
Horizon Forbidden West™ Complete Edition
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Horizon Forbidden West™ Complete Edition
Join Aloy in a dangerous future as she explores distant lands and battles powerful machines. She investigates threats to life on Earth, forges alliances and uncovers secrets from the ancient past. Steam player rating: 87% positive from 20,647 reviews. Interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Arabic, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese, Korean, Norwegian, Polish, Portuguese-Brazil, Portuguese, Russian, Spanish-Latin America, Swedish, Thai, and Turkish. Released: March 21, 2024.
Credits
Lowest recorded in 36 months
$22.342026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 22 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Arabic | Yes | Yes | Yes |
| Czech | Yes | Yes | — |
| Danish | Yes | Yes | — |
| Dutch | Yes | Yes | — |
| Finnish | Yes | Yes | — |
| Greek | Yes | Yes | — |
| Hungarian | Yes | Yes | — |
| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | — |
| Norwegian | Yes | Yes | — |
| Polish | Yes | Yes | Yes |
| Portuguese-Brazil | Yes | Yes | Yes |
| Portuguese | Yes | Yes | Yes |
| Russian | Yes | Yes | Yes |
| Spanish-Latin America | Yes | Yes | Yes |
| Swedish | Yes | Yes | — |
| Thai | Yes | Yes | — |
| Turkish | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Mode and controller
The Steam PC version is a single-player game with full DualSense support. A wired connection is required for the controller's full feature set.
Language
The game supports 25 interface languages, including English, with English audio and subtitles.
03Frequently asked questions
What is the game about?
Aloy explores new lands, fights machines and investigates threats to life on Earth.
Is Burning Shores included?
Yes. The expansion continues the story after the main game.
Can I use a DualSense controller?
Yes. A wired connection is required for the full range of DualSense features.
“Guerrilla Games' lush action RPG expands the hunting loop with intricate mechanical beast dismantling and weapon switching across a vibrant, visually stunning open world in this Complete Edition.”
Our Verdict
If you're about to pour dozens of hours into Horizon Forbidden West Complete Edition, the most important thing is to first figure out what you actually want from an open world. If you want linear narrative shoving you forward the whole way, this may not be the most flavorful fit. But if you want a sci-fi hunting world that's solid enough, gorgeous enough, and absorbing enough to genuinely soak up your time, then its hit rate is very high.

Why It Works
The truly valuable thing here isn't that any single element is overwhelmingly spectacular. It's that several core links bite together tightly. The visuals handle attraction, the combat manufactures the addiction, the content volume handles retention, and the worldview keeps all of it from being mere busywork. The long-range weak-point loop is the engine, but it only matters because the world around it gives every takedown a reason to exist. Pull any one pillar out and the whole thing wobbles; leave them together and they reinforce one another in a way that's genuinely hard to put down.
That interlock is the game's real achievement. Plenty of open worlds nail one or two of those pillars; this one gets all four working in concert. The central GAIA-recovery mainline supplies the spine, the systems supply the depth, and the presentation supplies the pull. None of it stands alone as the single best in its category, but the sum is more coherent and more durable than the parts would suggest. It's the rare big-budget open world where the design feels considered rather than assembled, where the pieces were clearly built to talk to each other instead of merely coexisting on the same map.
The Cost, and the Verdict
It isn't without cost. There are a lot of systems, and you have to learn them early. The size is large, so the mid-to-late game can tire you out. And across different platforms and hardware setups, the visual performance still varies. But these issues feel more like thresholds and expenses than fatal wounds. Compared to its own predecessor, the original Zero Dawn, this sequel thickens the combat, traversal, and sheer scale across the board, which makes the costs easier to forgive. Where the first game proved the concept, this one fills it out, and almost every system that felt thin before now has real depth behind it.
Clear those hurdles and what you get is a hard-quality work that's well suited to long-term investment. So, is it worth your time? Yes. The condition is that you're willing to accept it isn't fast food you swallow in one bite, but a hearty, generous full meal you have to eat slowly. It won't dazzle you with every single mouthful, but finish the whole thing and you'll feel full, and satisfied. Settle in, take your time, and let the Forbidden West do its slow, deliberate work on you. Go in expecting a marathon rather than a sprint, and it will reward the patience with one of the most complete open worlds on the platform.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
This review is about the game itself, not the PC port. If you played it on Playstation and just want to know if the migration to PC is worth it, I'd say yes, it is. The frame rate is stable, what few bugs I encountered were annoying but easy to fix, and the whole thing generally feels polished. Now to the game itself. I'm sad to say that after the awe and wonder Horizon: Zero Dawn inspired in me, Forbidden West failed to elicit the same emotional response. I normally spend a bit of time with introspection at this point, trying to pinpoint where exactly the game dropped the ball, but in this case that's unnecessary for it is blatantly obvious. First of all, technically the game is great. Graphics have been improved even further, the world is gorgeous and lovingly crafted, the soundtrack is really good. The new machines are all incredibly impressive, well-animated and a whole lot of fun to fight. Well, most of them, anyway (damn Clamberjaws...). That gets us to the gameplay, the first aspect where cracks began to show. It's safe to say that Horizon: Forbidden West is peak 2020s gaming, and I don't mean this as a compliment. Whoever designed the gameplay seems to have tried to cram absolutely every tired old open-world and action RPG gameplay element in the book into this one game. Grappling hook? Check. Pointless food crafting for temporary buffs? Check. Convoluted yet utterly pointless melee combo system in a game that's 99% ranged combat? Check. About twice as many mostly pointless collectibles as in HZD? Oh, you bet. Incessant internal monologue by the player character clearly meant to make sure even the dumbest player can figure out the game's simple puzzles? You guessed it, check. I could probably list another dozen examples, but you get the gist of it. The only gameplay element in Horizon: Forbidden West that's actually fun and somewhat unique to engage with is fighting the machines. Everything else has been done a hundred times before, with next to no innovation whatsoever. The next thing that put me off was the completely uncalled-for overhaul of the weapons mechanics. Veterans of the first game will remember how it used to work: hunter bows dealt physical and fire damage, war bows covered most of the other elements, sharpshot bows launched my beloved Tearblast arrows, and so on. Each weapon class had four to five models that differed only in their base stats, growing stronger as you progressed through the tiers. Well, in Horizon: Forbidden West, every weapon is pretty much unique. You can find just about any element on any weapon, in random combinations that inevitably have massive overlap. The tier system still exists, but if you grew attached to a particular weapon, no exact equivalent on a higher tier exists. Why would it? That would be way too easy and convenient. I found it incredibly frustrating to try and recreate the HZD weapon roster I was used to. In fact, it's pretty much impossible on a first playthrough. For instance, the one high-tier sharpshot bow with Tearblast arrows in the entire game can only be acquired in a New Game+ campaign, basically forcing you to play about 100 hours without it. The game seems to try to compensate for this with more slots on the weapon wheel, which does functionally work, but it can't do a thing about the fact that all this extra gear needs to be upgraded separately. And oh boy, the upgrade process... I can't begin to describe how incredibly grindy this part of the game is. You'll spend hours upon hours upon hours just getting a single legendary weapon or armor maxed out, and there's scores of them. True, you won't need most of them, but still, it's tedious AF. Now that my gameplay pet peeve has been adressed, let's get to the main reason why I can't in good conscience recommend this game, and unfortunately, it's part of the peak 2020s gaming mentioned earlier. Horizon: Forbidden West is by far the most misandrist game I've ever played, or even heard about. About 70% of all named characters are women. Almost all the game's movers and shakers are women. If a villain is female, they'll turn out to be of the tragic sort that usually can be redeemed. Conversely, all male villains are absolute monsters without even a hint of redeeming qualities. All the game's most powerful fighters are female. One of them, and I kid you not, is an old woman in her late 60s who swings around a giant sword that looks to be heavier than she is, and this granny is the Forbidden West's officially recognized, undefeated arena fighting champion. Let that sink in for a moment. Every other sidequest is given by, or involves, a woman who was or is being kept down by men, had her revolutionary invention stolen by men, had to go on the run so she could escape the oppression by men, or just wants to take revenge on some abusive man. If a quest involves searching for a group of missing persons, the one survivor will almost always be a resourceful woman, or a meek, useless excuse for a man who survives only because Aloy bailed him out in time. Speaking of male characters, they're almost to a fault either useless sissies, stupid jerks, or allegedly badass warriors who still exist only to enable and praise Aloy every chance they get. None of them shows any noteworthy amount of agency. Probably the best (or worst) example is Erend, our favorite Oseram Vanguard captain from HZD. He's back, and literally his only contributions to the entire mainquest are 1) gushing over how badass Aloy is every time they talk to each other, and 2) carry something heavy during the final quest. That's it, that's everything he does. What a disgrace. Aloy herself has also taken a sharp turn for the worse character-wise. After taking much of the first game to learn that she can't - and doesn't need to - save the world alone, she apparently forgot all about that in the few months between the games and is now back to pushing everyone away, only to then complain about how lonely she is. Yeah, no s***, Sherlock. She's also frequently one of the worst offenders in terms of how men get treated in this game, often displaying stereotypical girlboss behavior to a degree that would be comical if it wasn't so offensive. Apart from that she's turned into a downright Mary Sue who can do everything, knows everything, is instantly better at everything than any (male) expert with decades of experience, is never wrong, can bulldoze through any and all established laws and customs without suffering any consequences, and can bully everyone into doing what she wants without anyone holding a grudge over it. Now that I've finally gotten all this off my chest (I've been waiting to do so for days because I wanted to finish the game first), I want to make one thing perfectly clear: I absolutely enjoy well-written strong female characters in fiction, and I'm a sucker for strong women in real life. I want equality and fair treatment for everyone regardless of gender, sexual orientation, or whatever else they identify themselves through. What I do take offense at is this insane school of thought among modern-day writers that a character can be written as strong by portraying everyone around them as irredeemably evil, weak, or stupid. That's not how that works. A D grade in school doesn't magically become a good grade just because everyone else in class got an F. Applying this to Horizon: Forbidden West makes the whole thing especially frustrating because it was absolutely unnecessary. Aloy proved her strength in HZD while paired with, or pitted against, mostly competent sidekicks or enemies. This switch in characterization only weakens her, denigrates everyone else, and thus creates nothing but a lose-lose situation overall. It's just sad, and it makes me worry about how the next installment in the series will approach this issue.Show moreShow less
Sony, you keep bringing, we keep buying. Perfectly balanced as all things should be. But It is time to give us Bloodborne already.Show moreShow less
Aloy: *approaches random stranger* Hello. Stranger: Oh, hi... Don't mind me, I was just staring pensively into the distance... Aloy: Is something wron- Stranger: WELL YOU SEE... My (relative/friend/squad/etc) went on this crazy mission... They left days ago, but... They haven't reported back... They're probably in (some random place with a big machine camping it) and I can't POSSIBLY go look for them myself, I'm entirely too busy! Do you think YOU could go find them? Aloy: I'm sorta trying to save the world here- *Quest Initiated Sound* Stranger: OH THANKS SO MUCH OKAY SEE YOU LATER ⬆️ This scenario is practically every non-main-story quest in this entire game. I'm not even exaggerating. I wanted so desperately to like this game, I truly did, I absolutely love the idea of this world and the potential for an interesting, captivating story is immense. Playing this game was painful as I was repeatedly disappointed at every opportunity. In the first game, Aloy spends the entire game learning to accept help from people who care about her, learns the power of friendship, and everyone comes together to save the day at the end. Cool, that's heartwarming, I can't wait to see how she's grown through that experience! Oh. She didn't. We have to learn the exact same lesson, AGAIN. Maybe they hoped everyone forgot? Before you come at me because I played 100+ hours of this game: I won't deny that I did have fun while playing this game. The combat is pretty much the same as the first game, there are cool weapons and abliities, and obviously it is, visually, absolutely stunning. In my opinion, this game is almost unmatched in the quality of its graphics and animation. The (actors') performances in this game are fine. If you have no interest in the story and you just enjoy running around in a gorgeous landscape, fighting enemies and looking cool while doing it, then you might love this game....but I guarantee that, as you're asked again and again to do the exact same quest with different wording, as you roll your eyes and groan at each predictable, seemingly meaningless story beat, as you find puzzle after puzzle where nearby characters or Aloy, speaking directly to the player, just straight up tells you how to solve them, it will wear on you. It is not worth it. I wanted to love this game. To the people who do love this game, I mean no disrespect whatsoever. It's a beautiful-looking game, and all of the pieces to make an excellent story are there, but I personally felt that the opportunity was missed by a wide margin. This game epitomizes abject apathy. This did not feel like a story that anyone cared about. I found the copied-and-pasted quests to be insulting. This felt like a "product." Completing the game did not feel like an achievement, it felt like confirmation that I had wasted my time playing it. As the credits rolled, I did not feel satisfied, I felt confused, empty, and alone. Just like Aloy.Show moreShow less
Great port. Great game... now Sony please, give us Bloodborne... PLEASEShow moreShow less
This is going to be the short version: I find myself trying to force myself to have fun with this. There's some good in it, but so much holds it back. The machines and combat are fun. Gathering thousands of items is not. Having to wait for dialogue and animations to finish before continuing any task is not. Invisible walls, Aloy's personality, and the quests are not. Full review: Aloy: I feel uncomfortable writing this part, because I looked it up to see if others had the same feel. However, most people attempting to get their point across sounded sexist and most people who responded gave weak reasoning. Aloy for the first 20+ hours of the game will be incredibly mean to all the guys she encounters (new, old friends, companions) and seems like a misandrist. Telling them to go away, they can't help, they won't understand, they're stupid, etc. Even to people who have consistently helped her in the first game or those who are loyal and useful. She excuses this by saying if she doesn't do her job alone, all of life might end. Okay, world ending is a good reason. However, I noticed this was almost exclusively towards the guys which felt awkward. There's a cutscene about 18~ hours in where she finds out a gal from the first game is in the area and perks up and immediately wants to go hang out with her. This gal wants to hunt and look for her guy friend and Aloy is instantly gleeful, wanting to tag along. What happened to that end of the world timer? There's quite a few examples of this flip-flop behavior. Saying she won't wait for any guy and no one will tell her what to do, but then saying "Oh okay I'll go the opposite direction and listen to you. No rush :))" to gals. I've seen some people defend this by saying that Aloy has been an outcast since birth and she has to grow to accept comrades. However, I don't remember her acting like this so heavily towards many in the first game and she had people helping her then. I think part of what bothers me is this sort of anti-men rhetoric adheres to some anti-lesbian stereotypes. It's hinted at pretty heavily that Aloy is queer and a common stereotype about lesbians is that they're "just men haters". It's a negative, harmful lgbt trope and if Aloy was pretty consistent towards her "I'm not going to listen to anyone because I have an important, timed job to do" towards /everyone/ it wouldn't be an issue. Having powerful, queer women in games is a great thing and something we need more of, but seeing a clear difference in behavior towards the sexes is a problem. Puzzles: Aloy also does not stop speaking. Starting the game, the game asks if you'd like more of an "Explorer" or "Guided" feel to the game. Guided will show you immediately where the next points are in a Skyrim-esque style while explorer encourages you to solve puzzles. However, often times Aloy will spoil the puzzle immediately when entering a new area or the puzzle. "There's a ledge up there, if I can climb that I can get in" before you even see a ledge. "I can ride those machines to get across this gap" .. Didn't even scan them yet. If the game allowed some time before giving hints this wouldn't be an issue, but it's immediate. This takes away from some of the actual adventuring. Exploration: For the most part exploring is fine. I did find a few invisible walls that blocked off quest areas or places that it felt I should solve some puzzle to get into. I glided off a mountain towards an area that looked neat, Aloy made a comment about it being a quest objective. Well cool, I'm overhead so I'll just go right in- Nope. Game pops up a "You can't go in here" message. Why though? :/ Climbing feels very slow and some of the ways it will try to guide you lead to dead ends just to mess with you. Some of the gathering points for flora are inside walls, rocks, terrain that's inaccessible. It feels very.. randomly generated? Machines: Designs of machines are cool, but I wouldn't say there's as many as the game leads on. Separating things like "Frostfang" and "Firefang" to two different machines is silly when they don't do that for other variants. Hunting machine parts in stealth is extremely slow. Have a high tear weapon, shoot once, see them get alerted and spin around for a few moments until the alert wears off then shoot again. Yawn. However going loud will most likely risk you getting 1-2 shot almost always. Currently I have fully upgraded very rare armor and found some machines that will get me to 10/460 health in one shot. This being said, loud is still more fun imo. Sound/Music is unremarkable and forgettable. Aloy has to start over with all of her weapons and gear even though this is a direct continuation of the first game. She gives some vague "Had a run in with a machine" reason. The story being a direct continuation will make some of it hard to swallow. You're expected to know all of the old friends that pop up, everything she went through, the secret twists of HZD going in. Overall some of the game is tolerable, but it just feels like a slog.Show moreShow less
Bought three days after it was released: - No ♥♥♥♥♥♥ PC-port-performance (GJ Nixxes) - No BS microtransactions like other SP games like to have nowadays, instead it's actually a "Complete Edition" - No Denuvo My deduction: I must be dreaming to see something like this release in 2024Show moreShow less
The main game was enjoyable overall, but I had several issues with the DLC. The DLC introduces a character who follows you constantly, and I found her quite unlikeable. I often skipped the cutscenes whenever she appeared. In my opinion, the final boss was underwhelming and lacked excitement. I checked Reddit for other people's reviews, and many were highly praising the DLC. They will call you homophobic if you do not like the DLC or criticize the character in the DLC. My criticism is not related to the character's sexuality; I simply found the story poorly written. The romantic subplot felt forced and lacked believable development. If you plan to play this game, I would recommend skipping the DLC. In my experience, it detracted from the overall enjoyment and was ultimately disappointing.Show moreShow less
Hello , Runs 60 FPS on RTX 3050 laptop GPU with mid settings. Thanks for reading!Show moreShow less
Soulless, Formulaic and Boring Seriously, who loves this series? I kid you not, I haven't met a single person who likes this game. But on the internet, seemingly there are many people who do. I mean, why the hell would anyone like these games? Is this the first game you've ever played in your life? Haven't you played any good games in your life? Even if we are comparing only the open-world design, there are tons of masterpiece-level games incomparable to Horizon like Breath of the Wild and Tears of the Kingdom, Elden Ring, Red Dead Redemption 2, Grand Theft Auto V, or The Witcher 3 and a lot more. Even if you played one or two of those insanely popular games, you would notice that this open world is terribly designed. Everything about this game is literally generic and terrible. It's full of soulless storytelling with stretched cringy yapping dialogue, has terrible pacing, it has a horrible core game loop spent mostly fighting long-ass fights with monsters and gathering crafting materials, then grinding and repeating. It has terrible gameplay systems, overly extended length, meaningless and brain dead exploration, overall, terrible game design. Whatever category I evaluate, I saw other games doing it much, much better in comparison. I could talk about these in detail explaining why but I honestly don't want to spend more of my time with this series. Because after Zero Dawn, the fact that Forbidden West is literally the same game is an example of that they won't bother to change anything about it. Positives? I honestly can't mention anything good about this game other than good graphics. I don't agree that this is one of the best looking games of all time, because even the art style looks too generic to me. Another positive to mention is the mostly good performance of the port. Conclusion This is a risk-free, woke (SBI detected), formulaic, corporate job, industry plant series coming out with 0% risks. This is not a game made by passion and love, trying new stuff to deliver new stuff to the table. This series is designed and developed to make money, I can see that clear as day. I am sorry many people can't, thus making this series continue. There is literally no unique selling point with this series, not even one that the Horizon series can offer players. If you want to keep playing these soulless generic Far Cry clones, enjoy doing so. Hermen Hulst, I know you love Horizon because it's your IP, that's why you are spamming Horizon at our face these days. But please stop. Playstation should finally kill this IP and work on new IPs, their existing IPs and the great IPs they left behind that people really love such as Bloodborne, Infamous, Uncharted, Crash Bandicoot, and many more...Horizon series is the definition of soulless and anti-fun. BROKEN MEDAL Follow My Curator Page ⚜️Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.