
John Carpenter's Toxic Commando
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About John Carpenter's Toxic Commando
John Carpenter's Toxic Commando is a co-op first-person shooter where a four-person squad battles enormous infected hordes. Use guns, grenades, and powers; revive fallen teammates, share ammunition, and cover each other. Search semi-open maps for vehicles equipped with distinct weapons, abilities, or useful tools. Steam player rating: 72% from 6,397 reviews. Supported interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Russian, Czech, Japanese, Korean, Polish, Portuguese-Brazil, Thai, Turkish, and Ukrainian. Release date: March 12, 2026.
Credits
Lowest recorded in 36 months
$21.992026-09-29 · AllYouPlayBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 13 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Czech | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Thai | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
Steam PC edition data · 2026-10-25
02Before you buy
Modes and controller
The Steam PC version supports single-player, online co-op for four players, and full controller support.
Languages
Interface languages include English, German, French, Italian, Spanish, Japanese, Polish, Portuguese, Simplified Chinese, and Traditional Chinese. English audio and subtitles for the listed languages are supported.
03Frequently asked questions
What do players do together?
A squad fights infected hordes, revives fallen teammates, shares ammunition, and covers one another.
Can I play solo?
Yes. The Steam PC version includes single-player.
How do vehicles work?
Semi-open maps contain vehicles with different weapons, abilities, or practical tools such as winches.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
could be a good game, I really enjoy it a lot, however, they need to remove the inactivity kicking mechanic if you are playing in a solo lobby, life happens and you can't always be at your pc, some people play solo because they know they will be called away from the PC mid game and need to be able to walk away without having to worry about being kicked for inactivity, it is extremely frustrating to lose on a mission you worked really hard on just because real life called you away. (edited to clean up message.)Show moreShow less
UPDATE: Well, ♥♥♥♥ me. I am bumping my score to 3.5 from 3. It’s apparent that this is more than just a weekend game. I came to realize —and I’m glad I kept playing— that Very Hard is the sweet spot for difficulty in this game. The driving is definitely far more than decent. The terrain plays a huge part, and you can pull off wild stuff (including convoys) that you couldn’t possibly do in single-player. Medic skills are incredibly satisfying once they’re fully leveled up. As expected, Defender and Medic can be game-changers. Playing with randoms was a blast, as I could clearly tell who had a solid grasp on things and who didn’t and honestly, the game is genuinely functional in that regard. A fun weekend game, if nothing more. Saber Interactive is generally trustworthy when it comes to post-launch roadmaps, and they did a solid job with WWZ and Space Marine 2. So if you're on the fence, it might be worth waiting to see how things shape up during the first year. As it currently stands, whether Toxic Commando is worth $35 (with the launch discount) really depends on your gaming preferences and dependencies. If you're not into bloated progression systems, you're in luck. Toxic Commando plays very similarly to Space Marine 2. You'll mostly be grinding for cosmetics and weapon attachments alongside class and weapon leveling. The game is heavy on meta-progression (there are weapons tiers that you must upgrade for which increases damage output and you can unlock 3 levels of prestige for special camouflages). The unlockable outfits and headgear for the chars are incredibly weak and uninteresting as of the launch. You'll also have to unlock the same skin for each weapon individually which is something I'm not really fond of. Once you complete your first playthrough (which consists of eight missions/maps) on your desired difficulty, you'll be done in roughly six hours. There's nothing groundbreaking or spectacular about Toxic Commando, and as a one-and-done experience, it's certainly not worth its full price tag. If you're going for completion, expect well over dozens of hours as you are needed to max out levels for each class. That said, if you don't mind a lack of depth and just want something to kill time, this game fits the bill. The first playthrough sets you up for the higher difficulties, letting you max out about two weapons in terms of both level and attachments. After getting a taste of what's to come, you can replay each level on Hard, and eventually unlock Very Hard —something I haven't bothered with yet— for better rewards. While Normal and even Hard difficulties are fairly straightforward and rarely punishing, I can't speak for Very Hard just yet. Most of the gameplay in Toxic Commando really boils down to hunting for points of interest. You can rush objectives on Normal, but on higher difficulties, resource gathering becomes essential. Speaking of resources, the loop stays consistent across missions: you start somewhere, find a vehicle, fuel it up, and begin scavenging. Resources include parts needed to repair turrets, mortars, traps, etc.—the tools that come in clutch during the final defense segment of each mission. You can also unlock caches to grab a special third weapon. The hub area feels completely pointless, so it's back to Killing Floor 3 vibes. You can hang out there and shoot some targets, but you'll mostly be navigating menus for everything else. As an unapologetic horde shooter, you'll spend most of your time clearing out trash. But of course, there are the obligatory special infected types that genre entries must include — the dudes you are already familiar with: variations of Chargers, Spitters, Boomers, and Hunters. The classes aren't groundbreaking either, though "The Strike," who can shoot fireballs to decimate larger hordes, was fun to use. I would imagine The Operator with its drone would be decent for crowd control. The Defender and Medic are less distinctive, and while I have no doubt they'd be essential for the hardest difficulty, I'm unsure if they're the best fit for solo runs. The AI is mostly competent at supporting you and clearing trash; however, you'll need quite a bit of playtime to hit max level on each class, so I stuck with the one I found most engaging. Besides the specific class skills (which have unlockable variations), the rest of the skill tree is pretty generic and generalized. The characters aren't class-dependent. You can play any character with any class. The game is always online, and you can't pause even in solo. As one might imagine, solo play isn't the best fit, and I was unable to play with randoms since I played pre-launch. The story is something you just get over with. It's an excuse. I wasn't expecting anything grand, not even merely serviceable despite Carpenter's involvement, so it's alright. But the cast... I'd be damned if I end up remembering anyone, despite the voice acting itself being just fine. It makes you wonder: why is the Left 4 Dead cast so memorable compared to what came after? Was it just because it was a novel experience? While Toxic Commando's cast is in the same vein (no deep backstories or personal goals, and they could have been described with traits that people can latch onto), they just aren't fleshed out contextually. I can't recall much good banter or memorable dialogue that gives enough context clues to develop their personalities. There are some moments, and they can be very fitting, but they're rare. For a corny action game with room for stereotypical characters, I'm not sure what traits truly define the ones we're playing. Maybe that's just me. On the bright side, the gunplay is tight, and most of the weapons I tried felt impactful. The downside, probably, is the fact you'll be sticking only a few weapons while trying to prestige them. Driving is certainly decent, and I do like that each vehicle has its own abilities. If you don't mind spending time traversing compact-sized semi-sandboxy maps (which change slightly each run) and hunting for points of interest, Toxic Commando is a well-polished game that looks and runs well — it's just also pretty vanilla. ★ ★ ★ ½ ☆ ☆ Please take a moment to check out my curator for more in-depth reviewsShow moreShow less
Well, first of all, I gotta to say I'm really scared of the positive reviews for this game. Why? They just show that many people have played so many bad games recently that they have adapted to the thought that unfinished and shallow games are the benchmark, the height of game development. When people write stuff like "This game is gorgeous," "The game is diverse," "The voice acting is badass"... Well, yeah, people can have different opinions, but these are very questionable statements. To me the game looks disappointing, graphic and design wise, it's clearly a downgrade from World War Z. Low quality animations, odd looking movement. Besides the different "classes", the zombies also almost all look the same, like they were all collectively shopping in the same section at Walmart before the outbreak happened. The sun's lens flare effect when you are in the base camp looks like the game came out in 2003. What's even the point of the base camp? Several options to customise your items, a shooting range, and some mini games. The rest is just huge empty space with nothing to do, no NPCs walking around or to talk to. Why make it so big and then add basically nothing to it? Maps are also underwhelming. You can explore a bit, which I like, but since every map location and environment looks and plays almost the same, the fun in doing that is gone quickly. And about the "badass" voice acting. Did it happen in this game? Because I don't hear it. The crew, consisting of one random White guy, one random Black guy, one random Hispanic girl, and one random Asian girl, certainly talk a few sentences during the game, but it's all so shallow and meaningless that I can't even recall a single one of them. The more I played it, the more I got the idea that the developers lost interest in creating their own game halfway through and then just spent the other 50% only focusing on skins and customisations. You can customise a lot of stuff, cars, weapons, and appearances, similar to World War Z, which is also nice, but the difference is that there you can also play countless hours to use and enjoy what you just customised. Here I would imagine you barely got 8 hours of content, so why would I even feel the need to customise anything? It's over too soon anyway. Sure, you can replay every level on higher difficulties to collect resources to customise even more, but if it already feels boring and shallow the first time, why would I want to continue doing that? After playing the DEMO a while ago, I had hopes for the game, now I think that it will be either abandoned within 6 months after the devs spam the store with a few generic customisation DLCs or it ends up in Humble Bundle before the end of 2026, just to keep it alive by force. Overall, Toxic Commando is an overpriced and generic feeling disappointment. On sale for 4.99 - 9.99, maybe give it a go, otherwise, just buy World War Z: Aftermath, which looks way better and has way more variety, or Left 4 Dead 2, which looks dated but is a lot more fun to play, instead.Show moreShow less
TLDR; the games fun but it is by no means complete. They should have labled it early access. There are no story spoliers below, only mechanics discussions. Pros: • Gun play is solid and smooth. • Optimisation has not been an issue for our group. • Nostalgic vibes (Throw back to Left 4 Dead, Back 4 Blood etc) • Gameplay mechanics are good (Puzzles, world travseral, vehicle assortment, world interaction) Needs work: • Lack of content, only a handful of "Maps" that all feel the same. Similar layouts, same assests. Gets very samey very quickly. • Lack of and real RNG/variance to runs. The core objectives in each mission are the same and there is a lack of side mission/events of anything to add variance to runs other then the elite spawns. • No class building/variance: There is a skill tree but its linear improvment with little to no diverification. You not changing how you play or interact with your team. • The weapons might as well be all the same, outside of the types (Rfile, SMG, shotgun, etc) they all feel the same. Some more variance or reason to use other weapons would be nice. • On the same line of weapons, there is 1 sniper rifle that is more of a DMR than a true sniper, seems odd that there is an entire category for 1 weapon. Again leads me into the early access mindset that a full release. • The weapons clearly have 4 upgrade levels in the UI (Green, Blue, Purple, Gold) but you can only upgrade to purple. There is a prestigue system which allows you to unlock 3 additional skins for the weapons (Which all look like poop IMO) but no power. Seems like a really half baked way to "Add gameplay/replayability" instead of actual content. • Prestigue system is painful, understand the full reset back to level 0, but having to pay for the upgrades again for each weapon is horrible, especially with how much they cost and how many you get. I think leveling the gun again is fair but don;t make us pay for the attachments again which we have previously unlocked. • Lack of point of interests, theres unique and hidden caves/sections on the maps which are empty. They look like they were designed to have collectables or evetns etc but we have yet to find any. Again leans towards early access as they appear to have had plans they never implemented. • Cosmetics: There are very few and all are garbage. Again seems like early access/minimal viable product. There are 2 head accessories for each character and 6 "Skins" which are all just slight re-colours and not actual Skins with changes. Summary: They game is good, but it is not a full release and does not have ton of content. I think the price is fair if you got it in the bundle for owning Space Marine 2 or one of the other games. You'll get a few hours of coop fun with your friends, have a few laughs and then most likely put it down for a year until they release "1.0" or whatever DLC/major update name they give it when the game is actually done. Wishlist: • Procedural maps/missions with random side missions and events. We need a coop horde game with real replayability. The gaming space has been lacking this for quite a while. • Class diveristy: Make builds a thing, change things up, go wild. It's PVE so doesnt matter if something ends up being overpowered, tune it later. Just add some more fun to it. • More tactical elites: ALL OF THEM are just bullet sponges, none of them require any finese or thought, just unload bullets in general direction. I would love to see some more variants that take co-ordination between players, flanking, shotting parts in certain changing orders. And slow some of them down, some of the "Weak Points" are so small and the enemies flail everywhere. vary it up a little, such as the big tank dude with 3 or weakpoints, he runs around flailing but has an insance amount of HP, and hits like a truck. No enemy should have speed, power and be tanky unless its a gimic fight. 2 of the 3.Show moreShow less
I'm conflicted on the game but ultimately say I can't recommend it at the current price. I've played 6 hours and just finished the game and this was with me scavenging side areas alongside doing main objectives, for me all that is left is to finish levelling my classes and weapons but the prestige system is rough to play around. Spending all this currency on weapon attachments and tier upgrades for damage etc then to prestige and lose everything? Just to repeat that 3 more times for every single gun for skins as if that is all the endgame is? The missions themselves all felt very samey as well - spawn at a random point on the map, grab a vehicle and do the objective. There's some side areas you can scavenge for extra supplies but it all felt very "eh?" in terms of gameplay loop. While the siege/holding out moments were nice, this quickly lost its charm when this is what the gameplay loop revolved around to make this feel "epic". I also noticed a bit of a weird delay with enemies - they'll run up to you and swing at you, you can interrupt it with a melee or just straight up shoot them to stagger them and despite the animation not finishing or looking like it connects I still take damage. While this ultimately didn't make much of a difference for me to fights on normal difficulty, it did add to the jarring effect I was getting from other issues the game had. This is added with other technical issues like getting disconnected from a game I'm hosting, reconnect then realise I lost all my earned xp and currency from before the reconnection effectively losing myself an entire missions worth of progress because I lost connection then reconnected at the final parts of a finale... The game isn't bad per say, it's just fine. But considering how much I was looking forward to this I guess I'm disappointed by just fine.Show moreShow less
Alright, I finally got all achievements and finished everything. Maxed out every class & weapon, and now it's time for me to review this beautiful game. Is it perfect? No. But is it good? Absolutely. These devs clearly had a limited budget. They had to sacrifice some things to still make this game work. But what’s the most important thing in a game like this? The shooting. Is the shooting good? YES IT FKN IS!!! Weapons have a solid punch and behave exactly how you’d expect. Unlike WWZ or L4D2, there’s no random spray. If your aim is good and you can control your weapon, you’ll absolutely shred zombies and specials to pieces. Shooting zombies just feels satisfying. The gore is impressive, the physics are solid, and the way zombies react to getting hit makes every encounter feel alive. You will notice the budget in some areas. Some actions you do repeatedly during missions could be smoother. Filling gas into your car, for example, requires standing very close and aiming carefully at the fuel cap. Same thing with healing teammates. If they move even an inch, the heal gets cancelled, and you end up chasing them around trying to heal them while they don’t even realize it lol There’s also no toggle ADS option, which can be annoying, and while the guns sound good, many of the rifles sound quite similar. But none of these issues ruined the fun for me. The core gameplay is just that satisfying. I played all the way to 100% completion, and I still enjoyed every minute. Every class, every weapon, and every achievement felt rewarding. The music is SO DAMN GOOD. At the end of the day, John Carpenter's music cannot be bad, and it perfectly sets the tone for every mission. If you love zombie shooters and want something that actually feels good to play, this game is worth your time. It’s not a AAA masterpiece, and it has its quirks, but it nails what really matters. The price is fair, making it an easy recommendation for anyone looking for a fun, satisfying zombie shooter. Between the solid shooting, the detailed gore, and the iconic music, this game will make you laugh, scream, and blast through zombies like a total legend. That’s exactly why this game is awesome. Just because I’ve finished everything doesn’t mean I’m done. I’m planning to help other players and I’m excited for new updates and content to come. And I have one dream for this game, one request that would make me the happiest guy on earth: add the Repeating Rifle from WWZ with the same sounds. I’d unleash mayhem like never before. That weapon is just perfect and pure satisfaction. <3Show moreShow less
Played for roughly 7-8 hours Co-op with a friend through the "Campaign" or whatever you would like to call it, was very disappointed when I came to learn that after 8 missions, the game was actually over, was not even halfway through levelling up 1 out of the 4 classes you can play as after playing on hard difficulty which grants 2x XP and an increase of the their weird currency system that you use to unlock/upgrade/buy stuff with. each mission felt very much like the last, you spawn at a random point on the map, you need to get to a car marked on the map, plan a route and keep up with ammo and fuel supplies both for your vehicles and arsenal, the maps are actually really small, and nothing changes much between them to the point where most will just feel the same as the last, you'll see the same type of enemy the whole game and they bring nothing new to enemy variants, its just another Left 4 Dead game with a very loosely added car mechanic to it, the car runs out of fuel and often takes too much damage the second an actual swarm appears and you'll be left with having to run across the map in what feels like knee high slime slowing you down to a crawling pace, all whilst being chased my zombie types that are not affected by the ground type and additionally slow you down even further upon inflicting damage onto you. the guns whilst varied also just felt lacking, no real power to them and just feels off for me, there's plenty of attachments and cosmetics for you to unlock for said weapons however the gripe i have over this game is that after you completed the 8 missions.... that's the whole game, no other modes. no end game content. just replay the same 8 missions on a harder difficulty and when you've done that? welp congrats all you've got left is to mindlessly grind to level up and prestige your guns to unlock skins. however when you do so you lose all attachments, all levels. everything. they've followed the Call Of Duty way for gun progression and cosmetics but there's no content to actually make it seem fun to even grind for it, the car winch mechanic is very underused and honestly not at all really needed, coming from a Snow Runner fan, I love that game yet this just felt, boring, you only get stuck in maybe 1 or 2 very small spots across the whole map and even then you don't need the winch to help you get unstuck, cosmetics you buy and wear are just for everyone else to see as the games cutscenes are pre rendered and default back to the vanilla look, the characters really have no actually personality and it feels like they really are forcing "funny quirky comments and jokes" that just don't land and make you cringe. dialogue just feels like an after thought and doesn't fit in at all with the theme of the game, you've got the classic diversity thing going on with each character not being the same as the previous one whilst just not bringing anything different between them. and 2 out of the 4 classes genuinely just don't play good at all additionally god help you if you play with AI as your teammates they provide no help what so ever, they aim for explosive barrels when ever you are next to them, run into fire and instead of killing anything nearby first, they will instead spam attempt to revive you whilst being in the middle of a horde and die, the AI is useless save your money, or wait for it to be on a large discount.Show moreShow less
Good game. It's fun, gorgeous, bloody, and brutal. The missions are diverse and quite original for the genre, there is a massive arsenal and adding those little Mudrunner-style vehicle segments in the mud is seriously cool. I definitely enjoyed this more than Back 4 Blood or WWZ. This game is basically a love letter to zombie co-op at a reasonable price. I imagine Carpenter himself in his gaming chair having a blast playing it. Hell yeah.Show moreShow less
I want to recommend this but I can't, it REQUIRES a constant internet connection just to play solo. If I want to play single player, why is a constant internet connection required? I travel a lot for work, I have a laptop, sometimes I stay places that have crap internet connection. Moreover, what about others who are deployed or working or living in places without perpetual high speed net connections? The game supports single player mode, why is a live network connection required?Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
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