

Hundred Days - Winemaking Simulator
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Hundred Days - Winemaking Simulator
In Hundred Days - Winemaking Simulator, you run a new winery from vineyard to sales. Analyze soil, choose grape varieties, care for vines, and decide when to harvest. The winemaking process lets you shape fermentation, yeasts, bacteria, and aging. Customize bottles, sell your output, and develop the company through marketing and social activities. The Steam PC version supports single-player play and full controller support. Interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Korean, Japanese, Russian, and Portuguese-Brazil. Player rating: 77% from 1,034 reviews.
Credits
Lowest recorded in 36 months
$7.492024-10-18 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | — |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | — | — |
| Italian | Yes | — | — |
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Korean | Yes | — | — |
| Japanese | Yes | — | — |
| Russian | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play mode and control
The Steam PC version supports single-player play, full controller support, and Steam Cloud.
Languages
Confirmed interface languages are English, Simplified Chinese, and Traditional Chinese. Full audio is not listed for the supported languages.
03Frequently asked questions
What do you do in Hundred Days - Winemaking Simulator?
You manage vineyards, analyze soil, choose grape varieties, and decide when to harvest.
Which winemaking choices are included?
Winemaking includes fermentation, selecting yeasts and bacteria, aging wine, and customizing bottles.
How does the winery expand?
You sell wine, build a sales network, and adapt products and marketing to customers.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I'm going to review this game first as a player and second as someone with a degree in oenology and viticulture, as well as an Italian wine specialist of sorts. As a player: The game opens up in what I'm going to choose to view as paying homage to Stardew Valley, rather than blatantly ripping it off that game's narrative. Your protagonist is working a boring corporate job when you receive a letter from a mysterious winemaker nicknamed the Old Man. He is quite dead, and has left you his estate in the Langhe. You quit your boring job and go off to make wine, despite not knowing anything about wine. The game's chief resources are wine, money, and tile spaces. You have a board area that you lay tile pieces in to complete actions (some of which also cost money). When your board is full, you can't do anything else until some of your current actions are finished. Just like at a real winery, there is quite a lot to do, so the game never feels like it is on cruise control. The tutorial part of the game does a fairly inadequate job of explaining menu options, how to navigate the various parts of your winery, etc. Some tool tips on menu items would be a welcome addition to the game. It takes a fairly long time to accumulate enough resources to make any real progress in the game. You can buy upgrades to the size of the board, as well as for your winery/equipment/vines. However, many upgrades end up being themselves a drain on your resources. My first game ended after 3 hours when I tried to purchase a new vineyard so that I could plant a new variety, leaving my winery too cash strapped to bottle the next year's wine. Overall, I felt the game was enjoyable. Several hours disappeared rather quickly, though that was probably aided by my own enthusiasm for the subject matter. As an "expert" on wine: This is by far the most realistic winery simulation game I've come across. It is very clear that the developers either know a lot about the wines of the Langhe or they had very good subject matter experts. The result is a game that has the potential to be quite educational, as well as enjoyable for people who already have strong wine knowledge. Obviously, as a video game, 100% accuracy is unattainable while still making a game that is enjoyable. But this still comes as close as you can get. I was thrilled when I saw that the game requires you to spend actions cleaning the winery equipment after it gets used, one of the less glamorous aspects of winemaking that never the less makes up the large majority of a wine maker's time in the cellar. The names of the subzones, the grape varieties that grow well in them, and the relative prestige (as reflected in the cost of purchasing a vineyard in them) are all fairly accurate. (For example, buying a parcel in Bussia costs significantly more than buying one in Principe.) I've seen a lot of other reviews talk about how rude and condescending much of the dialogue in the game is, and I will say that this too is 100% accurate. Your character is a foreigner being gifted some of the most highly prized (and expensive) vineyard land in the world. In Barolo in particular (where much of the game takes place) there is virtually nowhere left for aspiring winemakers to purchase land to develop, or for existing wineries to expand. Everyone who wants to make Barolo or wants to expands their operations literally have to wait for someone to go out of business or die. Non-Piedmontese Italians who buy wineries in the area are looked at as foreigners. Non-Italians who buy wineries there are seen something like invading aliens, a sure sign of the end times. So the fact that everyone is a giant ass to your character is really probably the most realistic thing in the game. The only way that it could be more accurate is if every elderly man or woman on the street stared daggers at you like they suspected you of killing their grand father during the war. Overall, I recommend this game very much for anyone who already has a passion for wine, or who is looking to learn more about wine in general or Italian wine specifically. It is also great for people with some product knowledge who are looking to learn a little bit more about the production side of the wine business, as it does a very good job of discussing some of the realities of that world.Show moreShow less
The fact that this is a puzzle educational game and not a sim REALLY needs to be clearer. From the video and pictures, it looks like a standard farming game. I really admire how much love Yves put in this game but if he ever decides to take this game and build it like a real sim, it would be a huge hit. It's educational and cute but the venn diagram of people who like tetris and farming simulators looks like the audi logo. Sure, there is interest but this isnt what most of us were looking for when we bought it. You have great talent, Yves. If you ever decide to create a farming sim focused on wine, you got me as customer.Show moreShow less
Similar to at least one of the people who wrote a review before me, I can rate this both as a player and as somebody who owns a winery in real life and about to obtain a degree in oenology and viticulture. I cannot say that Italian wine specifically is my strong suit, but we share a lot of similar problems where I come from As a player: The game is enjoyable but definitely not intuitive. I did not realise you can do research until after the story was already done and finished, and I feel like that is definitely something that should be touched on in the tutorial. The board representing time is actually somewhat accurate, it's often really, really hard to manage time in an efficient manner in a business like this. As a winemaker: Seriously, a lot of time you spend in the cellar is making sure it's as immaculate as possible and thus cleaning takes up a lot of your time. I would actually say the game allows you too much in this regard as not washing your equipment for a season is a surefire way of making absolutely atrocious wine the year after. Of course, you have to balance enjoyability and accuracy, and I think this game hit the nail on the head as far as that goes. Tipicity is an attribute to your wine that the game doesn't really explore well either. Simply put, it's how well the wine you make measures up to what is expected of wine made from the grapes grown in that region, as the region influences the final product a lot more than people realise, both as far as nature and cultural practices are concerned. There is something that rubbed me the wrong way when they describe aging. I distinctly remember the game mentioning larger barrels change the aromatic profile of your wine more, which is blatantly false. Smaller barrels have a higher surface to volume ratio and thus have a higher compound exchange rate. I never really considered the characters in the game being rude to you. The one who teaches you is expecting you to abandon the winery as soon as possible and thus feels it a waste to spend the time and resources teaching you. The rest were frankly far more polite than expected, considering you're getting land they've been waiting decades to obtain. As FatherKraken mentioned, land is in low supply but very high demand in regions where the grapevine is grown and it is truly a pain to expand. Summary and final thoughts: The game truly strides the line between enjoyable and accurate as well as I could hope. I feel it confers enough knowledge to a fledgling winer that they would be able to care for a vineyard and wine cellar to a reasonable degree. Definitely a worthy game if you want to learn something about how wine is produces, less so if you're expecting an engaging story. If you have little or no interest in wine, seriously do not bother.Show moreShow less
This game could, and should, be good - there are brief moments where you see elements which work really well, but the flaws and poor decisions that brought them together make it disappointing to play. FIrst, the story mode dialogue is terrible. It's volume of text could make visual novels blush and almost all of it is just fluff - serving no benefit to learning how to play and only trying to make you feel something for your character that you haven't seen, have little interest in and becomes increasingly aggravating as you progress. For large swathes of the novel, sorry, game, you are sat watching your character get into dumb arguments with others. This looks like it's supposed to be funny - it isn't. If you've ever heard a teenager get into a vitriolic name-calling match with their middle-aged parents about gosh knows what, you know the type of exhausting petty fighting that you are in for with Story Mode. In addition, elements of the "Story" appear seemingly randomly and when they do appear, they don't actually teach key parts of the game (no indication of how to buy new equipment, or how to repair it - mandatory steps to improve your vineyard). if you choose to ignore Story Mode (or even if you try to follow the steps in Story Mode for the most part), you'll find the UI is unintuitive with key features hidden away. You are left to find the research screen and how to sell on your own, with the top-right most button barely suggesting it's function for this. When you research something, you dump so much cash into it that you commit yourself to another 10-15 minutes of mindless clicking before you can do anything else, but that doesn't even benefit you as you need to purchase it. Where do you purchase it? In your buildings of course, which at NO POINT is ever mentioned to be an interactable object. Finally, the pace of the game is incredibly slow. Not in a good "making steady progress to move to the next phase of my vineyard" kind of slow, but as in "I've made this same wine for the last 5-6 in game years and have only been able to afford one upgrade that doesn't change how I make my wine, so I might as well do the same thing again". The game can be good, but only when you have the research and tools to choose how to grow your grapes or how to ferment them. For literal hours, I've made the same 2 wines over and over with almost no change because a) the income (which you have to tediously click each individual customer to sell to) is so poor that you can't afford to buy new features or b) the features you've bought don't help with the wine you are making, so you just repeat the same steps over and over in order to buy something else and see if that feature is more fun Honestly, I believe the devs can make this game good, the principle is really nice, the art style I love, but having to repeat day-after-day-after-day of "place tetris piece, click sell button 5 days, click next day button" is not a fun game. If it wants to be a management sim, it needs to let you step back, automate some steps and let you improve more at a better rate. If it wants to get into the weeds a bit more, then it needs to give a reason to slow down, dig into the story or finer details rather than just clicking next, next, next for more moneyShow moreShow less
Pros: The developers obviously poured a lot of time and effort into the game. The aesthetics are great, the gameplay is quite unique and the developers seem to have done their research. The puzzle aspect of the game is not hard but still quite fun. No bugs and the game runs great. Cons: The story is bland, consists of too much text that is not very fun too read. Every character is quite rude. What's more, the game is a bit overpriced for the amount of game time. The UI is not very intuitive and the gameplay is a slightly repetitive. Conclusion: If you like the idea, enjoy both puzzle and strategy games and want to support the developers who obviously put a lot of effort into the game, buy it right now. If you're stingy, like me, wait until a sale.Show moreShow less
Circle Peg, Meet Square Hole. The Game. Just with Pretty Farming Graphics. This is exactly the type of game that I do like, incrementals, farming, merchanting, and it looked perfect in the screenshots. But, I had no idea from those pictures that this is actually a tetris-like card game. You get to choose from 1-2 cards, and you can only ever really put 1-2 things on the board and no matter what you choose, you will be waiting. Do you remember that pre-school toy that is a wooden block bucket with a lid that has cut-outs to insert a circle, star, and square wooden pegs? That's what this mechanic is like. And it's funny because as you play through the game, the entire mechanics are like that: "PICK A OR B. BUT DEFINITELY, YOU SHOULD PICK A. NO, NO, NOT B. I MEAN, YOU CAN. BUT YOU SHOULD PICK A." It's almost as if this game was really designed for toddlers with tablets, just missing all the arrows pointing at where you should click. I bought my second field and then gave up. This game is a slog. There is no place where the game lets go of the hand-holding and lets you really play. You're tied to this system where the dialog is supposed to be the interesting thing that keeps you playing, while you skip through turn after turn with nothing to do, and the things that there are to do are only busy-work that exist in the game because it's "educational". The storyline is not enough to hold this game together. Supposedly there are more in-depth mechanics for doing the wrong thing, lol, but they are hidden behind screens that you don't use. There's never enough wine, and saving bottles feels as pointless as talking to your ex-wife about joining alcoholics anonymous, again, because you know all those bottles will be gone in, like, 3 days, tops. This game feels like a confused mess of an educational video game grant where the funders kept changing their minds about what they wanted their 4-year old to play and at the last minute decided to add more adult dialog and put new ways to fail where no one would find them. I just had such high hopes from the beautiful customization intro, from the screenshots, and then bam, paradox shift back to the bucket-and-wooden-block-game where you only get 1 or 2 wooden shapes at a time.Show moreShow less
First of all, a disclaimer: I am Italian, I am a wine sommelier and I have a passion for game simulations, starting from Civilization. Hundred days is a brilliant game, in my view, with room to become a better game with a few updates. The most important one (and I hope that the developers read this) is to add keyboard shortcuts because the game play implies too many mouse clicks (just that actually). The second suggestion is to provide a more developed tutorial. I am playing a game in endless mode. It is well structured, maybe a bit boring as the different phases of winemaking repat themselves, but this is what happens in real life. There is a clear logic sequence in what to do in the game: expand the board first, invest in basic winemaking techniques (malolactic fermentation and aging), go for a second vineyward to produce a white wine. Only after that start to invest in the commercial side of the business (office and wineshop). All in all, I am having fun and... congrats for the Brunate vineyard colored Chapel... it is the first time I play a game with a real place I know well! Looking forward to see the next releases and the fine tuning of the game. Thank you! Marco Baccaglio www.inumeridelvino.itShow moreShow less
The game looks beautiful and I, as a huge fan of business simulation games, was very intrigued by managing my own vineyard, learning something about winemaking and being able to organize the logistics and production on the beautiful map. The disappointment with this game led me to return the game, which is something I have never done before. The beginning of the story is boring, not only can you not chose your character and you are being forced to play as this annoying Emma, but also are the dialogues way too long and basically made me skip them all. There was just no value in them. The biggest disappointment in this game is the overall game mechanic. You CANNOT actually BUILD your own vineyard. Every turn you get puzzle pieces (like in Tetris) in from of cards that you then can play out and place them in a square. This has nothing to do with building and managing a realistic vineyard operation. I am sure that there is a lot of value and knowledge about winemaking further down the line. But I absolutely hate the overall gameplay mechanic. If you are into strategic puzzle games, this is might be interesting. If you are looking for an actual realistic business simulator, I don't recommend this game.Show moreShow less
Already annoyed with this game. "Let's talk to the user like they're a moron. Really get at them. Let's really degrade them!" The writing in this game (minus some of the stuff in the journal) is awful. I've been playing for less than 1 hour and really feel this needs to be said because it's really winding me up/getting my back up. I wonder if the studio has any specific narrative designers or script writers? If you can get past the dialogue, the game play itself is really good, if a bit lengthy and drawn-out (nothing inherently bad about that mind you) I would recommend this game, but I'd also recommend the dialogue gets a total rework honestly.Show moreShow less
I really want to like this game, but as it stands I can't recommend it, especially for the price. There needs to be a better tutorial for starters. I'm not quite sure how to do certain things and not much is explained. Also the story is short (I completed it in about 2 hours), and the conversations feel very forced and not natural. I ended up skipping most of them. I really wish I hadn't gone over the time limit for a refund. I was trying to give it a chance and got distracted I guess.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.