached past the console ecosystem.

The honors piled up to match: Best Multiplayer at The Game Awards, Ultimate Game of the Year at the Golden Joysticks, Online Game of the Year from the D.I.C.E. Awards, and more — sweeping nearly every multiplayer-and-co-op accolade going that year. It proved a single thing the industry needed proving. A live-service game does not have to trade away its fun for retention; put the fun first and the commercial success comes looking for you. That is its place in the record — a positive template the industry keeps citing.
None of which means it arrived flawless. The same trophy case sits above a launch that buckled, a currency tangle that frustrated newcomers, and an engine the studio itself conceded was a mistake. The achievement was never perfection. It was getting the one thing that mattered — the moment-to-moment fun — so right that the rough edges read as forgivable rather than fatal.
Who should buy it, and who should walk past
So who is it for? The answer is clear. If you are the sort who happily pulls on a headset, jumps on comms with three friends, and can laugh both at being launched back to the spawn by a teammate and at launching them yourself — this game is your next few hundred hours. Its joy rests almost entirely on making chaos with real people. The more hardcore and cooperation-minded the co-op shooter fan, the more value you will wring out of it.

Flip it around. If what you want is a self-contained story with a beginning and an end, a quiet solo grind through the campaign, or a "clean" battlefield with no friendly fire, it will most likely let you down. Without squadmates it deflates, and the repetitive mission structure surfaces faster. For the solo player fixated on narrative momentum, this is not the game built for you. It is worth flagging plainly rather than burying in a footnote.
One last thing deserves a mention: Arrowhead's posture. From balance walk-backs to major updates, the studio has apologized in public and rolled back contested changes more than once. That willing-to-listen humility is a rarity in live service, and it is the reason the reputation recovered after those early server storms. Set against its most direct rival, Deep Rock Galactic — itself excellent — what that game lacks is this living, player-authored war unfolding in real time. That is the one thing about Helldivers 2 that cannot be cloned, and the reason it is worth your time.
Latest news about HELLDIVERS™ 2
{"specific":"PlayStation boycott starts today protesting Sony's all-digital strategy, but Sony may not care","broad":"PlayStation users launch one-week boycott against Sony's digital-only strategy"}
Helldivers 2 Hits Level 300 as New Campaign and FRV Arrive
Helldivers 2 Patch 6.2.5 Adds Triple Upgrades Targeting Graphics and Frame Rate
Helldivers 2 Limited-Edition Controller Is Here, but Is It Worth Buying This 618Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Greatly disappointed with the additional forced change of requiring a PSN account in order to play the game. Not only does this force users who are in the many countries to either break the ToS and risk their entire account (you can't fake your country of origin) but it also locks those out of playing the game entirely. This forced change by SONY directly contradicts their stated language on their official website that said (said is an important word here because it's past tense) you would not need to connect to a PSN account to play a game on Steam. This statement on the OFFICIAL SONY WEBSITE was changed incognito with no announcement or warning. This is because SONY KNOWS that they misled people and changed the words after the fact in the hope that no one noticed. We did. This is a clear and obvious case of FALSE ADVERTISEMENT because the SONY website's statements apply to all SONY games, including the ones on steam and overrules the individual game's TOS or rules. LET IT BE KNOWN--YOU WERE SCAMMED AND SONY CHANGED THE LANGUAGE ON YOU THINKING YOU WOULDN'T NOTICE BECAUSE THEY THINK YOU ARE STUPIDShow moreShow less
this game is so good that we even had a campaign mission in real life. FOR THE LOVE OF LIBERTY <3 10/10Show moreShow less
As many others have stated: this game requires nProtect Gameguard, which requires root level access. The company, nProtect, has several scandals in its history, including having its user data exploited, as well as not uninstalling when the game it was installed with was installed. If you google "nProtect uninstaill" or "nProtect issues" you will find forum posts discussing the vulnerabilities and difficulties associated with this product as far back as 2008. Even ignoring the issues with potential privacy, nProtect is the main reason for all the crashes in this game. If you trust this company with access to everything on your computer, disregard this. But I view this as functionally malware. This is a PVE exclusive game that for some reason needs an anticheat with stronger access to your system than PVP games I've played.Show moreShow less
I saw the hype online and pretty much ignored it until one of those late-night "I'm bored, what should I do?" moments. I'm about 15 hours in, which isn't bad for me as a fairly casual gamer. Here's a quick story from last night: Had trouble finding a mission that I could actually connect to, so I decided to just poke around on my own to get some practice on Hard. I'm about ten minutes in and get totally swamped with bots from all sides. My sentries are putting in work, but I'm on my last mag and am basically sprinting through the forest to find some cover. I try to hit my resupply and accidentally hit the SOS thing. I swear it wasn't more than 15 seconds and a couple of folks jump into the mission. The first thing I hear on the mic? "Stay strong, brother. We're here to help." These guys totally bulldoze through the next couple of bases and help me smash the last Hulk before a really gnarly exfil. I then played another THREE HOURS with the same squad. When they finally said that they had to hop off, I thanked them for the rescue. Their response? "For democracy". Holy hell this is the game. ******* EDIT 4/29/24 Holy crap - you guys are insane! Thanks for all the love! Lots of naysayers in the comments, and fair enough. I will say though that this really did happen and it really did get me to fall in love with the game. It's probably not reflective of the overall experience, but I still think of this weird experience just about every time I log into the game.Show moreShow less
I genuinely cannot understand how you keep getting this wrong. You had lightning in a bottle and decided to pry the lid off yourself. You consistently snatch defeat from the jaws of victory, and at this point it doesn’t feel accidental anymore. The balancing is incoherent. Weapons swing between feeling incredible and being completely unusable, with no consistency or clear design direction. Enemies get buffed while player tools get nerfed, and every update feels like it undoes the last instead of building on it. There is this constant “Monkey’s Paw” approach to every change. Any time something feels good, it immediately comes with a tradeoff that makes the overall experience worse. Something gets stronger, but the enemies get stronger too. A weapon becomes viable, but something else gets gutted to compensate. It feels like you’re afraid to let the game be fun without pulling it back. Instead of fixing long-standing issues, you keep pushing out Warbonds while core systems remain broken. And those same Warbonds from over two years ago are still full price with no meaningful adjustment. That’s not support, that’s stagnation. The live war, which is supposed to be the core identity of the game, barely feels alive anymore. Cyberstan was the breaking point. A major event that lasted only a few days, cut off right as players were getting invested, and ended in a way that made the entire playerbase feel irrelevant. It should have been a long, meaningful campaign that people could rally behind. Instead it felt like a scripted loss with no payoff. Worse, the way reinforcements were calculated actively caused friction in the community. Players were punished for engaging with the game normally, while others were harassed for not participating in a system that didn’t even track progress correctly. That is not a community issue. That is a design failure. We haven’t had meaningful, engaging events with new equipment in ages. Bugs have remained in the game for years. Not months. Years. At this point it’s not an oversight, it’s a lack of priority. What makes this especially frustrating is that the community has been clear. Not vague, not unreasonable. Clear. Players have explained what works, what doesn’t, and why. You have the data to support it. You can see exactly what people use and what they avoid, and yet nothing meaningful changes. At some point, you either commit to the game you made or you don’t. Right now, it feels like you don’t. It feels like you’re trying to push the game in a direction no one asked for, while constantly undermining what actually made it successful in the first place. I’ve been playing since the first Helldivers. That game was stable, focused, and knew exactly what it wanted to be. This one feels like it’s constantly fighting itself. How do you go from a fun, niche game with a clear identity to something bigger, but worse in all the ways that matter? Because this halfway approach isn’t working. The game still has a strong foundation. It’s still fun at its core. That’s what makes this so frustrating. You can see how good it should be, and then watch it get dragged down by inconsistent decisions and a lack of direction. Stop overcorrecting every system. Stop undermining your own design. Let the game be what it was clearly meant to be. For the love of God, please just listen to your player base, and fix your game. I cannot recommend spending any money on/in, or purchasing this game.Show moreShow less
For each like this gets I will eat a jar of pickles.Show moreShow less
Avoid Because of Kernel Level Anti-Cheat (nProtect Gameguard) The truth is, this game's anti-cheat, Nprotect Gameguard, is the cheapest and most unsafe rootkit anti-cheat on the market. Since it's kernel level the anti-cheat has kernel access to your PC, meaning it can go through all your files and control hardware. Some reported that even after uninstalling their games, people still can't get rid of the anti-cheat as it lurks in your PC. Here's a list of awful Free 2 Play games that Helldivers 2 has the honor of sharing an anti-cheat with: Games List The decision behind using this anti-cheat is because, the developers don't want cheaters to steal microtransactions like they did in the first game. Which is absolutely fair, but they have chosen the wrong anti-cheat. It doesn't even make sense for a PVE Game to have such a strong rootkit anti-cheat that gives it access to your entire PC. To protect their profits, the developers have chosen an anti-cheat that put players at risk. Many people have been turned away from this game, due to their decision. I hope the developers read this and consider using one of the popular anti-cheats like EAC, at least that anti-cheat has a good reputation unlike nProtect Gameguard. Edit: Thank you everyone for all the awards and kind messages. I hope the developers take the feedback of this review seriously and change their anti-cheat to a less intrusive one. 🎅Would Appreciate If You Follow My Curator Page🎅 Would mean a lot if you supported me there, would help me create more quality reviews.Show moreShow less
For those we lost in Malevelon Creek. For those we ALMOST lost because of Sony. But most importantly, FOR DEMOCRACY!!Show moreShow less
Original Review This review is at capacity. Please try again later. Edit Helldivers 2 is a great example of how to ruin your own good game. The game lost a huge amount of its player base and will continue to lose unless they start to understand what the players want. There's no way that these are the same developers when the game first launched. Every update is a huge L for the game and its players, but a huge W for automatons and terminids. This game is getting more balance patches than many PvP games out there, and the amount of effort put into nonsense balancing in a PvE game is INSANE. It's nonsense because nerfing every gun and stratagem into the ground is not something you can call balancing. And what's the logic behind releasing a warbond -which is something you can get with real money if you don't wanna grind in the game- that has guns worse than the game's worst gun? So, if you paid for it, you got a new weapon that is WORSE than the game's worst weapon. This game was so beautiful at launch despite its many issues. Now, it's just a game that you cannot enjoy if you know how it was back then. There's no way that you can at least get 50% of the fun when you had back then. This is how they ruined this game. Did you ever check the patch notes and realize something? "Fire tornados have had their behavior changed, they should no longer feel like they actively respond to player movement, and should move more randomly." "The unblock button should no longer disappear from the social menu." "We have toned down the amount of heavily armored enemies like Bile Titans, Chargers on higher difficulties and instead spawn more hordes of smaller enemies, the difference should be quite noticeable and the amount should be at least 30% less than before during bug breaches." Should? Are you guys not aware of what you code? You guys don't know what you're coding, really? Their biggest patch (01.000.400) is a patch where they were able to fix a small amount of their mistakes which they ruined before, multiple times. Don't get me wrong, it's a good step in the right direction but it's just not enough. And lots of people ignored the fact that these guys ruined this game but they were able to deliver us a "Hey guys, sorry we screwed and here's something that can fix our mistakes" patch and everyone forgot about the other patches, really? This community... Also worth mentioning is that every update causes more performance issues alongside new bugs, plus the bugs that have still not been fixed since THE LAUNCH of the game. I just can't anymore. Thank you, Pilestedt, for the good memories. I hope we can see each other again in better circumstances.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.