Journey

Journey

Journey offers quiet exploration among sands, ruins, and secrets, alone or beside another traveler. At CDKeys, it costs $2.89; whether to buy now depends on how strongly this kind of journey appeals to you. On Steam PC, it has full controller support and a German interface with subtitles. At $3.74 on Steam, you can put the offer for Steam in direct price context.

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94%Steam Reviews35K reviews93OpenCritic/100
Released: Jun 11, 2020
Beautiful · Atmospheric · Adventure · Indie · Exploration
Journey PC·Platform:Steam·~ $15.19-81%from~ $2.89Save $0.85 vs SteamBuy now
Journey PC Steam CD Key·Platform:Steam·~ $14.02-79%from~ $2.96(~ €2.64)Buy now
Journey (PC) Steam Key GLOBAL·Platform:Steam·-79%~ $3.12Buy now
Journey Global·Platform:Steam·-79%from~ $3.17(~ €2.82)Buy now
Journey Steam CD Key·Platform:Steam·~ $14.02-77%from~ $3.20(~ €2.85)Buy now
·Platform:Steam·United States Steam official price~ $14.99-75%~ $3.74Buy now
Journey·Platform:Steam·~ $14.99-17%from~ $12.39Buy now
·Platform:Steam·~ $14.99-10%~ $13.49Buy now
All-time low ~ $2.24across Steam & third-party stores
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Price History

Past 36 months · Updated daily
Historical Low~ $2.242024-04Current Low Across Stores~ $2.89CDKeysvs. Historical Low+29%
~ $5.90~ $9.23~ $12.56~ $15.8925-1026-0126-0426-0726-10~ $2.85

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Journey

Glide above ruins and across sands as you uncover the secrets of an ancient, mysterious world. Journey lets you explore its wide landscapes alone or alongside another traveler, with visual design and music accompanying the journey. Steam player reviews: 94% positive from 34,979 reviews. Released on June 11, 2020. Interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Arabic, Dutch, Japanese, Korean, Polish, Portuguese-Brazil, Russian, Spanish-Latin America, Swedish, Thai, and Turkish.

Credits

Jenova Chen
DIRECTOR
Jenova Chen
video game developer, co-founder of Thatgamecompany (born 1981)
Robin Hunicke
PRODUCER
Robin Hunicke
American video game designer and producer
NotableJourney
Composer
Austin Wintory
Developer
thatgamecompany
Publisher
Annapurna Interactive

Steam player reviews

94%positiveVery Positive34,979 Steam reviews

Lowest recorded in 36 months

$2.242024-04-10 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
Simplified ChineseYesYes—
Traditional ChineseYesYes—
EnglishYesYes—
Show 15 more languages
LanguageInterfaceSubtitlesAudio
FrenchYesYes—
ItalianYesYes—
GermanYesYes—
SpanishYesYes—
ArabicYesYes—
DutchYesYes—
JapaneseYesYes—
KoreanYesYes—
PolishYesYes—
Portuguese-BrazilYesYes—
RussianYesYes—
Spanish-Latin AmericaYesYes—
SwedishYesYes—
ThaiYesYes—
TurkishYesYes—

Steam PC edition data · 2026-10-20

02Before you buy

Controls and language

The Steam PC version has full controller support. Its interface is available in English; listed languages provide subtitles rather than full audio.

Solo or together

Journey can be explored alone or alongside another traveler. The Steam listing includes single-player, multiplayer, and co-op categories.

03Frequently asked questions

What do you do in Journey?

Explore ruins and sands, glide through the air, and uncover secrets in an ancient, mysterious world.

Can I play solo?

Yes. You can explore the world alone or with a fellow traveler.

Does it support controllers?

Yes. The Steam PC version offers full controller support.

9.0
Overall Score
External ratings94%Steam Reviews35K reviews93OpenCritic/100
Graphics
9
Audio
9.5
Gameplay
8.5
Story
9
Content
6.5

“Would you spend two hours walking a road beside a stranger whose name you'll never learn, without saying a single word? Journey is built for that question — it pours its craft into feeling and that silent companion, not into systems to grind.”

Our Verdict

Two Hours, One Scar, and a Stranger You’ll Never Meet Again

Journey screenshot

Journey landed back in 2012 and didn’t just get praised — it steamrolled the conversation. It swept GDChoice with six wins, including Game of the Year and Innovation, which tells you exactly how people saw it at the time: not as another indie oddity, but as something that changed the shape of what a game could feel like. And honestly, that verdict has aged well. Even now, the thing that makes it stick isn’t some deep combat system or a giant upgrade tree. It’s the fact that you can spend the whole ride with a stranger, never say a word, and still end up feeling weirdly connected to them.

That anonymous co-op setup is the secret sauce. No names, no voice chat, no social baggage — just chirps, scarf-charging, and a shared push through the ruins and dunes. You help each other stay aloft, you trade energy without talking, and the game saves the reveal for the credits. That’s a huge part of why Journey is so hard to copy. ABZÛ shares the same artistic bloodline and the same visual confidence, but it doesn’t carry that human weight. Beautiful water is great; beautiful water plus a silent stranger who might vanish forever is the part that actually lands. On top of that, Austin Wintory’s score rides with you rather than sitting in the background — there’s a reason people still bring up the Grammy nomination — and the art leans on color, light, and sand simulation instead of raw polygon flexing, so even today the game reads as deliberate rather than dated. The catch is that all of this serves one specific shape: a single clean, emotional run, not a systems playground.

Buy It If You Want the Feeling, Not the Grind

Journey screenshot

My blunt take: Journey is perfect for players who want one uninterrupted emotional pass and pretty rough for anyone chasing depth, buildcraft, or replay loops. A full run is only about two hours. There are no difficulty settings, no side quests, no long progression tracks, and basically nothing here that’s trying to keep you grinding for weeks. That’s not a flaw if you know what you’re buying. It is a flaw if you expect your money to stretch like a bigger adventure game.

The replay value is limited on purpose. Sure, there are hidden glyphs and the white-robe achievement, but once you’ve seen the path and felt the surprise of your first anonymous companion, a second run loses most of its spark. The emotional punch depends on the first time through, when every chirp and every shared burst of scarf energy feels like you’re figuring out a language with someone who may disappear before the credits roll. That’s the whole trick, and it only really works once.

So who’s it for? If you want a two-hour experience you can finish in one sitting without getting interrupted by systems noise, this is absolutely your game. If you want long-term build planning, deep mechanics, or a game that keeps giving you new toys every few hours, this is not going to feed you. Steam’s 94% Very Positive rating from 34,175 reviews lines up with that split pretty cleanly: people who click with it really click with it, and people who want more game per dollar usually bounce off.

Steam Is the Cleanest Way to Play It

Journey screenshot

If you’re buying Journey today, I’d point you to the PC version on Steam without much hesitation. It’s the most flexible release, with ultrawide support and uncapped frame rates, so it simply gives you the highest ceiling. And because the game is so much about mood, motion, and the way the desert breathes around you, those technical extras matter more here than they might in a louder, busier game. It’s also the easiest way to get into it now, which matters for something this short and self-contained.

That said, the launch history wasn’t spotless. The 2020 PC release had shaky matchmaking at times, and sometimes the game would list companions you never actually met. That’s a real blemish on a game whose best idea is the anonymous bond between strangers. Still, if you’re judging the version that’s most worth playing now, Steam comes out ahead because it gives you the best performance and the most headroom for the art to breathe.

So yeah, the recommendation is pretty simple. Play the PC version if you want the cleanest, sharpest run at the game. Pick it up if you want that rare, two-hour emotional experience that doesn’t ask for commitment beyond showing up and letting it work on you. Just don’t come in expecting systems depth, endless replay, or long-term progression, because Journey isn’t that kind of game — and trying to make it one misses the point entirely.

Expand to read the full review