
Hitman: Absolution™
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Hitman: Absolution™
Hitman: Absolution follows Agent 47 on his most personal contract. Betrayed by the Agency and hunted by police, he pursues redemption in a corrupt world. You can stalk targets, fight head-on, or change your approach as situations unfold. Disguises let you take other identities and blend in, while Instinct Mode helps anticipate enemy movement and uncover opportunities. Steam player reviews: 93% positive from 50,148 reviews.
Credits
Lowest recorded in 36 months
$1.472024-09-27 · GameBilletBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | — | Yes |
| French | Yes | — | Yes |
| German | Yes | — | Yes |
Show 5 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | — | Yes |
| Spanish | Yes | — | Yes |
| Polish | Yes | — | Yes |
| Russian | Yes | — | Yes |
| Turkish | Yes | — | — |
Steam PC edition data · 2026-10-20
02Before you buy
Language and play mode
The Steam PC version is single-player. English is listed with full audio.
Platform
The Steam PC version is listed for Windows. Controller support is not established in the supplied facts.
03Frequently asked questions
What is the story about?
Betrayed by the Agency and pursued by police, Agent 47 seeks redemption in a corrupt world.
How does the gameplay work?
You can stalk targets, confront them directly, or adapt. Disguises let Agent 47 take identities and deceive enemies.
What does Instinct Mode do?
Instinct Mode helps predict enemy movement and discover new ways to kill.
“Curious what a Hitman game looks like when it puts down the open sandbox to tell a full noir story? This is it. The per-level stealth and that neon-and-violence Chicago mood are its real currency, but broken saves and story-led missions will rub Blood Money fans the wrong way.”
Our Verdict
Place it on the timeline and it's the detour between a peak and a rebirth
The best way to read Absolution's standing is to drop it onto the series' timeline.

It launched in 2012, wedged between two summits — Blood Money's open-sandbox peak in 2006 ahead of it, and the World of Assassination trilogy that started in 2016, dragged the series back to the open sandbox, and thrived behind it. From that vantage, Absolution isn't a failure but a necessary detour: IO used this entry to test linear narrative, to test cinematic staging, to test Contracts and its player-built kill races, and then learned from the avalanche of feedback that fans wanted the open sandbox with story kept to a measured dose. So the 2016 trilogy scaled the spirit of Contracts up into a whole framework — one big map, countless solutions, custom contracts. In that light, Absolution was the trilogy's laboratory.
Who should add it to the cart, and who should just go play its neighbors
So today, who is this actually for?
The fit is clear enough: you want a heavily cinematic stealth game and don't mind being led by the plot, or you're the kind of hardcore assassin who'll replay one map chasing a Silent Assassin grade and then go scrap on the Contracts leaderboard. For those two, Absolution's per-level feel and that Chicago noir mood are genuinely hard to find anywhere else, then or now.
There's a third reader, too, and it might be the biggest one today: the curious newcomer who has only ever known the modern World of Assassination trilogy and wants to see where its DNA came from. For that player, Absolution is a fascinating artifact — you can watch IO reach for ideas that wouldn't fully click for another four years, and the rough edges become part of the appeal rather than a dealbreaker, because you already know how the story ends.
But if you're coming for Blood Money's pure open-sandbox freedom, take the warning now. The broken saves and the chopped-up levels will likely chafe the whole way through, and in that case going back to Blood Money, or jumping straight to the post-2016 trilogy, will treat you far better than forcing this one down out of series loyalty.
Years on the reputation has warmed, and a deep-sale price makes it a cheap way in
A last word on versions and the real-world path to buying it.

The easiest grab today is the PC original on Steam (appid 203140), complete story and Contracts included; years of settling have pushed its positive rating back up around 93% (more than forty-eight thousand reviews, Very Positive), and the word of mouth has clearly warmed. Beyond that there's the HD Enhanced Collection that bundles Blood Money and Absolution remastered for PS4 and Xbox One, plus a mixed-reception Switch port whose touch and motion compromises make it a poor first pick. For a new player the cheapest route is simple: grab the PC original on a deep Steam sale, where it routinely drops to almost nothing.
One last way to frame it. Absolution is the entry where the series argued with itself in public — where it asked, out loud and at full budget, whether Hitman could be a linear character drama instead of a clockwork sandbox, got a split verdict, and quietly carried the best half of the answer forward. It isn't the series' most polished entry, and it isn't the one to hand a purist. But it's a cheap, great-looking, surprisingly story-heavy ticket in, and it's the single most interesting wrong turn the franchise ever took — especially if you've ever wondered what a Hitman game becomes when it sets down the sandbox to shoot a noir film of its own.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Stay away from this if you liked previous Hitman games. It wasn't made by the same team and you will notice it. The new sarcastic humor entertained me for a while. But the entire gameplay mechanic has been replaced and is a complete mess, it is clear the new team has no idea what Hitman used to be about. Disguises actually make infiltrating a place even more difficult instead of easier, because guards now seem to look at you even harder and spot you from 50m away, while standing with the back to them, wearing a mask. Hiding in plain sight has become very much impossible and instead 47 has to sneak and jump around conveniently placed cover in his expensive suit like an imbecile. As if there weren't hundreds of others wack-a-mole cover based games already.Show moreShow less
You're a hitman that's not even getting paid, that means you're not even a hitman. You're a murdererShow moreShow less
I'm a long-time Hitman player and , in short, It lacks words to express my deep disappointment for this game. Think about everything that made the series so epic erstwhile: they screwed every little bit of those things. No more world-wide contracts,no more assassinations and briefing. Instead, we were "gifted" with an uninspiring and boring story filled with a low quality drama, and with a cartoonish cowboy as an antagonist. Not to mention the brat who 47 has to protect. Such drunken-written story feels so displaced with Hitman's Universe. It seems like a impeccable manual of how to ruin a game. I don't remember playing a game so poorly immersive. ( Blood Money had some flaws, but one can not question its great atmosphere) Not enough? Wait there! It gets worse : you kill some antagonists through the medium of CUTSCENES. How heinous is that? Were they trying to breake some fans hearts on purpose? I'm holding myself not to rate this failure in shape of game a ZERO and i won't do so just because of the engine, the well-polished graphics, the killing and shooting system and last but not least, the game's length. All those factors make the game enjoyable for the newcomers to the series; all of whom, comprehensibly, doesn't give a **** if the devs KILLED the Hitman Series or not. In summation, that is what i am feeling about this game: so much potential WASTED. The most valid rating for this game would be 5-6/10. Now you can see how laughable paid off was IGN's review. Shame on you IGNShow moreShow less
Absolution draws a hard line between itself and the previous 4 installments of the game without alienating die hard fans of this franchise. Absolution is far more cerebral than it's predecessors. The storyline is multifaceted and weaves together a plot that focuses on exposing 47's ambitions, strengths, and flaws without making him appear weak or whiny; he is still the ultimate badass, but much more human and believable. Absolution shows a more realistic and approachable 47; one I, and I assume others, can easily identify with. This game really develops Hitman's character on a much deeper level than previously attempted. The movements of 47 are very swift and responsive. In fact, many of 47's movements can be compared to how Sam Fisher's movements are in the Splinter Cell games, which means players can now access cover and look around at a 360 angle. I would also compare the sneaking around to the Metal Gear games, as well. In this game, there are just SO many ways to go about taking out a primary target. On one level, I was given the option to take out a target in 12 different ways. That way could be by taking him out, wearing various disguises, taken him out quietly, poisoning his food, blowing his car up or taking him out with guns blazing. Not to mention, players can get reward for doing so, which enhances the replay value of this game. The AI has been greatly improved. Characters interact with their environment, situations, and the actions of 47 in many fascinating ways now. Characters generally still have predetermined paths but they can now be interrupted, altered, redirected, and distracted to allow 47 to accomplish his objectives. This really makes a difference in the game play. You no longer have to memorize guards paths or actions, rather you can now change the course of events by affecting the characters in any given situation to gain access to your targets. All in all this game is by far the best adaptation of Hitman yet. I highly recommend it. You can play this game and still feel comfortable without having ever played any previous versions.Show moreShow less
It’s been a long time since a game has absolutely infuriated me. Hitman: Absolution manages to do it. This is going to be a pretty long rant/review, so be prepared. Disclaimer: Played 20 hours campaign, on Hard. I’ll start straight off with the main problem: The Disguise System changes. In Blood Money, enemies would treat you differently based on what disguise you had on; each disguise had different “permissions”, in terms of what areas of the map you can go in. Enemies would never see through your disguise unless you acted strangely (carried guns as a waiter, throwing objects, bumping into people while sprinting).In Absolution, enemies with the same disguise as you will start pursuing you if you stand in their vision too long (which is a very short time limit). After this, it’s only a matter of time until they realize you’re not really who your disguise says you are and start opening fire. This prompts everyone to start shooting you. Add in the fact that maps typically are CRAWLING with guards of the same uniform and disguises have little worth the majority of the time. My primary tactic in response to these changes was to change disguise to something beyond a typical cop/guard so I would not be noticed. Sometimes this worked, sometimes I got noticed by other janitors/ushers/etc of the same kind. The only difference of being caught by these guys is that they run away and tell the nearest guards to start shooting you instead. Later levels had high saturation of many types of NPCs, which made me hop from disguise to disguise. Why is this problem in need of such detail? I found that it forced me to 1) pacify/kill more NPCs than I wanted to and 2) always be looking at patrolling NPCs instead of my enviornment, which is even worse as my first concern on my first playthrough was to look around the map and find what options I had to killing my target. I spent less time planning my kills and more times trying to avoid a massive shootout. While Hard difficulty increases both the number of enemies and how fast they respond, I feel that easier difficulties only reduce the above problems in terms of scale. Fundamentally, I found the disguise and detection mechanics to be absolutely infuriating. I can’t count how many times I restarted a checkpoint when an npc turned a corner and unveiled me (proximity decreases how much time you have until detection), and unless you deal with who detected you within 1 second, other enemies will be alerted and sometimes even call for backup! It causes a messy, compounding situation that made me just restart the mission every time I was spotted. This problem reaches its apex in the later half of the game, where almost every enviornment is small and populated with a variety of npcs. Preventing detection required me to burn Instinct and keep behind small cover the whole time. Like mentioned above, this prevented me from exploring (and this getting a good feel for) the missions, making me feel restricted in what should be a sandbox scenario. I’ll be honest and say I have not finished the game. I’m in the middle of the epilogue mission, but after going through the first half of it just gunning down everyone (including my target), I realized that I didn’t care anymore. I’m going to uninstall this game after posting this review. I know I haven’t mentioned the story, Contracts mode, or even any of the other mechanics yet. To keep things sparse: +the story is interesting enough to want to see what happens next, although 47’s character motivations are a little arbitrary. I found the main villian to be entertainingly nutty and even a bit threatening. +shooting and cover mechanics are solid. Aiming feels fine and you can choose whether you want 47 to “stick” to cover or not. +Contracts is an interesting idea, but the majority of levels in this game are linear, and I found the sandbox levels to not be fun for the reasons already stated. I really hate to say that I got so frustrated with a game. I hate being yet another person on the internet saying I didn’t have fun with a game, although I hope I have clearly expressed why I felt that way. Perhaps other people will find this game more fun than I did. However, I strongly advise watching some videos on it, even parts of a playthrough before you make your purchase.Show moreShow less
So when Agent 47 stuffs a body in a closet and uses the same closet to chill with the corpse he is a "silent assassin". But when I do it I'm a "necrophiliac" WTFShow moreShow less
GAME IS "ABANDONED" The game as a Hitman game is good, but I can't recommend it in its actual situation. Awful disdain for costumers. The Contracts server are down since mid 2018, which means people who paid for the Contracts contents can't play it. It also means it's currently impossible to complete all the achievements, since a lot of them are about the Contracts features.Show moreShow less
AT A GLANCE (Full review follows below) Game Name: Hitman: Absolution™ Original Release: 2012 Genre Tags: Stealth; Action; Third-Person; Shooter My Overall Grade: A- Estimated Playtime (Campaign): 15-25 hours Multiplayer Aspect: Auxiliary Recommended To: Established fans of the genre; Those intrigued by the genre; Fans of the intellectual property; Strong narrative advocates; Game atmosphere connoisseurs REVIEW I’m going to start off by saying that I thought this was a great, high-quality game. I really enjoyed the high-production-value inherent in all of the facets of the game. The graphics were crisp, the controls were smooth, the writing was interesting, the acting was excellent, etc. This is a high-quality game, period. Moving on from there, I also personally felt that the game was extremely fun and that it does a great job of appealing to a wide audience (which, whether you personally like it or not, is the goal of any developers/publishers). Now I understand that some people felt let down by this game after they had greatly enjoyed previous installments in the franchise. They didn’t like some of the directions the developers chose to go with Hitman: Absolution™ and thus formed a very vocal group of disappointed customers. If you are among these people, then I’m sure nothing I can say will sway your opinion, and that is fine. It is impossible to please everyone, and the developers did their best to appeal to as many people as possible when they made this game. In my opinion, disregarding how it stacks up against its predecessors and strictly looking at the game as its own entity, I can whole-heartedly say: I think this game is extremely fun. Most gamers should be able to find a way to enjoy playing this game. If you only want to play through on easy and enjoy the AAA quality story and cinematics, you can do that. If you want to be frustrated with extreme difficulty and be challenged to your maximum breaking point, you can do that. If you want to replay levels to explore different paths and collect hundreds of in-game achievements, you can do that. And of course, if you want to fall somewhere in between those extremes, you can most certainly do that. One thing I will admit I was not a fan of was the checkpoint system, or lack thereof. Trying to experiment with various ways to complete levels can quickly go from fun to frustrating when you realize you have to start the level from the beginning every time you mess up. I personally feel having a quick-save option would have been nice and would have allowed an even more widely varied audience to be able to enjoy the game. Those who don’t want to play with quick-saves could just simply not use it, or they could have made it unavailable in the top difficulties, but still allowed it in the “normal” difficulty. But, having said all that, most levels can be beaten in less than 5 minutes, so having to start from the top isn’t that awful… and it does prevent the game from becoming, maybe, too easy. I still will always prefer having the choice to decide for myself if I want to use quick-saves in a game, or challenge myself not to. To put it shortly: Hitman: Absolution™ is an extremely fun game with a noticeably high-production-value quality about it. It is certainly different from previous games in the franchise, and in some people’s opinions it is not as good as previous games in the franchise; but regardless of whether or not you agree with those people, the game itself is still a good game. Most gamers will able to find this game enjoyable by customizing the experience to their preferences. Follow my curation page to see more of my recommendations!Show moreShow less
If you loved the Hitman series, you will despise this game. Everything that was great about Hitman has been striped away in an appeal to the new breed of low attention span gamers requiring huge spectacles in order to stay awake. What is left is a shiny but ultimately hollow husk that masquerades as a stealth assassination game where you can make up your own solution. Instead, you are left what a series of pre-planned assassination methods that feels like a choose your own adventure novel. Hitman fans, stay away.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.