

Impostor Factory
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About Impostor Factory
At a secluded mansion party, Quincy finds a time machine in the bathroom, and the gathering turns into a murder mystery with time loops and Lovecraftian elements. Impostor Factory is a narrative adventure with classic RPG aesthetics, following Quincy alongside the familiar time-traveling doctors Dr. Watts and Dr. Rosalene. It can be played on its own, though the order of the series may affect the experience. Steam players: 95% positive from 12,012 reviews. Steam PC interface languages: Simplified Chinese, English, Korean, French, Italian, German, Spanish, Polish, Russian, Ukrainian, Portuguese, Portuguese-Brazil, and Turkish. Released: September 30, 2021.
Credits
Lowest recorded in 36 months
$2.872026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
| Korean | Yes | Yes | — |
Show 10 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
| Portuguese | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Turkish | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Story and series order
The game is playable independently. The store description says playing the earlier To the Moon and Finding Paradise first may affect the experience.
Interface languages
Steam PC lists interface support for {supportedLanguages}. Full audio is not listed for these languages.
03Frequently asked questions
Who is the story about?
It follows Quincy, invited to a party at a secluded mansion where a time machine and a series of deaths complicate the evening.
Is this a direct sequel to To the Moon and Finding Paradise?
The game’s description leaves its place in the series ambiguous, suggesting it could be a sequel, prequel, or both.
What kind of game is it?
It is a narrative-driven adventure mixing adventure elements with classic RPG aesthetics.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
ඞShow moreShow less
So this game has overwhelmingly positive reviews which means it clearly was enjoyed and something that resonated with a lot of people. However it didn't resonate with me. I'll explain why--but do keep in mind how positive the other reviews are when making a decision on buying this. On with the show. Impostor Factory is the third game of this series, proceeded by Finding Paradise and To the Moon. These games tend to tell emotionally involved stories with puzzles to figure out about how to progress. Unfortunately, I found that Impostor Factory retreads the same ideas present in To the Moon and Finding Paradise without meaningfully pushing the overarching narrative of the series forward or evolving the writing in a meaningful way. The first two games are tearjerkers, but it doesn't feel like the developers have progressed since To the Moon released in 2011, which quickly gives the game a dated feel. The gameplay here is actually simpler than the first two, with the puzzle elements removed entirely from progression. You'll walk and talk, and that's about it. I think some people may enjoy not needing to figure out puzzles to continue the plot, but for me I felt like it was a regression from the previous two entries and an unfortunate omission. With that said, the writing here IS good, but I was disappointed that the game throws away its most interesting ideas early on to retread the same tropes & half-opened mystery box styled writing that featured heavily in To the Moon and Finding Paradise. This made it much more difficult for me to invest in the game because while Freebird Games does tell good stories, they seem to have gotten stuck telling the same story over and over and over again. Instead of the revelations coming as a shock, I rolled my eyes as the game proceeded down the same patterns as its predecessors without growth. Those of you looking for some closure on this decade-long series might also leave frustrated. While this game really does need the first two in the series to be played and understood, I don't think this game does much to meaningfully push the narrative forward for those of us who have been following for a decade now. This is a shame because--again, the writing is good! But it feels like every game Freebird Games releases is another take at Act 1 of a greater story. They're all great Act 1s, but after a decade I'd like an Act 2. And that's where I'm at. This sequel disappointed me, but at least part of that is on me for wanting it to be more of a continuation than it is. I'd still like to see that next game that progresses the plot, but if the next game Freebird releases is another side story? I'll probably skip it.Show moreShow less
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General Impression: (SPOILERS) Impostor Factory starts out strong, with a characteristic gut-punch of emotion shifting the story into a beautiful, heartbreaking drama halfway through. However, instead of sticking the landing with already established characters, Kan Gao and his fellow creators opt for a soulless twist that renders the prior events of the story drastically weakened. (HEAVY SPOILERS AHEAD) It's tough to criticize such an obvious labor of love from Freebird Games. I've been closely following their work since 2011, and consider Finding Paradise to be one of the best video games stories I've experienced. And while (in true Freebird fashion) the music, endearing comedy, and grounded dialogue are all present in Imposter Factory, I can't say I left the experience anywhere close to satisfied–especially considering the solipsistic implications created from the story's drastic shift in the third act. On a positive note, the game is made all the better by doing away with the puzzle/gameplay elements of its previous installments, choosing instead to dedicate all its runtime to storytelling. And what a story it was for the first two hours, where I considered the characters to be the most mature and compelling individuals Kan and co. have come up with. It wasn't shaping up to be as touching or inspiring as its predecessors, but the subject matter explored in Imposter Factory was definitely Freebird Games' most mature (and bleak) to date. Lynry and Quincy go through the wringer, and the absolutely gorgeous "A Reality Without Me" simply could not be played enough to underscore the tone of their challenged relationship. I was completely sold from the first hour of the story, finding myself crying multiple times as hit after hit came Linry and Quincy's way. It's a shame none of it is real. The story of the people we follow is nothing but the 9th simulated version of the lives of two people that existed in the REAL real world, and the interactions between the memory versions of Linry and Quincy (whose player avatar doesn't even know Linry), are nothing but shades of people playing out a fantasy orchestrated by Neill Watts (the real Linry's son) and his morally blank A.I. Faye, who now resembles an ominous HAL9000 rather than the sentimental subconscious of Colin from Finding Paradise. The game ends a whole hour before it should, opting to leave us on a bitter cliffhanger. Neill callously comments on the final image (Linry tucking baby Neill into bed) as a "supposed" perfect timeline, ripping us away from the potential of any real catharsis. The character operating the story (Neill) is the very one who is not even emotionally fazed by it. Where Johnny and Colin both learned important life lessons through their experiences in Sigmund Corp's tech (as well as communicating powerful themes to the audience), this story seems to go for, "we all could be in a simulation, but you should enjoy whatever you get while you can get it, but remember, all of it might not be real." I'm truly disappointed by this story, not because of the strength of its predecessors, but by the wasted potential of the powerful storytelling exhibited in its first two thirds. Hopefully the simulation path doesn't continue on with the following story, and we can return to a world where feelings and pain are very real, and submerging ourselves in a simulation, and the minute details of how they work, are not the answers to our problems.Show moreShow less
susShow moreShow less
Impostor Factory is a good story, which, however, doesn’t match high TTM series standards Intro To The Moon series is one of my favorite game/novel series of all time. Any TTM’s game is a simple and down-to-earth (lol) story with an enormous level of immersion and emotional investment. Like many fans, I was waiting for the third part, Impostor Factory, from it’s announcement. And, as you can see from the title, I have some problems with this game, which I hadn’t with it’s predecessors. It’s main problem is the story, but before talking about that, I am gonna briefly talk about other aspects of the game and their progression through the series. Soundtrack Soundtrack is one of the strongest parts of the TTM series and Impostor Factory is not an exception. However, it doesn’t contain too many “bangers” in comparison to original To The Moon or Finding Paradise. Even after years I still remember For River, Born a Stranger, Moongazer, Once Upon a Memory, Tomorrow, Everything’s Alright, Time is a Place, The Scale Theme, Faye’s Theme and many more. I remember how they sound, I remember their names. I cannot say the same for the Impostor Factory. There are some good and catchy songs, but there is nothing to compete with the level of previous games. Maybe it’s too early for these conclusions, but it’s my first impression. Despite all of that, I cannot say that the soundtrack is bad at all. It still makes like 50% of the game anyway. Maybe, I just had too big expectations for that. Graphics Impostor Factory uses an updated game engine and it is striking. Animation is better, cutscenes are better, the game is much more cinematographic in comparison to other parts of the series. And that’s noticeable. Gameplay The gameplay loop of the series was always very simple. You read the story, you explore the location, solve the puzzle, repeat until the end. Now, in the Impostor Factory, there are no puzzles and, consequently, less reasons to explore. I cannot actually decide which is better. The puzzles that get you out of the story for some time but give you this time to think about what is happening. Or no puzzles to slow you down. Because of this change, the story sometimes feels too rushy, but I wouldn't say that it is a big problem. There is another one. Story [SPOILERS WARNING] First, I have to mention that F.A.Q is a lie. You need to play at least Finding Paradise to get the twist. Otherwise, it may feel even more “Deus Ex Machina”-ish than it actually is. Second, as I said in the beginning, TTM games are simple and down-to-earth stories. And it is not just a fact, it is the strong side of the series. But Impostor Factory tries to be much more exalted and epic. And it doesn’t work at all. I cannot say what happens in Kan Gao’s head. Maybe, it is how he sees the story should develop. Or, maybe, he tried to answer the audience's request. The players had so many questions about TTM minisodes, ending of Finding Paradise, and a lot of other mysteries that popped up in the series. But the audience, however, doesn’t always know what it wants. People have an experience of Impostor Factory predecessors, and they want to relive it. But it is not always possible. You cannot make a good game only on that request. Impostor Factory tries to get people what they want, and at the same time it tries to create something new. But these two parts are poorly stitched together. It does not feel like the story is solid. It seems like the connection between Impostor Factory and Eva and Niel was created just because they are popular characters. It just jumps out at the end of the game through exposition. And it feels cheap and pushy. I was much more emotionally invested in the story of Lynri. It makes so much sense. It is the story of the creator of a memory editing machine. Her life was totally consumed by her work, and it made her make questionable decisions. At the end, she tries to apply the machine to herself to fix her past mistakes. It’s the story with the spirit of the series. And it ideally fits as a prequel. But then other TTM games fall into this story. Because we for whatever reason need to connect them directly. Lynri should be the mother of Niel. No matter how much sense it makes. Instead of just developing the story of an old woman fighting her past, we need to dive into the weird story of the simulation inside of other simulations. And all of these are just to tie the game to previous ones. I could talk a lot about how the first 95% of the game are good, and how the other 5% are disappointing. But i just gonna say this: the setting of the game should support the story, not be a burden to it. Conclusions I was thinking a lot about this game after my playthrough. And, despite everything I said above, I still love this game, and I am glad to support the developers. It still gives you a good story, and if you are a fan of the series, like me, you definitely should play it. However, I have to say that it is an important moment in the TTM series. Maybe I am too dramatic. But developers have to decide. Are they going to just make more fanservice or they want to create nice stories. Niel and Eva are very nice characters. But they cannot work for eternity. You have to leave them be, if there is no way to develop the story dragging them along. Otherwise, TTM’s future is to be a shell of itself filled with our nostalgia about what it once was.Show moreShow less
kinda susShow moreShow less
Q: Is playing To the Moon & Finding Paradise necessary before playing this game? Yes it is... absolutly is. Dont make the same mistake I did.Show moreShow less
amogusShow moreShow less
I am seriously saddened to give this a not recommended, but the truth is I really wouldn't tell someone "You need to play this!". But if you do play it at least make sure you play Finding Paradise first or you will be missing out on bits of info that does make this game a bit more interesting since this game seems to be more aimed at the 'broader story'. For a game that's all about the story, this really wasn't satisfying, I watched the end that was passed the credits and thought "oh boy now we get into the juicy stuff" and the game just ended. Sure the journey that led up to it started with a nice bit of mystery, followed with some heart wrenching bits and a small mix of comedy mixed in but the plot was far too predictable, it was far too rushed and it felt like there was very little development to make me care. If we ignore the story for the time being, the soundtrack is really good, I still prefer Finding paradise and still listen to the OST now and then, I don't think I'll be doing that with this one. The gameplay is non existant, think of it as a walking sim but I wouldn't say that's a bad thing. The visuals are much the same altho there were a couple scenes that had some really well drawn full screen cutscenes. Overall like others have said much the same thing but this feels more like a minisode and not a full episode, and I think that's what's made me feel so meh about it. In short, your millage may vary, a good story but don't expect the same greatness as the previous installments.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.