

House Flipper
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.








01About House Flipper
In House Flipper, take renovation jobs from nearby residents to earn enough for your first property. Clean, paint, install fixtures, and furnish rooms; later, buy houses, remodel them, and sell them. Steam players rate the game 93%% positive across 92,619 reviews. The Steam PC version offers Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Polish, Russian, Czech, Japanese, Korean, Romanian, Turkish, Hungarian, Portuguese-Brazil, Ukrainian, Greek, Dutch, Norwegian, Portuguese, and Spanish-Latin America interface languages.
Credits
Lowest recorded in 36 months
$0.002026-04-03 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
Show 19 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Czech | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Romanian | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Hungarian | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
| Greek | Yes | Yes | — |
| Dutch | Yes | Yes | — |
| Norwegian | Yes | Yes | — |
| Portuguese | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
Steam PC edition data · 2026-10-15
02Before you buy
Controls and language
The Steam PC version has full controller support. English is among the available interface languages; English audio is not specified.
Play mode
In single-player, take renovation jobs and furnish properties.
03Frequently asked questions
What renovation work can I do?
Jobs include cleaning, painting walls, and installing heating, showers, and air conditioning.
How do I get my first house?
You earn money from jobs for nearby residents, then use it to buy your own property.
What can I do with renovated houses?
You can meet buyers' requirements or turn a house into an office for your business.
“Founder of the renovation simulator subgenre with nine DLCs and a client preference system — the genre's stress-relief default pick”
Our Verdict
The Founder of a Subgenre
House Flipper holds an unusual spot in the history of indie simulators. It is not a mass-phenomenon life sim like The Sims 4, nor a macro management game like Cities: Skylines — it is a focused, first-person renovation simulator, and its 17 May 2018 launch effectively opened a brand-new subgenre. The titles that followed — PowerWash, Cooking and Car Mechanic simulators among them — all built on the recipe it laid down: first-person view, tactile tool feedback, a client-commission structure and a relaxed, stress-relieving rhythm. Empyrean rode that template from a second-tier Polish indie studio to a defining renovation-sim developer.
The numbers back the legacy up. More than 91,000 Steam reviews hold at 94% positive, making it one of the studio's most reliably-selling products. Set against the press scores — Metacritic 73, Gamersky 7.2, a generally critical IGN — the divergence between players and critics is the defining trait of the game's reception. The press knocked the repetition and the modest visuals; the players prized the stress relief and the sheer volume of content. That "players love it, critics needle it" split has turned House Flipper into a textbook case of a scoring system poorly suited to measuring meditative, casual games. Its awards shelf, while modest, fits a genre founder: best Polish indie at Poznań Game Arena 2018, a NAVGTR simulation-category nomination, and a launch-week chart-topping run on Steam.
Who Should Buy, and Which Version
The target audience is easy to draw. If you want stress relief, first-person renovation and room for creative expression — if you enjoyed PowerWash and like the simulator subgenre, or you simply want a meditative game with no time pressure and no failure penalty — this is close to a must-buy, and for players in China the official simplified Chinese support and full platform reach make it more approachable than most indie sims. The reverse profile is just as clear: anyone sensitive to repetition will feel the grind after 15 to 30 hours, story-driven players will find essentially no narrative, those chasing next-gen visuals will see a dated game, and budget-conscious buyers will balk at the $70-plus separate DLC tab. Newcomers who have never touched an indie simulator should start here rather than the harder Car Mechanic or PowerWash, since the low skill floor, strong instant feedback and clear goals make it the friendliest entry in the subgenre.
As for the buying path in 2026, it comes down to budget. Tight-budget newcomers should take the base game plus the Garden DLC on a regional half-off sale and enjoy the core loop. Mid-budget players should grab the Complete bundle for the full nine-DLC matrix. Players with room to spend can pair the original Complete edition with House Flipper 2 to experience the genre's evolution from origin to upgrade. Whichever way you go, start in job mode to learn the tools and the client system, move into flipping after about ten hours, and save Sandbox for free creation — and do not buy the full DLC bundle up front, since not everyone clicks with the garden or farm routes. The verdict returns to the angle: a subgenre-founding position, a nine-DLC matrix and a client preference system, three things that eight years have not genuinely replaced. The sequel looks better but offers less; the original remains the content-richest entry point. PowerWash leans pure cleaning, Car Mechanic leans technical, The Sims 4 leans role-play — and none of them is a true substitute. For anyone drawn to renovation sims, House Flipper is still the unavoidable pick in 2026, repetition and DLC pricing and all.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
must-play for gen Z, because we will never actually get to renovate our own homes in real life (no one can afford one)Show moreShow less
BE AWARE: the screenshots and videos on the Steam store page do *NOT* represent the actual game you'll currently be receiving. Not only have the graphics/physics received a massive downgrade, but the gameplay itself has been heavily simplified compared to what is being advertised. The destruction you see in the trailer with a sledgehammer smashing holes into walls anywhere you like and pieces of it crumbling into chunky particles and dust? Nope, not in the game. All you can do is click on vertical slices of wall and it will briefly turn into a bunch of similarly-shaped square blocks in a grid pattern. The GIF on the store page showing an electrical socket being pulled from a wall with wires loosely dangling out the back? Nope, not in the game. Electrical work and wiring has been cut back to a handful of canned animations with fixed camera movements, there are no procedural physics as implied on the store page. Furthermore, the graphical fidelity of the current version of House Flipper is not entirely representative of what you'll receive. Textures resolution, object density, lighting, physics, and atmospheric effects you see in the trailer and screenshots are simply not in the game as it is currently. That's not to say it looks awful or anything, but they've been simplified to a degree that the disparity is obvious. The game doesn't even look awful, but the store page needs to match what customers are buying. And finally, the performance and "smoothness" of the gameplay in the trailer just isn't what you're actually going to experience right now. The camera movement is often jittery, the FOV is very low, and the performance on launch is iffy even on a higher-end rig; I'm running an overclocked GTX 1080Ti and 7700k and still have framerate issues. Expect drops into the sub-20fps range in certain rooms filled with excess clutter items such as bottles and trash. Now, I have no problem with a game like this going through the streamlining process during development -- features are *going* to be cut along the way, that's just how development goes. And I must give props to the devs for improving on House Flipper a whole bunch since the earlier beta builds I played, it really has gotten a lot better. But it's still not what is being advertised on the Steam page and to continue representing the game as one thing and then delivering another just rubs me the wrong way.Show moreShow less
Only thing this game needs is WORKSHOP, please let comunity mod this gameShow moreShow less
The game itself is fine, but it's GRIMY to paywall achievements behind DLCs that are $15 EACH. Content or not, some of us want to be able to get all of the achievements without shelling out over twice as much as the game itself cost.Show moreShow less
I love this game, oddly satisfying and great attention to detail. But Dev's; please put customizable controls, I'm a disabled gamer and use a MMO mouse to play every game. I have adapted so far but it means I can't be as effecient enough and that frustrates me. If you had them I will play this to death. 11/7 would recommendShow moreShow less
I really didn't want to give this a thumbs down. I really didn't. I am a big supporter of indy games and i have nothing against this one personally. It's just this game is way too shallow. You'll see how many hours I have put into it above. With that said, I've completed all 20 missions, renovated all 20 homes. 700K in the bank. The Devs said no to moddable allowance, but this is the only way to save this game unless the DEVs plan on working like mad to make new homes, items, and missions. Some pros and cons: Pros: It's a beautiful game. I really got into the environment of it The leveling system is unique and makes things a lot more easier and faster to do The "missions" were nice and it served as your tutorial and money in a pinch at they very beginning Cons It's poorly optimized. I have a 1080 GTX, 16 GB ram, Core i7 7th Gen and I lagged like crazy whenever I turned on the lights The outside of the homes for resigning is poorly optimized. If you have a second story home, you can forget about changing all of it's color or siding. You can reach some of it but not all of it. The item catalogue is simply too empty. There's just not enough in there to buy. This game feels like an alpha early release than a final version because of the very limited supply of things you can buy A lot of the items you find in these homes are not in the catalogue at all. If you have the assets then add them in our end! Game doesn't support a mod community. This is a killer for indie games of this genre. I could see so many different styles of homes to renovate, so many items to purchase if they only allowed this. You can tell their art team is pretty limited too as most of the homes are the same exact house type but just a little big, different shape, etc. The buyers' AI isn't that bright. You have an open living room/kitchen combo and the buyers are saying "it's a shame this house doesn't have an open living room/kitchen combo." Little things like that. The lack of save progress. If your game crashes after spending an hour renovating, chances are you lost your progress. And this game does have a tendancy to crash here and there. Conclusion: Love the idea. I love the developers' approach and I appreciate their vision. I don't think they suck, I don't think they are shadey or liars or anything like that you may see in negative reviews. I just do not think it's worth the 20 bucks based on the state of the game. If you allowed a mod community to add more assets and homes, and add some more mission then it's worth it. Playing an open ended type of building management game and being done in 2 days is unexcusable really. I hope they improve this game. For those who haven't bought it yet, I would wait 6 months. If they allow a community of mods then give it a few weeks. There just isn't any content to justify the price.Show moreShow less
Recommended? Kind of. ~ { Game Modes } ~ ☑ Single Player ☐ Online Multiplayer ☐ LAN Multiplayer ☐ Local Multiplayer ~ { Content } ~ ☑ Swearing (~mild) ☑ Alcohol/Tobacco/Drugs (~mild, just bottles/trash) ☐ Violence ☐ Horror ☑ Sexual Themes (~very, very mild innuendo) ☐ Nudity ~ { Cost Effectiveness } ~ ☐ You don't even want this as a gift. ☑ Wait for Sale ☐ Full Price ~ { System Requirements } ~ ☐ Potato ☐ Notebooks/Office Computers ☐ Most Computers ☐ Low-End Gaming Rig (~this game is poorly optimized. It can be played on a low-end/average rig. If you're willing to turn off all graphical settings, play in a tiny window, and don't mind 15 FPS, that is.) ☑ Rainbow LEDs Required ☑ Supercomputer ~ { Controls } ~ ☐ Mouse ☐ Keyboard ☑ Keyboard & Mouse ☐ Controller ☐ VR Headset ~ { Accessibility } ~ ☑ Tutorial (~tutorial popups) ☐ Control Remapping (~nope, my scroll wheel is broken so that was fun) ☐ Adjustable UI ☐ Full Captions (~unnecessary) ☑ Colour Blind Mode (~kind of, can change highlight colour) ☐ Simple Controls (~average first-person controls) ☐ Simple Menus ☑ Simple Game Mechanics (~fairly easy to understand.) ☐ Multiple Difficulty Levels ☑ Play at Own Pace ☐ No Reading Required ☐ Multiple Communication Options (~N/A) ~ { Moddable } ~ ☑ No Modding Support ☐ Modkit/Tools Included ☐ Workshop Support ☐ Third-Party Mods ~ { Community Quality } ~ ☐ Dead. ☐ League of Legends ☐ Terrible ☑ Decent ☐ Quiet ☐ Competitive ☐ Chatty ☐ Friendly ~ { Gameplay } ~ ☐ Walking Simulator ☐ Physically Painful ☐ Forgettable ☑ Fun For 1 Hour ☑ Enjoyable ☐ Very Fun ☐ Binge-Worthy ~ { Replayability } ~ ☐ Can't Even Finish ☐ Once Is Enough ☑ Some Replayability ☐ High Replayability ☐ Unlimited ☐ ...With Mods ~ { Graphics } ~ ☐ Xbox Live Indie Games ☐ Ugly ☐ Gears of Duty: Generic Brown Battlefront ☑ Decent ☐ Good ☐ Beautiful ~ { Story } ~ ☑ N/A ☐ Twilight. ☐ Forgettable ☐ Decent ☐ Good ☐ Unique ~ { Characters } ~ ☑ N/A ☐ Mary Sues. ☐ Unlikeable ☐ Decent ☐ Likeable ☐ Memorable ~ { Sound Design/Atmosphere } ~ ☐ MIDI. ☐ Bad Audio Quality ☐ Bad Voice Acting ☐ Forgettable ☑ Decent (~good BG music. Not bad sound design.) ☐ Good ☐ Memorable ☐ Unique ~ { Bugs } ~ ☐ Skyrim. ☑ Frequent (~according to others, I only had a few problems) ☐ Infrequent ☐ Essentially Bug-Free ☑ Game-Breaking (~can't move, can't plaster certain walls, can't sell to certain people... etc) ☑ Non- Game-Breaking ☐ Visual ☐ Audio ☐ Speedrunner-Friendly ~ { Notes } ~ I'm really not sure how I feel about this game. The moment I saw it, I was hooked. The first few hours, great. I was having a really good time. But the more I played, well. I got bored. There isn't enough here to sustain my interest -- I made through I think 5 houses. This feels like an early access game that was quickly and hastily polished. It's kind of ironic, actually. Just like how you tile over dirty, cracked floors instead of fixing them... Once you peel back that new tile, you see the reality underneath. The game has problems. A lot of them. -This game is a big asset flip. Ironically. While I don't really care, there's not nearly enough variety, and for a $20 game about interior decoration, that's a bit concerning. Not damning, yet. But if nothing changes, it will be. HF seems to be getting popular, so hopefully they use the funds to hire a good 3D modeller or two. -It lacks polish. Inconsistently polished at best. Little things -- your character drops out of the sky when you load a new map. Tiny little bugs not worth mentioning, but that are noticeable. Some minigames let you do the screws in any order you want, some don't. Some interactions don't have sound (opening a window, fixing a lightbulb, etc). Customers don't react to most things you do. The day/night cycle doesn't work. -Trying to get clients to recognize certain rooms is frustrating. No matter what kind of room it is, if it has a sofa, it's a second bedroom. -On that note, they NEED to react to more things. Why should I panel over the entire exterior house if they don't care? Why should I carefully select paint if none of them -- even those who SAY they like certain colours -- react to it? Why should I furnish all the rooms in the house if they only want a select few? Why should I spend my time installing radiators or window blinds? Why should I put little touches on the rooms, like paintings and vases and whatnot? Do they even detect the obviously dirty furniture and walls as dirty? They don't seem to. -There aren't enough client orders. I did 4-5 houses and was out. Also, I wish they would react to what you do, to leave you good or bad reactions once you're done. If you leave all the lights on or doors open, they should be mad. If you go against their orders (moving the husband's tools, lavishly furnishing the MIL's bunker, etc), they should penalize you. I mean you can toss all their furniture onto the lawn and they won't care. -The game is too easy. You start with $30,000 and get paid a fortune for each order you do. I want to struggle, to have to earn that 30k working for rude and unscrupulous clients and still barely scrape by. To carefully watch a varied, constantly-changing housing market until I can snap up my first house on a deal, and still struggle to repair and fully furnish it. I shouldn't be able to buy whatever I want in the early stage of the game. If I screw up buying something my wallet should suffer for it. Add extra expenses, living expenses, business costs, taxes, fines, more ways to renovate the house, less money per order and more money per house. Building code violations when you do a sloppy job on the electricity or panel over a sagging wall instead of fixing it. I'll take all this in a hard mode, even. But that's one reason I got bored. It becomes mindless. There's no challenge. -A better house buying system is necessary. You should be allowed to choose who to sell to, or at least who NOT to sell to. Houses should take time to sell once they're listed. Maybe you should have to pay to have them listed at all, and where. What about renting or rent to own, and all the legal hassles that come with that? Your business needs a better system too. Running a one-man real estate business isn't easy. Popularity and reputation should factor in to how quickly houses sell. -Graphics optimization. It's a universal opinion that this game runs like ass no matter how good your computer is. -Please add mod support. Please. I'm sorry for the essay, but you can see that this game has many issues. I'm willing to be lax because it just released and they said they'll spend the next few months improving it. But there you are. The biggest problem of this game is that it doesn't last; it's shallow. There needs to be more. Deeper, more interesting systems. More clients. More furniture types, variations, paint colours, categories, outdoors, decks and porches and pools, lawn care. More types of house problems, more infestations [rats, mice, termites], more ways a house might need to be fixed up. More realistic cleaning, not just with a mop but with a sponge, pressure washer, fabric cleaner, etc. Realistic paint that gets everywhere. Viscera Cleanup Detail-style dirty mop bucket, even, not just point and click at the mess. More minigames (and less radiators). More interactivity in those minigames than click and hold -- I thought you had to pull a bit to tighten screws, grab things and slide them in, etc. I was having more fun before I realized that wasn't the case. In its current state, there just isn't enough to hold interest. For the first few hours, it feels worth the $20. Overall, I enjoyed it. That's why I recommended it. But after a while, it gets monotonous. There's no reason to do all 20 houses. It's enjoyable enough, sure -- but it could be more. I hope when I come back to this game, it will have changed a lot. It's going to need a big overhaul to reach its full potential, but the devs seem fairly active, so I hope we can get there.Show moreShow less
This game is going the way of the Sims... minimal content in the base game, maximum content in the DLC's that will end up costing the base game. I was having a good time and would have even given this game a thumbs up except one inexcusable feature... All houses have a completely overgrown yard, grass up to your knees, and you can't do anything with it until you pay 15$ for the gardening DLC. I'm not saying I want to cut the grass, I'm not saying I want to add ANY basic landscaping to my house without paying 15$. I'm saying that there shouldn't be a big gross eyesore all over the beautiful exterior of my house and its removal put behind a pay-wall. Just load all lots with zero landscaping and no grass on a flat green surface until someone buys the DLC. That option would be infinitely better, and the developer's wouldn't come off like they're EA. Also, it takes far too long to unlock all the tools. I want to stop doing missions and just flip houses, but still can't do wall covers besides paint.Show moreShow less
This game changed my outlook on cleaning. At first I was like, "I don't clean in real life, why would I want to ever do it in a game." Then I tried it, and it was overwhelmingly theraputic. Day after I bought it, I tackled my room. Piece by piece. I broke it down into a flow chart and did it piece by piece like I did in game. Now my bed is made and my closet has space. 10/10 the feeling of achievement translated into the real world.Show moreShow less
I was thoroughly enjoying this game until I realized this game isn't in early access like I had erroneously assumed, which means i'm most likely looking at the majority of the planned content for the base game. What little of a game/experience that is here is fantastic, but ultimately too shallow to invest any real time in. The appalling lack of content stultifies making any of the houses you renovate all that unique. This game feels like it is in the alpha stage as opposed to being a fully finished game. *There's already 3 other DLCs available when there's not even an option to paint ceilings or redo a staircase. I really don't know what to call this other than a cash grab. In one review I read, someone was criticizing the inability to demolish exterior walls(a complaint I hold as well) and the devs replied with "House Flipper was always about renovating houses, not building them...". While this argument is incredibly disappointing to see, it would at least be permissible were it not for the following two reasons: The first reason being that the store page for this game very briefly demonstrates the ability to demolish walls WITHOUT this important clarification, which has me believing that the devs were intentionally being misleading. Finally, in-game the yard of every property you see has an unkempt and frankly hideous lawn. That is, UNLESS you buy the gardening DLC that costs nearly as much as the base game that gives players the ability to mow the lawn among other things. In response to a different review the devs said "Gardening was an idea delivered by our players." which acknowledged an inquiry as to why the gardening DLC wasn't a part of base game as otherwise the ability of basic lawn-care is held for ransom until one purchases the DLC. I believe that this response from the devs, along with the others you can read for yourself, clearly demonstrate a willingness to add the very basic content the playerbase requests for the game they thought they bought, but only if they can excuse it be accessible solely through a pay wall. I'd love nothing more than to commend this game and the potential it has, however any positive experience with this product I have had has been overshadowed by the rapacious decisions of the developers. I found there to be a profoundly shocking lack of basic features/content for a supposedly fully finished game and consequently find the normal asking price to be delusional. The seemingly dishonest or gaslighting replies from the devs on reviews only complement the whole fiasco. I highly advise you read the other negative reviews that clarify in better detail the paltry amount of content here if you are considering purchasing this game. EDIT: * As someone who replied to my review pointed out, you can actually redo staircases after completing a specific Christmas redecorating mission so my bad on that.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.