

HELLDIVERS™ Dive Harder Edition
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.














01About HELLDIVERS™ Dive Harder Edition
HELLDIVERS™ Dive Harder Edition is a cooperative twin-stick shooter. As part of the elite HELLDIVERS unit, you fight alongside others to protect Super Earth from its enemies. Support stratagems bring extra firepower, while full friendly fire makes every mission a test of coordination. Steam player rating: 90% from 25,717 reviews. Released: December 7, 2015. Interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Japanese, Russian, Swedish, Danish, Finnish, Norwegian, Polish, Portuguese, Portuguese-Brazil, Dutch, Korean, and Spanish-Latin America.
Credits
Lowest recorded in 36 months
$1.862026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 16 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Japanese | Yes | Yes | Yes |
| Russian | Yes | Yes | Yes |
| Swedish | Yes | Yes | — |
| Danish | Yes | Yes | — |
| Finnish | Yes | Yes | — |
| Norwegian | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | Yes |
| Dutch | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | Yes |
Steam PC edition data · 2026-10-19
02Before you buy
Play modes
Steam PC supports single-player plus online and local co-op for up to four players. Full friendly fire makes coordination matter.
Language
English interface, subtitles, and full audio are supported; other supported languages include German, French, Italian, Japanese, Polish, Portuguese, Russian, and Chinese.
03Frequently asked questions
Can I play solo or co-op?
Yes. Steam PC offers single-player as well as online and local co-op for up to four players.
Can I accidentally hurt teammates?
Yes. Friendly fire is fully enabled, so attacks can hit teammates.
What is Proving Grounds?
Proving Grounds adds repeatable challenge missions with unique modifiers.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
wow you dont need a psn accountShow moreShow less
Let me preface this review by saying first that I like Helldivers. At its core, I think Helldivers is a great game with solid mechanics and execution. I enjoy playing it most chances I get. If I could've, I would've made this a neutral review, as this is the first game I like that I've given a negative review. Unfortunately, Helldivers doesn't want to play with me. Helldivers is one of the few games I have ever seen that is actively trying to sabotage itself. A major component of its multiplayer is the galactic campaign system; the community, as a whole, is responsible for pushing enemies back to their homeworlds and wiping them out while simultaneously defending conquered territories from enemy advances. On paper, this sounds like a great idea. It offers a long-term incentive to continue playing the game and a goal to strive for. In the game itself, it's one of Helldivers' weakest elements, randomly locking out factions and terrain types as a result of the community - not you, the player - playing the game too much. Content disappears as a result of the unseen actions of a faceless mass as a "reward" for dedication. More problematic, new players are confronted with a sense of total helplessness and given little ability to improve their equipment; on many occasions, the game locks itself to a stalemate at enemy homeworlds. Only on non-homeworld planets are players able to unlock new stratagems - vital equipment ranging from secondary weapons to airstrikes - and, for some, only against specific factions. Smaller failings contribute to the sense that Helldivers is a game that wants to be left alone. A confined, team-locked camera that restricts player mobility has been a contentious point since the game was released. Poorly-planned enemy balance and a wealth of equipment balance inconsistencies keep gameplay just below perfection. An almost entirely meaningless slog of a grind from level 25 to 50 offers little incentive to continue playing for progression. Without any kind of consistent story mode, no means to select missions in already-conquered territory, and a campaign that seems to breeze by without any player action, Helldivers is a game that is almost totally apathetic about you playing it. It doesn't care if you want to fight cyborgs or bugs, if you want to play on a volcanic or ice planet, or if you have no anti-tank weapons and need to unlock one. Starting up the game is complete potluck as to what you'll get in the worst way possible. With all that said and my most serious grievances aired, it is no mistake that I have, at the time of writing this, nearly 260 hours invested into Helldivers. I've gotten ahold of most of its content packs and use most of their items regularly. The statement I opened this review with is one I wholeheartedly believe; Helldivers, at its core, is a phenomenal shooter from a developer I've always wanted to see more of. Helldivers follows a few simple rules - armor penetration, center-of-mass-based damage - that blend together with its fast-paced combat and incredible variety of weapons and enemies into an immensely fun shooter. Always-on friendly fire encourages tight teamwork and accurate, split-second decisions, lending tactical elements to its gameplay that would otherwise scream "murder everything in sight". The spontaneity and unpredictability of the game go beyond its difficulties with the galactic campaign and into the far more applaudable territory of randomly-generated maps and objectives. Few maps are ever the same and every map has a different set of objectives in a unique set of locations. While this detracts from some of the game's personality, it offers an incredible depth of potential replayability. Variety contributes heavily to Helldivers' replayability, as well. Even in the core game alone, there is a weapon for every task and nearly every niche. There is no shortage of stratagems, from anti-tank railcannon strikes to airdropped combat walkers, and no painful gaps in the player's arsenal. Dropping into a mission is solely at the player's discretion; you can start wherever you choose on the map, even if it's right on top of an objective. Enemy variety is yet another selling point and one of the biggest reasons why I hold so much ill will against the galactic campaign system. There are three factions with a unit type for every level of difficulty and every role they could need filled. Each faction comes with its own distinct playstyle and its own strengths and weaknesses that interact in countless different ways with player loadouts and planet types. Good music, sound design, and visual flair make for an inviting game that runs well and maintains its tone throughout every situation. Unfortunately, Helldivers' story - as brief and predictable as it is - gets lost in a hurry in favor of a far stronger focus on the gameplay and style rather than any kind of plot. The endless campaign that never seems to fail only drives home how meaningless even a Magicka-styled series of jokes would become. In the end, I'll say it again; I like Helldivers. I love Helldivers. I want to keep playing it and play more of it. The problem is that Helldivers doesn't seem to want to play with me and didn't seem to care when I first started playing. As development has been considered complete and updates have ground to a halt, it's unlikely that will change. As a result, I have to give it a negative review. I might not be able to take the hint, but I certainly understand the message - and I certainly don't ever want to see another game make Helldivers' mistakes.Show moreShow less
Whenever I get tired of Helldivers 2, I play Helldivers 1. Democracy never rests.Show moreShow less
I'm going to get clowned on for saying this, but this game isn't fun Solo. I know, I know, its a multiplayer focused game, but damn would it kill for some bot support?Show moreShow less
No PSN requiredShow moreShow less
A well-made, fun co-op game with core gameplay that I quite enjoy. Ordinarily this would easily earn a recommend from me. However, in this case there really are a few things that hold the game back. 1) The grind. Dear lord. I'm 29 hours in, having played hard and well, and I haven't unlocked all the base items. Some of them are very important to play the harder difficulties. This is compounded by there being only a very small number of mission types, and aside from terrain most maps play the same. 2) The camera system is incredibly obnoxious. 3) DLC is both expensive and necessary. The harder difficulties almost require them, and the community is turning toxic - I've been kicked from games because I don't have certain DLCs, which is unacceptable. Of the three reasons, the third was the point where I realised I cannot recommend this game. Please avoid unless you're willing to shell out additional money to get the "full" game experience.Show moreShow less
I'm so glad we went to their planet and blew them all up to protect my familyShow moreShow less
Love this game, very well designed tightly polished game loop, gets repetitive after a while but still great to come back to. It also has a lot of mobility options if you're willing to learn them. The community is also great for the most part, even if you're playing with a team who has no idea what they're doing you're in for a good time. However, I can't recommend it. A few months ago they quietly launched a new EULA which essentially says they can terminate your account for any reason as long as they think you're being toxic, as well as reiterating that "This product is licensed to you, not sold". Essentially meaning you have no ownership. The fact that they're legally allowed to alter the terms on something you already own is criminal. If it's not changed I may never play again. And i encourage those considering it not to as well.Show moreShow less
Long before Deep Rock Galactic, and long after Left 4 Dead's hayday, one of my most fun and casual drop-in co op games was Helldivers. You could jump in, do badly, and no one really chewed you out. Losing was just part of the fun, and if things got too bad people would just leave the mission rather than rip you a new one. Even in now here in 2024, nearly a decade later and a few days before Helldivers comes out, the extremely chill atmosphere is still there. People are still dying to stupid things and not worried about it. All of the last-minute reinforcing, nail-biting seat-of-pants wins right at the end still happen. All of the hilariously absurd slaugthers of a squad 30 seconds in to a mission still happen. All of the "hey sorry. hey, no sweat" exchanges happen. It's still good clean fun where the worst you'll probably encounter is someone with their mic open and their TV playing too loud in the background or people mumbling in languages you don't understand.Show moreShow less
I've put a pretty good amount of time into this game, and I can honestly say I enjoyed almost all of it. So, why the negative review? Well, I'll tell you why. And no, it doesn't have anything to do with DLC that was pushed out in the year prior to it's PC release or the porting from the PS3. (Although frankly those will be issues for some people. Read the other reviews if you want more on those issues.) There are three reasons I can't recommend this title. 1) The price. The base game's price of $20 is about what it would be worth with all the DLC included. Why is that, you ask? Namely because after you unlock all of the Stratagem (you should have them all by level 25-30 out of 50 levels, without farming, which should be roughly 40-60 hours) the gameplay becomes monotonous in the extreme. By the time you're level 15-20, you'll likely have every stratagem you'll ever use if you choose wisely. The maps are randomly generated, and that's a wonderful attempt to make each map feel unique, but all it really does is slightly alter the shape of the map and the location of a small selection of objectives to complete. It could have been amazing if there were either more enemy types or more types of planet to fight on, but there simply aren't enough of them to make the RNG of map generation feel that meaningful to me. It's still just a volcanic world, an ice world, a desert world, or a forest world, or if you're super lucky a city map once in a blue moon. 2) Overly repetitive content. There are only 3 enemy types, and 5 'biomes'. One biome, the city map, only opens in the rare circumstance when you lose a sector of space, and is only open for two hours, so really there are only 4 biomes you'll see on a regular basis. That's pretty bare bones, but to make it even worse there are only a few types of objective too. While the RNG map creation does switch things up, that's more a matter of placement vs. what you're actually doing. Also, while there are many 'Stratagem' abilities only a handful of those abilities are useful for the limited amount of objectives in the game. Eventually, you realize that the only objectives that provide even a slight challenge are defense style objectives and among those only three provide any actual challenge. Even among those three, each of them are defused from 'slightly hard' to 'effortless' simply by using the Distractor Beacon. (Which, by the way, should be properly labeled 'EZ Mode' since it effectively breaks the entire game by allowing you to lure all patrols to an area where your team isn't.) If that wasn't bad enough, you don't even need the Distractor beacon. On high difficulty modes, it isn't actually any harder than the easiest difficulty modes. The difference between Difficulty 1 and Difficulty 12 is mostly negligible as long as you kill the patrols since if you kill any patrol you come across you never spawn any enemies. The patrols don't become appreciably harder between 1-12, so effectively there is no difference once you're used to the game. Essentially, the game will feel very 'carebear' past 50+ hours and the only mitigation to that are new or bad players joining your game that don't understand the mechanics of shooting patrols in a timely fashion. This becomes even more problematic when you start to realize that the biggest threat to you in Helldivers is actually your own team. On top of that, there is absolutely no way to filter your lobby so that level 1 people can't drop into your helldive mission. In my opinion that's pretty unforgivable since I can't even begin to tell you how many level 1-5 players have dropped into my missions only to immediately shoot everyone and instantly lose the map. Sometimes, it's funny and awesome but a lot of the time it's just griefing or annoying. Not to say I don't like the TK element, because I definitely do, but a new or even intermediate player is just as likely to take your head off as an enemy. 3) War Campaign Mechanics This could have been a really great thing, and in theory it sounds good. With each map you complete, you add points to a total for that sector of space. Everyone's maps in that sector count towards the goal, and once the total is high enough you conquer that sector. You conquer each area of space leading up to an enemy homeworld, then you assault their homeworld and knock them out. That sounds great, right? It does until you realize that once you take out that homeworld, you can not fight that faction again until the war is over. This means that if you like to fight bugs, too bad once they're out. You won't see them again, or be able to fight them again, for a week or longer. Instead, you'll be forced to fight the other two factions until they're completely defeated, which can and will take days or even weeks to complete. It's also no coincidence that the order in which the planets are generally defeated have been Bugs > Cyborgs > Illuminate, and believe me when all you can fight is the Illuminate you're going to start questioning your sanity pretty quickly since all the other problems I've mentioned above are magnified given that each homeworld has a set biome type. (Ice for Cyborg, Forest for Illuminate, Desert for Bugs) That's right. The game locks you into fighting one enemy type, on one biome, until everyone finally gets their act together and gangs up to actually beat them. It's even worse if you don't defeat them, since then you have to start the process of knocking them out all over again and people hate fighting the Illuminate so much that this routinely happens even though everyone knows that just prolongs the process. On top of factions becoming locked off once they're defeated, the stratagems themselves are randomly assigned to various worlds within each factions space. Once that faction is defeated, you can no longer unlock those abilities. So, if you join the game and you want napalm bombs but they're in a defeated enemies space too bad. You can't have them until the next war, period. Long term, that isn't an issue but in the short term it's beyond annoying. Conclusion! So ultimately, this is a pretty fun game for a little while but if you're looking for something that has decent replay value sadly I can't recommend this. If you want just a little casual game to fill in an hour or two a week this title may be for you, but at the same time you'll be at the mercy of the War Campaign on what you can and can't play that week. There are so many missed opportunities in this game that it's palpable, and I think you'll see a lot of players shed this game as soon as they hit the 100-200 hour mark for all the reasons listed above unless Arrowhead start pumping out more DLC to beef up the actual content of the game beyond new Stratagem's and outfits. There are several other issues with this game too, don't think this is a definitive list. Most of the other issues this game has I can get past, but unless something drastic and fundamental changes with this title I will likely never play it again.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
