Inscryption

Inscryption

Inscryption’s appeal lies in building a woodland-creature deck while uncovering what hides in Leshy’s cabin. For a single-player mix of card strategy, escape-room puzzles, and psychological horror, $5.19 at GOG is a timely entry point if those ingredients suit you. Steam reviews stand at 96% from 135,634, another point to weigh alongside your interest in this unusual combination. At $19.99 from GOG, Inscryption is at the tracked low; 96% across 135,634 Steam reviews offers a snapshot of player reception.

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96%Steam Reviews135.6K reviews85Metacritic/10086OpenCritic/100
Released: Oct 19, 2021
Card Game · Story Rich · Deckbuilding · Horror · Dark
Inscryption+2·Platform:DRM-Free·~ $12.95-60%from~ $5.19ALL-TIME LOWSave $14.80 vs SteamBuy now
Inscryption PC+2·Platform:Steam·~ $22.24-71%from~ $6.35(~ £4.79)Buy now
Inscryption Steam CD Key+2·Platform:Steam·~ $22.39-70%from~ $6.70(~ €5.98)Buy now
Inscryption Steam CD Key+2·Platform:Steam·~ $22.40-69%from~ $6.84(~ €6.10)Buy now
Inscryption (PC) Steam Key GLOBAL+2·Platform:Steam·-65%from~ $6.91Buy now
Inscryption Global+2·Platform:Steam·-65%from~ $6.94(~ €6.19)Buy now
+2·Platform:Steam·United States Steam official price~ $19.99Buy now
Inscryption+2·Platform:Steam·~ $19.99Buy now
All-time low ~ $5.99across Steam & third-party storesat the recorded all-time low
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Price History

Past 36 months · Updated daily
Historical Low~ $5.992025-12Current Low Across Stores~ $5.19GOGAt its historical low now
~ $9.34~ $13.29~ $17.24~ $21.1925-1026-0126-0426-0726-10~ $5.99

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Inscryption

Inscryption blends dark card-based play with deckbuilding, escape-room-style puzzles, and psychological horror. Assemble woodland creature cards and uncover the secrets in Leshy’s cabin. Steam player rating: 96% from 135,634 reviews. Release date: October 19, 2021. Supported interface languages: Simplified Chinese, Traditional Chinese, English, French, German, Spanish, Japanese, Korean, Russian, Italian, Portuguese-Brazil, and Turkish.

Credits

Developer
Daniel Mullins Games
Publisher
Devolver Digital

Steam player reviews

96%positiveOverwhelmingly Positive135,634 Steam reviews

Lowest recorded in 36 months

$5.992025-12-08 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
Simplified ChineseYesYes—
Traditional ChineseYesYes—
EnglishYesYes—
Show 9 more languages
LanguageInterfaceSubtitlesAudio
FrenchYesYes—
GermanYesYes—
SpanishYesYes—
JapaneseYesYes—
KoreanYesYes—
RussianYesYes—
ItalianYesYes—
Portuguese-BrazilYesYes—
TurkishYesYes—

Steam PC edition data · 2026-10-16

02Before you buy

Gameplay

The Steam PC version is single-player. It combines deckbuilding, escape-room-style puzzles, and psychological horror.

Language

English is one of the supported interface languages, with subtitles listed.

03Frequently asked questions

What do you do in Inscryption?

You build a deck of woodland creature cards and uncover secrets in Leshy's cabin.

What genres does it combine?

Its description combines a deckbuilding roguelike, escape-room-style puzzles, and psychological horror.

Can it be played solo?

The Steam PC version is categorized as single-player.

8.5
Overall Score
External ratings96%Steam Reviews135.6K reviews85Metacritic/10086OpenCritic/100
Graphics
6.5
Audio
9
Gameplay
9
Story
9.5
Content
7.5

“An indie smash fusing deckbuilding, puzzles and meta-narrative — the surprise lands once, so go in blind”

Our Verdict

An indie phenomenon that swept the trophy table

Set Inscryption back in the moment it launched and its showing is the stuff of phenomena.

What the trophies actually mean

Inside three months it cleared a million copies — a vanishingly rare number for an indie card game with no big-studio backing and "anti-formula" as its pitch. The honours are louder still. It is the first game ever to take both Game of the Year at the Game Developers Choice Awards and the Seumas McNally Grand Prize at the Independent Games Festival, the two highest prizes handed out respectively by working developers and by the indie circuit, never before claimed by a single game in one sweep. At the festival it also walked off with Excellence in Design, Narrative, and Audio, then drew Best Independent Game and Best Sim/Strategy nominations at the year's big awards show. The trade voted for it, the indie circuit voted for it, the critics' year-end lists voted for it — a three-way clean sweep you can barely find a second example of in indie games.

These are not participation ribbons. They underwrite the verdict this whole review has been making: Inscryption's greatness is not that any one part hit the ceiling, but that it wove several not-quite-ceiling systems into a whole nobody saw coming.

Years on, those badges read less like a victory lap and more like a ledger. They explain why the game still surfaces in best-of-the-decade conversations, why developers still cite it when they talk about what the medium can do, and why a small candlelit card game with no marketing budget to speak of refuses to fade out of the discourse.

Who should buy, and who should walk on by

In the end Inscryption is not a game for everyone, and its strength rests squarely on one clear trade-off.

Who this game is for

If you are happy to be led by a story and glad to pay in for one fresh, peculiar experience, it is close to essential — and you need not be a card-game veteran at all. Plenty who finished it barely touched cards beforehand; what they loved was a story they could not shake. Flip it around: if what you want is a hardcore building tool to mine for hundreds of hours, forever tuning the optimal deck, Inscryption will likely read as shallow at the table and thin on replay, and Slay the Spire serves that appetite better. It also carries sustained psychological dread and an official content warning, so anyone genuinely averse to that pressure should tread carefully.

On editions there is nothing to agonize over: the standard release is the complete experience, and Kaycee's Mod — the one that turns the first act into an endless mode — is a free add-on you own the moment you own the campaign, no extra gate at all. In the end, the thing no one can copy is also the yardstick for whether you should buy: it makes your expectations about card games into the gameplay itself, and that surprise cannot be felt twice. So if you have not played it, the best move is to shut every guide, look nothing up, and walk straight to that table.

Expand to read the full review