
HumanitZ
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About HumanitZ
HumanitZ is an isometric, open-world sandbox survival game set after a zombie outbreak. Scavenge ruined cities or live off the land by hunting, fishing and farming, while managing hunger, exposure and changing weather. Craft equipment, build and fortify a safe house, and adapt to varied infected and hostile survivors. Play solo, cooperatively or online in PvE and PvP modes. Steam player reviews are 74% positive from 11,377 reviews. Steam PC interface languages include Simplified Chinese, English, French, German, Spanish, Japanese, Korean, Portuguese-Brazil, Russian, and Italian.
Credits
Lowest recorded in 36 months
$6.552023-11-29 · AllYouPlayBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | — | Yes |
| French | Yes | Yes | — |
Show 7 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Italian | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play solo or with others
Steam PC supports single-player, cooperative and online play, including PvE and PvP modes.
Survival and building
Scavenge, hunt, fish or farm; craft gear and build or fortify a safe house.
Interface languages
Steam PC lists {supportedLanguages} for the interface. English has full audio; other listed languages have subtitles.
03Frequently asked questions
What is the setting?
A zombie outbreak has devastated civilization, and survivors struggle against infected, hostile people and harsh conditions.
Can vehicles be used?
Yes. Drivable vehicles can carry supplies and companions, and can be upgraded with armor, weapons and storage.
Can a game session be customized?
Yes. Game-altering settings can be adjusted, and Permadeath Mode is available.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
just play project zomboidShow moreShow less
As a DayZ veteran, let me be very clear. HumanitZ is basically DayZ from a different angle. The camera moved up, the fear stayed exactly the same. You boot it up thinking “isometric view, more control, less pain.” Five minutes later you are bleeding, starving, missing half your ammo, and being chased because you politely decided to check one more house. Veteran mistake. I knew better. I did it anyway. What I really love is the server settings freedom. You want hardcore survival with pain, suffering, and regret. You can have it. You want something more relaxed where dying feels like a mild inconvenience instead of a personal failure. Also possible. Tweaking the server feels like tuning your own apocalypse, and as a long-time survival masochist, I respect that a lot. And then there are the other players. You know, those beautiful, unpredictable creatures. One moment you meet someone who helps you, shares loot, and restores your faith in humanity. Two minutes later, a different guy silently appears from the fog, scares the soul out of you, waves politely, and disappears forever. Or shoots you. Fifty-fifty. The Project Zomboid-style perspective adds real flavor. You see more, you plan more, and somehow you still panic just as hard. Different view, same heart rate. I genuinely hope this game does not die. It has character, tension, and that special survival-game magic where every small decision feels important and every encounter becomes a story. Strong recommendation from a tired, suspicious, and slightly traumatized DayZ veteran.Show moreShow less
Just play Project ZomboidShow moreShow less
This game has promise. It's recently released and is in alpha, so I can overlook a few bugs. But there are a lot. And the fate of this game will rest on how quickly the devs can patch them and improve the game. Pros: - Unique play style. - Large open world map - Ability to make your character somewhat unique (customization, clothes, skill trees). - Pretty environment and weather. - Rotating camera! - Fun teamplay! The larger your team the more fun it is. Turn on friendly fire and now it becomes dangerous fun. - Top-down state of decay (which was a great game). - Easy to get into and understand. Cons: - Buuuuugs (getting stuck in things, zombies that treat unfinished barricades like finished ones, controls not working, buggy chat window, etc). - Boring buildings. The map it huge and there are a few interesting locations, but as a whole it's all just the same few buildings copy pasted around. Not that dynamic and lessens incentive to explore. - Vehicles are kinda unimaginative. There are interesting vehicles around (big trucks, bulldozers, HMMWVs) but the only driveable ones are your typical pickup/police SUV/coup. - Price is kinda high for what it offers right now. - No sandbox mode, which makes it hard to understand/experience all there is - No mod support yet - Overly simplistic yet confusing/counter-intuitive controls in some cases (e.g. left click moves something to your bag and right click consumes it from a container, but in your bag right click left click consumes it and right click drops it, better to make everything a right click with a context menu). I'll revise my review in a few months depending on the direction this takes, but for now I recommend it as a fun way to kill a few hours with friends and support a developing game. But don't expect a lot out of it right now. ---{Graphics}--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ Paint.exe ---{Gameplay}--- ☐ Very good ☐ Good ☑ It‘s just gameplay ☐ Mehh ☐ Starring at walls is better ☐ Just don‘t ---{Community}--- ☐ Community? ☐ Ultra Friendly and Helpful ☑ About Average ☐ Full of Trolls and Kiddies ☐ Black Desert Online ---{Pacing}--- ☐ Like putting together a 5000 piece puzzle ☑ Mostly Chill with some intense moments. ☐ Suspenseful! ☐ Call of Duty ☐ O crap o crap o crap running running running ☐ MASHH BOTTON FASTRRRR!!1111 ---{Audience}--- ☐ Kids ☐ Teens ☑ Adults ☐ Human ☑ Lizards ---{PC Requirements}--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boiiiiii ☐ Ask NASA if they have a spare computer ---{Difficulity}--- ☐ Just press ‚A‘ ☐ Easy ☐ Significant brain usage ☑ Easy to learn / Hard to master ☐ Steep Learning Curve - Get Easier ☐ Difficult ☐ Dark Souls ---{Story}--- ☐ Story? ☑ Text or Audio floating around ☐ Average ☐ Good ☐ Lovely ☐ It‘ll replace your life ---{Mods/DLC}--- ☑ Base Game Only ☐ Official DLCs only ☐ Some underground mods. ☐ Moddum plenty-plenty! ☐ Arma3 / Conan Exiles ---{Game Time before it ends or gets boring}--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{Price}--- ☐ It’s free! ☐ Worth the price ☑ If u have some sare money left ☐ Not recommended / wait for sale. ☐ You could also just burn your money ---{Bugs}--- ☐ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☑ The game itself is a big terrarium for bugs ---{Customization}--- ☐ Transcend! ☐ The Sims 4 ☐ Highly customizable! ☑ There's a few options ☐ Cosmetic skins only ☐ I can't be a girl/boy? ☐ Different colored stick figures ☐ DoomShow moreShow less
Unfortunently when emotionally unstable Developers play their own game on official servers (Dera to be exact) (Official Us East 001 PvP) they will ban you if you upset there feelings. In 20+ years i have never once in my life been banned from a game. This would be a first. asked why i could not connect to any server on their official discord. and the developer Dm'd me claiming he permanently banned me from all servers for hate speech..... telling someone to stop complaining / nagging after killing them in a pvp game is not "Hate Speech" Someone tell this brainwashed dev Nagging is not a racial slur. i have game capture / screenshots of this incident to provide if anybody would like to see for themselves.Show moreShow less
If Project Zomboid was a book, HumanitZ would be the movie adaptation. If you've read any of the reviews you'll have seen many comparisons to PZ and that's because the two games have a lot in common, that said, this isn't a copy, a clone or a ripoff, it is simply someone elses take... or rather vision of what PZ could be. To be clear, I've never played PZ myself, although I've seen more than enough Spiffing Brit and ambiguousamphibian gameplay videos over the years to know it's a game I'd love to play but probably wouldn't be very good at. Chiefly because there's a lot to learn... and remember and at this stage in my life gaming is about relaxing, unwinding and recharging, not feeling like I'm studying for an online degree. As such PZ has been one of those games I was content to watch rather than play. So back to my initial comment. I compare PZ to being the book as it is a much more detailed and deeper game, more of a survival sim rpg game where I would say HumanitZ is an action survival rpg lite game. The PZ skill system has you leaning points in skills by using said skills, watching TV and reading books (kind of like TES rpgs games) and the more points you have in said skills, makes you better at using those skills. The skill system in HumanitZ is more like an ARPG, you gain levels through kills, building, crafting and cooking and each level awards a skill point which can be used to unlock a skill (skills costing 1-3 points each) and these skills offer benefits such as being quieter, using less stamina or being better with certain types of weapons, among others. PZ has multiple maps, whereas HumanitZ currently has only one. Structures, buildings and other POI's marked on the map are a constant, they are not randomly generated, if you start one game and then restart another at a later date, the same buildings will be at the same locations, loot and most importantly vehicles, are randomised each time you start a new game. The most important of these being vehicles, the game has a number of rare types, RV (biggest storage), Zombigini (supercar), Police vehicles and Military vehicles. In the game I am currently playing, I have two Zombigini's, one Police SUV and a Military Jeep, but there are no RV's or Military trucks. The key difference between PZ and HumanitZ is its accessibility. Starting a new game you have a plethora of options to customise your game to make it as hard or as easy as you wish, with options to change loot respawn frequency, airdrop frequency, loot rarity, AI difficulty, quantity of zombies, day length (duration) and even if you want to play hardcore (permadeath). HumanitZ doesn't require a wiki, it doesn't have any "required" reading before playing, it is simply pick up, play and enjoy. Not because it is overly simple, rather it is intuitive, HumanitZ does have a surprising level of detail, you need to eat and drink to stay alive and being too hot/cold or over encumbered increases the rate of meter depletion and being too cold can make you sick and even kill you. That said HumanitZ lacks the injury detail of PZ as you can only get infected, catch a cold, or die from being too cold, you don't have to worry about bleeding or broken bones. Time or food does not regain health, the only way to recover lost health is through the use of first aid items and should you die, as long as you do not have perma death enabled, you simply respawn either at a random location, or your base if you build a respawn marker. As for building, this is perhaps HumanitZ Achilles heel... at the moment. Unlike PZ you cannot harvest/demolish almost everything and anything, and building options are on the limited side. In HumanitZ you can dismantle wrecked cars for parts/metal, chop down trees for sticks/wood/logs, bushes for fibre/sticks/fishing bait and you can harvest various nodes for ore. The only structures that you can remove/teardown/harvest are prefab structures or parts (walls/gates/fences/traps) that you yourself have the ability to build. By this I mean the structures that you yourself built and a few rare instances in the world where these craftable structures already exist in the world (such as hostile camps), and also barricades on windows. It should be noted however that that game is young, in early access and is receiving regular patches, there was a decent sized update on the 2nd of Dec that made a bunch of very good QOL updates, added two POI's to the map, one meh, one good, some new mobs and a bunch of fixes. Patches are regular about every 3-4 weeks and there is one due tomorrow bringing with it dedicated servers for Co-Op play, more fixes and some new goodies. Gameplay is stable, in over 100 hours I've had no crashes or game breaking bugs, it is EA so there are bugs. I'd say there hasn't been a day I played that I didn't encounter one although nothing that ever annoyed or spoilt my game, most genuinely are minor and I've never felt compelled to reload my game to try and fix anything. Performance is for the most part solid, playing at 1440p with a 5700x/RTX4070/32GB, there are times however that FPS can dip below 60 and it feels like there are some lost frames, this is most frequently related weather effects when there is a thunderstorm or snowstorm, building an excessively large base and driving fast near it and in the middle of a storm is perhaps when it struggles the most. So, after all that, getting to the point, do I recommend HumanitZ, yes... but... If you like the look of PZ, but are intimidated by it or put off due to the learning curve involved or have played it but been frustrated with it or want to play something like PZ that is more focused on the action rather than the survival elements, then I highly recommend HumanitZ. If you are a PZ vet, looking for something different... I think you might grow bored of HumanitZ quite quickly. With my final words I would like to offer a word of warning. If you do buy, HumanitZ, do not be tempted to make your game too easy on initial setup, if you increase the loot respawn and rarity and lower the enemy AI and numbers, it's going to make your starting game much easier, but it will greatly lower your mid to late game experience, honestly unless you are going to play permadeath, I wouldn't reduce them from the default numbers. 100% achievements are easy enough, just time consuming, coming in at around 100-150 ish hours, dependant on game settings.Show moreShow less
This is not a review, it is only meant for the devs. i was excited for this game as im a huge fan of project zomboid :D but there is one thing that made me quit after 2 hours only.... The melee combat. the fact that a zombie can hurt me whie im hitting it in the face with an axe simply doesnt make sense... I really wanted to play this game but until my hits actually prevent the ennemy from hitting me, i wont be able to enjoy it. (when i get hit im staggered and slowed down but when i hit the zombies, its like my axe goes thru them and they still hit/bite me while im attacking....)Show moreShow less
TL;DR: A highly customizable solo-friendly survival game with great atmosphere, meaningful tension, and a strong gameplay loop. Some jank, bugs, and lack of variety hold it back, but the devs are responsive and the foundation is excellent. 8/10 — easy to sink hundreds of hours into. Those of you who like detail: Before anything else, I want to say that the devs genuinely listen to community feedback and are extremely responsive, which honestly deserves recognition. I really hope the developers read this review, because it’s coming from a place of appreciation for what they’ve built so far. For those who care about a number, I’d personally give HumanitZ a solid 8/10. First things first: I’m a solo-only player, and I’m also fully aware this is an indie game made by a small dev team. With that comes limited time, manpower, and resources — and I think some people forget that when leaving reviews. I honestly don’t understand a lot of the negative feedback saying the game is “too easy” or that “there’s no loot.” The game allows you to extensively tweak the settings, and you can even do this on the fly during a playthrough. If the experience feels too easy, that’s largely on the player. For me, HumanitZ hits the sweet spot perfectly: not overly simple, but not unnecessarily complex either. With the 1.0 release, the game has seen a ton of meaningful improvements. Nights now feel genuinely dangerous and scary, overall difficulty has increased, and the enemy AI has improved significantly. I’ve spent the last 12 hours playing nonstop, completely losing track of time — which is always the sign of a great survival game. The early-game scavenging phase, especially getting your first vehicle up and running, is incredibly tense. Hunting down all the required parts and finally getting it operational gives you a real sense of achievement that a lot of games miss. I also really appreciate how flexible the settings are — being able to adjust difficulty mid-game is something many survival games simply don’t allow. There’s just enough customization to fine-tune the experience exactly how I like it, though I would love to see the ability to adjust values for individual special zombies in the future. Now, for the negatives — because they do exist. The controls can feel clunky at times, and the game can be a bit janky overall. There are also a fair number of bugs. I’ve lost my backpack more times than I care to remember. While the map itself is large and offers plenty of places to loot, it feels like there aren’t enough big, unique points of interest. There are underground bunkers, but most of the time you just stumble into them by luck rather than intentionally discovering them. Another issue is gear variety and balance. There’s a clear BiS (best-in-slot) backpack — once you get the Adventure backpack, there’s really no reason to use anything else. The same applies to armor: once you have advanced armor, everything else becomes irrelevant. This ties into what I think is the game’s biggest weakness right now: lack of variety. There simply aren’t enough meaningful alternatives or build choices. That said, the pieces that are in the game are fantastic, and the core gameplay loop is extremely solid. Despite its flaws, I can honestly see myself sinking another 150+ hours into HumanitZ as it continues to grow. If you enjoy customizable survival experiences and don’t mind some jank in exchange for strong fundamentals, this game is absolutely worth your time.Show moreShow less
I can see what they're doing and I'm all onboard but they're just not there yet. I would wait a little longer for it to be more polished, I would also recommend the developers to lower the price a bit since it's still "Early Access" and they need more players to voice their concerns.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.