
Hyper Light Drifter
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Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Hyper Light Drifter
Hyper Light Drifter is an action-adventure RPG set in a ruined, dangerous world marked by lost technologies and a violent past. Explore branching paths and uncover secrets, upgrade weapons, learn skills, and face numerous enemies and hazards. Its journey follows a Drifter searching for a way to quiet a persistent illness. Steam player rating: 93% from 15,628 reviews.
Credits
Lowest recorded in 36 months
$4.992026-06-18 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | — |
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
Show 3 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Controls and language
Full controller support is listed for the Steam PC version. Listed language support includes subtitles, not full audio.
Play modes
The Steam PC categories list single-player, multiplayer, and co-op.
03Frequently asked questions
What do you do in the game?
Explore a dangerous, branching world filled with secrets and lost technologies.
Can I play solo?
Yes. Single-player is listed for the Steam PC version.
Does it support controllers?
Yes. Full controller support is listed for Steam PC.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I really wanted to like this game. I really, really wanted to. But I hated it. I hated it so much. The ambience is delicious, the music is good, but has certain very bad tracks that I personally couldn't stand. The controls... I guess they need someone to get used to them? The game seems to be made to be purposely frustrating. Not difficult, frustrating. Cuphead was hard, but it made you want to keep trying at least. Just... if you are in the 1% of people in the entire world that don't like this game, don't feel alone, don't feel bad. Perfect games don't exist, you don't have to follow the opinion of everyone.Show moreShow less
Like being a kid again and playing the Legend of Zelda on my sister's NES... and a few stamps of LSD.Show moreShow less
Steam reviews only allow "recommend: yes/no". I checked "no" but it's too harsh, there should be a "not for everyone". Maybe I was not in the right mood when playing this or I'm not the target of this style, but I think I'll just abandon playing it. I loved the art when watching the trailer/screenshots and the ambience is interesting; but the difficulty made this boring, and the enjoyment of exploring this world turned into a chore when it killed me again and again (with sloooowww death/revive animation) for each new zone. Also, the art style, while nice to look at at first, gets a little in the way of the gameplay: not very "readable", getting stuck trying to move in a fight because some differently colored square was actually a wall and not the ground, for example. I think I don't have the time for that anymore. I preferred getting stuck for days on a difficult level in "Portal Stories: Mel" than getting stuck for 10 minutes fighting my way through a room in HLD.Show moreShow less
I'm going to keep this short because I could probably rant for far too long on this game. It's my favorite indie game of 2016, and it's also one of my top five favorite games of all time. This game is burtally hard at first, but makes you feel skilled and amazing as you get the hang of things and progress through the game. With no words or dialogue, this game conveys some pretty detailed content and has gorgeous scenery and artwork. The combat system is tight and satisfying to master, but expect to be punished for making mistakes. There's tons of secret areas and rewards for putting in extra effort. Over all, It's a very rewarding experience, and I'm having a whole ton of fun replaying it for the achievements a year later! I highly recommend this game, there's not quite another experience like it. The game even takes on a whole new level of meaning when you learn about the creator, which I recommend you do if you're interested. Heart Machine is great at what they do, and I can't wait to see what they do next.Show moreShow less
Hold up, before you downvote this review hear me out. I bought this game to play co-op with a buddy as advertised. However be forewarned that there is only local co-op though the store says there is both co-op and local co-op (even multiplayer and local multiplayer). Its an otherwise beautiful game as you can tell from the positive reviews but I feel scammed that the game does not have online co-op as advertised. I'm willing to change my review if the store page is revised or if online co-op is added.Show moreShow less
REVIEW OF BETA: FINAL RELEASE MAY DIFFER Hyper Light Drifter is a MERCILESS action adventure game, somewhere between a post-apocalyptic Zelda and a cyberpunk thriller. There are no instructions, no warnings, and the game does not hold your hand - it just throws you into a trial by fire, and I constantly felt that I was just barely holding on. The game gives you two weapons (at a time), a sword, the ability to rapidly dodge short distances, and precious few hit points, and then brings on wave after wave of enemies, all with strong AI that are not afraid to flank you or attack you en masse. Multiple enemy types with various strengths and weaknesses constantly joined forces to put me into harrowing positions that I could just barely eek may way through. Any gamer who has ever watched a game and incredulously thought, "Why are they lining up and attacking one at a time? No one would ever do that," will love this game. The challenge level is real, even in (for lack of a better description) platforming elements, where the player's blink/teleport/dodge is utilized like a real game element, and not just a "press x to not die" style safety button. But even when you do die (and you will... a lot), death is never overly penalized. In my many, many deaths playing this Beta, I never felt overwhelmed at a need to replay huge chunks of the game; the checkpoint system is invisible, which is to say executed perfectly. The game drips atmosphere. Without anything even resembling a story being delivered, I feel like I know this world; it could also be that the team has just perfectly captured the feeling of a dystopian dream, including the earnestness of the character you're playing. I don't know what the Drifter wants, or why, but I do know that no one would go through all of this unless it was truly life or death. The pixel style artwork is phenomenal, even if the 2D/3D design sometimes tricks the eye a bit when giving the illusion of depth and height simultaneously. The music is INSANELY good. Rich, deep, mysterious, and in the style of the artwork, evokes what might have been in a masterpiece of the 8bit/16bit era. I can't recommend this game enough. My only complaint about the beta was its length. I'm dying to play more. If anyone has any questions, feel free to message me.Show moreShow less
Hyper Light Drifter is a top-down (or perhaps more accurately, a 3/4ths view) action game. You play as the drifter, a swordsman with the power to dash (or perhaps, “drift”) a fair distance in a straight line, which is used for platforming (of sorts – there is no jumping, but many gaps need to be cleared) as well as for dodging attacks and navigating over some hazards. It is a stylish game with solid pixel art and a decent variety of enemies and environments. Unfortunately, it also is a game where some seemingly minor control issues cause some frustrating problems, and several bits of content feel like they are vastly more difficult than the rest of the game, making them take a long time to beat and stretching out the game’s length far beyond what it should be. The core of the game is the dash, the sword, and a small repertoire of guns. You start out with just a basic attack with your sword, but over time you can buy the ability to charge up your sword attacks, make dash attacks, deflect projectiles, and even do a multi-dash ability where you chain together dashes one after another. The guns are okay on the whole, but sadly, it is unlikely that the player will use most of them; the starting pistol, the shotgun, and the rifle are the three best weapons, due to their speed, damage, and penetration respectively. The other three weapons all feel of pretty marginal value and to generally be outclassed; I only tried them out shortly before replacing them, and unfortunately the shotgun’s high damage is just so useful for dispatching high-hit point enemies you’re likely to use it most of the time after you get it. This multi-dash ability, however, is likely to be a source of great frustration to players. The timing on it is very precise and isn’t very regular; each consecutive dash has to be done faster than the last one (well, up to a limit of a dozen dashes, after which point it reaches a limit, but that’s mostly irrelevant in actual gameplay) and the timing is very specific. If you press too early, you can’t press again and dash; you’ll stop. If you press too late, there is lag on the end of the move that prevents you from doing another dash, even though there is no animation associated with said lag period. And this is extremely frustrating for the few sections of the game where this ability is required; players may spend an inordinate amount of time on six or so puzzles in the game which require the multi-dash. Half of them can be overcome by heavy use of healing kits if you are struggling, but the rest simply must be done correctly, or else the player must start them over. Over and over and over again. This can potentially absorb very large amounts of the player’s time, and is not much fun. Indeed, I nearly uninstalled the game after the first multi-dash puzzle I encountered took me a very long time to complete. There are also some other weird aspects to the game. For one thing, the player does suffer hitstun from some attacks, and the invulnerability period on getting hit is quite short. This means that the player can be combed by certain enemies attacking them multiple times, or even a single enemy hitting them repeatedly in some cases. This can be kind of frustrating, though it is largely avoidable outside of the arenas, where the player is more likely to get cornered and swarmed, but it happens on occasion, including on the final boss, and it can be a little irksome when it happens. More annoying is the fact that sometimes inputs simply don’t register for some reason, or an attack passes through an enemy for no apparent reason. While this is an infrequent occurrence, there were a few points at which I used a gun in close quarters and a bullet went right through an enemy, or where I attempted to use a bomb attack and the bomb attack never registered. This is most noticeable in the arena section of the game. A bit of content in the town unlocked after getting 12 keys, you find a series of rooms that send waves of enemies at the player. You must survive ten waves of ever increasing numbers of enemies to win. Doing this for ten rounds wouldn’t be that bad, but instead you must do it for ten rounds *five times*, in five different arenas. This, combined with the multi-dash bits, feel like something intended to eat up the player’s time and make the game longer, but it doesn’t feel like it added a whole lot of fun to the game, being rather repetitive and pulling me out of the experience. That said, the game isn’t all bad. The game includes four major areas, each with its own distinct tileset and set of enemies. There are eight bosses in the game, all of which feel distinct from each other and all of which are reasonably fun to fight against. Fighting against groups of enemies in varied environments is largely satisfying, and the game does a reasonable job of keeping things fresh for a good chunk of the game, though it does feel like all of the areas were maybe a few sets of rooms too long. On the gripping hand, there’s also the secrets. If you don’t bother with the secrets, the game is not very long at all. The secrets mostly are of the “walk through the black wall space to find a secret area” (ALA old Final Fantasy games), “find the invisible platform”, , “hit/shoot the hidden switch”, or “follow the just barely visible trail off-screen”. The secrets are generally marked with little environmental clues, usually a square marking on the floor indicating a nearby secret, or scattered stuff on the ground to indicate that a wall can be walked through. Unfortunately, I said “generally”. While most of the secrets can be found in this way, there are a number of fake “stuff on the ground” clues that means that you will spend a lot of time walking into non-passable walls. Worse, some of the clues are just slight bits of wall which aren’t straight and flat – which, unfortunately, is also extremely common. The result is that if you want to find all of the secrets, you more or less have to walk along every wall in the game to see if you can pass through them, as well as walk along the edge of every platform to make sure the screen won’t scroll over to the side to reveal more stuff. There’s even a couple secrets where there isn’t even that, and you have to simply make a leap of faith off-screen to find them. Finding some of the secrets feels satisfying, but some of them feel like you’d need a walkthrough to find them, and the game itself gives few hints to the locations of most of them. You don’t even have a running in-game tally of them by area, save for perhaps the monoliths (I’m unsure on those), and that tally is only visible by travelling into a secret area. The game also is very stylish, but it is lacking in much in the way of greater substance. The game tells its story entirely without dialogue, but there isn’t really much of a story or characters you are going to care about, and the game’s plot is not particularly clear about what is really going on. While it certainly looks cool from an aesthetic standpoint, it feels like it hits on the same note about what is going on repeatedly, and it doesn’t really ever explain itself very well in the game. All in all, this isn’t a game I can recommend. It isn’t awful, but it isn’t great either; the frustration of certain sequences spoiled the game on the whole for me, and it never really felt like it actually passed into the realm of greatness. The opening sequence was solid, and it was neat starting to explore the world, but after about an hour or so the game became pretty routine, losing its initial luster of “this is a new thing” and falling into a pretty standard pattern for a game of this genre, and I feel like I spent more time on stuff that wasn’t fun than I spent on stuff that was. Correcting some of the control input issues with the multi-dash would have reduced the frustration on that front, but I'm not sure if even fully polished this would be a "good game" rather than merely okay.Show moreShow less
You know what? I was so ready to give this game a negative review. Sure, the style, atmosphere and music are jaw-dropping. However, the gameplay (specifically the combat) didn't really click with me until I defeated the first boss after ~50 tries (yes, really that many). The combat was just not what I signed up for. I was expecting 2D Zelda with more fluid combat, but I got was a top down Souls game. Expect to get stunlocked, die in a split-second and generally get this ♥♥♥♥ kicked out of you. After I came to terms with that, I actually started having fun.Show moreShow less
I've tried to play and finish this game multiple times and I just can't do it. The art style is great. The music and sound is excellent. The mechanics seem competent in theory, but my difficulty in enjoying it seems to come down to one core issue that is unavoidable: it just feels unresponsive. The rythm of this game's combat is off. Attacks and dodges take just a LITTLE too long to engage after a button press. Many actions force an unnatural pause after the animation. It just doesn't feel organic to me. And these small but persistent quirks could be forgiven if not for the fact that combat encounters are designed with a small margin for error. This is a very combat-oriented game. I'm sure it's something you eventually acclimate to, but I just don't enjoy myself for long enough to get there. I can only die so many times because my dodge (not dodge spam either) came out too late (despite pressing the button before the enemy attack animation started) before I want to play something with a tighter core gameplay loop. I wish I enjoyed this more.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.