

Homefront®: The Revolution
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Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.









01About Homefront®: The Revolution
Homefront®: The Revolution is an open-world first-person shooter set in occupied Philadelphia. Lead the Resistance and use ambushes, infiltration, and sabotage against a militarily superior occupying force. Steam player rating: 63% from 11,427 reviews. Release date: May 19, 2016.
Credits
Lowest recorded in 36 months
$1.992026-05-17 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | Yes |
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | Yes |
Show 7 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Czech | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | Yes |
Steam PC edition data · 2026-10-20
02Before you buy
Modes and controls
The Steam PC version includes single-player, online co-op, and full controller support. In co-op, friends can form a Resistance Cell.
Language
Ten interface languages are supported, including English. English has full audio and subtitles.
03Frequently asked questions
What is the campaign about?
The campaign follows the Resistance in occupied Philadelphia as it fights the occupying force.
Does it have co-op?
Yes. Online co-op lets friends form their own Resistance Cell.
What is combat like?
Combat emphasizes guerrilla tactics such as ambush, infiltration, and sabotage against a superior force.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
7.5 out of 10 Until some patches are released then it will certainly be an 8. Let me give and quick review and then a rant about the crap I have seen around this game. First you as a consumer must know what you are buying. You are not buying a game that puts you in the position of being able to run through waves of enemies with a minigun. The game is trying to make you feel like you can't do that. So for all of you who are not very good at shooters and just like casually running through waves of enemies. Buy something else. If you are a HUGE story buff and need plot twists, grand complexity, and touching moments mixed of course with the tad of romance. This is not your game. This game is about the end of America and the resistance fighters who are trying to get it back. It is about being out numbered and knowing when to run. It is about exploring a beautiful world and doing some pretty awesome stuff along the way. Its not that innovative, but it still has its innovations and, for my computer, it works. Pros - Excellent world - Graphics are beautiful - Solid game play and game mechanics (melee kills are great too) - Very cool attachment system - It is challenging - Story is not too bad - You do feel like a guerilla - Sometimes the AI actually is pretty decent (see below though) - There actually does seem to be quite a bit of attention to detail in the world - Coop is very fun, especially with the right people who want to do more than just rush to the objective - The coop maps are pretty cool - The customization in the coop definitely adds some replay ability - Though we will have to see how long it takes, they have promised 18 more free coop maps to be released over this year. Cons - There are some occasional frame drops (but there are basically no loading screens, what do you expect?) - There are some glitches - The game does feel like it is lacking some polish that hopefully will come out in updates and patches very soon. - As with any open world game, there can be some repetition in side missions, but there is still diversity - The AI can be stupid at times. - The coop is short Let me say that I have officailly disowned IGN as a credible game review company. It certainly seems like the higher they are paid, the better the score and this game did not have the money to spare I guess. However, the real issues I have are with the people who have reviewed it and are not pro reviewers. I saw multiple 0 out of 10 reviews within the first 3 hours of the game being released and these were not people who had it before and they did not indicate such. They also did not complain about not being able to run it, but just talked about how much of a flop it was. GARBAGE. I highly doubt they even played the game at all. I am honestly amazed at the gaming community. It is like the vast majority are a bunch of bummed out, depressed athiests, who hate everything. There isn't a single game they call good except stupid indie games. Have you become so jaded that you can't enjoy games anymore? It appears so. So shame on you gaming community. You have become a bunch of ungrateful whiners. I will update this review the more I play it. UPDATE: I have now completed the game and would like to say that I will give this game a 7.5 of 10. It simply was not polished enough to get an 8. Had the polishing work been done, then it would have been a solid 8. There are definitely some bugs, frame drops, second or two freezes all which do hamper the experience at times. Thankfully with my system, I have not had them too often. The storyline was so close to being solid, but again polish with a few more cinematic pauses in some of the cut scenes to take things in would have made it very sweet. Again, polish is all this game is lacking. Aside from that I have had a blast with it. I have really enjoyed the coop and I am looking forward to more levels. I will definitely replay the single player game once the devs get it more stable. They have been working on it and seem to be very concerned about making this game work well. I would say, pick this game up on a sale and it will be totally worth it.Show moreShow less
Update 5/20- They released a patch today that is supposed to change how the game saves graphical settings, but other than that I did notice that the game does not stutter when the framerate drops below 60, and the devs have repeatedly acknowledged that many are having performance issues. It's a great sign for the future that the game will improve. Graphics - They look good, but it's also a Cryengine game, so it's hard to screw that up. Perhaps a bit rough on the eyes sometimes, however. General texture quality is acceptable, sometimes fantastic, and character models look generally detailed enough to please the majority of the graphically perceptive players. Shadows range from passable (general environmental shadows) to blobby messes (character shadows, small objects) and they do have some heavy impact on performance it would seem. Knocking them down from "Very High" to "High" gave me a pretty noticeable boost in performance. Lighting in daytime looks really good, however fails to impress in any of the nighttime segments that I've played so far. The only time lighting sources that are not from the daytime look impressive is in smaller indoor areas where there's a lot of artificial lighting going on at once. The world itself really does have a very nice amount of detail, and it really does feel like a real urban environment, at least so far. There are some woeful oversights however, such as ocean water not only being entirely flat, but also hardly even existant. Now I understand, maybe swimming plays absolutely zero role in this game, but for me to get a "leaving mission area" warning the second my feet touch the water, and to have my character literally walk on top of the water as if it was completely solid and then just suddenly fall into it when I "get too far out of the zone" seems really unpolished and a little lazy. At least use some stock Cryengine water or something. Animations overall are average. I can't say I noticed anything too bad, but they don't standout either. They do flounder pretty signifigantly when there are a lot of NPCs in the same spot all trying to out manuever each other, and they glitch out and spaz as they continue to waltz in each other's way. Graphic options are pretty basic. If you've played a Crytek game before, it will look very familiar. Simple labels with simple settings. There is an FOV slider, but it doesn't go very far and it seems to be using Vertical FOV rather than "standard" horitzontal, so the label only goes up to 65, which using a conversion calculator says should equal about 95 horizontal FOV. Probably the largest offense with this however, is that not only does it not really look like the FOV is quite that high, but there are some serious clipping issues with the first person animations when set this way. I also have yet to find an open configuration file that lets you change this further, but I'm also not the most observant with the files. Performance - Not too great. I'm running a 980ti and a 4770 CPU, and I am having trouble keeping it at 60, and when it drops, it stutters. It doesn't drop signifigantly however, generally only falling between 50-58 FPS, but it makes the game hiccup a bit (Vsync doesn't make a difference). Again, turning the shadows setting down seemed to help a bit, but not enough to make it stable. I'm curious if it's a symptom of the game loading in assests as I'm moving around, as it does even out smoothly when I stay still or at least in the same small area of the map, but there are a few times where framerate drops regardless. The "Objects" setting also seems to help, but very minimally. I'll toy around with these settings further, but I'm not even that upset that the framerate drops, I'm more offended by the fact that the game stutters so badly when doing so, especially when it's only dropping by 5 frames at most. Sound/Voice Acting - I'm a bit let down with this one, sadly. You can hear most things just fine, but the mixing does sound slightly off. A few voices do seem to be too quiet or drowned out, and environmental sounds seem passable at best. I also can barely recall the music (though again, I haven't played too much yet), and what I can remember seemed rather generic. Voice acting is also disappointing. I've certainly heard worse, dear god, have I heard worse, but I've heard way better. In the opening scenes, none of the voice actors caught my attention and truly tried to draw me into the experience. They just played the part and that was it. If I had to describe their performance, I'd say it sounds like most of them honestly have real talent, but not enough experience to truly deliver it. Other voices actors are pretty bad though, at least to me. Maybe I'm spoiled after playing a bit of Uncharted 4, but I don't feel engaged as a player with the voice acting. Gameplay - This is where some things get pretty positive. For example, the gun customization. The first weapon you get is a standard pistol. However, you also are told to buy a conversion kit. This plays an interestingly detailed animation of the weapon being taken apart in your hands, and then put back together as a sub machine gun. I have no idea the realism of this mechanic, but it does look really, really cool, and I genuinely look forward to trying out other gun conversion mods later in the game. Guns that I've used so far also feel okay. Not amazing though. There is some recoil to them, and a little impact, but they could have been much better. What's interesting, is that you can steady your aim with every weapon as far as I can tell. You can of course aim traditionally down the sights and fire away, but the recoil (even with a mouse) will throw your aim off. However, holding shift while aiming will make it more steady and allow you to hit the target better. It's a neat addition to the gunplay I think, and makes it a little more challenging. Controls feel very Crysis-like, if that makes sense, as in, they are a little weighty, and you can see your characters shadow and body when looking downward. You can walk up to some surfaces and mantle them, giving the game some slight verticality (which will likely be expanded upon later in the game, I imagine) and you move at a decent pace. There are vehicles in the game, or at least a motorcycle so far. On a keyboard, I didn't have any trouble controlling it. The mouse sensitivity shoots up when using it, but otherwise drives just fine, and it a rather fast way to get across the map. I haven't found out just how large the game's "open world" is yet, but it seems quite big, at least from my own perception. There is a looting system, ostensibly leading to some more complex crafting, but so far I've only crafted molotovs. Conclusion Should you buy Homefront: The Revolution today, right now? Perhaps not. Despite any praise I've given the game, honestly, nothing about the game as a whole feels very polished. It feels like it really need a few more months of development. And maybe patches will iron out the performance issues and tweak the gameplay for the better, but that's never an excuse. I know a few people crossed between buying this and the new DOOM, and if asked I would immedietely say get DOOM. I haven't personally played it yet, but I'm sure you've seen the great praise it's gotten from critics and players alike. Go get DOOM for now. Homefront will still be here later, hopefully in a more polished state. Get it on sale if possible. I really like the game's ideas and the atmosphere it's trying to go for. It does look really pretty, and has some neat mechanics, but nothing is fleshed out.Show moreShow less
I bought this just for Time Splitters 2 on PCShow moreShow less
-2/10- Nowhere near the Open World games that are out already, its way too linear and story is kinda dull The idea behind the game is great and very innovative, but poorly executed twice now In the open world game genre this game fails to deliver mainly because it lacks any RPG elements and sandbox, basically its a linear shooter with nice areas to explore. Fails to deliver even in the shooter (FPS) category, I only kept playing it because I like the map detail and the idea, exploring is actually the most fun this game has to offer as it is a very nicely crafted postwar map. I tried, but somehow I just can't force myself anymore to finish this game Pros: -Good graphics, but could be better -beautifully crafted, detailed and dense world -Weapon customization on the go -Most of gameplay reminds me on Far Cry, but its good if you are a fan of it -Cry Engine was a great engine choice for this game, but read bellow, it needs fixing Cons: -BUGFEST, lost count how many times I fell though the ground into the big empty and how many times it failed to load environment and how many times I had to restart the game because couldn't complete mission due to a bug. -In many places game feels incomplete, like content has been cut out to be sold later as DLC -Optimization needs working on, stuttering in some places and other glitches -Dull, predictable AI, poor AI variation, AI bullet sponges -Poor voice acting -Poor writing, story is just not engaging and not detailed enough -Very tiny weapon choice, why the hell can't I pick up and use enemy weaponry??? -Cannot shoot while riding a bike -No supressor for rifles -Stealth system is a total lackluster, a disaster in a game that requires it to a large part, cannot even hide bodies -No voice acting or dialogue options for main character -Characters are boring, mostly feel irrelevant, couldn't care less about them -Activities and missions get repetitive very fast, some even to an annoying level -No co-op for story mode and co-op resistance mode has only a few missions -No other multiplayer besides co-operative mode -Map is separated into sectors which can only to be unlocked one by one in doing story missions, so where is the open world? -Liberating outposts and other side activities don't feel rewarding, but rather a chore after a while In summary I couldn't care less about liberating a bunch of boring, dull, lazy, same repeating face over and over characters and AI, it rather seems that the KPA is the best thing that could happen to the people in the game. its a rushed out game, its substandard, with a pseudo open world, where your movement is so limited, that it feels just like a linear shooter. A lot work is needed here to make it worth to be a AAA title, many updates on gameplay and mechanics including stealth are needed. Can't even recommend it on sale, not worth its full price, no way. I guess this is it for Homefront franchiseShow moreShow less
Basic information Title: Homefront: The Revolution Developer(s): Deep Silver Publisher(s): Deep Silver Genre(s): Shooter, Modern, First-Person, Action Singleplayer: Yes Multiplayer: Yes Numerical Impression Overall */10 AI 5 Atmosphere 6 Gameplay 5 Graphics 8 Characters 5 Optimization 8 Originality 6 Sound 9 Soundtrack 5 Story 5 Ratings 62/100 General Impression While it may not be a perfect masterpiece, Homefront: The Revolution has extremely strong cult appeal. For the average gamer, this probably doesn’t mean much, but for people looking for something out of the ordinary, I highly recommend giving this a try. If you’re not sure, pick it up on sale like I did.Show moreShow less
When I wasn’t playing Homefront I was thinking about it. It consumed my thoughts. Even while at work I found myself trying to recall what decade it was when I last saw a game that got certain fundamentals this wrong. The follow an NPC for exposition gimmick is still common. But when was the las time you played a game where the NPC ignored your proximity to them, and just kept walking whether you were following them or not? You can buy attachments for your guns, but the attachment purchase screen doesn’t tell you what gun they go with. How about NPCs that deliver exposition, but don’t turn to face you if you move out of their line of sight? Or just walk right into you, pushing you backwards, if you’re in their path? When was the last time a character’s dialogue sounded like it was right next to you despite them being yards away? What about a game that basically holds your hand only to suddenly throw out fetch quests with abstruse solutions in the last act? Why would anyone hide valuable schematics under a ceiling tile of a half-destroyed building? Why not give me some indication that I was supposed to look at the ceiling? What about enemy AI that gets caught up on rails or enemies that slowly turn and start to pop and lock while you’re shooting at them? Why even have cameras if A) I can run right past them before they have enough time to scan me B) They mystically regenerate the next time the area loads even after you’ve shot them out? How about upgrades that are basically useless? Random crashes? Sound glitching? NPCs that block doorways and won’t budge if you try and pass them? Reviving behind a bench or an NPC and getting stuck forcing you to reload? The conclusion I arrived at is that this is the kind of game I would have found in the bargain bin of an EB between 98 and 2001. It’s a tough recommend even at 5 dollars, but 6 dollars is a dollar too many.Show moreShow less
I just completed this game and found it to be surprisingly enjoyable, considering the "mixed" reviews. The storyline was fairly good. There are some side missions, but generally all missions advance the story line. One thing I would recommend is to get the "gameplay" DLCs and then play the game in this order: Homefront: The Revolution - The Voice of Freedom (DLC) Homefront: The Revolution (Main Game) Homefront: The Revolution - Aftermath (DLC) Homefront: The Revolution - Beyond the Walls (DLC) IMO, this will both allow you to get the full story, in order, AND bring you up to speed with this game's particular gameplay. Sure, the looting system, etc. was different than other games, but, IMO, easy to adjust to. Besides, I have yet to find the "perfect" system in any game as they all have their quirks. I did have a couple lockups and crashes during the course of playing the game, but I have definitely had more from other games. I didn't find them objectionable. Overall, I enjoyed this game and would recommend it to others. If you have a large number of crashes, it could be because of your system. I've found that a weak power supply can cause a lot of problems when a system is taxed by some games. My system: Intel I7-3770 (stock) 32GB RAM Nvidia GTX 780Ti 1000w power supply (with a single 12v rail (important!))Show moreShow less
I saw this was on sale today, so I thought I'd warn everyone and say stay away from this game.Show moreShow less
EDIT 09.03.2017: Since my Review is getting a hell of attention, let me say something: YOU CAN PLAY TIMESPLITTERS 2 AS A EASTER EGG IN THE LAST STAGE!!!! http://steamcommunity.com/sharedfiles/filedetails/?id=880032133 omg... dude... Can somebody tell me why this Game got around 50% positive rating? Because I don't see a reason to hate this Game? Am i missing something? The Game feels great, runs great at 100+ FPS mostly [Specs mentioned below]. The Story ist "Okay / good". It's nothing really special, which you haven't seen somewhere else, but its worth its 15€ actually. The Cutscenes are well made, and you have full control on the World Map. It's a FPS Open World Shooter, that's why you have much choices to do! For Example you can upgrade your weapon as you wish, with money, maybe some visor or upgrade your Damage? I Love that you can just pull off the Top of your pistol and put on an SMG, like wtf? :D The Game feels actually pretty decent and I dont see any reason to dislike this game It gets a solid 8/10 for me, atleast for playing the first 2 Hours straight. Specs: i7 4770k @ 3.50ghz GTX 1070 EVGA SC with 8gb VRAM 16 GB DDR3 RAM *RECOMMENDED*Show moreShow less
Listen, I love the whole homefront theme. Well I loved it until this garbage came out. I know you guys worked hard on it but still. Glitches up the wazoo, horrible storyline, and no real feel of change as you take back all the tiny outposts along your way to the main missions. I wish I had listened to the reviews and not given you guys the benefit of the doubt. I hate to say it but damn guys....Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.