

IXION
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About IXION
IXION is a spacefaring city builder where you administer the Tiqqun station, balancing infrastructure, resources and the needs of its population. Explore space, search for resources and survivors, and handle dangers both inside and beyond the station. Steam player reviews: 77% positive from 15,401 reviews. Release date: December 7, 2022.
Credits
Lowest recorded in 36 months
$8.472026-03-19 · GameBilletBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| German | Yes | Yes | — |
Show 6 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Russian | Yes | Yes | — |
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Build and manage
IXION combines city building with running the Tiqqun space station: you manage infrastructure, resources and its population.
Language
The Steam PC version lists nine interface languages. English has full audio; the other listed languages have subtitles.
03Frequently asked questions
What is IXION about?
You administer the Tiqqun, managing its infrastructure, resources and crew while exploring space.
Can I play solo?
Yes. The Steam PC categories list single-player.
How do I explore space?
Send probes, mining and cargo ships, and science expeditions to explore and find resources.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
AS LONG AS WE’RE LIVING AND BREATHING, THERE’S MORE WE CAN DO. WE JUST HAVE TO BE STRONG ENOUGH. ~ JAMES HOLDEN Remember the CantShow moreShow less
IXION is an excellent simulation of trying to manage a """self sufficient""" space station filled with electrical sockets, populated by suicidal children armed with forks, from trying to electrocute themselves. You have been appointed the captain of an unfinished space washing machine with a prototype hyperdrive that is constantly falling apart. Literally, if you do not spend hundreds of tons of alloys weekly to upkeep your ship, you will explode and lose. Coincidentally, you must also use the same resources to build repair facilities and also grow and expand your ship. This basically involves managing a medium sized fleet of haulers and miners to even attempt to keep up with raw resource demand, which take up a lot of space and resources back at home. After blowing up the earth with rotor wash, your crew decides that now is the time to start unionizing and forcing you to adopt very lax labor standards. They become extremely upset when having to work more than the contract they signed, and have also found a large stockpile of explosives and molotovs in the middle of your ship. At the slightest inconvenience, they will start blowing up random buildings in their sector and then complain about it. However, blowing up random buildings also really damages the washing machine, which requires alloys to fix. Alloys, which are made in the furnace that they just blew up 2 days ago. Also, they are now even more sad because the washing machine is falling apart from the explosion they caused and you cant fix it :( This is probably the best time for a labor strike in all of your other critical infrastructure, and probably cause some more explosions along the way. Oh, and best part about these very numerous explosions, is that you get to be part of them! Every 3-5 seconds, you need to find which sector something blew up in, and click the green button! Every single time! Otherwise you will hemorrhage ship health and die within days. You can, however, invest a little time into tidying up the situation, and spend a little time scooping up extra resources to fix holes and make people happier. Wait, you get a permanent mood debuff from staying in the same system and trying to solve problems? Awesome, I guess I have to jump to the next system and get even more permanent debuffs to cripple my already dying ship. Amazing difficulty options I can tweak on the fly as I'm learning the game. Jumping into the next system, the fleet of suicidal support ships so essential to my survival decide that their only possible routes are through the spicy thunderstorms that instantly kill them. You can research technologies to give them a *slightly* better chance at survival, but the limited amount of research you can acquire lie through those spicy thunderstorms. I gave up at this point because seeing my ship hull health meter go triple digits into the red from having ISIS cells onboard my ship and losing essential ships who decide that they need to electrocute themselves in the thunderstorm to fix those problems is not fun. Beautiful game, very enthralling story, fun city builder gameplay, horrible balanceShow moreShow less
Game plays like frostpunk and cliff empire had a baby, attached a FTL drive and shot it into space. Is it tedious? At times for sure, the word I'd use is daunting. Is it hard? Sure. Will you have to learn through mistakes and death spirals and start again? Absolutely. Will you beat in your first attempt? Uhh, probably not. (its good to set expectations early) The balance may feel iffy at first until you realise that it's just not a city simulator - it's a strategy/logistics game that has you managing several spinning plates simultaneously. Ixion is closer to a puzzle game in a city building disguise than it is to City Skylines or Tropico. There is no putting the speed on max and walking away to make a coffee; neglect in any area will start a doom spiral that may take you an hour of play time to realize has already locked in your fate. The most limited resource isn't food, people, alloys or electronics, it's building space. Pressure ramps up due to a limited population that needs to be supported in the final bastion of human life - that doesn't sound like a walk in the park, and well, it's not. You both have to expand and continually reoptimize the space you consumed already. Buildings have a limited life span, few if any will stay with you to the end. Don't get attached to patterns or symmetry, you've been warned. Game takes place over the span of a decade, so you can't just breed a population to replace all the people that died from mismanagement and neglect. The population you get access to is just as much as resource to be as carefully managed as the rocks and ice that you mine. Time is not on your side, if you're not pausing to make use of each in game day that goes past, you're gonna fail. If you're not keen to ship people off to another area so you can tear it down and rebuild, you're in for a bad time. Too little building materials and food = doom Too much building materials and food = doom Too many houses = doom via wasting precious space Too few houses = doom via violent uprising The game has no difficulty setting - I like this. You're playing a finely tuned experience that needs as much real time pausing, planning as you spend on max speed waiting for your plans to unfold. When you've bought this amazing game and are struggling, before you come to complain and leave a negative review I have a few tips for you. -Build fewer roads, roads are wasted building space. As I mentioned previously, functionality > prettiness. -Plan your research ahead, research points are a precious resource and you won't be unlocking many upgrades till later on. -Waste is an important resource, make it work for you - stop ejecting it into space (as soon as you can). -Too many cargo ships will doom you, don't plan to mine out a sector. Cargo ships don't have to be active all the time, in fact it is often detrimental if they are. -Be wary of storage, until very late game, having 300+ of whatever resource sitting around is using a lot of building area to sit there and be unproductive. -Specialize your districts, the game only nudges you in that direction rather than grabbing you by the short and curlys and screaming it into your face. You will fail. Buckle up, learn from your mistakes, and throw yourself at it again. This is an excellent game that will test your intelligence and problem solving skills - after the prologue/tutorial, the game will not hold your hand. This game does not deserve the mixed reviews from people upset that they didn't get a trophy for just participating. This is not a pushover game one can blaze through at max speed without pausing to experience the story. Good Luck future Administrators.Show moreShow less
As many other reviews have already pointed out, this game is not difficult, it's tedious. It does not respect your time, nor your intelligence. Minor spoilers ahead. In the first chapter, you perform the station's maiden jump, only to seemingly cause the destruction of Earth and the majority of humanity. Because of this, your station gets a permanent -1 stability debuff due to mourning. Okay, fine, makes enough sense I guess. So then, you go about collecting resources and fixing what you can around the station. Apparently though, you're spending too much time in a dead system, so enjoy another permanent -1 stability debuff. But why? Why would you - you know what, never mind. The -2 permanent stability debuff you can work around. It's annoying, but sure, it can be dealt with. You've already got the debuffs and there's no way to get rid of them, might as well explore the first system and get as prepared as you can for the next chapter. But wait, what's that? Another permanent -1 debuff? Why ever for? Because you're no longer in your home system. The one you were punished for staying in. This is but one drop in the ocean of problems this game faces. Alloys are a constant drain, because apparently your station is brittle. To the vast emptiness of space. You are tasked with collecting 500 cryo pods, but are then simultaneously punished for ever having 250 or more cryo pods still frozen. Why? You need to set up more sectors to maintain the functionality of this impossibly brittle ship, but opening up more sectors increases the rate of decay of your station. Why? You need more crew, but the game decided that the majority of the people you de-thawed are non-workers - completely incapable of helping the station in any way whatsoever, other than taking up space. Why? Ultimately, the game leaves you asking the question why? over and over again. Not because the story is particularly interesting or the gameplay is innovative, but because it's fighting you. I really, really wanted to enjoy this game, but it's just mind mindbogglingly frustrating. Again, there's nothing overly complex going on in terms of gameplay, especially if you've played a colony sim before along the lines of Surviving Mars - the declared difficulty comes from poor balancing and arbitrary debuffs that you have no way to properly handle. Could you beat it? Absolutely. Would you enjoy getting to that fabled "golden run"? I know I wouldn't.Show moreShow less
IXION – One of the Best (and Hardest) Games of the Year | Complete Review Video Review: https://www.youtube.com/watch?v=HDjR3tKWezg Is it a Frostpunky city-building management simulator? Is it a Homeworld-esque horror sci-fi space opera? In the end, it doesn't matter, because IXION adds up to one of the best (and hardest) games I have played this entire year. STORY You are the “Administrator,” tasked by a mysterious (and probably nefarious) faction of the rapidly-dying Earth circa 2050 to lead an interstellar space station, the Tiqqun (pronounced “Tycoon”), to a new habitable planet. And yes, this is the plot of Interstellar. Much as was the case for ol’ man Mcconaughey, things do not go as planned, and after a catastrophic, near species-destroying development, you find yourself all but alone in the vast recess of space. Well, not completely alone—the Tiqqun does support a small contingent of quirky NPCs and a GLaDOS-esque super computer, all of whom will occasionally interrupt the disaster that is your life to deliver some high-quality (if restrained) voice acting. I personally gobbled up IXION’s grim sci-fi plot but felt indifferent to its cast of infrequently-used characters—wish they were around more often, really, because when they are they deliver fun, futuristic technobabble that goes a long way to fleshing out the game’s world. GAMEPLAY & CONTENT Your seven (or so) thankless jobs as the Tiqqun’s administrator are as follows: (1) maintain the ship’s hull integrity and protect it from both external and internal threats; (2) maintain the station’s "Trust" in you by keeping folks healthy, housed, and full of delicious, bug-based protein (yum!), lest they rise up in violent rebellion against you; (3) ensure your expanding techno-slum doesn't exceed the ship’s solar-powered capacity, lest you plunge your already miserable populace into a trust-damaging blackout; (4) use a nifty probe scanner to survey the solar system for resources of all sort, then send mining and transport ships to gather everything from iron you can refine into metal alloys for new buildings, to cryogenic survivor pods you can then thaw and assimilate into your rapidly dwindling workforce; (5) send your science vessel on expeditions and then decide how best to allocate its time in a series of increasingly depressing scenarios; (6) use the “science” your science vessel collects to research new ways to, for example, fabricate electronics from raw space resources; and finally, (7) do it all again! The Tiqqun has six sectors you can unlock during the course of your playthrough, though maintaining even two is no small feat. I was amazed by the level of depth and nuance pumped into IXION's management mechanics, and yet the game's stellar (get it?) UI makes navigating not one, not two, but three levels of station management a complete breeze. That said, I do have concerns with IXION's balancing, as things go from stupid easy to almost impossible in what feels like an instant. And when things start to spiral, there’s almost no salvaging the situation, meaning you’ll occasionally need to backtrack maybe hours at a time to figure out where things went wrong. This adds artificial depth to IXION, which is made longer by occasionally arbitrary objectives (like finding 500 cryogenic pods, often 25 at a time...), so I wouldn't call it a steal at $35. Still, I think it’s worth it. STYLE Finally, a few words on style. IXION is a visually engaging game, and its occasionally dated textures are fully redeemed by fun details like alloy piling up in tidy little stacks as you prep a new building. IXION’s music, meanwhile, is awesome—an epic blend of space synths and industrial ambiance that occasionally shapeshifts into more nomadic adventure themes reminiscent of the first Homeworld. And goodness does everything sound great along the way! Every element clicks and hums in interesting ways that add tremendous immersion to this often punishing, always engaging experience. CONCLUSION In conclusion, it’s brilliant and it’s hard as hell, but hey... IXION was the name of a king that Zeus chained to an eternally revolving wheel in Tartarus, so this giant space circle of doom makes perfect sense :D I’m giving IXION an aggregate MEGA score of 4/5 (full scoring breakdown, from Plot to Sound, available in my video review). Please let me know if you have any questions and thanks so much for reading!Show moreShow less
Its too frustrating Ixion is a game with a great story and atmosphere, really awe inspiring. But the gameplay is just pure pain The biggest culprit is the hull damage. You're building a city inside a giant spaceship, and for reasons that are not well explained, the spaceship is falling apart. At a REALLY fast pace. If you just leave it for a week, you'll crumble to dust and get game over. I appreciate that microimpacts are an occasional problem in space, and that repairs might be needed now and then. But this isn't anything like that. You take a predictable, and HUGE quantity of hull damage, every day, for no reason at all. A quantity that gets larger as the game goes on and you expand your city, again without explanation So you have to maintain a repair team constantly, and pretty soon you'll have to maintain two repair teams. This would be tolerable if it was just a labour sink, but its not. Apparently the ship isn't just falling apart, but the pieces of it are flying off into the ♥♥♥♥♥♥♥ sun too, idk. Because you have to expend huge quantities of alloys (your main construction material) for those repair teams to constantly rebuild the bits that are falling off. And you simply cannot find enough, so you need to establish a huge steelworking industry to create your alloys. And you need a fleet of mining and cargo ships to dig the necessary iron out of asteroids and transport it back. Which they don't have a lot of. One asteroid field will last a week or two, which judging by my 4 hour playtime, and the 254 ingame days that have passed...well you do the math. But it doesn't last long. You've got to suck the entire solar system dry of all its iron, just to keep your ship running. And you've got to be constantly probing for new asteroids to mine from which is annoying busywork And this is all just maintenance. Just a requirement to stay alive. After doing all of that ♥♥♥♥, you aren't making any progress, just staying where you are. I feel like the numbers just don't work here. Like someone made a typo and accidentally set the hull damage rate to 10x what it was meant to be Alloys are also needed to construct everything, so your steel industry needs to be big enough to support repairs AND new construction. And ontop of that you have so many other resource pressures that seem overtuned to cause maximum pain. You've got to keep enough workers onhand to run everything smoothly, otherwise they get into accidents and die, which means you have even fewer workers, so its a problem that makes itself worse (and its a problem that will hit you LONG before the game unlocks the ability to unfreeze new colonists) Those people need to be fed and housed, which means lots more buildings that consume power, and then you run into another problem. Power comes from building new solar panels on the hull, a process that is done by the same repair teams from before, so hull repairs are forcibly paused when building upgrades. This means you can only afford to upgrade power when everything else is running smoothly and there isn't as much pressure. But its most likely that you'll NEED that extra power during an especially bad time. And then there's the resource stockpiles that deserve special contempt. Each of the game's 15ish resource types requires its OWN SPECIALISED STORAGE building. There isn't any generic storage, at least early on. And apparently just building a simple metal shack is beneath these space engineers, so all your storage depots are fancy pits with robotic arms which cost power. Just to passively store stuff. Even when empty. It is a huge pain on many logistic levels A lot of the earlygame is dependant on exploring various planets and starbases to find things critical for survival. but there's not really any information beforehand about what to expect, so sending those science ships off is a big gamble, which often does not pay off. Usually you're desperate to find some alloys and its potluck if you get any You can do passive research but it is absurdly slow, the only real way to learn stuff is exploring as above, which usually means you get research points that are of limited longterm utility as an exploration reward, instead of the alloys you desperately need to not die You've got to move the mothership around to minimise travel times for your smaller ships, but it can't generate power while travelling, so EVERYTHING shuts down, including hull repair, food growth, etc. This means that just making a short move will throw your economy into a death spiral that will take ages to recover from, if you even can But worst of all right now in the campaign, ive got the mothership parked around jupiter, where i have to install a new engine. I am locked in place until i do it. But i can't do it because it will shut down hull repairs and i will die before it finishes. And i'm struggling to get the materials for those repairs because ive sucked dry the nearby asteroids, and the trip to get iron from distant ones is far too long. And I can't move the mothership closer to the iron because see above. I am effectively softlocked out of progressing now Ixion feels like a game designed to trap the player. Its far too easy to get into situations that take forever to dig yourself out of, while you're burning through finite resources as you go. It feels like trying to swim against a tide, and far too much of your effort and playtime is just spent treading water to stay afloat. You never really get comfortable or feel like you're making meaningful progress. But what kills it ultimately is the repetitiveness. Between hull repairs, strikes, worker deaths and power shortages, it feels like you're constantly fighting the same problems over and over. And you're never getting better at fighting them. Most of them just require you to wait out the situation, they all weigh on each other and stack up, making it hard to dig out, and it just feels like the game is going nowhere. I'm not having funShow moreShow less
Live out your dream of managing the Nauvoo.Show moreShow less
Ixion is a great game with severe balancing issues, and odd design choices. PROS: - First game of this type I've played with an actually interesting storyline - Cool mechanics, and excellent use of the limited space you have as something to consider when building. - Fun to play for the first 3 or 4 hours until you run into the balancing issues. - Great graphics, music and performance. - Excellent atmosphere; it gives a cool space opera vibe, combined with a Frostpunk style desperation for survival feel. - Relatively bug free, from a functionality standpoint. CONS - Excessively punishing. I understand I need to learn the game and adapt to its challenges, but this is straight up annoying. I restarted the game 4 times with the knowledge accumulated in previous tries, only to get slightly better results...until the next jump, which makes things even worse. - Continuous hull damage which gets worse after each jump is just a resource sink which forces you to build duplicate structures in all your sectors, in order not to loose the game. - Excessively punishing "accidents" system. I don't mean the frequency, I get that's a bug, I mean you STRUGGLE to get a positive balance to your ship's repair rate, some moron trips at work and BAM, -26 damage to the hull. Seriously? I worked for 15 cycles to repair that damage! - Sector opening is a huge resource sink, and it seems like it's meant to throw your entire fragile economy out of balance. You're forced to open new sectors, and when that happens, you need to compensate FAST so your citizens don't revolt and you run out of resources. If you were already having issues with both, you are screwed. - Poorly made resource management system. It's incredibly frustrating to transfer resources from one sector to another with no reliable way to automate it. The interface doesn't help either. Due to this I am forced to duplicate many structures in each sector so I don't have to deal with moving stuff around. Example: my mining ship brings Iron in sector 2, but my warehouses assigned to iron are in sector 1 because that's where the steel mill is. You'd think the game would send the iron where there's room. It doesn't, so I need to build additional structures which eat up resources, power and people to get around it. The same goes for industry, which only links to warehouses in the same sector, not others. - Cumulative systems meant to punish you for: waiting too long in a sector / moving your mothership too much / people get home sick / people are upset there's too many cryo pods in storage because I have no way to feed them or give them housing / there's SPACE WEATHER which messes up your ships / side quests which fail because people are, again, home sick / you have too many resources in the space dock, etc. Individually these are interesting systems. When working together, they're too much. - You cannot have people live in a sector and work in another. The option to have people who awaken out of cryo automatically move to a sector where you know there's a workforce deficit doesn't work. I have to do it by hand. - There's more, but the stuff above is the most annoying. I AM SURE there is a "proper" way to build, research and expand which allows you to mitigate problems before they happen, and leave a system in a good enough shape to help you hold on until you get your ♥♥♥♥ together in the next one. I'm sure it can be done. But, if there's just one correct way to play the game, and I can't make any mistakes, because they all add up...well, that's not fun. Last point. I really like this game. If this stuff gets tweaked, I will for sure alter my review.Show moreShow less
Full release upon launch? What year is this? 2016?Show moreShow less
Hey there kids, want to hear a story? Because Grandpa's got a great one, it's called: "How 4 Units of Carbon Ruined my Fu**ing Life." But before we get to Story Time, let me begin by saying that this game, was made for me. As a big fan of the Expanse series and a certified "sPaCe NuT" - being the Administrator of a Scifi Space Station might be one of the greatest settings for a game ever. As such, it was one of the few games where I wouldn't even let the negative reviews influence me: I was going to buy it, I was going to enjoy it, and that was that. Well, as you can tell, that wasn't that. IXION hates absolutely everything about you and doesn't want you to have fun. What's that? I'm a giant noob and I should git gud? Well friend I agree with you- but unfortunately that's not what we're talking about. You see my Crew, Hull and Trust were 100%, virtually 100% of the time. IXION's difficulty, is fine. No instead, the game hates you, because it takes absolutely everything that makes a city management game fun, throws it in the bin, then pees in the bin, puts you inside the bin, and sets it all alight with cheap vodka. STORY TIME Building, is fu**ing awful You wanna build a cool space station with cool crew quarters and cool tech labs and scifi factories and sh*t? Well too bad- you've got a 56x30 grid, and EVERY, SINGLE BUILDING takes a different amount of space, resulting in the worst game of Tetris you will ever play. Tarkov's Inventory is Heaven compared to this. Crew Quarters? 3x3. Infirmary? 4x3. Tech Lab? 9x9. Steel Refinery? 12x9. - Oh that's fine, all multiples of 3 so that should be--- hold the f*ck up bucko, because here comes Stockpile 4x4. Insect Farm 4x8. Mess Hall 4x6, and many more! Your base, will never ever look good- and it will always, by design, be fraught with empty rows of 1x1's and 2x2's that you can never ever fill with anything useful. Forget symmetry, forget visuals, forget building something good and efficient - you cannot build an efficient (let alone aesthetic) station in this game, period. There are more and less efficient, but never truly efficient. That is virtually impossible, just go look online for "the best layouts" - very few (if any) of them can fill the dead space. Resource Management, is the worst I've ever had So let's say, like me, you struggle with the aforementioned absolutely ass, limited grid that is your build space. Every now and then, you might have a situation where you want to demolish something, because you realize that you f***ed up your Tetris. Ok, no problem. In my case, I wanted to demolish a Polymer Refinery in my Industrial Sector, because I thought I could rotate it to make space for a Fire Station, 6x6, and an Electronics Factory, 6x15(???). I've got a lot of space if I demolish this ill-placed Polymer Refinery, it should be fine, so I demolish it. But wait, what's this? Oh, it's produced some polymer that I need to remove first- but my polymer stockpile 4x4 is full in this particular sector, so I need to set up an Export to a different sector with space for polymer. No problem. Oh, but the other sector doesn't have a polymer stockpile and no space to build one because it's pockmarked with unusable 2x1 and 1x1 grids. Ok that's fine, I've got an Electronics stockpile that I can swap out since Electronics are empty right now. Ok cool. I click like 30 buttons to make sure they export. Great! It's exporting. Oh shoot, it needs to store 80, E I G H T Y Alloy. But a Stockpile 4x4 can only take 110 at this stage of the game. That is basically filling an entire stockpile; so if you have any Alloys remaining (which you MUST have because otherwise your Hull Deteriorates and you lose), that makes it damn hard to fill an entire stockpile just to move 1 building. But ok, fine, it'll be worth it. At this point I want to warn you, because if you're reading this and think "Holy sh*t this is a boring story-* JUST WAIT, IT GETS INCALCULABLY WORSE :) - so I do the hoop jumping to eventually get the Alloys out. Oh, it needs a SINGLE electronic to get out also (this is all just to demolish a building) - I move some stuff around, build a temporary Stockpile that I'll have to delete in and of itself later just to house the single f*n electronic. Holy sh*t, finally. "Wait, what's this?" It has 4 Carbon in it. But there's a lot of Carbon space. Why don't the Transporters just remove the Carbon? It's connected by road, it's got a ton of space in that sector, and there are currently no Export/Import rules on Carbon. Then I realized, that Polymer that it had inside it earlier, well it makes it with Carbon. And these 4 Units of Carbon, are sat there, because they were a part of the production cycle of this building. Transporters can't remove it, because it's not a "Building" material, it's just sat there, on some derelict conveyor belt, and everybody refuses to touch it. So I have to rebuild, the entire Refinery, so that it can finish making Polymer out of the 4 remaining Carbon Units- BUT NO NO NO, NOT 1 AT A TIME, 5 AT A TIME - SO I HAVE TO WAIT FOR TRANSPORT TO BRING 1 AT A TIME (THEY ARE FAST AS FUQ BOI) SO I LITERALLY PAUSE UNPAUSE PAUSE UNPAUSE THE GAME UNTIL I CAN GET A MULTIPLE OF 5, SO THAT WHEN IT'S DONE PRODUCING POLYMER IT'D BE EMPTY - HOLY FU**ING SH*T - NOW, I GET TO REPEAT THE ENTIRE STOCKPILE GAME THAT WE STARTED THIS WITH, SO THAT I CAN FINALLY UNINSTA--- I MEAN DEMOLISH THE POLYMER REFINERY. --- ok, I'm sorry, I just get really heated when I want to love a game that apparently hates me. But it's ok, because once you do all of this--- aaaaand the Electronics Factory can't fit. Super Fun Extras! a. This game is optimized worse than the Waste produced by Factories. On an i9-10900k + RTX3080, I scratched 60fps on 3440x1440, on LOW. EVERYTHING was low. Very often dips into 30, 40 FPS territory for a time. b. Almost no keybinding customization (very few shortcuts exist at all) c. If you unlock better Crew Quarters for instance, you have to demolish the old buildings (pissing off everybody who lived there) to build new ones in their place. What, did you think you could just upgrade to the new tech? Haha. d. When you're done with a science investigation (bless your soul), you have to press escape 3 times to back out of the prompt. A lot of small UX fecal seasonings like that in this game. e. You have no policies to enact until later in the game. Then, when you get it (and fork out another ridiculously huge landmass that could've been other useful stuff), they're practically all useless because every single one of them have such massive downsides over the "default" state of things you'd rather just keep it how it was. A lot of people have said how sh*t the crew are in this game and I agree. They are absolutely awful. f. If you unlock something (like the building I just mentioned) later in the game, have a grand old time trying to fit that in your Sectors - you need 1 for every sector :) :) :) :) :) TLDR Honestly, this game would be great if they would allow Steam Workshop- the users will fix it by entirely reworking the Stability System, entirely reworking the Policy System, and creating a slew of useful 1x1 and 2x2 buildings to make up for the absolutely awful experience of trying to play this game with any degree of seriousness. Seriously, I want to love this game, but it is just not fun. I will absolutely come back to it if they rethink the building grid and resource management aspects of this game, maybe give us a "Replanner" function to "move" buildings or something, but whatever it is, it still needs a lot of love before this gets my recommendation.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.