

Homeworld Remastered Collection
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About Homeworld Remastered Collection
Command a fleet through a pair of remastered space strategy campaigns, choosing ships, formations and tactics across more than 30 single-player missions. The Steam PC collection includes Homeworld Remastered Edition, Homeworld 2 Remastered Edition, Homeworld Classic and Homeworld 2 Classic. Its competitive multiplayer combines content from both remastered games and supports up to eight players. Steam players: 87% positive from 11,998 reviews. English audio is available.
Credits
Lowest recorded in 36 months
$0.482026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
Show 3 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Campaigns and multiplayer
The collection includes more than 30 single-player missions and competitive multiplayer for up to eight players across 23 maps.
English audio
English is listed with full audio. Other supported interface languages are not identified in the supplied language data.
03Frequently asked questions
What games are included?
Homeworld Remastered Edition and Homeworld 2 Remastered Edition, plus Homeworld Classic and Homeworld 2 Classic.
How does multiplayer work?
Homeworld and Homeworld 2 competitive multiplayer are combined in one mode, with up to eight players and 23 maps.
Can I use mods?
The collection lists mod support and mod tools.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Without a doubt my favorite PC game ever. Homeworld games are works of art. I still remember all the jobs I lost and exams I failed because of the multiplayer alone. Now I have a wife and a son. I am going to miss them.Show moreShow less
I would not recommend this game to most people. I know some people enjoy the "adaptive AI" but I really think it sucks every ounce of fun out of the game for me. The initial idea of this game sounded amazing: each mission you slowly build up a sweet space army (or steal the enemies ships) and if you do this well enough you get an awesome army and can be better prepared for the next mission. Except this is the opposite of what happens because "adaptive AI" to this developer means "whatever the player has coming into this mission, just double their numbers and create counter units for everything." This isn't adaptive AI, this is an omniscient enemy with infinite resources that leads to every strategy online saying "just scuttle all your ships at the end of each mission so the AI has less units in the next one. Yeah that's not the fun I have in mind. If you're going to make a system like this, at least add an option for "regular AI" for us commonfolk.Show moreShow less
EDIT 2: due to a couple major flaws, I strongly strongly suggest using https://steamcommunity.com/sharedfiles/filedetails/?id=1190476337 to fix formations. Gearbox needs to do one more patch and integrate these changes to make it just about complete. EDIT: Crash bugs right now if you have texture size turned way up. The classics are working fine for me. By the way, you must download the DLC to be able to play the campaigns in the remastered edition. Issues thread: http://steamcommunity.com/app/244160/discussions/0/617328967243529430/ Let me tell you something about homeworld (1+2 AND the lost game, homeworld cataclysm). Even 15+ years later, it's still the gold standard for 3D RTS. Here's a few big points: Very intuitive controls. Movement control is a simple two step, where the first sets horizontal movement, then *optionally* holding shift or click and drag for height. I've yet to see another 3D RTS which even comes close to how quickly and simply that I can give move orders in a 3D space, even though mice and monitors are 2D devices. Extremely helpful *contextual* visual indicators. When in the process of giving a move order, a lot of supporting information for movement then pops up. For example, to show how high other ship's height are above yours in the 3D battlespace, an ecliptic disc is drawn centered on your ships in the move order interface, and vertical lines are drawn from that disc to those other ships. It GREATLY aids in plotting the movement order so you can order your ships to intercept over long distances. Once the move order is given, all of this goes away so there isn't information overload. Battles actually take place in 3D space as well. Skilled players WILL use height to flank from above and below to avoid being subjected to a full broadside of guns. Fighters zoom around ships without regards to direction, attacking from multiple angles. This isn't "2.5D" as I would call it, you NEED to use height, especially with fighters. Two camera modes. One is the standard battle camera, which you spend most of your time in for orders in a small area, and a strategic camera, which is an "at a glance" of the battlespace with a LOT more information and large map wide movement. The space bar is the simple key to switch between them. In the story, you must be somewhat careful of losses (but it's not so bad that it inhibits gameplay). Every mission brings the resources, ships, and research that you have from the previous missions. You are quite literally a nomadic fleet. Resources on each map are *not* regenerative, even in multiplayer, so grab what you can! Think starcraft in terms of resources: it's plentiful, but resources will run out in a prolonged battle. The story itself: It's of loss and sacrifice, hope and victory. It's quite a roller coaster of emotion. Soundtrack: Very "spacey" feel that is well designed to suit each mission. Plus, mission 3 on HW1 had the best freaking use of a classic choir song (Agnus Dei - Adagio for strings) I've ever heard. My only regret: the source code to HW:Cataclysm is lost. There's no remastering it. It's not considered canon, but it was still fun playing as the mining faction's ship "Kun-Laan" and fighting the galactic cancer known as "The Beast". EDIT: Made a grammar mistake, fixed. Kun-Laan is the mining faction's ship, but I forgot to mention that their faction name is "Somtaaw"Show moreShow less
We all know what made Homeworld great. We all know Gearbox made a visually stunning remaster. What needs to be said now is what Gearbox did to make the remaster a disappointment. While the following things may sound petty, they fundamentally change how the game is played and the emotional tenor of the story: -removing formations -removing stances -removing fuel for strike craft -reworking repair mechanics (repairing is now not feasible in combat, it's more meant for between battles) -making diffculty scaling much more aggressive -replacing the ballistic simulation for random number generation combat Homeworld was always a story of disempowerment. Of overcoming long odds at the brink of genocide. You were perenially starved for resources, and forced to be extremely careful when shepherding your tiny little fleet. Put your craft into evasive mode and they'll live longer. Put them into aggressive mode and they'll kill faster. Use your support craft to keep expensive ships alive from mission to mission. Use the almost Napoleonic wall formation to concentrate firepower, but don't try complex maneuvers with it. The level of care you had to put into your fleet assets, great and small, contributed a lot to the overall feel of the game. Now, stances have been removed. Formations have no effect, and fall apart the moment your ships enter combat. Fuel for strike craft has been removed. Support ships are now so unwieldy and take so long to engage that they are only useful outside of combat. Individually these changes wouldn't be so bad, but taken together they rob Homeworld's story of it's gravitas, and it's gameplay of almost all its depth. It's hard to care about your fleet because your ships are now throwaway items, and honestly there isn't much for you to do with them other than throw them at the enemy fleet and designate targets. What was once a game of tactics and risk management has been reduced to a laser light show. Pretty, but ultimately there isn't much for you to do but sit back and watch. If you want a pretty game with all the familiar sights and sounds from the Homeworld we played back in 1999, then this fits the bill. If you want a game that captures either the spirit or the tactical depth of the original, then sadly you should look somewhere else.Show moreShow less
[Description] Homeworld is a space strategy game that redefined the RTS genre, and remains today as the only game that did it right. A deep and thrilling story (30 missions over 2 campaigns), powerful and anomalous music, and a very unique style of play. A true space opera! [Intro] Even though games are nearly 15 years old now, the mechanics and gameplay don’t feel outdated. Instead, they are still unmatched by any other space RTS that have released since. The three dimensional environment requires a whole new level of thinking when it comes to strategy. Now let’s talk about the remaster and a company that actually put some effort into a remake. This was crafted with the assistance and guidance of the original creators as well as the help of a passionate fan community. [Important changes] - Complete overhaul of the games engine - Significantly upgraded visuals, including high-res textures and models - Up to 4k resolution - Sound and music overhaul - Upgraded cut-scenes with clean artwork and some new 3d animations - Redesigned UI for HW1 (from HW2 which also got an update) - Mod compatibility and workshop support - Compatibility with newer operating systems - Combined Multiplayer between both games As you can see, they put a considerable amount of effort into this remastered version of Homeworld and that's why I totally think it’s worth the price tag, unlike any other HD remake out on Steam. You also get both of the original games with this package, which were previously hard to get ahold of, and they are even updated to be playable on modern operating systems. [Conclusion] If you enjoyed Homeworld 1/2 or other real time strategy games, you should strongly consider giving this a try, as it really an experience that is unmatched to this very day! Let’s show the industry that there is still demand for strategy games like this, so that we can expect more in the future! Enjoyed this review? Curious for more recommendations by Excurious Curations? Check it out over here!Show moreShow less
Can some people have fun with this game? Yes. Can I, personally, recommend this? No, sorry. You licked my lollipop, rewrapped it, and then sold it back to me; what did you expect. Full disclosure: I own the original disc versions of HW1, HWC, and HW2, and have been a big fan of at least the first two. I played the crap out of Homeworld 1 and Cataclysm for years, both the campaigns and multiplayer. I rediscovered them all over again several times, when unpacking boxes or reinstalling a new PC. They are at the top of my all-time favourite games. HW2: I think I finished the campaign once, and not in one go. It just felt like a step back from the previous ones, for several reasons. Still, it entertained me for a good while and in some way stilled my hunger for a continuation of the HW1/HWC line. Was I excited about a remaster? Absolutely; I like shiny new graphics and better sounds, and I looked forward to having the games install and work 'out of the box' on current day OS. But for me, that was literally all they needed to do. Because functionally, HW1/HWC already worked exactly as they were. For me, they could not have done this remaster any more wrong if they'd tried: * They picked the wrong engine. If it was at all true that they could not do a remaster of both with each their own engine, I would've picked HW1 over HW2 every day and twice on sunday, From my perspective, it would've made their job easier: just dumb down the HW2 races/campaign to ignore the superior HW1 formations and strafing and ballistics, et voilá, HW2 on HW1 engine. Besides, this argument reeks: they went to the trouble of completely redoing/reinventing the HW1 campaign and ships and balance on a HW2 engine... and that was somehow less effort than simply keeping those parts of the existing source code unchanged? Hogwash. * They picked the wrong UI. Yes, it took a few moments and maybe a peek at the manual to figure out how to call up the HW1 UI, but the almost entire absence of it made Space(tm) feel Real(tm). I agree that the research/build/launch dialogs would have benefited from an overlay implementation, but functionally they worked much better than HW2. * They picked the wrong camera movement. In HW1, when rotating the camera with right mouse click, the pivot point is the ship or object you focused on. This feels utterly natural, because that is what focus means: maintain your view on your point of interest while rotating to get an overview of all that surrounds it. In HW2, the camera instead pivots on itself. Aside from breaking immersion (wait a minute, am I part of this story, or am I filming it?), it does not maintain focus on what you told it to. Homeworld is not an FPS! * They killed the AI in so many ways. Strikegroups break formation the moment they start moving, or never form up the way it was intended in the first place (sphere guard, anyone?), broken pathing makes ships get stuck in places, ships forget halfway what they were ordered to do and need to be reissued so they don't either stop in the middle of nowhere or decide to do some suicide move on their own. * The remastered graphics and sounds, while pretty and certainly a significant step up from the originals, end up being underwhelming when compared to community mods like Complex which have been available for years. And as if messing up the Remastered versions wasn't enough: * They messed with the 'Classics'. Yes, they included a 'Classic' version that supposedly kept the original experience intact for those who may not like all the changes in Remastered. Which I would've been happy with, except... they kept the bugs/shortcomings intact (no widescreen/high resolution support unless hacked through registry), but they messed with things that should and could have been left alone (load/save no longer compatible with original savegames; LAN multiplayer removed; D3D/sw rendering removed). Why? Especially that last one: it was already becoming difficult to make the originals work on current hardware and OS... and they go and remove compatibility options that existed in the originals! What exactly is the point of including HW2C then? It's not as pretty as HW2R, *and* it's now almost as bad about backwards compatibility. Pointless. If you need a lighter version to run on somewhat lesser hardware, just run HW2R with all graphics options turned to minimum. (except now, since they removed the other pre-existing rendering options, it's OpenGL 3.3 or nothing. Sucks to be you if you don't have updated compatible drivers). I played a few missions into HW1R before I got too irritated and went back to HW1C. Two missions short of the end of that campaign, they then published a patch for the Remastered version that somehow managed to break load/save in HW1C, making it freeze and crash on loading savegames created just days/hours before. So I ended up playing halfway through the campaign on my original disc versions before even feeling like trying again. Did I miss the remastered resources while playing HW1C / HW1 original? Quite honestly, not in the least. They are a shiny bonus, indisputably, but simply have no bearing on the masterpiece that was and still is HW1. In the end, I just feel duped for letting my nostalgia win and buying into the pre-order. This collection does not deliver: it removed what was good and added new gripes, in exchange of some shiny graphics and rerecorded sounds. On top of things, where my original dics versions came with the soundtracks included, now they want additional cash just for the soundtracks (which are not even complete btw, something about licensing quarrels). I noticed some people keep arguing that it's 'only' been days/weeks since release, that we cannot expect everything to work right yet, that we should allow them to get feedback and patch things. I regard this a non-argument. Under normal circumstances, with a production from scratch, that argument already makes me grit my teeth. Software/gaming has to be the only industry where consumers not just accept, but even *defend* incomplete and bugged-to-hell product releases. This should not be acceptable, and if consumer rights were anywhere near any other industry, we'd all be eligible for a refund. BUT THIS IS NOT A NEW RELEASE!! They had full access to the original sources. Again: they started with full access to the original source code. They even had the original developers assist them! And even with all that, their release is broken through bugs or intention. They do not get to claim 'needing time to fix inevitable issues' when those issues are in most cases clearly caused by meddling with code that did not need to be touched to begin with. Whether some people may like HW1/HW2 Remastered the way they are is frankly irrelevant to me. I'm sure there's plenty of people that feel Mona Lisa's smile could use a little retouching. It still does not make it right to put a marker to the master piece. If the original developers felt like they didn't get to make their 'definitive' version of Homeworld before, they could've saved that for Homeworld 3, or more likely, a future DLC for Homeworld Remastered. End verdict: A lot of money for shiny graphics and rerecorded sounds packaged with broken functionality, which makes at least this vet go back to the originals. P.S.: for the ones asking about Steam showing my play time increasing - that is me trying out the dozens of mods already coming out trying to restore what Classic/Remastered changed from the originals. Just let that sink in: the community, with limited tools and gimped access to game data, making right what the developers couldn't do with full access to everything.Show moreShow less
Let me start by stating this: - I did not play the original games, so my review comes untainted by fandom both possitive and negative. OVERVIEW: At this time the game is best enjoyed single player. The campaign in HW1 Remastered is amazing and I expect HW2R's to be great as well. The story, cinematics, music and atmosphere all get 10/10 CONTROLS: Some players have a little trouble getting used to the controls and while this is in part due to the fully 3d nature of the game I also feel it is in part down to the developers descision to keep the old control system rather than improving upon it. That said, everything works nicely and I found everythign easy to get used to. 8/10 GRAPHICS: The game is simply stunning close up, ships are well detailed, docking ships looks awesome, the enviroments and FX are great. Could they be better.. Probably.. Are they good enough, definitly. 9/10 MULTIPLAYER: PvP is still in beta, so it is hard to judge, but so far things seem real good. There are objectives and that is something I find very interesting as it is unheard of in other PvP games I play. AI is skilled enough for skirmish games and will give you a real run for your money, Changing tactics from game to game and really testing you. Only real issue is possibly balancing still needs to be done on some units. But hey, this is something completely new to the franchise so it was always going to take time. There is however no co-op campaign.. Something I find sorely lacking as it is my prefered game mode ussually. 7/10 OVERALL: An exellent game, I highly recommed it to anyone who loves, RTS, sci-fi, or who is just looking to try something new or find a great story to be immersed in. 9/10Show moreShow less
While I'm a big fan of Homeworld franchise and nearly pissed myself when they've announced a remastered edition, I must say they didn't do a very good job. 1st thing, the most important, is that the ships from the 1st installment (especially fighters and corvettes) behave the same way as in the 2nd game. And this is terrible, since fighters and corvettes work different in both games. Now in Homeworld1 I can't order my corvettes to stay in formation and unleash a wall of destruction upon their targets, instead they are flying around targets, and utilize half their guns at one time to hit the target, instead of all-gun barrage. I can't order my interceptors to stay in X formation and become a serious threat to single targets, instead they disperse and get destroyed by ridiculously accuracy-boosted assault frigates. And navigating in sensors manager is not as good as it was in original games (both of them). I do not reccomend this game, since it destroyed the gameplay mechanics of the first installment of the series.Show moreShow less
As a kid, I remember asking my father about all the different ships as he was playing the original Homeworld. As soon as the Remastered version came out, I had to buy it. Overall I'm very happy with the game. The remastered version is beautiful, and in my opinion one of the best things about it is that it has a great storyline behind it. While I understand that not everyone cares about that, for me it makes the game so much more. Homeworld offers a rather unique experience as a strategy game in a 3 dimensional enviornment which isn't really like anything else I've played. Both HW and HW2 remastered versions seem to be optimized well, as I've never had any lag or framerate issues. I can't speak for the mods, as I haven't yet felt the need to utilize any - there hasn't been any that I've seen that have caught my eye as a "must have". Some people have complained about scenarios being more or less difficult depending on how well you're doing throughout your campaign. Say you fail a mission, but you rememeber what's thrown at you and plan accordingly beforehand - the next time you start it stronger only to find there's even more enemy ships. Personally I kind of have mixed feelings about this aspect, it makes the game more unpredictible and more challenging, as you can't plan for everything the way you can with most other game's missions/scenarios. As a negative, I have encountered a couple small glitches with scenarios, such as objectives not checking off as complete even though you've finished it, therefore making the scenario impossible to finish. I also don't particularly care for HW2, the storyline and ship variants just don't do it for me. In my opinion the first game is far superior but that's simply a matter of opinion. I can't say I have anyone to try Multiplayer with but I think it would be an excellent MP game with a few friends looking to out-strategize one another. In conclusion, I recommend this game to anyone looking to try out a new type of strategy game in a 3D space enviornment, or anyone who gets their kicks out of a great back story like myself.Show moreShow less
When Gearbox "remastered" it they screwed it up. It seems that they belong to the "only multiplayer matters; wreck singleplayer at will" mindset; as a result, while skirmish and multiplayer works quite well, the HW1 single player campaign is badly messed up by their methods for combining HW1 and HW2 into a single multiplayer environment. From the start you're plagued with insufficient resources to build enough ships. You're almost guaranteed to fail the second mission, unless you know the trick: while Heavy Corvettes have been badly screwed up, salvage corvettes now steal anything bigger than a fighter. So you go from, "Wtf? 3 Interceptors just wiped out 5 Heavy Corvettes?" to "Wow, if I have interceptors and salvage corvettes, I can steal EVERYTHING." So the game goes in a flash from stupidly, head-bangingly messed up to OP'd and too easy, and has been transformed into a pirate game. Also, the option to play the campaign through as Taiidan has been, frustratingly, removed. Needs a LOT of work. NOT recommended in present form.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.