INSIDE

INSIDE

INSIDE is built around one solitary journey, blending a boy’s flight from a dark project with platforming, intense action and challenging puzzles. If that focused, unsettling adventure is what you want next, compare the current Steam price of ≈ $20.36 at Kinguin with your budget before choosing.

The Steam PC release supports full controller use, making it easy to settle into a solo session. Its moody art and ambient soundtrack are central to the experience. The merchant price is ≈ $4.63 below Steam’s $24.99, giving you a direct comparison for INSIDE.

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97%Steam Reviews70.1K reviews87Metacritic/10091OpenCritic/100
Released: Jul 7, 2016
2.5D · Puzzle Platformer · Atmospheric · Dark · Horror
INSIDE Steam Altergift·Platform:Steam·~ $22.49-10%from~ $20.36(~ €18.09)Save $4.63 vs SteamBuy now
Inside EN/DE/FR/IT Global·Platform:Steam·-15%from~ $21.27(~ €18.90)Buy now
·Platform:Steam·United States Steam official price~ $24.99Buy now
·Platform:Epic·~ $24.99Buy now
·Platform:Microsoft Store·~ $24.99Buy now
INSIDE Steam CD Key·Platform:Steam·from~ $26.34(~ €23.41)Buy now
Inside Steam Key GLOBAL·Platform:Steam·Credit/Debit Cardfrom~ RUB 2,310.00Buy now
All-time low ~ $0.99across Steam & third-party stores
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Price History

Past 36 months · Updated daily
Historical Low~ $1.992023-09Current Low Across Stores~ $24.99Steamvs. Historical Low+1156%
~ $7.97~ $14.14~ $20.31~ $26.4925-1026-0126-0426-0726-10~ $1.99

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About INSIDE

Alone and pursued, a boy is drawn into the heart of a dark project. INSIDE is a narrative platformer that pairs intense action with challenging puzzles, using moody visuals and an ambient soundtrack to shape its unsettling atmosphere. Steam players rate it 97%% positive across 70,145 reviews. The Steam PC version supports these interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese, Portuguese-Brazil, Russian, and Turkish. Release date: July 7, 2016.

Credits

Composer
Martin Stig Andersen · SØS Gunver Ryberg
Developer
Playdead
Publisher
Playdead

Steam player reviews

97%positiveOverwhelmingly Positive70,145 Steam reviews

Lowest recorded in 36 months

$1.992023-09-02 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
Simplified ChineseYes——
Traditional ChineseYes——
EnglishYes——
Show 11 more languages
LanguageInterfaceSubtitlesAudio
FrenchYes——
ItalianYes——
GermanYes——
SpanishYes——
JapaneseYes——
KoreanYes——
PolishYes——
PortugueseYes——
Portuguese-BrazilYes——
RussianYes——
TurkishYes——

Steam PC edition data · 2026-10-19

02Before you buy

Language support

The Steam PC version lists 14 interface languages, including English, Simplified Chinese and Traditional Chinese. No full-audio or subtitle support is indicated in the supplied language data.

Play and controls

INSIDE is a single-player game, and the Steam PC version has full controller support.

03Frequently asked questions

What kind of game is INSIDE?

It is a narrative-driven platformer combining intense action with challenging puzzles.

Who developed INSIDE?

Playdead developed and published the Steam PC version.

What is the premise?

A boy who is alone and hunted finds himself drawn into the center of a dark project.

8.7
Overall Score
External ratings97%Steam Reviews70.1K reviews87Metacritic/10091OpenCritic/100
Graphics
9.2
Audio
9
Gameplay
8.3
Story
9.5
Content
6.5

“Cold light and shadow wrap a wordless story while tight stealth and puzzles deliver a short, sharp, unforgettable nightmare worth one focused evening.”

Our Verdict

A short dream that knows exactly what it is

INSIDE is a four-to-six-hour, wordless puzzle-platformer that earns its Metacritic 87, its OpenCritic 91.1, its 97% Steam approval, and its 2016 Game Awards Best Independent Game and 2017 BAFTA Artistic Achievement wins by doing one thing with total conviction. It has no interest in a world you can settle into or in systems and numbers that pull you back; it wants to use a single evening to leave a few indelible afterimages — the chicks trailing through the rain-soaked cornfield, the figure hanging upside down in deep water, the crowd pressed to the lit window, the Huddle rolling toward sunlight — pictures that cannot be explained yet refuse to fade.

In design it is closer to a tightly edited feature film than an episodic series. Gameplay and levels serve the rhythm, the rhythm serves a hazy emotional core, and the audio and visuals are unified to an almost severe degree, down to the clinical calm of the sound at the moment you die. If you need a toolbox of systems to play with, INSIDE will feel too short and too closed — that is the fair knock, and it is the reason its content dimension drags. But if you take pleasure in throwing yourself into a fiercely styled nightmare, these few hours of density more than earn the phrase "game of the year."

Worth one focused evening

What pushes it past mere style is the story. INSIDE delivers a bare-bones narrative that is provocative and genuinely worth arguing over without a single line of text — a rare restraint in an era where every plot point seems to demand its own wiki entry. Against Playdead's own LIMBO it goes further in staging, depth of field, and that final loss-of-control turn, with stronger emotional impact and more polished production throughout, which is why critics across IGN, Eurogamer, and Polygon treat it as the studio leveling up rather than repeating itself, and why its aggregate sits a clear notch above its predecessor.

The numbers confirm the reputation is broad, not niche. A Steam approval in the high nineties across tens of thousands of reviews, sitting alongside a wall of near-perfect critic scores, shows the goodwill is player agreement and not just critical enthusiasm. This is not a divisive cult oddity a handful of people defend; it is a widely respected piece whose only real disagreement is about length, never quality.

So is it worth your evening? If you want a game directed as deliberately as a film — one that leaves you needing a few minutes to recover when it ends — the answer is yes, and you should clear the evening, dim the lights, and give it nothing to compete with. Approached that way, the short runtime stops being a shortfall and becomes the whole shape of the thing: a single, complete, unforgettable night that asks for very little and lingers for far longer. INSIDE knows exactly what it wants to be, refuses to be anything else, and is stronger for the refusal — a focused, fearless piece of design that earns every one of its high marks without ever overstaying its welcome.

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