

Into the Radius VR
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Into the Radius VR
Into the Radius VR is a single-player survival shooter in VR. Explore the dangerous Pechorsk Zone, plan routes with your map, and search for loot, artifacts and shelter. Anomalies and hostile creatures make each trip risky, while realistic weapon handling and the day-night cycle reward caution and preparation. Steam player rating: 93%% positive from 9,731 reviews. Supported interface languages: Simplified Chinese, English, French, Italian, German, Spanish, Japanese, Korean, and Russian. Released on July 20, 2020.
Credits
Lowest recorded in 36 months
$11.992025-12-18 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 6 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-10-18
02Before you buy
Play mode
This is a single-player survival shooter in VR. Explore the zone, recover artifacts and complete missions.
Language and weapons
The Steam PC version has English full audio and subtitles in nine languages, including English. Weapons require manual magazine loading and can jam when damaged or worn.
03Frequently asked questions
Can I play solo?
Yes. It is described as a single-player survival shooter in VR.
What do you do in the Zone?
Explore forests, swamps and industrial ruins, avoid anomalies and hostile creatures, and search for loot and artifacts.
Do I handle the guns myself?
Yes. Damage or poor condition can cause jams; magazines are loaded manually, and you must switch off the safety before firing.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
The first ever video game that I refunded because it was too scary. It's so very good, but I'm so very weak with horror games. 10/10 would cry again.Show moreShow less
Update: Decided to give this game another shot and I'm actually having more fun. I'm really enjoying the scavenging and the attention to detail with the guns. The magazine management adds a whole other element of gameplay. While the environment and the enemies are still not my ideal, I'm enjoying my time in the radius (aside from when I'm cowering in fear). Really hoping the dev can take the guns, gameplay and systems from this developed for this game and put out an open world survival game without the paranormal stuff someday. Original review below: First of all, this game is overwhelmingly positively rated, so I'm clearly in the minority here. But this is my two cents for those looking to venture into the radius. I didn't grow up playing Stalker, so I'm aware that I don't have that connection to this game either. I wanted to like it. A full VR story driven shooter with scavenging and stuff? Sign me up! But every time I fire up this game, I play for maybe 30 minutes and then I quit for about 6 months. I just don't enjoy the combat, which for a VR shooter is a problem. I find the black squiggly enemies an uncompelling foe. If I was trading shots with raiders or soldiers, that would be cool, but shooting at shambling black shadows just doesn't do it for me. I also dislike the anomaly mechanic which means you have to keep throwing these little things on the ground in front of you to identify these spaces of invisible energy that injure you if you wander into them. I assume the purpose is to slow down movement across the map to increase the sense of scale, but it always just feels like tedious busywork to me. In short, buy it, you'll probably like it - most people do. And I appreciate a dev branching out to make something original and different to the plethora of tech demos, PVP shooters and zombie games out there.But if the above resonates with you then maybe look elsewhere.Show moreShow less
Game needs MP, playing together with friends and getting paranoid together is more fun then getting paranoid alone.Show moreShow less
This game is a love-hate relationship. Imagine one of a kind VR game that you are eager to go back to, game with great atmosphere and advanced inventory management mechanics where you play as a lone stalker. Now imagine that at the same time that game is utterly glitchy and scuffed beyond belief. A game where you find no items inside shelves and cupboards you search (screenshot on product page is a lie), where AK doesn't sound like a gun, where everywhere you look some objects float in the air, and I don't mean anomalies . On top of that the developers had no money to pay a professional to translate their game to English and instead used their own skills with very bad, amateurish result. In every single part of the game something bad can be found: scopes, weapon cleaning, ladders, walking across small obstacles, enemy line of sight etc. Every mechanic and idea works but is broken to some degree. I don't think that's acceptable. Nonetheless I'm dedicated to finish the game because I paid for it and it's still fun. You do what you want but be warned. Don't expect any level of polish. EDIT: I appreciate the developer's answer. These are my observations but I don't say the game is bad. It's just I was annoyed too many times while having fun, that's why my feelings are mixed. And regarding searching cupboards etc. - I'm absolutely sure I've searched entire buildings and found maybe one note or casette, apart from supply crates. I want to see the loot when I open a desk. Look how TWD: Saints and Sinners does that.Show moreShow less
> be me >sitting on the floor in real life reloading my makarov magazines after a hard fight >around 1/4th health left but i'm sitting on the third story of a building so i feel pretty safe >unload my pistol >♥♥♥♥♥♥ SPAWNS RIGHT BEHIND ME >whip around >fire the single round i had in the chamber >*miss* >he's about three feet away now >throw pistol at void ♥♥♥♥♥♥ >bounces off his forehead >try to pull out my shotgun but he's getting too close >start writhing around on the ground to get away from him >finally get it out >fire both shots >*one shot hits* (he's still standing) >let out the least manly scream I've ever heard >he swings at me again >I dodge just in time >grab a single shell out of my pouch and load it >pull the trigger >finally lay that bastard out with a blast to the chest >stab his heart so he doesn't come back >then proceed to never feel safe in this game again 10/10 best vr game I've played yetShow moreShow less
I really, really, REALLY want to love this game. But in its current form, I cannot recommend it. It has so many things going for it, but my experience is mudded too much by its flaws, which are constantly worked on however. - At one point, I will revisit this game, and rewrite my review - Cool things: -The Atmosphere is very tense and keeps you on your toes most of the time. You should never let your guard down outside of your base. -The idea of going into the Zone or rather “the radius” to collect artefacts, “Souls” of monsters, retrieving lost items, or finding out what happened here is more than enough to keep you going. Especially in the beginning of the game, say, 10-15hrs ? -The gunplay is cool and very intuitive. Reloading, maintaining and using your guns is quite realistically depicted. -The anomalies are much better than in stalker, they pose are real threat here. You need to figure out how to navigate them on your own. One painful F7 after another. -The guns they implemented feel good, shooting stuff feels good. Life is good. Less cool things: -Its jerky and awkward to handle your guns. Sometimes you aim shifts abruptly and causes a lot of FUN. -Saving and loading sometimes breaks your guns and loadout. The bayonet on the SKS for example looks unfolded, but the game recognizes it as folded. I find myself often enough stabbing an enemy with the barrel of my rifle. -The Endgame is bloody awful. It is too mostly too dark and confusing (which you might think as a good thing for a stalker-clone, but no, iz not tovarish, Iz bad). But suddenly its waaay too bright, effectively blinding you while a group of spawns jump at you like a horde of jellybeans. -Climbing in this game is okay, but I find myself fighting with the controls at times and falling. -The enemies are good-ish at what they are doing, but it has too little variety. Their attacks can be frustrating, especially if you want to CQC them; their attack range is too big, given they have very long arms but still. Maybe reduce it by 25% and make them attack a bit slower. Also, they can hit you if you stand on a box, where they should not be able to reach you. -There are not that many artefacts. Half of them do not give you any benefits, and the ones that support you are really underwhelming. Compared to the OG Zone-crawler. And fuug that screaming thing you have to get from the castle......... -You move a tad too stiff; it doesn’t feel organic. If that makes sense. -More guns. Needs more dakka. I really want this game to take off, this could be a big hit in VR-Gaming. My recommendation is to wait a few more months. Until next time, stay cheeky breeki.Show moreShow less
I could endlessly attest to the sheer quality of this game, but instead I will tell you how much the developers care about it's quality to prove it. Up until the 2.0 release, the game had a very traditional open world map. You entered the zone from a single point, and could go anywhere on the map to explore and loot. There are some severe flaws with this approach however. Loot is finite, meaning if you explore a location once, and collect all of its loot, there is literally no reason to ever revisit it. In order to reach the norther parts of the map, you had to travel about a day past tons of dangerous ♥♥♥♥ in order to loot and stuff. In other words, playing the game becomes more of a chore and time investment as you go on just to explore the late game stuff. Given that traveling to the late game areas took about a days travel every time, you either had to fight in darkness or sleep. The problem with sleeping though is that you had a sleeping bag where you could sleep at ANY TIME. Literally. You didn't have to think or strategize, just plot it down and boom, it's daytime. Even worse, it could heal you as well. After you get about halfway up the map, the enemy variety just stagnates horribly. You almost fight exclusively like 2 enemies ever, which is a shame cause there's a whole lot of them to use and fighting against some of them just becomes a hassle in environments that make fighting either way too close or way too far (staying vague so I don't spoil enemy discovery cause that's a lot of the fun). And so what did the devs do in response to these significant, fundamental design problems. They scrapped it. The WHOLE... ♥♥♥♥♥♥♥,.. MAP. As a student in game design myself, I can attest that is NO small task to do, throwing out months of work building, testing, and refining an ENTIRE WORLD MAP simply to make it better. And with this marked 2.0. Now the world map is split into sections, all of which have multiple entry points (already an improvement), interconnect to each other, and some of which connect directly to your base. And more than that you can only go back to base through those points, whereas previously you could walk anywhere off the map and be teleported home. Additionally, enemy variety is not only increased with enemies that already exist, but many new enemies have been made as well, with different zones having different assortments. And even more than that, maps can change according to you mission to add even more, different varieties to you travels. Loot is now respawnable, giving you both reason to explore places over again, and also pressure to plan out your trips so you don't get stranded in the zone when the respawn wave hits, which puts you in danger. Traveling to high level areas is not always a long travel, if you unlock the base fast travel points, but it also gives you another goal to unlock those fast travel points, encouraging exploration. Oh, and the sleeping bag is gone, demanding you explore to find those sleeping spots as well. The developers completely tore down and mostly deleted all of their work on the map, and made tons more enemies and fixed so much balance to make the game the best it could possibly be, and it worked. Having played both versions, I highly admire the dedication and grit it takes to make such a dangerous, expensive, and time consuming descision, all to make the game even better. Needless to say, I can highly recommend the game in its current form, hell I could have given it a moderately strong recommendation in the 1.0, but now I can even promise, it will get even better than it is now, and I already love it.Show moreShow less
This game has SO MUCH potential, but between fighting with the controls (you have to grip way too hard on index controllers to keep things in your hands) and certain enemies (mimics) and sever performance issues (even on low settings), its so hard to play for any extended period of time. I want to give this game a positive review so bad, but i simply cant until they work on it some more. PLEASE KEEP GOING CM GAMES!!! Edit: They fixed the index controllers, and mimics are SLIGHTLY less OP. I still cant give it a positive review because of the horrible performance issues, but thank you CM Games!!! Keep it up!!Show moreShow less
>have enough money to buy ppsh >buy ppsh >yay >go to buy ammo >only 150 a mag >buy 5 >go into the radius (tm) >encounter a wooden post with supplies >encounter headcrab looking mfs >take out ppsh >doesnt shoot >♥♥♥♥ it,change mag. nothing works. >take out mag, look inside said mag >no bullets I had bought 5 CLIPS with no bulletsShow moreShow less
The game is amazing in the first 12 ish hours, anything after can be a slog to get through. Enemies can be really smart in some situations, but dumb in others. For example, one time I was stuck in a house with a swarm of enemies' outside, they spoke and made all weird noises. Scared me more than anything has for the past 5 years. Then, the part that felt odd was they were all standing at the doorway, doing nothing. They were all grouped up, acting as if the doorway was blocking them. So while I was terrified for 10 mins, once I realised they couldn't enter the house all immersion was lost. Okay, one issue isn't enough for a bad review, so what else are the issues? Enemies's hearing range: so, you get a mission to collect some papers in the middle of the map. You see the spawned enemies ahead. Shooting some, eventually disposing of most of their numbers. YOU THINK. Well now enemies in a building, close to the edge of the map heard the gunshots, now you have to fight every single Enemy that heard the gunshot in that building. So in a sense it's cool, they react to the environment, but also the way they do can just feel robotic. After collecting the papers, in the distance I see every Enemy in the building crouched in a single file line walking in one direction. It just felt basic in that respect. You'd think they heard the fire alarm and had to evacuate the school. As a solution to hearing the game has silencers but why would I want to use one on my AK? I want to hear the gun, hear the umpf. Okay, two issues, is that enough for a negative review? Mid/late game enemies: The enemies mid-game are just trash. I don't like how games have taken pride on higher difficulty = more health. This game has it and sells it to you by having enemies having an armour variety as opposed to the Enemy without armour. Enemies now take 20 more shots with the AK to kill, that's how you're told you are progressing in the game. Wow. They begin to group on you, instead of the enemies taking cover and acting dynamically, they don't, the most enemies do is run, but they don't hide in corners or take any cover, it's just running around, sometimes they will just push you, so aggressively a reload is the only way to resolve the situation. Because of the lack of dynamic battles, a lot of the shooting is outside, this can make some of the spawning of enemies rough in some areas. So you're outside and 10 enemies are there, they just stack up and move as one. So the tactic of difficulty in this game can just be enemies dog piling you. Wait, you have bullet sponging, Enemy dog piling... what could be worse? Well, glad you asked, some pretty op weaponry on the enemies' behalf. So now they have weapons, but some weapons can kill you within seconds. And I mean it. At this point, syringes don't feel viable, but you know what does? SAVE SCUMMING. Because of the price and also the time it takes to remove the use of a syringe, saving and reloading feel part of the game. FUN indeed. Now to end the review, a good reminder to everyone that read the entire thing. 1. all of this is obviously subjective. Some people's pain are other people's pleasure, and that's fair. I'm just telling you what my experience was like. 2. the game is one of the few out there that has that sort of intractability and open world ness on VR, so I have to appreciate that. It's not on rails, but rather the closest game I have played to an actual fully extended VR title. It really does feel like an authentic breathing world despite some of its iffy moments, and most importantly, buy the game and form your own opinion if you're really interested in the title. I do believe the game is worth the buy, for the start of the game, price wise it's one of the few VR experiences worth the money in my opinion. But it still is a far cry into what the VR gaming scene can bring. I mean, imagine how good of a game a triple A developer could make? This was made by a team I never heard of before, that also sells NFT's as a business venture on their website, it's a respectable feat they have reached.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.