

Heretic's Fork
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Heretic's Fork
In Heretic's Fork, you manage Hell and defend the rift between Hell and Earth from sinners trying to escape. Build towers with a deck-building system, dealing Holy, Unholy, and Hellfire damage, and choose a demon subordinate to manage site operations. Steam player rating: 85% positive from 3,105 reviews. The Steam PC version supports full controller input.
Credits
Lowest recorded in 36 months
$0.412026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| Traditional Chinese | Yes | Yes | Yes |
| English | Yes | Yes | Yes |
Show 6 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
| Japanese | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Portuguese | Yes | Yes | Yes |
| Russian | Yes | Yes | Yes |
Steam PC edition data · 2026-11-09
02Before you buy
Play options
The Steam PC version supports single-player and full controller support.
Language and audio
English is listed with full audio; the supported languages also include German, French, Italian, Japanese, Polish, Portuguese, Russian, Simplified Chinese, and Traditional Chinese.
03Frequently asked questions
What is the core gameplay?
You defend the rift between Hell and Earth from sinners trying to escape, using towers to stop them.
How do the defenses work?
Deck-building lets you plan defenses with towers that deal Holy, Unholy, and Hellfire damage.
What does managing Hell involve?
You choose a demon subordinate to manage site operations and work with departments representing circles of Hell.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
A Roguelike core under the Tower-Defense surface: Successful ideas and slightly failed practices 7/10 Opening Since the Dota 2 community workshop released Dota Auto Battler in 2019, the game genre of Auto Battler has gradually become popular. In the second half of 2019, Teamfight Tactics and Hearthstone's Battlegrounds mode pushed the popularity of Auto Battler as a game type to a peak. Many Indie games have been using it as the main gameplay since then. Heretic's Fork, characterized by dark fantasy and avant-garde punk visual art, is a roguelike game that incorporates deck building and tower defense elements into the gameplay of auto battler. The novel, interesting and refreshing gameplay can make players addicted to it within a few hours of getting started. Unfortunately, this popularity came and went quickly. The game's levels and enemy designs were too monotonous and repetitive, and the strong balance between different structures was terrible, making it impossible to continue to bring freshness to players. Strength Integrating the three primary game mechanisms of tower defense, deck building, and auto battler is indeed a bold attempt, and in this regard, the initial impression left on players by Heretic's Fork is excellent. Players need to make operational decisions through deck drawing and card upgrades. The diverse character characteristics, numerous active skills, and unique card effects give the game multiple diverse gameplay styles. With metal rock and synthesizer electronic music as the themes, the sometimes passionate and sometimes slow music not only echoes the art style of the Heretic's Fork but also adds a lot of fun and immersion to this auto battler game. The game's main menu interface is designed to imitate a computer operating system, and there are many Easter eggs for players to discover. At 2x speed, the game lasts about half an hour for each run, which is a relatively suitable time. For the vast majority of players, within the first ten hours of playing the game, they will be attracted by its refreshing, creative and appealing gameplay and will be reluctant to leave. Weakness Unfortunately, as players spend more time playing the game, Heretic's Fork's multiple shortcomings gradually become apparent. The levels and enemies in the game are very similar in design. The types of maps and enemies are intensely single and fixed, the high difficulty only increases the enemy's spawn rate, health, movement speed, and resistance, which is the most boring numerical expansion. Among the only two structures in the game, garrison, and towers, the towers are too strong, and even among them, the unholy critical hit is the strongest and most brainless. Due to this imbalance design, players have very few strategy choices at high difficulty, With the maximum number of cards being more than 280, the inability to filter through streamlined card pools has instead affected the player's gaming experience. The game's target acquisition logic is highly rigid and often results in incredibly inefficient performance. For some structures such as Judgment and Sawblade, players cannot freely choose their locations likewise. From the perspective of data visualization and player experience optimization, Heretic's Fork has done a terrible job. In addition to the fact that upgrading card action often leads to banishing due to unintentionally overlap, the upgrade bonuses obtained are not intuitively displayed in the game through numbers, and players have to calculate them themselves. When selecting cards reward, you cannot view the upgrade items as well. When checking decks, there is a bug that prevents all cards from being fully displayed. Some scenes in the game also have frequent screen flickering, which does not give players a comfortable visual experience. Conclusion A qualified Roguelike should start from the most fundamental and gradually progress to the complex, unlocking all the content provided in the game through player exploration, and obtaining a different gaming experience in each playthrough under a highly randomized game mechanism. The design of Heretic's Fork makes the fun and essence of the game almost entirely concentrated in the first few hours of players' learning. Players' mid-to-late game experience is increasingly homogenized due to the lack of randomness. The avant-garde punk visual art cannot bring continuous visual stimulation to players in the game due to its pixelated style as well. Perhaps it is most appropriate to regard the game as a snackable Indie game, which is destined not to be a game that can bring lasting fun to players. Found my review valuable? Follow my curator to get the latest review push! Your support is my greatest motivation!Show moreShow less
I have a general dislike towards games that offer minimal choices. This game has strong units and weak units. Strong characters and weak characters. There isn't much "Oh this goes well with this" kind of build. You either go full tower with one damage type or full garrison with one damage type. The actual gameplay is the same thing regardless of which path you go down. Just watch the screen and when cards show up, pick the one that has your damage type and bonus. Not really any synergy or strategy to play off of here. And unlocking more cards just adds clutter to the overall card upgrade and pull. The gameplay may be lacking, but the art style and sound effects are very well made.Show moreShow less
Pros: -Stylized as hell, art, sound design, and music really make you feel like youre playing a metal album -Unique idea of combining a rouge-lite, tower defense, and deck builder -Fun to watch numbers go big -Dev's that put effort into updates and want to make the game better and, GASP, communicate -Neat tower ideas. Even if all arent' great, theyre cool concepts and fun to use. -The new skins that change up playstyles is great for continued content -The new difficulty spikes are a great challenge Cons: -Stale meta. The best strat is to stack one building type and stack damage bonus types of that. -Card deck bloat. It actually becomes harder to do certain builds the more cards you get. This has been somewhat dealt with but being abel to build an actual deck would do wonders for expanding strats -Towers like Dark Marker and Sunder are insanely good and require very little strategy to win with (2 or 3 bonus heals from curse on Marker or 2 or 3 range ups on Sunder and you've won) meanwhile towers like knockback, holy wind, snipers, and guns of god are either mediocre or flat out useless/detrimental -Base character options aren't super well balanced. John is easily the best character, while someone like Unknown(which i still love) is difficult for not much increased reward. -Greezy is basically just playing a different game, and its not a fun one. The fact their "default deck" requires late game card unlocks to even function correctly as well as them relying HEAVILY on good RNG makes them a huge turn off Overall, great concept, fun game, well polished, but it needs some restructuring. Being able to build your own decks would add some much needed depth to the game, as well as allow for players to properly build around the character and building strengths (It would help dispell the myth Garrisons are bad as well). as said, the devs communicate ALOT, and have made some great changes already, and it feels like they wanna stick to the game and make it the best they can, which is not only awesome but rare these days it feels.Show moreShow less
While it has lots of different cards and possible builds, it lacks any longevity, because the standard mode is pretty easy and can be beaten right away once you figure out that garrisons are broken. Builds are also pretty samey and most cards are just 'deal X% more dame of type X' or 'X% more attack speed'. There aren't any new difficulty modes and just one map. At this point, after 4 hours of gameplay, there's still 100 more cards to unlock, but no real content that invites for experimentation. Honestly, I'd give it an 'eh', but all the raving reviews make it seem like this is the next Slay the Spire, but it's not. It was fun while it lasted, but honestly after only 4 hours, I'm already tired if it. We used to play stuff like this for free in our browser back in the day and almost 10€ is a bit too steep for the content. On the surface this seems to combine the best of games like Slay the Spire, Vampire Survivors and Tower Defense games, but lacks depth in everything that makes those genres great.Show moreShow less
No controller support, so a no-go on Deck, but I'm glad to support a game inspired by Dante. I'll keep it, and cross my fingers for controller support in the future.Show moreShow less
This game hurts my soul. It's so very clearly a labor of love. The art style is gorgeous. The theme is fun and quirky: you play as a sort of low-level Hell official tasked with catching souls of sinners from escaping. There are fun ideas to upgrading your deck and toolset. All kinds of events happen on your "computer" between runs, from possessions to demonic tamagochi. It's lovely. And so, so, so soul-crushingly boring to play. The thing is, I'm not even opposed to idle and semi-idle games. But the tower variety is too low, and enemy stages always happen in the same order, and you do nothing during a wave. Every run felt like it was erasing bits of my soul, even as a timekiller during a call with friends. Which I guess is fitting for a game about Hell. But I prefer fun versions of Hell.Show moreShow less
It's a very low-engagement, almost idle game variant of survivor's-likes. Rather than constantly move around, things come to you, and you passively kill them with different attacks, while accumulating power on a per-round basis. It's not great for if you're actually watching it, but it's very nice as a stimulating diversion with a solid selection of darksynth and metal tracks in the background. If you have two+ monitors, it's a good candidate for the side monitor.Show moreShow less
There are two benefits of winning games in Heretic's Fork, the first is buying characters with abilities, the second is buying cards. You also unlock cards through in game actions like accumulating enough total "tower attack speed" or "Holy damage" etc. Actually playing Heretic's Fork is a trap. Instead of these cards being a benefit, they're a shackle the game foists on you for having the gall to actually engage with it. Upgrades are firmly delineated in their uses, so if you get a card that isn't optimal for you, it's not just not optimal, it's completely useless, it's only fuel for more merging or some character mechanic if you have one. There is no way to take a card out of the playable pool once it's unlocked, so very quickly cards with limited edge uses will outnumber the cards you need and every turn will be spent desperately recombining cards hoping you see just one card you can use. Doesn't matter if it's good, it just has to be usable, anything at all. Even the best cards in the game come in sets of two or three since you need one for each type of damage or stats, so even the best cards you'll only have a 1/3rd chance of finding even if you don't add any other cards than just those ones. You'll have turns where you see ten or more cards and none of them help you at all, having 0 effect on your board if not hurting it instead. You upgrade the quality of cards in game by combining lower tier cards to make higher tier cards, and you pick from a random reward. Because I've progressed so far, the highest tier, gold, is full of cards that are either useless or harmful, so on almost every game it's better to not upgrade my cards to gold, since I know I'll get something with 0 value, and a purple with some value is better than a gold with no value. The problem is so bad it's started to make other systems in the game less usable to unusable as well. The lack of a card sorting system makes the game so tedious, so unfun, that I would consider it to become unplayable after you actually invest the time and effort to actually show that you enjoy this game. That's the thing that bothers me, it's less playable than when I bought this game, specifically because I enjoyed it and kept playing. I wish I could like and recommend this game, but as it is, I would say pass it up, it's not going to be fun to play more than a handful of rounds.Show moreShow less
vampire survivors but you dont moveShow moreShow less
No where does this game disclose that it uses AI generation. Worse it has the audacity to sell you an "art book" that provides "insights into the art process." After playing can confirm that a fair majority of any of the visual assets are ai generated and when looking into it further found there is not a single visual artist credited to work on this game, the closest being a art director and "key-art author." EDIT: Since theres ai shills complaining about a lack of proof let me collect a couple assets for you taken from the steam page itself: Love how the filigree on the main box, something explicitely not mentioned as completed by a third party, has a beautiful inconsistent filigree border with incomprehensible text at the bottom! https://imgur.com/fddZ4lG I personally love how it manages to write "The" but nothing else. Could the rest be weird demonic sure, I'll take your good faith argument, but whats the bit at the bottom that pretends to be letters sometimes but not others? Also adore how the skulls seem to blend and morph into each other in an entirely noncoherent way! It's truly like the artist didn't even notice that none of the skulls in this piece are consistent with each other, nor how the top seemingly morphs from horns to antlers without a skull to attach them to!! Beatiful design flaw from the ai truly hats off, https://imgur.com/GqcL0fk I also love the sheer amount of pixel spillage, that none of the fine details or shading makes any *deliberate* sense, and that somehow!!! the art style manages to be inconsistent within the same piece!! https://imgur.com/081Cnx2 Also absolutely delighted by the documents that suddenly turn accordion style on one side, and turn into mulsh directly under this character portrait!! https://imgur.com/081Cnx2 If you are a self made artist then your art book should have actual scrapped work and concept process, not fully completed images and a clear trend of you trying to refine your prompt into what you're looking for. So for all the people harping that this is a solo developer who doesn't have the time, ♥♥♥♥♥♥♥♥, because their ACTUAL art like their demon sprites and some of their ui is genuinely charming. If this developer actually disclosed the use of AI I would not be writing a poor review, I would have just moved on. But its the fact this developer has actively obfuscated the ai usage is what makes this review. Complain all you want but I spent 2 hours trying to have good faith in this developer, enough that I hunted down any scraps of credits I could find, found the reddit AMA, and even looked in to the publisher to see if this was something that might have been strong armed onto the project, but either the developer is willfully ignorant to the stuff they are "commissioning" or they have just used that as a scape goat.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.