

Human Fall Flat
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Human Fall Flat
Human Fall Flat is a light-hearted physics platformer set in floating dreamscapes. Navigate varied environments, explore multiple routes and solve playful puzzles through experimentation and ingenuity. Play solo or team up online with as many as seven other players. Steam player reviews: 94%% positive from 175,489 reviews. The interface supports English.
Credits
Lowest recorded in 36 months
$1.122026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 13 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Thai | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Modes and controller
The Steam PC version supports single-player and online multiplayer for up to eight players, plus full controller support.
Language and Workshop
Interface support includes English. The Steam Workshop lets players download community-created content and levels.
03Frequently asked questions
What is the gameplay like?
Each dream level has its own setting, multiple routes and playful physics puzzles that reward exploration and ingenuity.
Can I play with friends?
Yes. Online multiplayer supports up to eight players.
Are there community levels?
Yes. The Steam Workshop lets players download and explore community-created levels.
“A party benchmark that turns clumsiness into comedy through pure ragdoll physics, kept alive a decade by co-op and free levels into 58 million sold”
Our Verdict
A 7.5 overall is the honest weighted truth of this game: a 9.0 toy bolted to a 5.0 story and 6.0 visuals, sold for the price of a night you will actually remember. The number undersells how singular it is, so let me close by saying who this is really for, and who should walk past.
From budget oddity to party institution

It helps to remember the long odds. Human: Fall Flat launched in July 2016 as a tiny, low-budget indie with no marketing muscle, and by all rights should have vanished. Instead, word of mouth and a pair of pivotal updates — eight-player online co-op in 2018, public Steam Workshop in 2019 — turned it into a slow-burn juggernaut that has now sold 58 million copies, putting it among the best-selling games ever made.
The player verdict backs that up better than any critic line. On Steam it sits at a long-running "Very Positive," with 94% of more than 170,000 reviews landing in the green. That is not a launch spike; it is a decade of people buying it on a whim, laughing with friends, and telling others to do the same. A sequel, Human: Fall Flat 2, has been announced under Devolver Digital, which tells you the institution has room to grow.
The hardest thing to copy, and the reason it endures, is still that founding trick: making genuinely awkward controls into a reliable source of laughter. Gang Beasts shares the ragdoll comedy but stops at brawling; none of its peers pair that physics humor with open-ended dream puzzles and a bottomless free content pool. That combination is the moat.
Place it against the wave it helped start and the lineage gets clearer. Fall Guys borrowed the soft-body charm and the low skill floor but lives and dies on competitive rounds. Overcooked nailed cooperative chaos but on tightly authored stages with one right answer. Human sits at an odd crossroads neither quite occupies — cooperative, open-ended, and built on controls so loose they manufacture comedy on their own. That is why imitators keep landing next to it rather than on top of it: copying the look is easy, copying the willingness to make your own hands the punchline is not.
The longevity is the proof of the design, not a happy accident. Plenty of party games spiked and faded; this one compounded, because every free level and every Workshop upload deepened the same well instead of chasing a trend. Ten years is a long time for a twenty-dollar physics toy to stay in the conversation, and it got there by being confident about exactly what it was.
Who should buy it, and who really shouldn't

Buy it if you have friends and a microphone. This is, first and last, a couch-and-Discord comedy machine — perfect for couples, roommates, or a group that wants to laugh together without anyone needing skill or a story to care about. If your idea of a good night is four people failing to open one door for ten minutes, there is no better twenty-dollar purchase on the market, and the free levels mean it keeps giving for years.
Walk past it if you want anything it openly refuses to provide. If you crave a tight narrative, premium visuals, or a hardcore solo challenge — or if floppy, deliberately-imprecise controls make you want to throw the pad — this will only frustrate you. Solo players especially should go in clear-eyed: the early hours drag and the comedy thins out without a lobby to share it with.
As for which version: any platform works, but the experience scales with your hardware and your friend count. On a capable machine with a full eight-player lobby it sings; on a phone, alone, it is a much smaller and quieter game. The mobile and Switch ports are perfectly fine for what they are, but treat them as the travel-size version, not the main event — the comedy compounds with players and with a screen everyone can crowd around. Wait for one of Steam's frequent sales, grab a couple of friends, and let the physics do the writing. That is the whole recommendation, and a decade of laughter says it holds up.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
MORE STAGES PLEASE OR A LEVEL CREATOR WORKSHOP PLEASE DEVELOPERS THIS GAME HAS AN INCREDIBLE POTENTIAL! WE JUST NEED MORE LEVELS TO PLAY WITH OUR FRIENDS! GREAT GREAT GREAT GAME!!!!!!!! PD: HERE IS NOW THE WORKSHOP FOR THIS GAME! http://steamcommunity.com/groups/humanworkshopShow moreShow less
Good game, but beware. Devs/Publisher pulled a really nasty move and silently removed Linux support. Not only removing it, but entirely breaking it by walling off Linux users to play with Win/OSX users due to version checks. Could be fixed if the Linux depot would be deleted, but that is apparently too hard. Now to play again with other platforms, Linux users have to force Steam to download the Windows version and use Proton. I'm not against the decision, it's understandable that more platforms are a pain to a small team, but this could have been handled extremely better than it has been.Show moreShow less
🟩 Pros + Lots of fun when playing with a friend + Interesting levels / Mechanics + You can throw your friend off of cliffs 🟥 Cons - Too short - People always 'cheating' in public multiplayer 🍒 Additional personal opinion There's few games out there that encourages co-op but also rewards you with the satisfaction when you lift your friend up high enough for them not being able to touch the ground and then shove them off into the void.Show moreShow less
removed linux crossplatform ♥♥♥♥ youShow moreShow less
Stunning. The online mode is incredibly fun. It's one of the funniest games i've ever played. There is only one problem: It ends. If there were a mechanism to avoid the ending of the game, it would be one of my top 3 favourite games. Just something like a LEVEL CREATOR attached to Steam Workshop. To sum up, a way to create objects and maps to publish at Workshop would be amazing for "Human: Fall Flat".Show moreShow less
Unfortunately there are no options to disable the camera bobbing, which appears to be tied to the movement of the characters (very floppy and almost always in motion) head. I cannot recommend the game for anyone that suffers from motion sickness in video games. For me this causes near-instant motion sickness and I had to return the game as it is unplayable for me without a steady camera. Devs if you read this, if you make it so you can disable the camera bob I will repurchase the game at a later date. edit: update 12/1/17 the last patch added a camera smoothness slider in the options, however this does not disable camera bobbing so they might as well have not wasted their time with the change. They need to REMOVE camera bobbing, it's like they don't listen or believe when consumers tell them it literally causes them physical issues, no matter how much camera bobbing there is.Show moreShow less
They should add steam workshop with maps, so you can have more variety.Show moreShow less
Linux supported dropped silently.Show moreShow less
very fun game to play with your gay friendShow moreShow less
Candid Camera. Beadle's About. Trigger Happy TV. What do all of these things have in common? Enterainment based upon someone else's misfortune or their reaction to an annoying situation. You then also have shows like Takeshi's Castle which are entertaining because of peoples epic fails at doing the most simple of tasks. And just like those shows, HFF is only entertaining when played with someone else. Let me explain. In itself, the game is more about wrestling with the controls than puzzle solving. That may seem odd but this is really the fact. The puzzles are not hard. They aren't going to test your creative logic or have you pondering for hours with the answers staring you in the face with a cheeky grin. It's about managing to achieve a very simple task with completely inadaquet controls. HFF isn't even the first to do this since the days of Grow Home and Grow Up we've had procedureal animations kicking around and frankly HFF's controls are less tight by comparison and that works against it when it attempts to ask you to do something simple like jumping a gap or walking along a narrow edge. The only thing it does well it grasping and lifting objects. As a result, playing the game by yourself is extremely tedious. But when working with someone else it is extremely funny to see how your buddy is completely failing to perform even the simpliest of tasks. I guess the lesson here is that it is only entertaining when it isn't happening to you. Given that there are many other games out there with amusing cooperative play it would be only fair to say that HFF is not something I can recommend because unless you have someone else with you the game just isn't entertaining. Furthermore it is very, very short and has absolutely zero replay value. If you want a game like this for solo go play Grow Up or Grow Home. If you want a good party game then try Gangbeasts or A Gummy's Life.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.