

Hollow Knight
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About Hollow Knight
Hollow Knight is a hand-drawn 2D action-adventure set in a vast, interconnected insect kingdom. Explore caverns, ancient cities and dangerous ruins, dodge and strike through battles with creatures and bosses, and open new routes with skills you acquire. Strange characters and hidden mysteries wait off the beaten path. Steam players rate it 96%% positive from 505,295 reviews. The Steam PC version supports these interface languages: Simplified Chinese, Traditional Chinese, English, French, German, Spanish, Korean, Italian, Portuguese-Brazil, Russian, and Japanese. Released February 24, 2017.
Credits
Lowest recorded in 36 months
$7.492023-08-18 · Humble StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| Traditional Chinese | Yes | Yes | Yes |
| English | Yes | Yes | Yes |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Korean | Yes | Yes | Yes |
| Italian | Yes | Yes | Yes |
| Portuguese-Brazil | Yes | Yes | Yes |
| Russian | Yes | Yes | Yes |
| Japanese | Yes | Yes | Yes |
Steam PC edition data · 2026-10-14
02Before you buy
Controls and play mode
The Steam PC version has full controller support and includes single-player play.
Language
German is among the listed languages, with full audio and subtitles specified for supported languages.
03Frequently asked questions
What kind of adventure is it?
Explore caverns, cities and ruins in an interconnected kingdom, fighting creatures and bosses along the way.
Can I play solo?
Yes. The game includes a single-player mode.
Is there an unlockable mode?
Completing the game unlocks the challenging Steel Soul Mode.
Latest news about Hollow Knight
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
This piece of art right here? Game of the year for someone like me who loves platformers, a great soundtrack, and is a big fan of Metroidvania style games? Oh yeah. Game of the year for everyone else? Maybe! Let me tell you some things about this game: +Offers a lengthy adventure (I completed 100% in 28 hours and there is still more I could do if I wish) +The combat is so tight! Not only are the mechanics themselves simple and crisp but they are also super deep with things like charms which you can equip to give certain abilities and other classic staples in these types of games like a dash / double jump / wall jump +The controls are very fine tuned and it always feels like it was my fault if I died and not simply poor game design +The bosses are sick AF and they all have really cool moves / patterns / styles to them +The game manages to never feel linear at all, it has no direct markers telling you where to go it simply throws you into the world (Hallownest it is called) and leaves the exploring up to you +The Soundtrack is bomb. These indie company hits lately always offer a memorable and groovy soundtrack and this game is no different. It offers a few solid themes for many of the fight scenes as well as beautiful atmospheric soundtracks which fit the areas so nicely +Oh and did I mention the game looks beautiful? Go check images of this game right now like the area "The City of Tears" and just marvel at the amount of detail put into the scenery. For a game this big the art style and attention to detail is truly impressive My real only problem with this game is not even so much a problem at all as it is a warning: to those of you out there on the more casual end who may struggle with difficulty in this genre you have been warned! While the game is mostly pretty forgiving with save points in most general areas I will say some of the combat gets pretty tough. For someone like me I enjoyed it thoroughly as I felt the difficulty was just the right amount and it never felt cheap or unfair. Fot those out there who aren't as into these type of games as much I feel Hollow Knight is a great game to start you into the genre. The price is very reasonable, and it seems the devs are going to continue adding more content which is hype. Give it a try, You won't be dissapointed!Show moreShow less
This is the game that made me realize I really don't like Metroidvanias. Retracing my steps over and over and over grows tiring. Distances between checkpoints and fast travel points are also way too far to mitigate this. I hit a point where I couldn't figure out my next goal, wandered around for about 45 minutes trying to figure it out, and finally just quit. Graphics, controls, and presentation are all very good. I can see people who enjoy this genre really loving this game. I get the appeal. But it just wasn't for me.Show moreShow less
There aren't many games that have cast a longer shadow over the industry than Dark Souls, and much like what you'll find lurking within them it's been a bit of a curse. Too many indie games have been overtuned to provide a similarly punishing experience, narratives have been undercooked to mimic the subtle storytelling, and action has been slowed to a crawl to imitate the methodical combat. But some titles have taken the right bits of inspiration and mixed them with their own brew of mechanics, and from just such a concoction you will find Hollow Knight. And in many ways, the mix Team Cherry has come up with is a richer taste than what inspired it. Hollow Knight is the tale of a little bug in a big, dark, scary world of bugs. It's bugs all the way down, you see; the kingdom of Hallownest was once a great and powerful society, spread across deep warrens beneath the surface. But something went wrong long ago and the kingdom fell silent. Now only the tiny hamlet of Dirtmouth remains to mark its location, though recently bugs have found themselves drawn to the lost kingdom in search of something. You will follow them down there, meet them, battle them and the unknown denizens, and change the fate of the cursed kingdom forever. Pretty heavy stuff, right? Hollow Knight gets that, and that's one of its first and most prominent achievements. The tone this title strikes is both unique and flawless, an unexpected mix of charm, despair, humor, and dread. You've probably noticed already that your little dude is absolutely adorable, nipping along with his little white mask and nail. The other bugs nice enough to speak to you are often just as cute, but sometimes have sinister edges to them, or in a few cases are downright creepy. Friendly critters may crack jokes or help you out, while others relay ominous portends or warn you of the many dangers in and around Hallownest. This balance carries on to the environments in a big way. The game world is massive for a metroidvania, and each area has a distinct style and atmosphere that hits all the right notes to evoke powerful reactions. From the first area of dark caves and ruins you may end up in a lush grotto of vines and creatures, a pleasant change until you realize the water is acidic and every bush may hide terrible dangers. Or you could descend into the caverns of potent fungi, with mysterious, bulbous foes that must be approached with great caution. Later journeys take you to decaying cities, silent graveyards, bustling coliseums, desolate wastes, and two of the most horrifyingly oppressive places I have ever visited in a video game. I'm not kidding here, Hollow Knight has topped titles from Half-life to SOMA in crafting locations that give me relentless anxiety. Another achievement worth mentioning is how Hollow Knight can craft such an atmosphere without hobbling the player in how they approach it. Part of the Dark Souls experience is trundling around at a slow jog, fighting battles and dodging traps at a measured pace. Team Cherry wisely elected to ignore this aspect of their inspiration, instead making your little knight swift, nimble, and refreshingly responsive. The controls here are tight, allowing you to execute your dashes and sword swings with ease as you dance around bugs both great and small, airborne and grounded, armed and fanged. At no point was I frustrated with the pace at which I could move about, and the fluid motion made the elaborate and creative battles against bosses and larger enemies all the more enjoyable. As a metroidvania there's a wealth of hidden items and powers to scrounge up across the world as well. Some are common pieces of the genre like health and magic upgrades, weapon skills and wall climbing and such. But even here there are unique implementations, like one of your earliest powers being essentially unlimited horizontal flight. Uncovering this treasure so early on feels incredibly liberating and exciting, but also reveals to you just how important verticality is to the game. You can further augment your movement and combat with charms that can extend your sword reach, change how you move when hit or attacking, or grant you all sorts of additional effects. I will admit a little disappointment here at how essential some charms are over others and how the limited slots for them tend to keep me from experimenting much, though. I suppose I could gripe about a few other annoyances, like the rare bug I get where my charged attacks don't work, or how spread out the fast travel is. That latter one is a bit of a pain in truth, because the stations used for fast travel tend to be quite far from points of interest. You certainly won't be relying on them as much as you would Castlevania warp rooms or Dark Souls bonfire warps. The map is another aspect that could be a drag, but honestly I love it. You don't fill in new areas of the map until you reach a save point, and to get a map at all you have to locate an amateur cartographer in each area. He tends to be near one of the logical entrances and has audio and visual cues to lead you to him, so there's a bit of tension in each new locale as you seek him out. It's details like the map that make me love the game more, really. Hallownest isn't just a maze to run around, it's a functioning world with its own rules and requirements. The things Hollow Knight asks you to do are never unreasonable and fit with the dark and unusual tone of the places you visit. Nothing is out of place here, and it all works in concert to immerse you in this strange world of bugs and mysticism. The characters and locations are far more memorable to me than those of similar games, in large part because they can be funny or creepy or adorable and still fill their role in a seamless narrative. There's a lot to unpack about Hallownest, but instead of just resting on riddles this game makes you WANT to puzzle it out. On top of everything that Hollow Knight does right, it looks and sounds absolutely breathtaking. The hand-drawn aesthetic gives the enemies and environments an extra spark of life, complimenting the strong lines and flat colors with impressive animated details. The environments in particular are labors of love that bring together careful linework, bold lighting, and rich particle effects to make them feel deep and authentic. And the sound design does just as well, with appropriately subtle, melancholy melodies and impactful effects. There's so much going on here that it baffles me how it could all work together so perfectly and yet it does, on and on for easily 20 hours or more. Hollow Knight does what few games manage to do, take clear inspiration from classics and find its own way to surpass them. Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https://goldplatedgames.com/ or on my curation page!Show moreShow less
stop looking thru the bad reviews and get the gameShow moreShow less
Silksong tomorrowShow moreShow less
What are you doing browsing the negative reviews? Buy it already.Show moreShow less
~ DIFFICULTY ~ 🔲 My 90 year old grandma could play it 🔲 Easy 🔲Normal ✅ Hard 🔲 Dark Souls ~ GRAPHICS ~ 🔲 MS Paint 🔲 Bad 🔲 Meh 🔲 Graphics dont matter in this 🔲 Good 🔲 Beautiful ✅ Masterpiece ~ MUSIC ~ 🔲 Bad 🔲Not special 🔲 Good ✅ Beautiful ~ STORY ~ 🔲 This game has no story 🔲 Like playing Temple Runners for the story 🔲 It's there for the people who want it 🔲 Well written 🔲 Epic story ✅ Imagine Kingdom Hearts but on crack ~ PRICE ~ Underpriced ✅ Perfect Price 🔲 Could be cheaper 🔲 Overpriced 🔲 Complete waste of money ~ REQUIREMENTS ~ 🔲 You can run it on a microwave/toaster ✅ School computer 🔲 Average 🔲 High end 🔲 NASA computer ~ LENGTH ~ 🔲 Extremely Short (60 minutes or less) 🔲 Very Short (1 - 3 hours) 🔲 Short (3 - 15 hours) 🔲 Average (15-50 hours) ✅ Long (50-90 hours) 🔲 Extremely long (90-110 hours) 🔲 No ending ~ FUN ~ 🔲 I'd rather watch paint dry 🔲 Hard to enjoy 🔲 Repetitive 🔲 Actually pretty amusing ✅ Ride of your life ~ REPLAYABILITY~ 🔲 Wasn't worth completing 🔲 It's a one-time experience 🔲 Only for achievements 🔲 If you wait a few months/years 🔲 Definitely ✅ Infinitely replayable ~ WORTH BUYING ~ 🔲 Remove this from the steam store 🔲 No 🔲 Wait for sale 🔲 Yes ✅ You NEED to experience this gameShow moreShow less
I want to like Hollow Knight, but I can't. Aesthetically, musically, it's on point. The combat is nothing to sneeze at too, with some fine bosses. The polish in Hollow Knight is absolutely incredible for an indie game at this price point. But so damn much of this game bogs down in the travelling. Too few save points, too few fast travel points. It feels like some of the worst parts of the original Dark Souls where runbacks, or even backtracks to explore other opportunities involve so much tedious hiking over terrain you've already cleared that it becomes disspiriting. Every boss fight or spike maze failure feels like it means 20 screens of sleepwalking with no real threat to get back to where you died. Heaven forbid you vaguely remember a path you might be able to tackle with a new power. Or remember a merchant squirreled away somewhere you finally have enough cash to shop at. You just have to route through half the world to get there. I sincerely hope you remembered those prices accurately.* In the end, the game just felt like a chore, an obligation. That I was just slogging through this boring crap because I was pot-committed and that's what you're supposed to do in a Metroidvania. I can put up with a lot of dumb design in a Metroidvania (I played all three DS Castlevanias after all.) but I just can't take what Hollow Knight asks me to swallow to get to the good parts. As a side note, the charm system is an incredibly cool idea: X equipment slots, and Y charms that each take Z slots, each granting you different abilities... Unfortunately, those abilities end up usually being crap like "Show yourself on the map" or "Auto-gather all the loot," so you can't even stack fun abilities because you're too busy filling those slots with the "Make the game less of a pain in the ass" near-mandatory options. Aesthetically, the game owes a lot to Dark Souls, including a completely unnecessary aping of the "get your cash from your dead body" mechanic which only serves to make runbacks both boring AND stressful. As such they substitute a lot of "dead people acting sad" for actual storytelling, but they still manage to be above the average Souls yarn. It is possible the game was meant to not give you a reliable map and ask you to travel by memory, like Dark Souls 1 did. But I can't see it. The game's levels twist and wind back in and around themselves, and very few rooms have any real personality beyond their tileset (And the tilesets are no slouch, mind you...). The only people going through this game by memory are speedrunners on their sixth clear. Anyway, long story short, an excellent game worn completely thin by just being too damn boring and making getting anywhere or doing anything cool a slog. *lol jk of course you're using the wiki to double check.Show moreShow less
+Pros +The Game -Cons -So much content for $15 it feels like stealingShow moreShow less
Why are you reading the bad reviews? Just go buy this game alreadyShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.
