
Into the Breach
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Into the Breach
Into the Breach is a turn-based strategy game where you command futuristic mechs against giant Vek. Enemy attacks are telegraphed, making every turn a compact tactical puzzle about positioning, protection, and counterattacks. Each attempt creates a new challenge, and defeat lets you send help through time to save another timeline. The Steam PC version supports single-player play and full controller support. The evidenced interfaces include English, Simplified Chinese, and Traditional Chinese; English full audio is listed. The Steam rating is 94% from 19,121 reviews.
Credits
Lowest recorded in 36 months
$2.992025-08-30 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| Traditional Chinese | Yes | Yes | Yes |
| English | Yes | Yes | Yes |
Show 14 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Japanese | Yes | Yes | Yes |
| Polish | Yes | Yes | Yes |
| Portuguese-Brazil | Yes | Yes | Yes |
| Russian | Yes | Yes | Yes |
| Arabic | Yes | Yes | Yes |
| Korean | Yes | Yes | Yes |
| Spanish-Latin America | Yes | Yes | Yes |
| Swedish | Yes | Yes | Yes |
| Thai | Yes | Yes | Yes |
| Turkish | Yes | Yes | Yes |
Steam PC edition data · 2026-10-19
02Before you buy
Play modes
The Steam PC version is a single-player strategy game with full controller support.
Language and audio
English, Simplified Chinese, and Traditional Chinese interface support is evidenced; English full audio is listed.
03Frequently asked questions
How does combat work?
Enemy attacks are shown before each turn, letting you plan a counter.
What happens after defeat?
Each attempt creates a new challenge; after defeat, you can send help through time to another timeline.
What is the main objective?
You defend cities from the Vek while civilian buildings power your mechs.
“Decision-dense tactical encounters and half-roguelike progression fuel immense replay value across clearly differentiated mech squad compositions.”
Our Verdict
What makes Into the Breach most valuable is not that it has a lot of systems, but that it compresses a small set of rules into an extremely high density. Every turn feels like a problem you have to hand in on the spot: get it wrong and it hurts, but once you figure it out, it feels incredibly satisfying. Designs like this rarely coast by on luck, so the more you play, the more you want to calculate, and the more you calculate, the harder it is to stop. It also has clear limits. The story is not very present, the audio is unremarkable, and the visuals do not rely on flashy techniques. But these shortcomings do not drag down the core experience, because its real framework is so solid. As long as you are willing to accept its “short sessions, high pressure, low margin for error” temperament, it is very easy to get absorbed. Is it worth spending 20 to 40 hours on? Yes. Because this is not the kind of game that wears you down by padding out its length; instead, every run pushes you to improve. If you like tactical planning and breaking down situations with limited resources, its sense of reward is very direct. If you care more about story presentation and audiovisual polish, you may find it almost too plain. But for strategy fans, that plainness is precisely the sharp shell. Simple. Full of flavor.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I have played the game for ~5 hours, and reached the end a few times on normal. I wanted to love it, but I just don't. Apparently a lot of people do, but I wanted to give my opinions of the game, as it clearly wasn't a game for me. Pros: -Great core gameplay -Solid challenge, that is hard, but fair Cons: -Minimal improvement over the course of the run. In FTL (and roguelikes in general) you get substantially stronger during the run. In into the breach I felt like I could have almost as easily beaten the final level with base stats as with what I have had in the actual runs. -Upgrades are uninteresting, and the currency mechanic as well. Not once have I felt like "Oh yeah, this I want to buy" at the end of an island. -The unlock system is tedious. It takes so long for me to unlock new squads I just don't want to do it. -Replay value is pretty low. This is related to the minimal improvements that happen during the run: all of the runs with the same squad just feel identical, and there is not much variety in how I played a certain squad. -No story or anything else to keep you involved. -The choice of how many islands you want to complete makes very little sense. There is no reward to be had by doing extra islands, and the final level scales, so it feels completely pointless. Coupled with the low scaling during a run, there is no feel of "Oh yteah I want to pwn enemies with this build a bit more". Overall the game is just a thinly packaged random puzzle generator. As such it can be great for some people, but I do not think I will continue playing the game myself.Show moreShow less
FOR THE DEV to read I'm not a native english speaking, I understand all the text , but the text are too fast to read them all, I love the little detail into the dialogue and story. It will be great if we have a option to slow down the text or keep it on screen longer. This game is enjoyable and challenging so all good.Show moreShow less
I've held off on a review because I'm still confused as to why I didn't like this game. I like the genre, I like FTL, it should have been right up my alley. But I think I have a good idea now. Basically, the game is unforgiving in the wrong way where you basically cannot let the enemy hit the structures at all or you lose/come close to losing, and its a roguelike so after getting hit two or three times you consider restarting your whole campaign. Thus this game lacks the ebb and flow of normal battle in tactical turn-based games. You either play near-perfect or you lose. And all hits carry over into the next level, it's not like you start with fresh energy and whatnot every fight. Overall it's a very crowded genre and Into the Breach just fell short. X-Com and others just blow this game away. That said, plenty of people like it. I wanted it to be for me and am very surprised it wasn't, but it is what it is.Show moreShow less
---{Graphics}--- ☐ Masterpiece ☐ Beautiful ☐ Good ☐ Decent ☑ Will do ☐ Bad ☐ Awful ☐ Paint.exe ---{Gameplay}--- ☐ Try not to get addicted ☐ Very good ☑ Good ☐ Nothing special ☐ Ehh ☐ Bad ☐ Just dont ---{Audio}--- ☐ Eargasm ☐ Very good ☑ Good ☐ Decent ☐ Not too bad ☐ Bad ☐ Earrape ---{Audience}--- ☐ Kids ☐ Teens ☐ Adults ☑ Everyone ---{PC Requirements}--- ☐ Check if you can run paint ☑ Potato ☐ Minimum ☐ Decent (Depends on your craft) ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{Difficulity}--- ☐ Just press a bunch of buttons ☐ Easy ☐ Significant brain usage ☐ Easy to learn / Hard to master ☐ Not so easy ☑ Difficult ☐ Dark Souls ---{Grind}--- ☑ Nothing ☐ Only if u care about leaderboards/ranks ☐ Isnt necessary to progress ☐ A bit grindy sometimes ☐ Average grind level ☐ Too much grind ☐ Insanity ---{Story}--- ☐ Doesnt have ☑ Something isnt nothing I guess ☐ Not great ☐ Average ☐ Good ☐ Lovely ☐ Will make u cry or smile alot ---{Game Time}--- ☐ Long enough for a cup of tea ☑ Short ☐ Average ☐ Long ☐ Depends on u ☐ Endless (Custom levels) ---{Price}--- ☐ Just buy it ☑ Worth the price ☐ Wait for sale ☐ Maybe if u have some spare money left ☐ Not recommended ☐ Dont throw money into a trash can ---{Bugs}--- ☑ Never had any ☐ Minor bugs ☐ Few bugs ☐ Can get annoying ☐ Ruining the game ☐ The game itself is a big terrarium for bugsShow moreShow less
This is a good game for puzzle lovers. However for those who are coming from Mech / Strategy who are expecting a strategy mech battle feeling, this review is a warning. This is purely a puzzle game, with superficial Mech flavour (they can change it to a fantasy setting with magical beast etc and no value is lost). The difficulty of the puzzle varies from easy to super difficult, whatever your setting is. Those who know to play chess, will recognize the similarity of finding a solution of "checkmate in three moves" I agree with https://steamcommunity.com/profiles/76561198120841934/recommended/590380/ review on this, unfortunately it got an unfair harsh replies from some of diehard fans. There are so many good reviews from puzzle perspective of this game. This review is to balance the expectation for those who came from Mech and strategy background who expect to have a decent Mech RPG build-up/adventure, this is not the game, this is a good puzzle generator for those who want to think to solve a situation.Show moreShow less
While FTL used the mechanic of 'knowledge is power' in that you learn to game the system to get RNG on your side, Into the Breach is much more a match of chess. It's a different thing, and very fun in its own right. This game plays wonderfully, and is very addicting. Do I personally like it more than FTL? Not really, and that's fine and shouldn't turn anybody off. Ultimately, I think the core gameplay of FTL was super fresh, while Into the Breach uses a much older and more established mechanic. Again, that's okay because they do it masterfully. With Into the Breach, you are your own worst enemy. It's a game of patience, in my experience. If you are willing to sit and thoughtfully work out several solutions and choose the best one - you will do fine on any difficulty. Unfortunately patience is not my strong suite. The bottom line is that this is an excercise in solving puzzles. Again, the mechanics in this game have been implemented in various ways elsewhere - but the take home message is that they are done masterfully here, which gets it a well-earned thumbs up in my book. The artwork is nice, although sometimes it has a mobile feel. The controls are near perfect when using a keyboard alongside the mouse. My only dissapointment is the music. It's certainly good, and certainly passable - but FTL just set a standard so high for my tastes that I can't help but want more of that. I have very fond memories of playing FTL with headphones and just loving that high energy space music. So good. Pros: +Masterfully done strategy game where you can only have yourself to blame when things go wrong +Nice artwork and decent music (not FTL level in my opinion, but still good) +Tight game mechanics and addicting gameplay +Lots of replay value and well worth the asking price Cons: -You need to be super patient to have success; not necessarily a bad thing, but it needs mentioning, and has apparently caused a rift in peoples perception of the difficulty spectrum -There is less risk/reward tradeoffs here than in FTL; again not necessarily a bad thing (nobody said there would be this, anyway), but I miss that a bit -Music didn't live up to my hype; maybe it will grow on me -Lacks something in the RNG or risk/reward department Bottom line - this is a must-own. Wonderfully done.Show moreShow less
FTL is my all-time favourite game and I totally want to like Into the Breach but it's just too repetitve. - The missions are variations on a theme - protect the building, protect the train (moving building), protect the volatile mek (the moving building that's trying to kill me), protect the robots (the moving buildings that are trying to kill me - for some reason), protect the missiles (the buildings that will kill anything in two turns), protect yourself. - The drops are mostly dull - there are very few weapons that I actually want and reactor cores are so uncommon that I'm not going to power-up enough to make my mechs anywhere near bad-a$$. FTL had at least 12 Store encounters - here I only have 3 opportunities to spend reputation, and only 1 or 2 time capsules per island. For 3 mechs that's very little chance to upgrade significantly. If upgrading is part of the game, let me do it, let me have the equivalent of 4 MKii burst lasers once every 300 hours of gameplay! - The story is absent - where are the rogue-like encounters that I'm still finding after 1200 hours of FTL - The islands aren't different enough and the final island isn't as difficult as the islands before it. It needs more weapons, more story, more variety in the missions, more upgrade/swap-out potential, more islands, an actual boss-type ending rather than another island in disguise. Into the Breach could be great, especially given the potential of Subset, but right now it feels like 2/3 of the game is missing. Subset still have a lot of credit in the bank with me after the fun I've had with FTL so I really hope we get some DLC.Show moreShow less
I'm a genius! OH NO!Show moreShow less
This is the first game that made me wish Steam had a "meh" score for reviews. tl;dr: Excellent game mechanics and polish are wasted on a game that's FAR too easy. The climax is tremendously unsatisfying. I got nearly a perfect score on my very first runthrough of the game, and I'm not exactly a tactical genius. The basic tools you're given are incredibly powerful ('push' mechanics are insanely valuable) and the game is so forgiving of mistakes that I didn't feel genuinely challenged the entire time. Coming from the FTL pedigree, I expected a game that would require mastery in order to succeed, but what I got was a game that can be bumbled through to completion on your first attempt. Don't get me wrong - the game is extremely polished and FUN, but when I finished the final mission all I could say was "....that's it?" Where's the big, challenging final boss? Where's the climax? All you do at the end of the game is defend a bomb until it blows up (from basically the same set of enemies you've encountered all game,) and then when it explodes, your mechs just... disappear to go help "other timelines." The story has no resolution, you don't actually feel like you've made any kind of real difference. Instant kills are too easy to achieve - pushing any non-flying enemy into water deletes them instantly, and multiple missions give you control of extremely overpowered superweapons that just obliterate large sections of the map for free, every turn. The enemy reinforcement mechanic is problematic, too - it's easy to block enemies from spawning, so if you can get an advantage in numbers in the first few turns you can basically auto-win the subsequent turns, leisurely picking off single enemies as they spawn. I finished multiple missions with zero enemies alive going into the final turn, and I'd just pass without even moving a mech. Look, I'm not asking for FTL here. That game was rightly criticized for being heavy-handed with RNG and having a final boss that blatantly cheats. But Into the Breach swings the pendulum WAY too far in the other direction for my tastes. Other steam reviews have called this "easy to learn, hard to master". Maybe that's true, but since the game never actually demands mastery from the player and provides no suitable avenue to challenge a 'master,' I wonder why anybody would even bother. Just pay a little bit of attention and you'll win with ease, which I find extremely damaging to my long-term enjoyment of a game. UPDATE: Just completed hard mode with a set of unlocked mechs. I can now confidently say that this game does not offer the kind of difficulty or longevity I was hoping for. I'll probably play more of it - it's a very fun casual strategy game, so if that's what you're looking for, by all means pick this up. If you're looking for an experience like FTL with tons of content that will eat dozens of hours of your time while you slowly master the game, this isn't it.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.