
Journey
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Journey
Glide above ruins and across sands as you uncover the secrets of an ancient, mysterious world. Journey lets you explore its wide landscapes alone or alongside another traveler, with visual design and music accompanying the journey. Steam player reviews: 94% positive from 34,979 reviews. Released on June 11, 2020. Interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Arabic, Dutch, Japanese, Korean, Polish, Portuguese-Brazil, Russian, Spanish-Latin America, Swedish, Thai, and Turkish.
Credits
Lowest recorded in 36 months
$2.242024-04-10 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
Show 15 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Arabic | Yes | Yes | — |
| Dutch | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Swedish | Yes | Yes | — |
| Thai | Yes | Yes | — |
| Turkish | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Controls and language
The Steam PC version has full controller support. Its interface is available in English; listed languages provide subtitles rather than full audio.
Solo or together
Journey can be explored alone or alongside another traveler. The Steam listing includes single-player, multiplayer, and co-op categories.
03Frequently asked questions
What do you do in Journey?
Explore ruins and sands, glide through the air, and uncover secrets in an ancient, mysterious world.
Can I play solo?
Yes. You can explore the world alone or with a fellow traveler.
Does it support controllers?
Yes. The Steam PC version offers full controller support.
“Would you spend two hours walking a road beside a stranger whose name you'll never learn, without saying a single word? Journey is built for that question — it pours its craft into feeling and that silent companion, not into systems to grind.”
Our Verdict
Two Hours, One Scar, and a Stranger You’ll Never Meet Again

Journey landed back in 2012 and didn’t just get praised — it steamrolled the conversation. It swept GDChoice with six wins, including Game of the Year and Innovation, which tells you exactly how people saw it at the time: not as another indie oddity, but as something that changed the shape of what a game could feel like. And honestly, that verdict has aged well. Even now, the thing that makes it stick isn’t some deep combat system or a giant upgrade tree. It’s the fact that you can spend the whole ride with a stranger, never say a word, and still end up feeling weirdly connected to them.
That anonymous co-op setup is the secret sauce. No names, no voice chat, no social baggage — just chirps, scarf-charging, and a shared push through the ruins and dunes. You help each other stay aloft, you trade energy without talking, and the game saves the reveal for the credits. That’s a huge part of why Journey is so hard to copy. ABZÛ shares the same artistic bloodline and the same visual confidence, but it doesn’t carry that human weight. Beautiful water is great; beautiful water plus a silent stranger who might vanish forever is the part that actually lands. On top of that, Austin Wintory’s score rides with you rather than sitting in the background — there’s a reason people still bring up the Grammy nomination — and the art leans on color, light, and sand simulation instead of raw polygon flexing, so even today the game reads as deliberate rather than dated. The catch is that all of this serves one specific shape: a single clean, emotional run, not a systems playground.
Buy It If You Want the Feeling, Not the Grind

My blunt take: Journey is perfect for players who want one uninterrupted emotional pass and pretty rough for anyone chasing depth, buildcraft, or replay loops. A full run is only about two hours. There are no difficulty settings, no side quests, no long progression tracks, and basically nothing here that’s trying to keep you grinding for weeks. That’s not a flaw if you know what you’re buying. It is a flaw if you expect your money to stretch like a bigger adventure game.
The replay value is limited on purpose. Sure, there are hidden glyphs and the white-robe achievement, but once you’ve seen the path and felt the surprise of your first anonymous companion, a second run loses most of its spark. The emotional punch depends on the first time through, when every chirp and every shared burst of scarf energy feels like you’re figuring out a language with someone who may disappear before the credits roll. That’s the whole trick, and it only really works once.
So who’s it for? If you want a two-hour experience you can finish in one sitting without getting interrupted by systems noise, this is absolutely your game. If you want long-term build planning, deep mechanics, or a game that keeps giving you new toys every few hours, this is not going to feed you. Steam’s 94% Very Positive rating from 34,175 reviews lines up with that split pretty cleanly: people who click with it really click with it, and people who want more game per dollar usually bounce off.
Steam Is the Cleanest Way to Play It

If you’re buying Journey today, I’d point you to the PC version on Steam without much hesitation. It’s the most flexible release, with ultrawide support and uncapped frame rates, so it simply gives you the highest ceiling. And because the game is so much about mood, motion, and the way the desert breathes around you, those technical extras matter more here than they might in a louder, busier game. It’s also the easiest way to get into it now, which matters for something this short and self-contained.
That said, the launch history wasn’t spotless. The 2020 PC release had shaky matchmaking at times, and sometimes the game would list companions you never actually met. That’s a real blemish on a game whose best idea is the anonymous bond between strangers. Still, if you’re judging the version that’s most worth playing now, Steam comes out ahead because it gives you the best performance and the most headroom for the art to breathe.
So yeah, the recommendation is pretty simple. Play the PC version if you want the cleanest, sharpest run at the game. Pick it up if you want that rare, two-hour emotional experience that doesn’t ask for commitment beyond showing up and letting it work on you. Just don’t come in expecting systems depth, endless replay, or long-term progression, because Journey isn’t that kind of game — and trying to make it one misses the point entirely.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
TLDR: It's great, but not my cup of tea. For anyone considering this game, I will share some thoughts I have on it. I see this game as a 'walking simulator' type game. By that I mean that Journey is mostly an experience to be had. You might know "The Plan" by Krillbite Studio. To me Journey is like The Plan, but with extra mechanics, a longer playtime and a price tag. It is a journey. Of course there is the 'co-op' aspect. This I found interesting. There is no direct communication with people you encounter on your journey. Personally I found this daunting. I was way more comfortable by myself. There were slow moments in the game, where you either hold 'forward' or sit through a cutscene you've already seen every run since your 1st. These were quite irritating to me when I was aiming for leftover achievements. A final note, although I do not recommend this game, I do not regret my (on sale) purchase. Journey does offer something and the experience can be worthwhile. If you are considering purchasing it - if you like the idea of a serene and emotional journey - go for it. However, you might be someone who finds 'serene and emotional' to be 'drawn out and boring'. I hope my thoughts on Journey might help someone make a decision. Have a lovely day.Show moreShow less
Before I get into this, this game is really something special and you should definitely give it a shot. At the time of writing this review, I have completed two journeys. My first journey began with me meeting another player at the first stage. Their scarf was longer than mine so I assumed that they'd know their way around the block and continued following them pretty closely. We flew through the first couple stages as they helped me find some hidden Glyphs and we had fun chirping at each other, I was beginning to get attached. As we progressed through the game we were met with challenges, we both nearly met our ends on a couple occasions and the thrills and suspense I felt while worrying for the safety of this complete and total stranger on the internet was like nothing any game had ever made me feel before. Eventually, we managed to persevere and reached our goal, walking into the light side-by-side as our Journey came to a close. It was an amazing experience. But the gravity of it all didn't really kick in until my second Journey. I jumped right back in as soon as my first Journey came to a close. But this time, there was no one waiting for me at the first stage. I took my time, not having a partner to worry about, explored more and collected some Glyphs I had missed. I remembered everything my friend from my first Journey had taught me, and made quick work of the challenges that had seemed so daunting just an hour or so ago. It wasn't until I was at the end again, standing atop a cliff side with the end of the game before me, that the gravity of it all set in. I turned around, looking behind me to wait for my friend to catch up when I remembered... I was alone this time. Staring out over the beautiful landscape, I remembered soaring through the cloth updrafts of the final stage with my friend and finally realized just how meaningful that first Journey was. It was never about the destination, nor was it even about the Journey, it was about the friend I had made along the way. I'll never forget you, Isal my beloved.Show moreShow less
stop looking at negative reviews and buy the game alreadyShow moreShow less
whoever just made hearts in the snow with me i will never forget youShow moreShow less
Broken audio issue which hasn't been fixed for years (FYI, PC version comes to Epic Store last year). I couldn't see what's wrong until i saw the comparison directly. Read the following Steam discussion for detailed explanations and comparisons: https://steamcommunity.com/app/638230/discussions/1/2445965520302662985/ P.S. If there's news about fixing audio issue, i'd play this game for real and update this review P.P.S. Few months ago someone mention the audio issue is fixed. I'll try to play and update this review next winterShow moreShow less
Have you ever met somebody, a complete stranger, and over the course of a confined amount of time found yourself opening up to them? Maybe you were waiting for a bus, perhaps you were traveling via train or plane. Perhaps it started over a comment about their shirt, perhaps they liked your hair or maybe you simply bumped into a each other and for a few hours, maybe even a few days, you found a friend in a place you weren't looking for one to begin with. You spoke to them about your family. About life and loves, shared laughter and maybe a meal--for whatever reason you both simply understood that within this moment you were both safe. You had a friend, a bit of warmth in what should've been a solitary expedition and not a single moment passed that you weren't grateful for it. Hours passed, perhaps less or perhaps more...maybe even days? Maybe you traded numbers or perhaps you couldn't? Separated in a crowd, splitting for a different terminal--maybe you both were even just afraid to spoil the moment? Either way, time and circumstance just as easily as it brought you two together saw fit that you two must be apart once more. Do you remember their name? Their face? Even if you don't I'll bet you can remember the moments--you remember the warmth and the glow; the jokes, the philosophical debates and the commentary. The sound of their chuckle is like a distant song to you, their smile a fading photograph in the depths of your mind. The older you get, the more time passes, the more all of that seems to have been a dream. Fleeting, a soft ache knowing that it can never be repeated but...it never fails to make you smile. That is Journey. That is the game. Ankarath, wherever you are, thank you for walking with me. May the winds ever be at your back.Show moreShow less
This game is by no means "bad", but the experience of playing just felt redundant. I went in unspoiled with no prior knowdege of the game except that it is sayed to be very good. But after finishing, I have to say this game maybe just wasn't for me. The artstyle is beautiful and some particular sections were especially gorgeus, only more so combined with the excellent sound design, but that's about all the praise I can come up with after the around 100 minutes needed for my first playthrough with no motivation for a second one. The Movement is fun when it works, but most of the time I was just walking around slowly. The story was "eh", and I met 2 other players for like 10 minutes combined. 10 fun minutes to be sure, but still. Maybe it's due to player population or something but I was alone most of the time. I also read something about this game having puzzles, which I did not find a single one of, and really an incentive for exploration I did also have not, except some glowing squares for a nice long scarf. But most of them where easy to find tbh. When finishing the game in one go, I just felt nothing. Yeah, I played it, but thats about it. Maybe I missed the point, or my expectations were set to high with the universal praise this game is receiving (Again, not saying the game is bad, it's good people have different tastes and enjoy different things), but in the end, I probably could have spend my money better on another game that I could have gotten both more fun and playtime out of.Show moreShow less
Maybe the real journey was the friends we made along the wayShow moreShow less
To dislike this game is to go against the overwhelming majority, but here I am. Journey is a work of art, make no mistake - from the world, to the music, and even in how the pause menu functions, the critics were right...but the 'game' aspect of it doesn't cut it for me. The sand sliding part leading up to one of the prettiest screenshots in gaming, and a certain stealth section, were my favorite moments - but it's a two hour game my dudes; the rest of it is just repeatedly walking to collect items that let you glide to proceed. I was expecting something more like INSIDE - one of my favorite video games(similarly praised for it's art style and wordless story telling). In the end, the experience didn't imprint a particularly memorable impression on me.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.