
INSIDE
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About INSIDE
Alone and pursued, a boy is drawn into the heart of a dark project. INSIDE is a narrative platformer that pairs intense action with challenging puzzles, using moody visuals and an ambient soundtrack to shape its unsettling atmosphere. Steam players rate it 97%% positive across 70,145 reviews. The Steam PC version supports these interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese, Portuguese-Brazil, Russian, and Turkish. Release date: July 7, 2016.
Credits
Lowest recorded in 36 months
$1.992023-09-02 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | — |
Show 11 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | — | — |
| Italian | Yes | — | — |
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Japanese | Yes | — | — |
| Korean | Yes | — | — |
| Polish | Yes | — | — |
| Portuguese | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Russian | Yes | — | — |
| Turkish | Yes | — | — |
Steam PC edition data · 2026-10-19
02Before you buy
Language support
The Steam PC version lists 14 interface languages, including English, Simplified Chinese and Traditional Chinese. No full-audio or subtitle support is indicated in the supplied language data.
Play and controls
INSIDE is a single-player game, and the Steam PC version has full controller support.
03Frequently asked questions
What kind of game is INSIDE?
It is a narrative-driven platformer combining intense action with challenging puzzles.
Who developed INSIDE?
Playdead developed and published the Steam PC version.
What is the premise?
A boy who is alone and hunted finds himself drawn into the center of a dark project.
“Cold light and shadow wrap a wordless story while tight stealth and puzzles deliver a short, sharp, unforgettable nightmare worth one focused evening.”
Our Verdict
A short dream that knows exactly what it is
INSIDE is a four-to-six-hour, wordless puzzle-platformer that earns its Metacritic 87, its OpenCritic 91.1, its 97% Steam approval, and its 2016 Game Awards Best Independent Game and 2017 BAFTA Artistic Achievement wins by doing one thing with total conviction. It has no interest in a world you can settle into or in systems and numbers that pull you back; it wants to use a single evening to leave a few indelible afterimages — the chicks trailing through the rain-soaked cornfield, the figure hanging upside down in deep water, the crowd pressed to the lit window, the Huddle rolling toward sunlight — pictures that cannot be explained yet refuse to fade.
In design it is closer to a tightly edited feature film than an episodic series. Gameplay and levels serve the rhythm, the rhythm serves a hazy emotional core, and the audio and visuals are unified to an almost severe degree, down to the clinical calm of the sound at the moment you die. If you need a toolbox of systems to play with, INSIDE will feel too short and too closed — that is the fair knock, and it is the reason its content dimension drags. But if you take pleasure in throwing yourself into a fiercely styled nightmare, these few hours of density more than earn the phrase "game of the year."
Worth one focused evening
What pushes it past mere style is the story. INSIDE delivers a bare-bones narrative that is provocative and genuinely worth arguing over without a single line of text — a rare restraint in an era where every plot point seems to demand its own wiki entry. Against Playdead's own LIMBO it goes further in staging, depth of field, and that final loss-of-control turn, with stronger emotional impact and more polished production throughout, which is why critics across IGN, Eurogamer, and Polygon treat it as the studio leveling up rather than repeating itself, and why its aggregate sits a clear notch above its predecessor.
The numbers confirm the reputation is broad, not niche. A Steam approval in the high nineties across tens of thousands of reviews, sitting alongside a wall of near-perfect critic scores, shows the goodwill is player agreement and not just critical enthusiasm. This is not a divisive cult oddity a handful of people defend; it is a widely respected piece whose only real disagreement is about length, never quality.
So is it worth your evening? If you want a game directed as deliberately as a film — one that leaves you needing a few minutes to recover when it ends — the answer is yes, and you should clear the evening, dim the lights, and give it nothing to compete with. Approached that way, the short runtime stops being a shortfall and becomes the whole shape of the thing: a single, complete, unforgettable night that asks for very little and lingers for far longer. INSIDE knows exactly what it wants to be, refuses to be anything else, and is stronger for the refusal — a focused, fearless piece of design that earns every one of its high marks without ever overstaying its welcome.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
There is no denying the art, style and overall flow of the game are great. However, after completion I was left...both awed and more disapointed than I can remember in recent memory. An overwhelming feeling of "thats it?" permeated everything I felt after. Its not that I don't "get it" or even appreciate the deeper meanings hidden in the game. It is just...really...that is it? This along with a fairly high price point make it so I can't reccomend it right now. It would make a decent 10$ or less purchase...but even after that be aware that it will just...end...and you may be left feeling like I did.Show moreShow less
An amazing game that builds on what made LIMBO great Summary at the end - for the easily persuaded Overall Impression: INSIDE is another great game from Playdead. While it has no direct connection to LIMBO except that it comes from the same studio, you immediately get the sense that this game is based on LIMBO. The fluidity of your character´s movement, the subte yet beautiful background and the sounds that match the action perfectly - all these staples of LIMBO are artistically reinvigorated in INSIDE. Without spoiling anything, INSIDE has a creepy atmosphere that is complemented by simplistic, yet stunning visuals and sounds that give an eerie feeling. Storywise, it leaves almost everything up to interpretation, which I percieve to be a good thing because it doesn´t spoon feed you. There is no notable dialogue. No tutorial. No help. You´re thrown into the game without even so much as a main menu. And that´s great because it´s unique. However, this game does have some cons, as any indie game does (otherwise it would be mainstream). It is fairly short - at a relaxed pace, I played it through in four hours. For the price of €11.99 (-40% on sale), thats more money per hour than most other games. Especially when we consider that there is a lack of replayability in this game - once you´ve played it you know the solutions to the puzzles and can (maybe) come back to it a few months, if not years, later. But if, like me, you don´t measure games by cost per hour but rather by entertainment value, you´ll be impressed. That said, I do recommend getting INSIDE on sale rather than full price, or waiting for the price to drop over time, because €20 is pretty steep. Another negative is the ending. MINOR SPOILER AHEAD In my opinion, the ending is pretty unsatisfying and leaves a lot of questions unanswered. It leaves much up to imagination, which could be considered a good thing as I said before, but in the case of the ending it lacks clarity. Pros: Simplistic yet stunning visuals Fiiting, creepy sounds Atmosphere of uncertainty that inspires player´s imagination Appeals wonderfully to LIMBO fans You aren´t spoon-fed Cons: High price per hour (if purchased at €20 and not on sale) Lack of replayability Ending - see minor spoiler above Summary INSIDE is an indie game with beauty and is artistically executed. While it lacks replay incentification or price value (at the current €20), it doesn´t spoon-feed you and instead inspires your imagination. If you liked LIMBO, you´ll love this. Final verdict: 8.5/10 - Buy on sale or after price dropsShow moreShow less
Look, I get it, it's a beautiful game. If that's your type of thing (and for a lot of people it is), go ahead and get this game. The atmosphere is great, the graphics are great, and there's one model in particular I was very impressed by. That said, this isn't my type of game. It felt more interested in showing off its atmosphere than providing a gaming experience. I found myself getting bored during long look-at-these-incredible-backgrounds walks. There were a couple of "Aha!" moments during the puzzles, but not enough to justify the price. And I think that's the sticking point. If this game had been $5, I'd have considered it a good buy. But as someone more interested in game mechanics than atmosphere, this didn't impress me enough to justify the price. After consideration, the price isn't really the problem. It's just I have other games I'd rather play in those hours. One last complaint, and again, people who love this game will question how it's a complaint at all. There's atmosphere, but there's no narrative. If you're looking for closure or an idea of the bigger picture, you're not going to get it. It's more of a series of well-done creepy vignettes. Judging from other comments online, this is something people absolutely love about this game. But I personally don't find it satisfying.Show moreShow less
Stop playing outside and go play inside.Show moreShow less
Here's a quick rundown. Pros: - Gorgeous art - Perfect atmosphere - Good story, with just the right amount left to the imagination. - Every puzzle is unique Cons: - Extremely short, completed it in only 3 hours. Now it seems like a silly reason to not recommend this game, but its quite a low standard for a £15 game. I'd 100% recommend this when it's on sale, since PlayDead has improved drastically since their previous game. Go ahead and buy it if you know how short it is, it's a great game.Show moreShow less
Standing on the Shoulders of Giants Full disclosure: review copy provided by the developer/publisher! When I think “indie games” a few come to mind: Super Meat Boy, Braid, World of Goo, and Limbo. Limbo came out way, WAY back in 2010; back when nighttime television audiences were torn between Team Coco and Team Jayjay, iPads roamed wild and free, and vuvuzelas were declared auditory torture devices. Other stuff happened too, but I've been very successful in repressing Glee and I don't want those memories rushing back now. Oh, and Limbo came out to critical acclaim and commercial success during Xbox Live's Summer of Arcade. It was a 2D puzzle-platformer where you navigated, well, “limbo” in a minimalistic, film noir looking world. Simple, intuitive controls, breathtaking visuals, and an eerie ambient soundtrack made Limbo a darling in the video game world to critics and gamers alike. Six years later (almost to the day, spooky!), the very same devs have released INSIDE, a... 2D puzzle-platformer. Oh. But like Frictional Games has shown, sometimes it works to stick to (and improve on) what you know. Playdead has improved on Limbo's simple formula in every conceivable way resulting in something I didn't think was possible: a better Limbo, and six years later to boot... that's like improving the wheel far as I'm concerned. INSIDE is the really messed up, feature length Pixar movie you control and didn't know you wanted but you definitely do – and I mean that in the best way possible. INSIDE has you playing as Red Shirt (Christened thusly by me because of his distinct red shirt and his propensity for dying a lot), a little boy hanging out on the wrong side of an Orwellian industrial “has-science-gone-too-far” allegory. You traverse the bleak, twisted world, solving a wide variety of logic and physics puzzles much like Limbo before it (pull this crate, climb this rope, press this button, etc.). Unlike Limbo, however, the most memorable moment isn't blown in the first 20 minutes of the title... no, this one left my mouth gaping in awe beginning, middle, and end. It never stopped surprising me. The story is far more successful than Limbo's minimalist tale; Playdead delivers the story in much the same way but it's far more sinister and compelling this time around. "Hunted and alone, Red Shirt finds himself drawn into the center of a dark project." That's all Playdead gives you, and that's all you need. The environment and denizens of this Aperture Science Gone Extra Combustible Lemon Wrong happily fills in the rest. In the three hours it took me to complete INSIDE I never felt the dark whimsy dissipate... the creep crept, and the weird waited, and the bizarre beckoned. Every time I thought, “no, things can't get more strange, more DIRE than THAT,” Playdead indisputably proved me wrong. In the three hours it took me to complete INSIDE I never felt the puzzles get samey... Playdead introduced a new mechanism, a new horror, a new scenario that would require some reevaluation. But I never felt stuck or frustrated as it all made sense in the confines of INSIDE's world, and I maintained a pretty steady clip from start to finish. In short, buy INSIDE if you love Limbo; buy INSIDE if you love atmospheric puzzlers; buy INSIDE if you love video games: it's an instant classic. The controls are tight, simple, and intuitive, the atmosphere is incredible, the story is excellent, and the puzzles are inspired. Everything about this game is stellar, and it's not one to be missed. INSIDE is easily a contender for Indie GOTY. ... ♥♥♥♥, I remembered Glee happened.Show moreShow less
INSIDE is a visual masterpiece with subpar gameplay that doesn't justify its price tag. == Visuals Aesthetically, this game is gorgeous. The minimalist design sets the tone, leaving your imagination to fill in the details of the world. The animations are equally beautiful and drive the "realism" (note the quotations) aspect of the game home. There's a surprising amount of atmosphere created from the art style which is where this game truly shines. == The Story The first 15 minutes start out very promising. The player is immediately thrown into this dystopian world with only visual cues to make sense of the environment. Most of the game is spent devoid of story elements, however, which leaves the game feeling like an unfinished experiment rather than a quaint experience. In a game that clocks in at less than 3 hours of playtime, the experience could have been condensed even further and still driven the point home. == The Puzzles The first few puzzles provided a brilliant glimpse at the creativity and organic blend of visual narrative and gameplay. This also helps showcase the beautiful animations and physics, all of which are great. But as the game progresses (and by progresses, I mean about 15-30 minutes from the beginning), the puzzles become tedious, as excessively long corridors and repetitive gameplay obscure the truly interesting and engaging moments. Timed puzzles were also a recurring theme to the game. At their best, the puzzles were organic and brilliant, and an absolute joy to play. At their worst, they were boring and tedious to the point of saying, "Don't care," and turning the game off. == Overall INSIDE struggles to find its rhythm between minimalistic, visual storytelling and gameplay that keeps the player engaged. If you can muddle through the slew of monotonous environments and gameplay, there are some unique and beautiful things to see. However, INSIDE suffers from artificial inflation, relying on long, empty environments to fill an already short experience. Although it may be unfair to the developers, wait until this game inevitably goes on sale before taking the risk. Until then, use the 3 hours you would have spent playing this game on something worth its price tag.Show moreShow less
Overall Score: 9.3 / 10 Quality 10/10High quality indie game Performance10/10Flawless; Low system requirements; No bugs/crashes Utility 10/10Auto-save; Linux, Mac & cloud save supported Controls 10/10Intuitive, simple and precise controls; Full pad support Gameplay 8.5/10A 2.5D puzzle platformer with focus on atmosphere Challenge 8/10Fair for both beginners & experts; Most secrets are well hidden Content 7/10~4h + 1h with secrets; worth replaying for the story/atmosphere Diversity 9/10Level layouts differ a lot and puzzles are rich in variety Immersion 10/10Very mysterious atmosphere, without lean periods or fillers Design 9.5/10A consistently entertaining game and an artistic masterpiece Visuals 10/10A perfect example that a great game doesn't need high-end graphics Sound 10/10The SFX sound very realistic; nice OST; No dialogue fits the design TextsN/AThis game doesn't have texts at all, but they are never missed Mapping 9/10Nice level design concerning both layout and gameplay Interface 9/10Remarkably good loading menu (nearly every scene); No HUD needed Additional Notes: Gamepad highly recommended! Too pricey for the short playtime? Wait for a sale! Tested with: 1920x1080; Windows 10 Home, 64-Bit AMD FX-8350, 8 x 4.03 GHz Nvidia GTX 970 (4GB) 16GB DDR3 RAM; Samsung SSD If you liked this review check out my archive and see how other games scored!Show moreShow less
I hate being negative on games but this was an experience that stuck with me and I want to get my thoughts on it out. I liked the atmosphere and general asthetics of the game, but the gameplay not so much. I think most people will enjoy this game because it raises a lot of interesting questions and doesn't attempt to hand feed you anything. It keeps you guessing. There are a few moments that the game delivers on satisfyingly that blend puzzles and atmosphere together in a way that not many games have attained. The gameplay and puzzles were very simple and ultimately boring however, aside from a couple good "Aha!" moments that Limbo already did (and a bit better IMO). The rest of the gameplay - at least half of my 3-4 hours of full playthrough - consisted simply of holding right on the stick, occasionally pausing to jump or grab something simple. While some of the puzzles appear complex, they end up lacking variety and player input. Each puzzle has one solution, which is sometimes easy to execute and sometimes is quite tedious. There aren't typically other ways to solve them, either, as most situations the game presents force you to do each step in a certain order, or restart. The ending payoff is pretty good, while not entirely explained it leaves you with some good remaining questions and decent answers. It will keep you guessing, which may be a good or bad thing depending on how fleshed out you prefer game stories to be. Even for the $11 sale price I got this for, I still thought it was boring and a too short. It's not something I feel like I'll ever play again and I don't feel I saw the same gem that everyone else did. While the story was neat, it was not the reason I got the game.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
