

Indiana Jones and the Great Circle
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Indiana Jones and the Great Circle
Indiana Jones and the Great Circle is a single-player, first-person adventure built around exploration, action, and puzzles. As Indy, travel the world, use stealth, melee combat and firearms, and put your whip to work against enemies and obstacles while uncovering an ancient mystery. Steam player reviews: 89%% positive from 13,233 reviews. Released December 8, 2024.
Credits
Lowest recorded in 36 months
$0.002024-12-10 · Humble StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 11 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Arabic | Yes | Yes | — |
| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | Yes |
| Portuguese-Brazil | Yes | Yes | Yes |
| Russian | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | Yes |
Steam PC edition data · 2026-10-19
02Before you buy
Play mode and controller
The Steam PC version is a single-player adventure with full controller support.
English support
English is supported for interface, full audio, and subtitles.
03Frequently asked questions
What kind of game is Indiana Jones and the Great Circle?
It is a first-person adventure combining exploration, action, and puzzles.
When is the story set?
The story takes place in 1937, between Raiders of the Lost Ark and The Last Crusade.
What can Indy do with the whip?
The whip can distract, disarm, and attack enemies, and help Indy traverse the environment.
Latest news about Indiana Jones and the Great Circle
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I remember back in the mid Aughts I was home for the holidays and playing Uncharted. My Father, who hated video games watched me for a few hours and then pronounced 'I'd play this if it starred Indiana Jones.' That game didn't exist then, but two decades later it does. I wish he were here to play this right now, but this one's for you, Dad.Show moreShow less
I love the Indiana Jones movies. This game isn't awful per se, and a lot of love and attention went into it and there are moments where it truly shines. Ultimately the biggest problem with the game is in its core design, and that can't be fixed with any number of patches. This game's pacing is nowhere near as exciting as an Indiana Jones movie, except for two or three scripted sequences which are admittedly pretty great (especially Shanghai). This is a slow-paced game where you will spend most of your time walking around, climbing around, or sneaking around. Most of the time spent in the game is just traversal. It's frustrating when you don't have a disguise because enemies will attack you on sight (usually with guns, see below), and it's boring otherwise. The melee combat system is fun at first, but after about 8 hours you know it just doesn't have anything new to throw at you. Shooting guns feels good, but at no point did I enjoy any gunfight. Enemies are very accurate, guns deal a lot of damage to YOU, but YOU deal only a medium amount of damage to enemies with guns. There is no effective cover to be found at any point. The enemy AI is not smart, nor are they dumb in a fun way. Everything feels a bit clunky. Everyone moves and acts like Skyrim NPCs, including the dogs. If you want thrilling adventures and lovable characters like the Indy movies, play Uncharted instead, unless you are a die-hard fan. I don't regret my purchase, but I can't say "go play this game."Show moreShow less
What immediately stands out in Indiana Jones and the Great Circle is how the environments feel conceived as real, functional places before they become gameplay spaces, ancient sites aren’t presented as artificial obstacle courses, instead, they read as coherent complexes with logical entry points, transitional areas, and spaces whose original purpose can often be inferred from their layout, even the most monumental structures follow an internal logic, and moving through them feels dictated by architecture rather than by conventional level design, this impression is reinforced by the careful visual layering. Walls, floors, and mechanical systems bear the marks of successive interventions, sometimes inconsistent with one another. Some areas seem reworked, others abandoned, and these inconsistencies tell their own story. It quickly becomes clear that not everything was built in a single phase, certain mechanisms were added long after the initial construction, puzzle design follows the same reasoning, solutions rarely rely on isolated devices, instead drawing on interconnected systems involving orientation, light, cycles, and recurring symbolic patterns, carved markers, alignment, based mechanisms, and subtle visual cues reflect a mindset where function and meaning were closely linked, when a symbol reappears, it almost always serves a practical purpose rather than being merely decorative, from a technical standpoint, the treatment of materials is particularly convincing, stone surfaces are never uniform: differences in cutting, sourcing, and wear are clearly visible, weathering is applied selectively, depending on exposure, height, and presumed use. Ancient mechanisms operate according to understandable principles, counterweights, rotation, friction, making their behavior readable and often predictable through careful observation, Indiana Jones’ gameplay reinforces this approach, the character doesn’t overpower environments, he negotiates with them. Tools extend the terrain rather than asserting dominance, the whip, in particular, relies on reach, balance, and leverage, encouraging spatial awareness. Direct combat remains possible, but it often feels risky or inefficient, naturally pushing the player toward situational analysis, lighting and sound design are crucial in interpreting space, darkness is not used purely to create tension but to draw attention to reflections, shadows, and subtle surface variations. Mechanical sounds, sometimes distant or muffled, convey the state or activity of a site before it is even visible, reinforcing a sense of spatial continuity, narratively, the game favors accumulation over exposition, meaning emerges through material traces, displaced objects, unfinished structures, and interrupted systems hint at past events without ever prescribing a single interpretation. The “Great Circle” is understood less as an abstract concept than as the outcome of layered decisions, adaptations, and reinterpretations over time, Indiana Jones and the Great Circle is a game that rewards careful observation and disciplined curiosity. It values internal coherence, systemic logic, and respect for the remnants of the past. It is a dense and demanding experience, best appreciated by those willing to read environments before attempting to conquer them !Show moreShow less
BUYER BEWARE - Check the minimum specs. For some reason this game has high requirements, but you probably won't notice until several hours in when a cutscene refuses to progress. This puts you past Steam's refund window and Bethesda support will dismiss your case.Show moreShow less
They perfectly captured the atmosphere; now I’d love to see them apply this approach to a Blade Runner game.Show moreShow less
I spent 44 hours and finished the game. There is a lot to love about this game. The world is stunning and feels just like the movies. The characters feel real, the pace is good, and the puzzles are excellent. I only have few issues that are just simple design flaws: 1: There is no manual save, although there is no real reason to have it only save automatically at checkpoints. The problem is if you have a real life. I've been more than 30 minutes from my last save when real life calls. I was more than 40 minutes from my last save during the finale. It sucked. A simple save option would have allowed me to enjoy all that cutscene. 2. The menu system is clunky. Journal/map, and inventory access is painful. It is immersion breakingly clunky. 3. This gripe is minor, because this is a stealth game. Combat is weak. 4. Some puzzles cannot be solved when you encounter them, and there is no way to know that with the information given. Eventually you figure out that you must progress more to have another tool or access point. Not a huge deal except that leads to #5. 5. There points of no return and no indication of that. You might be really close to finishing a particular quest when yoink! Off to the next location. It is painfully obvious that this game was built for a console and ported to PC. I'm guessing the console version is better. If this game goes on sale, it could be worth a shot. But at full price I cannot recommend it.Show moreShow less
1/16 STORY 🔲 No story 🔲 Not main aspect 🔲 Bad story 🔲 Average 🔲 Good ✅ BEST 2/16 GAMEPLAY 🔲 Lifeless/static 🔲 Poor 🔲 Average ✅ Good 🔲 Excellent 3/16 DIFFICULTY 🔲 Playing asleep ✅ Some brain usage 🔲 Easy to learn / Hard to master 🔲 Not so easy 🔲 Difficult 🔲 Dark Souls 4/16 GRIND ✅ Nothing to grind 🔲 Isn't necessary to progress 🔲 Average grind level 🔲 A bit grindy 🔲 A lot of grind 🔲 Too much grind 5/16 GAME TIME / REPLAYABILITY 🔲 Long enough for a cup of coffee 🔲 Short ✅ Average 🔲 Long 🔲 Depends on you 🔲 Endless 6/16 MULTIPLAYER ✅ No Multiplayer 🔲 Trashy servers 🔲 Some hiccups 🔲 Smooth and pleasant experience 🔲 Co-op 🔲 PvP 🔲 PvE 7/16 GRAPHICS 🔲 Low 🔲 Average 🔲 Good 🔲 Beautiful ✅ Reality 2.0 8/16 AUDIO 🔲 Earrape 🔲 Bad 🔲 Not too bad 🔲 Good ✅ Eargasm 9/16 AUDIENCE 🔲 Kids 🔲 Teens 🔲 Adults ✅ Everyone 10/16 PC REQUIREMENTS 🔲 Potato 🔲 Decent 🔲 Fast ✅ Rich boi 🔲 NASA 11/16 PRICE 🔲 It's free! 🔲 Not recommended 🔲 Wait for sale ✅ Worth the price 🔲 Best investment ever done 12/16 FREQUENT UPDATES 🔲 Life cycle completed 🔲 Last year 🔲 A few every year ✅ Once per month 🔲 Every week 13/16 BUGS / CRASHES ✅ None that I can recount 🔲 Minor bugs 🔲 Infrequent crashes 🔲 Frequent crashes 🔲 Complete mess 14/16 MICRO-TRANSACTIONS 🔲 EA 🔲 Mobile Game(Necessary if you don’t want to wait 15 weeks to construct a toaster) 🔲 ”Premium” Currency AND Normal Currency 🔲 ”Premium” Currency OR Normal Currency 🔲 Quick way to advance 🔲 Fortnite(Skins/Emotes/Etc) 🔲 Only to show off big time 🔲 Level DLC ✅ None 15/16 MISC 🔲 Steam Workshop ✅ Steam Trading Cards ✅ Steam Achievements ✅ Content for Steam Points Shop 16/16 VERDICT ✅ Recommended 🔲 Not recommendedShow moreShow less
The game is ok, ive played a few hours and its hard to say im blown away like some reviews have suggested, im still trying to figure out what i want from the game. It feels and looks how an indie game should. The story and voice acting is off to a good start, visually its great and runs much better than expected - even having a 4090 i was expecting far worse with RT at 4k but its really solid, even with no DLSS its comfortably 100fps plus at max settings (DLSS by the way, not looking good in this, adds a lot of noise to the RT elements, first game in a long time i think TAA looks way better), Id tech pulling through again though so its nice to see. The gameplay is where i think the game falls apart some, the stealth mechanics are just not great, collision detection is super janky, you often do not feel like you are making any contact with enemies in hand to hand combat even though the sound and visual effects go some way to helping - its just off every time. If stealth is going to be such a heavy focus i want more ways to play, to which i mean it feels like there is only one way to play, i cant take out lights and hide in the shadows, its crouch and don't be seen even in well lit areas or stand and be seen immediately, that's kind of where it lands, it never gets more complicated than that. Enemy awareness is very poor, smash a bottle over one guys head 6 feet away from another and there will be no reaction... its all a bit forced to play this way because its the right way rather than giving the player a sandbox where they control how to tackle the goal. Its early though for me, i will play the game to completion and will likely enjoy it overall but i think its a middling game right now that's being carried by reviews based on the story and cutscenes alone.Show moreShow less
This is one of the most engaging, best looking, well written, well-acted games I've played. It feels like a long-lost Indiana Jones film that George Lucas and Steven Spielberg made after Temple of Doom but never released. My only real criticisms are aimed at the stealth and combat which are a little bit wonky. Everything else is S tier. 12/9/24 Edit: Going to expand on my thoughts some more now that I've had a night to mull things over. Negatives: - The reveal of what the Great Circle is felt like it came out of nowhere. Maybe there were some notes that I missed that would've made it clearer. The reveal itself is cool but maybe it could've been prepped a little better. - Stealth jank. I'm hesitant to point this out because a lot of stealth orientated games struggle with this but it's worth mentioning that there are times when the AI will not work as intended. Some enemies are all-seeing, and some are as blind as a bat. Still a marked improvement over the stealth systems that were in Wolfenstein II. - Combat jank. My complaints in this area revolve around parries and blocks. There were several instances where it felt like an enemy was able to punch through a perfectly timed parry or that my blocks were doing nothing. Positives: - Slapstick comedy. While the enemy AI is bit janky it also very funny. Throwing hammers at people's heads never gets old and the cartoonish stumbling that an enemy does before collapsing into unconsciousness is immaculate. The stealth takedowns are also great. - NPC damage and expression. I really liked that enemies would end up with black eyes and bleeding noses when you were done punching them in the face. Likewise, the expressions of anger that they'd have on their faces when fighting was one of the best that I've seen in a game like this. - Troy Baker as Indiana Jones. Performance of a lifetime. Absolutely stellar. He nailed Harrison Ford's timbre and vocal mannerisms. The motion capture was great as well. Harrison's characteristic smirk and finger wag were spot on. - Alessandra Mastronardi as Gina Lombardi. A fantastic supporting character who doesn't overstay her welcome or feel tacked on as the "hot lady companion that Indy hooks up with and dumps later on". - Marios Gavrilis as Emmerich Voss. He genuinely might be the best villain that Indy's faced off against. A narcissistic megalomaniac that expertly threads the line between sincere and cartoonish. His demise is very satisfying which is what you want from a bad guy. - Tony Todd as Locus. He's a legend. No two ways about it. You give him a role and he'll nail it. Rest in peace, Tony. This was a worthy performance to go out on. - The writing. You will automatically earn big points from me if you avoid the pitfall that is Millennial/MCU dialogue writing. There's plenty of quips but they're not grating or out of place. Everyone's written like a real person and not like a marketing executive's idea of a person. Great character writing, great story writing. A+ all around. - Ethos of Indiana Jones. It's abundantly clear that MachineGames did a lot of research on what makes the world of Indiana Jones so compelling. There was a time when video game adaptations of popular films were viewed with suspicion and rightfully so. Many such adaptations were blatant cash grabs with little time or effort spent to ensure a quality experience was made. This is not one of those instances. Like I said before, this feels like a lost Indiana Jones film that was made during the franchise's golden age. So much thought and care was put into this and it shows. The Great Circle is a worthy addition to the OG trilogy.Show moreShow less
Extremely mediocre gameplay. It is well made, gorgeous graphics, voice acting, all the AAA wrappings are there. But the moment to moment gameplay is very boring. In the interest of immersing you in the game, there are a lot of tedious repetition; fast travel is done via signposts located in specific areas, but they don't get marked on your map. You sometimes spend more time looking for them than it would have taken to just walk to your location. There is a checklist of semi-open world things to do, but you can only track one thing at a time, but the option to swap objectives is a different page. So you either run back and forth across the map doing 1 objective at a time, or are constantly swapping between the checklist to confirm nothing is close by. It becomes tiresome to try and do any of the side activities. Most of the side activities are pretty straight forward and uninteresting. The game would have been better without their inclusion. The biggest problem with the game is it looks like an immersive sim at first glance, but you quickly realize it is missing all of the things that make an immersive sim engaging. Indiana Jones is a game set in reality, which greatly limits the developers design space for making an immersive sim. Your abilities don't change meaningfully for the entire game, so your playstyle is essentially the same the entire time. The game's design only allows for one single style of play: crouch walk and bash guys in the back of the head. Trying to play this as a more traditional shooter isn't an option. There are never enough bullets or guns around, and enemies are bullet sponges on top of that. Your only agency as a player is how you want to sneak walk through a level, with clearly telegraphed paths scattered throughout. The "solutions" are all pre-determined for you by the developer and is never informed by your playstyle. This ultimately results in an extremely repetitive game that feels like its wasting your time and actively impeding its pacing. You want to explore these pretty levels, but they're shallow as a puddle. You are barely rewarded, if at all, for exploring. An example, in the first open level, the Vatican. I was exploring, walked into a prison area, and ultimately found nothing of note inside. Eventually I ran into an NPC elsewhere, whose story quest brought me back to the prison area which then loaded in the "interesting" things in that area. It shattered the illusion of the game immediately. I can only "explore" the game when the game wants me to. I should not step outside the rails of the rollercoaster. This game is not worth full price. Grab it on sale at 50% off, mainline the story, turn off your brain and enjoy this as the 4th indy movie. I also don't recommend spending too much time on side content, it will just burn you out on the game and bore you due to how it kills all semblance of pacing.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.



