
Keep Driving
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Keep Driving
Keep Driving is a management RPG about a slow road trip through a procedurally generated pixel-art world. Plot routes, pick up hitchhikers with their own stories, and handle roadside situations through turn-based encounters. Car upgrades, personal skills, and items from the glovebox help you deal with each obstacle. The Steam PC version supports single-player play and full controller support. English voice audio and subtitles are available. The live rating is 93% from 6,386 reviews. Released on February 6, 2025.
Credits
Lowest recorded in 36 months
$12.592026-03-19 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 7 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Swedish | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
Steam PC edition data · 2026-10-30
02Before you buy
Mode and control
The Steam PC version is single-player and supports full controller support.
Language and audio
English voice audio and subtitles are available.
03Frequently asked questions
What do you do in Keep Driving?
You map a route through a procedurally generated pixel world, pick up hitchhikers, and handle road situations through turn-based encounters.
What car management is included?
You can upgrade, customize, and repair your car, while taking on odd jobs during the trip.
Does it have multiple endings?
Yes. The game has multiple endings, with each taking about one to four hours.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
The description and videos drew me in, the positive reviews sealed the deal. Playing the game was underwhelming at best. The "challenges" on the road are basically just puzzle games where you match colors and patterns. Customizing your car primarily affects the colors and patterns during the challenges. The hitchhikers aren't very memorable and feel more like extra inventory or a tool to, can you guess? Help with the colors and patterns of the challenges. Everything is point, click, or drag. Many parts of the game don't feel quite right or thought through. For example, you can't refill Jerry cans. The "jobs" just pass time and deposit money into your wallet. It would have been nice to have more interaction in the game through mini-games. In a job, maybe some sort of mini-game to try and get bonus pay for a job well done. It's just not very exciting, gets repetitive quickly, and too many parts of the game that need a tune up.Show moreShow less
If you're a Millennial, this game is a time capsule of your own memories, an actual drive down memory lane. It took me a couple playthroughs to understand why the setting is so vague - the currency symbol is fake, the town names are an amalgamation of Northern and Western Europe, so you could be anywhere from the west coast of Canada to England to Germany to Scandinavia - no setting is defined. Even the names of the people you meet are not names but descriptions, eg. The Kid, The Bride, etc. I found this clever little obfuscation allowing me to imprint my own experiences onto the game, with memories people and places I haven't thought of in 20 years all flooding back. The generality of everything allows a huge audience with a common lived experience to connect with the game on an extremely personal level. As for gameplay, nothing is groundbreaking and you've likely seen most of the mechanics before, but the game exists as a canvas for you to paint your own memories onto. It's really an extraordinary masterpiece. The strongest piece of the design is the freedom afforded to the player - you are given goals, but you don't need to complete them. You set off originally to get to a festival within a month, but the game lasts for 3 months and if you don't want to go to the festival then you don't have to. Nothing is forced, everything is at your discretion. Do drugs, or don't. Buy guns, or don't. Pick up hitchhikers, or don't. You won't be punished for anything except careless driving - but maybe don't get pulled over by the cops when you're drunk, that's a pretty tricky combat. Special mention for the soundtrack, absolutely incredible. Honestly the price of the game is worth it for the music, I have no idea how to developers found all this great obscure music, most of the songs in this game have less than 10,000 plays on Spotify. Cruising around in your car listening to this soundtrack is a distinct pleasure. Overall, 10/10. Even 11/10. If you get the vibes in this game you will have an extraordinary experience.Show moreShow less
A pretty magical 4-5 hours that gets really stale, really fast. Don't get me wrong, this game is *oozing* love and attention. That first play through is really, really magical, capturing the feeling of a road trip, discovering all the game has to offer. The problem is you do discover most of it, pretty quickly. The "combat" system gets very repetitive, fast/ You only need 3-4 items to keep going, rendering the majority of shop inventories pointless. There are maybe 2-3 upgrades available per slot on your car, a really limited number of slots, and frankly a lot of useless upgrades ("more bass" from the subwoofer is pointless, even if you buy it for funzies- it just makes the music worse). Each run starts with the same couple of quests, broken up only by your first hitchhikers. The hitchhikers are interesting, and the way their mechanics complement their personalities (good and bad) is amazing. I would love to do all of their questlines... but you have to slog through *so* much repetitive content listed above, it makes it really hard to get that far.Show moreShow less
First trip: I found a little girl on the side of the road and decided to make one quick stop before taking her home. I didn't realize that would end the game. Sorry, Suzie, you belong to the festival now. Third trip: Found the little girl again. I was determined to get it right this time. Unfortunately, one of the other hitchhiker quests required me to escape a road event and the safest option was when the little girl was taking a pee break. I sped off and left her in the middle of the woods then did some coke I found in a dumpster while blasting El Huervo. I don't want to brag but I'm pretty good at this game.Show moreShow less
I just don't like the gameplay loop. It's probably fine, honestly, but definitely not for me. It feels like a grinding poverty to accomplish anything (and that may be part of the "charm") but I get enough of that in my day-to-day. The music is great and the gameplay is fun, if punishing. I'd suggest you give it a shot if you're interested, but it's definitely not for me.Show moreShow less
Short Review: This game is great. The art, music, gameplay all come together to make a pleasant and incredibly fun rouge like roadtrip game! Long Review: (WARNING: CRINGE FEELINGS AHEAD) I don’t think this game could have come at a more perfect time at my life. Right now I’m getting close to finishing my 3rd year of college. And honestly, I’m burnt out and scared of the future. In a little more than a year I’m gonna be working 9-5, eating, sleeping and repeat for probably the rest of my life (well, assuming I can get a job in the first place). All my friends will all be going off into their directions, who knows when we’ll be together again. But, right now I’ve still got some time, and I believe Keep Driving made me realize that I should cherish all the time I’ve got, even if it’s quickly going away. My friends are probably the people I cherish the most, and I want to spend as much time as I can with them. Maybe we could all go on a roadtrip sometime…Show moreShow less
The game's concept is cool and interesting, but repatitive. You basicaly have to reach certain destinations and on your way there, you get these random events. My personal issue with these random events is that they appear too frequently and I don't find them fun. You just match card icons and that's it.Show moreShow less
Keep Driving made me very sad. There's a part of me that thinks that making me feel sad wasn't the intention, but this makes no effort to pretend as though this isn't a period piece playing on nostalgia. Nostalgia is a potent, dangerous thing; we don't romanticize the parts of our pasts that sucked ♥♥♥♥, leaving us yearning for disparate fragments. It's easy to argue that memories alone are not "real", since it's impossible to remember or experience every particular detail of something that happened before, which makes it all the more obvious that nostalgia is an utter fabrication of the past. It requires one to filter out all but the warmest memories — memories themselves already an unreliable phenomenon — with a further self-editorialization that life and its circumstances were simpler or better or both "back then". It's a sort of desire to surrender all present responsibilities and expectations, hence why people only ever seem to miss the days when they were children or teenagers, or at their very latest when they were in college; nostalgia infantilizes. I'm aware of this, but I'm still susceptible to it. I am simple flesh and blood. Knowing that you're not immune to falling into the same thought traps as everyone else is not itself enough to stop you from falling into them. Struggle with something for long enough and you'll start to miss the years before you had to worry about anything all that seriously. Of course, you can only go back so far before you run out of memories. I know I've run out. It's this lack of anything tangible I can grab onto in my past that makes me worry, sometimes, that I've spent about twenty-six years waiting for my life to start. Not even exclusively for a lack of trying; I'll go some place I've never been, or talk to people I've never spoken with before, or get really good at a new creative endeavor, and then find myself dropping all of it to wind up right back where I started. Getting sober was neat, but not being addicted to drugs is how most people operate by default. There's no prizes awarded for being normal. I think I'm tired of the feeling that I keep giving up on myself, with compounding failures to make meaningful change stacking on top of themselves like a house of cards catching the breeze. The idea of packing my life into the back of a car and driving to a place far, far away in the pursuit of a shiny new goal is a pleasant one. Maybe I was born to be a nomad. Keep Driving takes this desire to push everything aside and go off on your own to a place far away, and then runs it though the filter of early-2000s teenage nostalgia. It's a time just before cellphones, just before everyone was always connected at all times, and when you had just enough freedom to take a hundred bucks and drive yourself to a festival all the way on the other side of the country. Of course, you're never too burdened by the responsibility that your freedom would otherwise bring; while you're given the choice early on to have a bad relationship with your parents, there's nothing stopping you from giving them a call to bail you out if you ever get in over your head. You're free, but not too free. You've got a lot of leg room in your gilded cage. That's the unfun part of nostalgia, is having that realization. Those times that people yearn for may make them feel like they were free with the rose-tinted glasses on, but true freedom drags you down. It burdens you. When you have to be responsible for yourself — for people besides yourself — that's the weight that freedom imparts on you. To feel unladen is to be unaware of the boundaries others have set for you, and to have boundaries you've never crossed. Like an animal in a pen surrounded by electric wire, nostalgia only feels free because it relies on the edited memories of a person in a controlled environment. Even if you had a rough upbringing, there will almost always be something that your brain tries to latch on to as the good times. It can lead to some complicated feelings when you try to remember all of the bad and find that your brain didn't keep as many records of it as you know there ought to be. There's a lot of empty space in Keep Driving, which meant I had a lot of time to think on all of this. I would turn over why I was feeling so sad in my mind as I played, watching the world outside my car fly past to the sounds of Swedish indie dream pop. Yet I still wouldn't say there's enough empty space; long stretches of road are peppered with events and encounters, all loot crates and combat sections that break the flow in a way that didn't annoy me, but often felt like too many interruptions. Intrinsic to the idea of the road trip is monotony. I'm not expecting every game to be Heatstroke or Desert Bus, taking several real-world hours to drive down an empty stretch of highway with nothing to do, but overstuffing your game can be as detrimental as understuffing it. Core to the gameplay is the act of picking people up on the side of the road and adding them to your "party", often bringing with them side missions for you to complete. The hitchhikers are great, but I wish they were more integral to everything here. It's hard to get a feel for them and their personalities when they're so frequently reduced to little more than a description blurb and some ability flavor text. They'll occasionally chat amongst themselves while you drive, which is a nice touch, but these conversations come infrequently. YCJY still does a phenomenal job with what they have, weaving in little stories through the addition of gameplay modifiers. Characters like The Sleeper (no relation to Citizen Sleeper) play themselves out in the obvious ways — he's a narcoleptic, so he randomly falls asleep in the middle of combat — but there are some that are a lot more clever, like The Musician having his ego bruised if you don't use him in combat. You can get entire narratives entirely from the way that they change the way in which you interact with the game. The Hurricane is both the best example of this and the best character in general. This is largely because of how terrible of an influence she is; an early skill of hers forces you to steal an item from any shops you enter before you can buy anything, and she gives you a quest as soon as she gets in the car ordering you to get drunk and go for a drive. It was easy to imagine her and the driver having a summer fling where they drag the other down further and further until one of them realizes how deep they're in it and bails. The Hurricane wants to go to a house party being held by one of her friends, but there's nothing stopping you from ignoring her wishes and driving her all the way across the country to go to a music festival she hasn't expressed any desire to go to. She gets to a high enough level and develops a trait that makes your character permanently tired. I bought coke from a dealer outside a gas station at one point to see if snorting some on the road would impress her, and then tossed it out the window after I thought for a second about what the ♥♥♥♥ I was doing. You let the thrill of adventure sweep you far enough out, and you'll wind up stranded in the middle of the sea. I have to wonder how she felt when she realized we weren't going to that party. What really let me down, though, was that the game ends as soon as you reach the festival. Getting there is one thing, but this journey doesn't end until you've gone all the way back home. The festival is a destination, but it's not the last point of your trip. You're still young, still living with your parents, still beholden to going back home no matter how far you try to go away from it. As it is in life, you're not as free as you remember yourself being. You'd pull back into your driveway alone, unpack the car, and go up to your room. By the end of it all, you're right back where you started.Show moreShow less
Gorgeous game with what seems to be a great soundtrack, but never had first impressions of a gameplay loop put me off a game quite so quickly. Simple doesn't always mean bad, but after waiting for the aesthetically-necessary drive along idle phase, the actual gameplay of a basic symbol matching/removing puzzle was so disappointing I sort of lost motivation quickly. I'm sure it gets more complex as the game goes on, but its just not enough to warrant the price for me. Would make a fun little mobile game, perhaps, but not something I want to invest my time in.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
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