

Jurassic World Evolution
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.








01About Jurassic World Evolution
Build a dinosaur park across the Muertes archipelago, balancing science, entertainment and security as you create and care for prehistoric animals. Manage the operation from above or respond directly to threats such as breakouts and tropical storms. Steam player reviews: 87% positive from 48,352 reviews. Release date: June 11, 2018. Interface languages: Simplified Chinese, Traditional Chinese, English, French, German, Spanish, Japanese, Portuguese-Brazil, Russian, Italian, Korean, and Spanish-Latin America.
Credits
Lowest recorded in 36 months
$5.312026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | Yes |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | Yes |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | — | Yes |
| German | Yes | — | Yes |
| Spanish | Yes | — | Yes |
| Japanese | Yes | — | Yes |
| Portuguese-Brazil | Yes | — | Yes |
| Russian | Yes | — | Yes |
| Italian | Yes | — | Yes |
| Korean | Yes | — | Yes |
| Spanish-Latin America | Yes | — | Yes |
Steam PC edition data · 2026-10-20
02Before you buy
Controls and languages
The Steam PC version lists full controller support. Twelve interface languages are listed; Traditional Chinese does not list full audio.
Mode and park management
The game centers on single-player park management. Balance science, entertainment and security while handling threats such as breakouts and tropical storms.
03Frequently asked questions
What do you do in the game?
Build and operate a dinosaur park across the islands of the Muertes archipelago.
Can I customize dinosaurs?
Yes. You can bioengineer dinosaurs and give them distinct behaviors, traits and appearances.
Can I play solo?
Yes. The Steam PC version is listed as single-player.
Does the PC version support controllers?
Yes. Full controller support is listed for the Steam PC version.
“Ever wanted to run a Jurassic park and watch a T. rex tear a fence apart in a storm? It makes that fantasy real — the dinosaurs and the mood are everything. The management layer is thin, though, so come for the dinosaurs, not for crunching park economics.”
Our Verdict
Critics cold, players paying: that contrast is its truest portrait
Settle the accounts. Metacritic 69, OpenCritic 71, IGN a flat 4.8 — from the professional vantage, Jurassic World Evolution is a middling-to-lower work. Flip to the players' side and the picture inverts. Of nearly fifty thousand Steam reviews, 87% are positive; the game sold a million copies in five weeks and went on to multiple millions, Frontier Developments' most successful launch yet, the one that carried the studio into the ranks of the big publishers.

This contrast is not a contradiction; it is a precise explanation of what the game is. Critics measured it against the yardstick of a management sim and read off shallowness and repetition. Players measured it against the question of whether they could run a Jurassic park with their own hands and watch dinosaurs come alive, and read off satisfaction. The same game, different rulers, opposite verdicts. In 2018 it proved one thing: a good enough dinosaur and a genuine enough film fantasy can pull on a market far harder than a tidy review score. It is a useful reminder that aggregate numbers flatten a game into a single digit and lose the most important question of all — what, specifically, were you hoping to feel when you pressed start. For the right buyer the 4.8 is noise; for the wrong one the 87% is a trap.

In the end you have to actually love dinosaurs — not turn up to crunch the numbers
Who should buy it? The answer is plain. If you are a fan of the Jurassic films, or simply want to pick up easily and run a park of living dinosaurs with your own hands, soaking in the immersion of watching them move — and sometimes break loose — through a park you built, this game hands you joy worth far more than its price. It is approachable, its visual payoff is high, its cinematic mood runs full. It suits the player who just wants to live out a Jurassic dream. It is the rare tycoon game you can hand to someone who has never touched the genre — they will be charmed by the dinosaurs long before they notice the systems underneath are thin, and for a great many buyers, that charm is the entire point and more than enough.

Who should steer clear? If what you are after is Planet Zoo's deep economy, fine-grained welfare management and long-haul challenge that holds for hundreds of hours, this will disappoint you — the management layer really is thin, and once the five islands are cleared it is easy to set down. At bottom it is a dinosaur simulator and a film dream machine, not a hardcore strategy game, and almost every negative review traces back to picking up the wrong yardstick of expectation. One last gut check for the undecided: picture a Tyrannosaurus breaking free in a thunderstorm and charging the tour road you just built, you scrambling to send a helicopter to dart it while some part of you is, honestly, thrilled. If that picture lights you up, no review score matters — the game will hand you the joy it promised. If your mind instead drifts to whether that economic system's marginal returns curve is sound, you will likely feel bored before the second island. It bet everything on the dinosaurs and the dream — won the market, lost a slice of the critics — and which side you land on comes down to nothing but why you wanted to play it in the first place. Answer that one question honestly before you ever click buy, and the aggregate score printed on the box becomes almost entirely irrelevant to you.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Please read this review and if you enjoy/agree give it a thumbs up because i REALLY want Frontier, the development team to see this or for people to possibly pass it on. This review will be rather detailed and in-depth and having unlocked all the island and put a good near 50 hours into the game as well as being a fan of the original Operation Genesis Park Building game there is alot to go through. Before i get into the review do i recommend it? Yes i do, if you're a fan of Dinosaurs, Jurassic Park and the PS2 park game you will likely have an enjoyable experience here too. If you're sitting on the fence or none of the former points made however, i honestly believe you should wait and save your money and see what changes take place in the coming months then go from there. Alot needs adjusting, trust me. Positives + Dinosaur variation I have no complaints here and while there are many famous dinosaurs that are heavily requested such as the Quetzalcoatlus and the Dimetrodon i have hopes they will appear later in the game (though their appearance and mechanics will obviously have to be unique). As far as i'm aware the Developers have already confirmed marine life and flying reptiles in future content. There are over 40 dinosaurs with more coming next week and i won't even be able to have all these dinosaurs in the 5 islands i've completed, there's that many! + Dinosaur Design By this i mean the depth to dinosaur gene splicing. Variation in colour and stat designs is a nice, engaging and refreshing way to make dinosaurs stand out and add some layer of depth to personalising. For the most part dinosaurs also look great, with the expection being the Giganotasaurus and Spinosaurus being way too small in comparison to the T-Rex + Music/Sound Design The game takes music from the films and adds some of its own. All in all i have no complaints here in the slightest. The dinosaur sound effects and animations while walking and running is spot on. My only complaint here is that the Spinosaurus is missing its signature roar from the 3rd film, though perhaps they've simply made it more subtle. + Factions/Quests While the factions are interesting and fun to play around with especially when you get sabotaged, i also enjoy the continious contracts and the progression itself. It might seem grindy to people new to the genre but i think they've done a good job here. Nothing stays gated for too long and alot of the more popular dinosaurs are open quite early. The faction quests themselves also introduce some new gameplay mechanics or encourage you to test things out. + Services The inclusion of the jeep and rework on the Helicopters in contrast to the original game is great. I love getting hands on and driving around the park even if i can't run over customers (this kills the immersion when you're trying to rush through the park avoiding customers to repair something ASAP during a storm). The upgrades that you can put on park facilities is also a nice inclusion. + Research and Dig Panels I like how much more deep the research panel is and what it has to offer! Great work here! There are alot more dig panels and it works pretty much the same as Genesis with abit more variation which i appreciate. + Difficulty/World Design The difficulty of the game could have an extra 'hardcore' option but for a first playthrough i'm finding it fun and entertaining, but once you learn mechanics and have played through the first 2-3 islands it becomes progressively easier. The world design is appreciated. Now don't get me wrong, i really want to have an island that is completely open to me for me to piss around in, and while i feel the campaign islands SHOULD be restricted in size to force you to adapt and change your playstyle to keep things refreshing, i do also think the Sandbox Unlimited Resource zone is still just too small. I'd like the restrictions to end at the ocean, not confined within an area of the island. Negatives - Customers and Visitors If you've played Operation Genesis i'm sure you'll know where i'm coming from when i say how annoyed i felt when i realised there was literally no customer interaction at all. Having customers have unique personalities based upon their group (thrillseekers, passivists, dino nerds) added a nice layer to that game, and is something that is surely missing here. You also can't click on customers, know where they're from, what they think of the park or anything (Outside of the menu telling you). Another issues i have regarding customers that was in OG (operation genesis) is that they don't showcase items they've bought, or pull out umbrellas when it rains. THESE CHANGES will not be that difficult to implement i'm confident, and it would VASTLY add to the games fun and replayability as well as immersion. Please fix this ASAP! - A.I (Customers and Dinosaurs) In a nutshell, the dinosaurs need alot of fine tuning and adjustments if not new features implemented. Dinosaurs don't sleep yet they have animations for being tranqualised? Why not add their ability to sleep or watch them take a ♥♥♥♥ and things that they would definetly do? Again, this isn't a big thing but would add depth to the game. Furthermore there is no pack hunting, no "they do move in herds" regarding herbivours outside of brief, repeated communications that all species do the same. 1v1 fights are fun but can they not be tweaked to have 2v1 or pack hunting encounters? Why do Herbivores end up killing more civilians when they run loose than Carnivores? Why do Carnivores constantly want to kill everything even when they arne't hungry, meaning i can't put multiple herbivoures and carnivores into the same enclosure because they're all suddenly the Indominus Rex in personality? Why do Raptors headbutt and break out of heavy steel fences instead of climbing over it like in JPOG? Why can't i run customers over in my vehicle? Why can't dinosaurs attack and destroy my vehicle? Why do customers keep making the same continious pointing gesture continiously every 4seconds? Why don't customers and dinosaurs get caught up in the Tornado or sent flying and killed? I swear they literally did NOTHING with the customers and ignored some very simple slice of life changes when it came to dinosaurs. - Park Features They basically need to add more. The monorail...i mean i know what it does now but i can't click on it or i can't see customers sat inside the monorail as they tour the park, instead it's a black window, felt really lazy tbh. I can't see customers sitting inside the bar, customers just walk through walls and doors when enterting buildings? The customers looking through the viewing domes have no animation and just stand there (about 20 at a time which is also lazy and shows a lack of care in how it is presented). Like this stuff isn't even that big to implement! Please just put some time and care into the details! I assume the balloon ride and safarai park from OG will be implemented as DLC which is fine, but at least let us see a stat base window of how our strucutres are fairing, how our customers feel and let us attribute certain park attractions to attune to certain customer appeal! In the livestreams Frontier boasted about micro managment yet it's not that important outside of stocking up food supplies and managing storms and bad weather. Conclusion In conclusion the game is a solid 7/10 but with some fine tuning, added features and more sim building mechanics and some minor graphic tweaks and some good A.I. tweaks and easier of life and immersion features i could definetly stick it up to an 8/10.. P.S. Also a proper SITE B would be appreciated because the Sandbox Island doesn't feel the same! Update Unless we see some kind of road-map or updates on some of the most requested changes in the community in the next couple of months, the review will change.Show moreShow less
See this is a tough one. I'm really torn because the time I have spent in the game I have absolutely loved. The dinosaurs look amazing and being able to give them different colour palettes helps a lot in making the dinosaurs unique. However, that's pretty much where it ends. The dinosaurs don't really interact with each other in meaningful ways (like herding and pack hunting in JPOG), the buildings and attractions look bland and uninspired, the guests feel so soulless and boring, and the park altogether feels really dead. I think the issue here is the price. It is a perfectly good game, for maybe half the price it is now. At the current price it's just not worth it. I'm going to spend a lot of time in this game and I love it, but I think that's only because I really love the Jurassic Park franchise and dinosaurs as well. Looking at it without rose tinted glasses, well, it falls a bit short. However, I do want to say this. I don't often post reviews, barely any actually, unless I think I have something important to say. I certainly do in this case. This game desperately needs the developers to continue to support this game and improving it like they do with their other games. I understand that they needed the game out now to match up with the Fallen Kingdom release. Another year of development and all these problems would probably be ironed out. I'm going to stick with this game and look forward to every improvement that Frontier brings. But, for everyone else, you're probably better off waiting for a sale or until the game gets some much needed depth. Some much needed improvements: Better AI (top priority) Better guests (why not give different guests different needs? Carno lovers, families who love herbivores, etc.) More structures (varied amenities, rides) More animations for the dinosaurs (more kill animations, social animations) Just more depth really. Right now it's like the best pool ever but it's so shallow I can only walk through it. It's so close to being something great that it pains me to not recommend it. But I optimistically wait for the future in hopes that Frontier will turn this into the best dinosaur game ever, and the sequel that Operation Genesis deserves. I will update to positive when I feel like the game has enough content and depth to warrant the full price.Show moreShow less
Player Bases ☐ Kids ☑ Everyone ☐ Mature ☐ Casual Players ☐ Pro players Graphics ☐ Potato ☐ Really Bad ☐ Bad ☐ OK ☐ Good ☑ Beautiful ☐ Masterpiece Price ☐ Full Price ☑ Wait For Sale ☐ Refund It If You Can ☐ Don't Buy It ☐ Free Requirements ☐ Minimum ☐ Medium ☑ Fast ☐ High End ☐ Super Computer Difficulty ☐ Easy ☑ Medium ☐ Hard ☐ Very Hard ☐ Death March ☐ Dark Souls Game length ☐ Really Short ( 0 - 3 hours) ☐ Short ( 2 - 8 hours) ☐ Medium ( 8 - 16 hours) ☐ Long ( 16+ hours) (For the campain) ☑ Endless Story ☑ It Doesn't Have One ☐ Horrible ☐ Ok ☐ Average ☐ Good ☐ Fantastic Cinematic/Art ☐ It Doesn't Have ☐ Horrible ☐ Ok ☐ Average ☑ Good ☐ Like Watching A Movie Music/Sound ☐ Horrible ☐ Decent ☐ Average ☑ Good ☐ Amazing Gameplay ☐ Terrible ☐ Ok ☐ Average ☑ Good ☐ Fantastic Bugs ☐ Game Itself Is One Big BUG ☐ Game Breaking Bugs ☐ Lots of bugs ☐ Few Bugs ☑ Nothing (I've seen) Others Multiplayer: ☐ Singleplayer: ☑ Final Score: 8/10 Edit: Additon to review - the game felt like a mobile game. This game has such much protental but its not ready. Also $55 ... Way too expensive compared to Planet Coaster. I will be returning to this game in a couple of months time.Show moreShow less
EDIT FOR PATCH: The patch addressed a large number of gameplay, graphical, and audio glithces and included a number of Quality-of-Life improvements which, while welcome, were minor with regards to changing this reviewer's opinion. The biggest addition to the game is the new "Challenge Mode" which provides additional incentive to become better (read: faster) at playing the game. While this will appeal to many players (I haven't yet tried it, myself, but I intend to), this doesn't alleviate some of the glaring flaws of my review, the lengthy original of which I'll leave intact below this. The one gripe I had that was listed as addressed was the intensity at which every single carnivore murders whatever they can, and despite the patch notes stating things have been fixed, from a couple hours of testing they have been mildly improved but certainly not fixed. Carnivores now wait much longer to murder herbivores, which is great for an open ecosystem - with the exception of the Dilophosaurus, which gleefully butchers anything it can whenever it can (3 Dilophosauruses kill 6 hadrosaurs in less than 3 minutes). Carnivores are also only supposed to hunt now as dictated by their need for food, which by my testing isn't quite accurate; it seemed to work on some carnivores, and was entirely unaffected by hunger on others. None of the rest of my review issues have been improved upon so... my recommendation stays the same: buy on sale, or don't buy. Original review: I paid full price on release for this game and was extremely excited for everything that was advertized. Make no mistake, this is one of the most visually stunning JP titles ever. However, that's mostly where the good impression ends. I managed to "beat" the game in two weeks. In that time there was a good deal of frustration and annoyance, and in the end the unlimited open sandbox of Isla Nublar is neither unlimited nor open so I haven't bothered to play it much after the first day of completing the game. The dinosaurs are advertised as "intelligent." They are anything but. Their requirements are finicky and they can't determine what side of their own compound they should stay on to remain happy. The pack hunters never hunt in packs. ALL the predators are murderous psychopaths that will kill any other dinosaur they can the moment they have access to it rather than for food, and the herbivores have absolutely zero herd mentality for protection. The game is glitched as well in which thirsty/starving dinosaurs cold be standing by a mound of food/lake of water and not consume it, preferring instead to simply die. The slightest disruption will send them into a concrete-wall-breaking frenzy (even the small ones that shouldn't even be able to crack the stuff) after which they all once again go murder-happy. The "quest" system is equally nonsensical. Three factions that are SUPPOSED to be working together have the twitchiest, most ludicrous egotism in that when one succeeds at ANYTHING, the other two get... jealous? Really? And if you haven't paid enough attention to the poor divas they will actively sabotage the park causing the DEATHS of possibly hundreds of people at a time. Over a temper tantrum. Because you didn't take a photo for them of a dinosaur drinking, or you didn't release a dinosaur with a specific, low-level advantage. It breaks immersion immensely, considering those scientists, marketers, and security people should be outright shot, never mind arrested, for being responsible for that idiocy. None of the above system is actually enjoyable or realistic, and it's somehow heralded as this game's version of park management. In response to those temper tantrums or weather effects, you need to keep your park safe. Instead of doing that intelligently, you need to instead prep yourself for more stupidity than any park owner should have to. Power's gone out? Well, your teams are suddenly on strike or something because YOU, YOURSELF need to hop into a jeep to turn all the power back on manually. While driving the jeep yourself is a fun addition, being forced to do it for basic continuance of the park (usually during a multiple-issue crisis) is a waste of time and again an unrealistic distraction from the gameplay. With regards to the weather, none of the dinosaurs seem at all comfortable in rain. Some will even bust out of the compound in a panic (maybe they're related to the wicked witch of the East or something), but once they've escaped the rain is forgotten because now there's human squeak-toys to munch on. Finally there's the unlocking/advancement system. While I understand what the developers were trying to do, it's another unnecessary time sink that you stop what you're doing every THREE MINUTES to send out a dig team across the world for the barest of samples for study. Why are dig teams returning with only what fits in their pockets? Why are my dig teams not instead staying at dig sites, getting the fossils and then sending them back by mail continuously until they're done with the site? How much fuel and time is wasted going back and forth, and how much time is wasted by me leaving the main window to go to the world one and send them back out for the fifteenth time to the digsite they're so familiar with they should be paying rent to it? And if it's a money concern, how is it that I am the same person running the same company of the same park that has entirely different accounts for money on each of all these small islands? The silly thing is a lot of these failings could be overlooked if the end result was really impressive, and it's not. The buildable area of Isla Nublar (the sandbox you can access partway through) is unfortunately VERY small considering all the dinosaurs you might want to populate it with and the visuals, while stunning, are still just more jungle. The island boasts no money necessary, but still has hatchery failure so the one major drawback to having a dinosaur fail in the real game isn't in place but instead creates a new one where you might want to create a dinosaur tough enough to stave off predators instead goes insane becuase it needs three in a herd to be happy but you've only successfully hatched one of fifteen attempts. Which brings me to another issue: there's no possible way to create an open ecosystem. The predators are entirely psychopathic, and the herbivores are idiots. The carnivores will attack anyting they can because they exist, and will even impale themselves upon a Triceratops's horns because they have nothing better to attack. The herding animals will wander AWAY from each other, then get upset because tere aren't enough of them nearby even though they're the ones that wandered off. Conversely, an anti-social dinosaur (even the herding ones) will know instinctively how many dinosaurs are in even an extremely large enclosure and get upset about overpopulation, even as they get upset that they are alone in the one corner of the pen while the other three are in the other corner. To sum up: this game has so much POTENTIAL but failed to deliver upon launch. It currently does not have the staying power and draw that other sandbox games do, while having some of the best features of a sandbox game (dinosaurs, naturally, but also the ability to drive a jeep, fly a helicopter, and use a Gyrosphere in the park alongside the guests). There are some really well-done moments (a pack of four or five Dilophosauruses being "social" by chatting and chirping among themselves and flicking their wrists is the most adorable thing in the game), which are overshadowed by things that are more frustrations and roadblocks than actual gameplay and content. I might recommend this game when it goes on sale, considering there are now mods to help out with some of the failings. However, as someone who is not usually a "mod" guy, I have to give this one a pass at full price. A game at this cost and with this IP has a relatively high bar to hit, and clearly failed.Show moreShow less
10 hours and 3 Islands in so far. I would have to give the game a 6.75 / 10 until they fix a few things. Problems -Humans are not really even a factor in game like they were in JPOG a game that came out 15 years ago... Need more interaction / individual person stats etc. -No first person veiws from the viewing stands like the OG game... but there are in Gyrospheres? - When you tranq a dino it sleeps until it is transported or it starves to death, make it so the tranq is time based instead... -AI is not that great Ranger Jeeps ramming off gates and driving through crowds at top speeds. -The 3 factions fighting for your attention but are all from the same company? Ballance these to not conflict as much, like picking a tech tree instead of babysitting. -Dinos can only fight 1v1 please make dinos that had pack behaviors be able to function in packs and fight 3v1 etc.... -Small Maps, I understand that the story line maps are built to the sizes needed, but the sandbox needs to be a LOT bigger. - No decorations / customization, give us benches, trashcans, hotdog stands, and most importantly some Jurassic Park buildings for retro builds. ***Bonus*** PLEASE make size a factor in the DNA mods, then make all the dinos their real sizes and we can adust how big we want them in our parks. (Maybe a 5-10% variation with an option to go larger or smaller) Besides these the game is really beautiful and the campaign is actually enjoyable. I do like the new managment tabs and the depth of the lore. Please FRONTIER keep adding updates and or DLC. This game has the potential to be Amazing.Show moreShow less
I'd like to start off with that I don't want to give the game a negative review, I really dont. It's a good game, but not $55 good. (or $60 in my case since I pre-order the dlx edition) I've been hooked on it since the moment it's released and playing every moment I can (it's not actually the full 35 hours i've played since release I just have a habit of leaving games open when im AFK). But the game has issues you just cant ignore. The dinosaurs are gorgeous but not much beyond that. They're well animated but have an extremely limited selection of animations. Dinosaurs lack a proper AI. They mindlessly roam around, and thats it. There is no hearding or pack-hunting. Carnivores just simply go on killing sprees, and dont stop when they're full, leaving a trail of death that would make the Indominus jealous, they literally will not stop killing things until they are dead or have nothing left to kill, making it impossible to make a balanced ecosystem. Dinosaurs require a minimum amount of grassland and forest depending on the dinosaur, this sounds good in concept but utterly terrible in design, you think you have what it takes to keep the dinos happy, but they move to the left 3 feet and the grassland/forest rating is totally different, leading for them to become unhappy and break out (which is why my trex broke out) While the game is beautiful it lacks content and things to do. Visitors are just generated on pathways, no needs, not clickable, just math generated. Another thing that bothers me is the lack of cosmetics, the only thing you can really make your park better with is with the tree and grass tools which dont even allow you place trees seperately, its just a brush, leaving gaps in spaces where you could fit them on your own. I want benches, flower-beds, trashcans, picnic tables, parks, signs, etc but none of it is there. The game honestly doesnt have much to do, what you do in the first 20 minutes of your first game is the pretty much the only thing you'll be doing. Half the game is really just telling rangers to fill up feeders, because you can't do much else. There are no upgraded buildings or building variations, leaving your park looking bland. No different style or larger hotels, paddocks, shops, or anything, it feels unimpressive when you have tiny buildings dotted everywhere. The park honestly feels dead. The game's maps are small, which causes an issue because most dinosaurs require large enclosures meaning you can only fit a very limited selection of dinos on an island, or they'll break out. Isla Nublar, what was told be a large spacious sandbox map is very small as well, only being able to fit a few decent sized enclosures. The sandbox mode in Isla Nublar was terribly thought out. I'm a sandbox player, I don't enjoy playing through all these island campaigns to slowly unlock stuff, and that's an issue. You can only use what you've unlocked on Isla Nublar, meaning if you really want the open-endedness that the game can give you, you have to play through all the island campaigns and complete all the objectives. It's been over a day of obsessive playing and I still have yet to unlock everything when I just wanted to play the open-ended sandbox it should have provided. I'm already starting to get bored of the game, still chugging through on Isla Sorna and I haven't even been able to experience and enjoy a true sandbox experience. I honestly feel burnt out, and by the time I unlock everything I won't even have the interest to keep playing and enjoying like I should have. The game honestly feels like a stripped down Planet Coaster (don't even get me started), and Planet Coaster was already bad enough for me. Like PC and most other Frontier games, they're absolutely gorgeous, but extremely shallow in gameplay and what other content they offer, blow-up kiddy pool shallow. And it's a shame because I love the dinosaurs, I love how beautiful the game is. But it's not wortha $55/60 price tag. The games biggest saving grace would've been a modding community, but Frontier has this big thing against modding that I don't quite understand so the game comes with 0 modding support so you're stuck with what you got. This game has so much promise and potential, but it feels absolutely wasted. I remain optimistic that Frontier will hopefully address these complaints and more and look forward to what they may have in store.Show moreShow less
===[ Audience: ]=== ☐ Kids ☐ Everyone ☑ Casual players ☐ Pro players ===[ Graphics: ]=== ☐ Potato ☐ Really bad ☐ Bad, but playable ☐ OK ☐ Good ☐ Beautiful ☑ Masterpiece ===[ Price/Quality: ]=== ☐ Full price ☑ Wait for sale ☐ Average ☐ Refund it if you can ☐ Don't do it ===[ Requirments: ]=== ☐ 90' PC ☐ Minimum ☐ Medium ☑ Fast ☐ High end ☐ NASA computer ===[ Difficulty: ]=== ☐ Depends on your skill ☐ You just need 2 arms ☐ Ez ☑ Easy to learn / Hard to master ☐ Hard (first few hours) ☐ Dark Souls ===[ Game time/length ]=== ☐ Really short (0-2 hours) ☐ Short (2-8 hours) ☐ Few hours (8-12 hours) ☐ Long (12+ hours) ☑ Endless ===[ Story ] === ☑ It doesn't have ☐ There is a story but gameplay isn't focused on it ☐ Still better than Twilight ☐ Average ☐ Good ☐ Fantastic ===[ Bugs ]=== ☐ Game itself is one big BUG ☐ Bugs destroying the game ☐ Lot of bugs ☑ Few Bugs ☐ You can use them for speedrun ☐ Nothing ===[ Pay to Win ]=== ☐ Yes ☑ No EDIT: Please stop posting useless comments like "oh he has only 1 hr of playtime" and etc. Yes. It shows only 1 hr because I have refunded the game. The ONLY reason why I refunded it because of my GPU can't handle it on playable FPS level. I've been playing the game for hours on my friend's computer ever since.Show moreShow less
In its current state, it pains me to have to advise against a purchase. I myself loved Jurassic Park: Operation Genesis (JP:OG) and when Jurassic World: Evolution (JW:E) came out I really, really, REALLY wanted to like this game too, but unfortunately JW:E is surpassed or matched by JP:OG in every regard, with the exception of graphics and dinosaur diversity. This is a bare-boned shell of a Park Simulator game. There are no guest needs or personality. You wouldn't even know there were guests if it weren't for sudden cashflow, as soon as dinosaurs make an apperance in your park. I grant you, there are the guest sprites, but thats all there is (I once had apparently more than 12.000 guests in my park and it didn't feel any different from having no guests in my park). To sum up what major issues annoy me (excluding the everyday pet peeves): - EXTREMELY shallow simulation of guests (they barely qualify as entities for this game) - You are restricted to 5 small, claustrophobic islands for your normal gameplay and 1 claustrophobic island for a sandbox mode (they aren't even true islands, just cordoned off areas in an island skybox) - There is no day/night cycle - Only 3 real attractions (2 different viewing platforms and the gyrospheres (the equivalent of a fast-food restaurant doesn't constitute an attraction for me)) - No in-depth dinosaur AI (a simplistic general beavioural model with no herd/pack behaviour) - Limited (and hence repetitive animations) - Weirdly timed, often unfitting and repetitive (annoying) voice overalys - A cluttered UI, making tasks like resupplying the feeders, treating a dino, etc extremely tedious - Fences becoming useless as soon as a dino is uncomfortable (a 150kg raptor can apprently break (not scale) an electrified heavy steel fence without taking damage or being deterred) - No customization for park buildings, no decorations, etc - You can't kill your dinos (you can tranq and then sell them, but that is a tedious, time-consuming and a sometimes bugged process) - Genetic modification has no apparent impact on dino behaviour or abilities (except increasing some numbers) - Contracts are sometimes nonesensical with how the other factions disapprove of them (Science division wanted to not have any Carnivores eating guests for 10 min, but apparently that is something that the Security and Entertainment division disagreed with, as 10 min without any carnivores feasting on my guests put me in disfavor with the those factions) - Sometimes you are also offered contracts which you cannot fulfil on your current island (and contracts don't carry to other islands) - A shallow research system. Aside from unlocking new fences, variations on the fast-food store (gift shop, etc) and 2 of the 3 visitor attraction, it is pretty much just filler, just useless upgrades to improve some stuff here and there The few truely good things about this game are the cosmetic customization of dinos, dino diversity, the graphics and dino rendering and that is just not enough to make a game. Especially considering this game was developed by the same studio, that developed Planet Coaster, this game is at its current version an embarassing failure and will only be enjoyable after considerable changes. This just feels like a rushed product to make the E3 deadline.Show moreShow less
Overall Score: 8.4 / 10 Quality8.7/10 High quality, semi-indie game Performance10/10Excellent; constant Ø 60fps in HD or 4k; one crash in ~75h (no loss → autosave) Utility 9/10No bugs, but some small visual glitches; no loading screen interruptions; manual, auto- and cloud save; Windows (7+) only Controls 7/10Intuitive and tight; a bit too simple control scheme; gimmicky vehicle and gun con- trols; full controller support with plenty of options to customize the pad's controls Gameplay 8.8/10 Lighthearted dino park CEO sim Challenge9/10Genre-noob-friendly title, yet challenging to master, due to lots of potential optimi- zation with build orders/strategy, memo- rizing and balancing the individual needs of the creatures (includ. the park guests) and trying to break public/personal bests Content 9/10~30h campaign; sandbox island; manage up to six coexistent parks; many splicing options for stat manipulations of your di- nosaurs add much replay value, whether you want to find your favourite build for a species or arrange fights in a DIY arena Diversity8/10Versatile scenarios, but generic missions; ~25 different buildings; terraforming tool; 🦕 43 dino species* of which many look quite similar though → ~10 base models; lacks decorative items and unfortunately no flying or water dinosaurs featured (!) Immersion9/10Does not aim to be all too realistic, but it succeeds with delivering addictive game- play and the first good JP game in years; alternative perspectives such as the jeep, gyrosphere or helictoper POV & that you can rename basically anything, add even more bonus immersion for playful minds Design7.8/10 Nextgen dinos in a retro zoo Visuals 8/10Beautiful dinosaurs with HQ textures and the original Hollywood animations; looks pretty from the bird's perspective, but the details rather look like from an early gen PS3 title up close; poor collision system among the dinosaurs → they run through each others bodies; really poor distance backgrounds and flora stand out as cons Sound 8/10Original Hollywood soundtrack & SFX for all the different species; synchronization with some of the movies' (voice-)actors; overall a very relaxing soundscape, but way too many repetitive voice messages Texts 6/10A few good tutorial monologues and dull mission briefings, but no actual story at all, which is quite paradox for this movie franchise, that is as cinematic as it gets; minor formatting & localization mistakes Mapping 9/10Six rather similar tropical islands, but you can use the terraforming tools to create or remove: foliage, lakes & rivers, higher ground or lowerings, which basically let's you design your own levels (especially in the sandbox mode with endless budget) Interface 8/10Simple, but well polished UI with a style reminiscent of older Sci-Fi games; plenty of HUD options, yet no possibility to turn off the ever ongoing visual maintenance notification pop-ups, that even show up on shots of the ingame photography tool * Source reference: The photo gallery of the (base game) species linked above is the result of a ~10 hour photo safari in a specially there- for designed wildlife reservoir on the sandbox mode island. 🦖 Lots of Jurassic Park fan service! 🎬 • Original dino assets provided by Universal Pictures • The legendary OST of the movies' by John Williams • An extensive Jurassic Park franchise encyclopedia • All achievements named after JP/JW movie quotes ⚠️ "Deluxe" DLC is a greedy cashgrab 💸 • 5 generic species for 20% of the game's full price..! • Bluntly further advertized in the game's main menu Tested with: Low, Normal, High, Ultra; 1080p, 60hz (alternating with Cinema 4K, 60hz TV) OS: Windows 10 Professional, 64-Bit Intel® Core™ i7-7700K, 4 x 4.2 GHz Nvidia MSI GTX 1080 (8GB GDDR5X) 16GB DDR4 RAM; generic Toshiba HDD PS4 and Xbox 360 / One (Elite) Controller If you found this review helpful, feel free to check out my... ⭐ Curator page | 👪 Steam group | 👾 DiscordShow moreShow less
It's a good game with pretty good graphics, but sadly -> You have a basic pack of dinosaurs, and once you open up the game, there are atleast 5+ more dlcs with THINGS that should be in basic game.. "You want more carnivore dinosaurs? Well you better give us 15€.. you want more herbivores? ooooh another 12€, want another dinosaur pack with 3 dinos? Well that will be for 10€.. Want more islands? 15, even more for another 15..." Typical money milker, Don't recommend at all, unless you have lots of money to throw away. You spend over 40€ for the game, expect to spend 100 more on dlcs, or you will run out of fun..Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
