

Kenshi
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Kenshi
Kenshi is a free-roaming, squad-based RPG built around an open-ended sandbox rather than a linear story. Recruit and develop characters, train a squad, and decide how to survive in a harsh desert world. Research technologies, craft equipment, build a base, and support or oppose the world’s factions as you pursue your own goals. On Steam PC, 95% of 99,095 player reviews are positive.
Credits
Lowest recorded in 36 months
$6.822026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| English | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
Show 6 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Portuguese-Brazil | Yes | Yes | Yes |
| Japanese | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
| Russian | Yes | Yes | Yes |
| French | Yes | Yes | Yes |
| Korean | Yes | Yes | Yes |
Steam PC edition data · 2026-10-19
02Before you buy
A sandbox without a fixed story
You can pursue roles such as trader, thief, farmer, or adventurer, and build a squad or travel alone. The game does not limit you to a prescribed personal play style.
Building and survival systems
Research technology, craft gear, and establish a base for defense and production. Injuries, blood loss, encumbrance, and starvation affect characters.
03Frequently asked questions
Is Kenshi a linear, story-led RPG?
No. Its focus is open-ended sandbox play, where you choose your own goals and how to approach the world.
Can characters become stronger over time?
Yes. Characters develop through experience, including changes to their stats and appearance.
Does the game use level scaling?
No. The world does not level up alongside your squad, and the game describes survival as a continuing challenge.
“A living world that catches every defeat, lost limb and enslavement and turns it into your next story, a hardcore sandbox hand-built over twelve years”
Our Verdict
Kenshi is a walking contradiction that somehow resolves into something genuinely special. It is technically rough, awkward to control, and openly hostile to newcomers, and it is also one of the most quietly influential sandboxes of its entire generation. The reason both of those things can be true at the very same time is simple: nearly everything it gets wrong is surface, and nearly everything it gets right is structural and deep.
A Labor of Love, Vindicated by Time
The backstory matters to the final verdict here. This is the work of Chris Hunt and Lo-Fi Games, hand-built largely solo across roughly twelve long years, and since its 2018 launch it has gone on to sell more than 2.3 million copies almost entirely on the strength of word of mouth rather than any marketing push. That remarkable long tail is not an accident or a fluke; it is precisely what happens when a game offers something nobody else on the market does and then slowly, patiently finds the specific people who desperately needed it to exist.
The critical record captures the central tension perfectly and almost poetically. Professional outlets averaged out at around 75, weighed down heavily by the crude presentation, while actual players pushed it all the way to an Overwhelmingly Positive 95 percent across more than ninety-five thousand individual Steam reviews. That wide scissor gap between press scores and player scores is the single most telling fact about the entire game, and reading it correctly is honestly the whole job of a review like this one.
Who Should Buy It, and Who Should Walk Away
This game is squarely for the hardcore sandbox player who can comfortably stomach a crude outer shell and genuinely wants to author their own emergent story inside a world that pointedly does not serve them or revolve around them. If the very idea of losing badly, getting enslaved, and slowly clawing back into relevance sounds like an exciting feature rather than a maddening frustration, then Kenshi will reward your patience and imagination like vanishingly few other games on the market ever could or even try to.
It is just as clearly and emphatically not a game for everyone, and that is fine. If you want a clear, well-marked main quest, immediate gratification, a polished and pretty surface, or you simply have no patience left to endure a genuinely demoralizing opening stretch, then this will be a grinding slog you abandon long before it ever opens up and shows you its real depths. There is honestly no shame whatsoever in that outcome; Kenshi simply refuses, on purpose and by design, to ever meet those particular expectations.
Why Nothing Else Quite Replaces It
The one thing that truly cannot be copied is the specific way the world reaches out and catches you precisely when you fall hardest. Defeat, dismemberment, and bondage are not dead ends to be reloaded past but raw narrative material, woven directly back into a personal history that is unmistakably and entirely your own. Plenty of games loudly offer freedom as a selling point; vanishingly few of them actually manage to make your absolute worst, most desperate moments into the most vivid and memorable parts of your whole story.
That hard-won standing is not just enthusiast folklore traded in forums either. One of the most respected PC games outlets handed it a coveted Bestest Best recommendation, and its Steam Labor of Love nomination only further underlines a cult-classic status that has steadily hardened rather than faded with the passing years. Score it a confident 8 out of 10 with a clear conscience: rough where it happens to show, remarkable where it actually counts, and genuinely irreplaceable for the specific player it was so lovingly built for.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I remember when I first got this game, back in summer of '13. I had started out with nothing but the clothes on my back, some cash, and a rusty sword. First thing to do was to find some buddies to help, and so I went to the nearest town. In a tavern I met a short bald man (though we were all bald back then). His name was Dirt, and this was my new best friend. Dirt and I did some pretty bad things then, luring guards to get killed by starving bandits, and then stealing all of the gear. This changed when we both got a little close one fight, and got chased by bandits all the way into the entrance of town. There weren't enough men to hold them all back, so I went into a tavern to see if anyone could help. I found a huge man, named Vedi. Vedi was willing to help for a price, and after paying him he went out there with a rusty sword and killed 3 of the bandits before he passed out from blood loss, effectively saving the town. It was the three of us for a good, long time. We killed many a cannibal and a bandit, and soon enough came upon the idea to make our own outpost, a safe haven to keep us secure and resupply when the going got tough. There was a town nearby, so all we had to do was get a few materials here and there and after a week maybe it would be set. By this time all three of us were pretty decked out, myself having a good long coat, Vedi with a huge cleaver, and Dirt with a tricorn hat. Most cannibals were either afraid of us by this point, or dead, there wasn't much worry of our safety by now. We had almost finished the small base, with Vedi and I working on some some construction, so it was Dirt's turn to go get the materials. We had both finished our construction, and so had waited for Dirt to come back. A day had gone by, we were starting to get worried. By noon the next day, Vedi and I had decided to risk it and leave the base, to go see where Dirt had gone. The next town over must surely know where he went? We didn't even make it halfway across when we found him, laying on the ground. His hat and sword weren't far from him, and there were two dead bandits next to him. Incisions and cuts were all across his body, bones broken and blood everywhere. Vedi cried, I stared for a good long time, before getting his hat and sword. I walked to the nearest bandit encampment, which some members looked wounded, and slaughtered them all with Vedi, after he finally caught up. Time has passed since that day, and the small base we had thought of originally is now a bustling town, with nearly eight residents there, all dressed and ready to defend their home. These people are the best I could have asked for, and I still keep the tricorn hat as a symbol of office, with Vedi forgoeing his cleaver for that sword, as his symbol of guard captain. But as much as I love these people, and would die for them, they will never be that man whom Vedi and I came to know as our best friend. R.I.P. Dirt. 10/10Show moreShow less
I wish I hadn't spent $20 on this. Months ago, before I uninstalled this game, the developer was only putting out new content patches instead of fixing bugs which have been present since I purchased the game in Jan. 2013 (according to the forums there's still pathing problems with buildings, it's not getting fixed any time soon). Dare to bring this up in the forums, or any other criticizm for that matter, and a legion of fanboys will troll and drown your complaints out regardless of how you present them. The excuse that the game is in the alpha stage is used quite liberally, as these bugs go unaddressed most updates. And even when bugs are addressed the game developer takes a tone announcing it as though it's a waste of his time and he doesn't really want to do it. In fact, the new content and features updates seem to compound bugs which go unaddressed. I could maybe forgive this, if the game were entertaining. But it's not, it's just miserably tedious and boring. The combat is slow and pointless, as you watch twenty men surround one for each to take turns swinging one weapon at a time at the target. Once you tire of that, spend hours on end standing around, researching new technologies to craft buildings and weapons and armor and other stuff all to... go out and watch twenty men surround one for each to take turns swining one weapon at a time. I highly recommend this game - to be removed and for everyone who purchased it to get a refund. Side Note: Oh, and the forum moderator is either a paid troll for the game developer or a rabid dweeb trying to get in on the ground floor of what he percieves to be another game sensation like WoW. Either way, eventually anyone who speaks ill of the game gets their thread locked and buried. To me, that's the most frustrating part of the game; you can't even bring up a reasonable grievance against it, let alone warn others away. I hope this review gets around that hurdle.Show moreShow less
"...Even if it wasn’t going to sell a single copy, I’d still make it." - Chris Hunt 2012 I'm glad that you did.Show moreShow less
I would call Kenshi "the best game I hate". Or "the worst game I love". Really hard to tell at this point. It promises so much, like squad management, base building, interesting melee combat, exploration and many more. And it really has everything. It's just that everything is broken. I honestly can't name one thing in Kenshi that actually works, at least without spending hours and hours trying to find a way to make it work. Every time I start a new game, I make a simple plan that sounds fun to me: recruit some guys, establish a base somewhere safe, level your guys a bit, and go explore/make a new base/defend from epic raids, and raid enemies myself. Here's how it actually plays out: 1) Recruiting - works at first. Recruiting itself is more or less bugfree, suprisingly. But, to actually recruit a squad, you need to visit several cities. And this is where you get absolutely destroyed by Kenshi's pathfinding, the worst pathfinding that I have ever seen in any game. You characters will constantly move in circles, suddenly stop, and select the most idiotic path, expecially when they need to cross water. All this while getting killed by enemies/hostile wildlife. Or they will simply refuse to move. 2) Establishing a base. I would say that using Kenshi's engine to implement a basebuilding is like trying to hammer a nail with a screwdriver. But it's actually more like trying to walk your dog with a screwdriver. A perfect balance of laughing, cursing and wondering why exactly am I wasting my life on this broken mess? Walls are uneven, building are uneven, you never know if pathfinding will actually allow you to use your walls and buildings, or if your guys will just get stuck and starve to death. Your turret may be able to shoot through 5 walls, or every arrow will stuck inside invisible barrier in the air. You just never know. You start with a plan, how you want your base to look like and function. This plan will never work. If you're lucky, you will be able to spend 10-20 frustrating hours building and rebuilding, until it becomes somewhat working. Not good, not how you imagined it, but somewhat working, without your guys running around in circles, getting stuck, starving themselves to death, or refusing to interact with food right in front of them, because there is a closed door on another side of your base. 3) Now comes the fun part, fighting, leveling your guys up, defending your base. Right? Nah, not really. Now you will see all the beaty of Kenshi's AI. You put some guys on turrets, and some guys to guard your gates. Sounds good, right? Here comes the enemy, some random single bandit, everyone else in his roaming squad got lost to pathfinding. And this little guy decided to start bashing on a giant gate, with 4 guys guarding it, and 4 more guys manning turrets above it. And then the miracle happens. All your guys just ignore him. No one knows why. So this guy breaks down your gate. And just walks away. No one knows why. Maybe he was a cat in his previous life. But wait, here comes a spider! He should be hostile, right? Well, yes, but he will also ignore your base. But guys manning your turrets will not ignore him! They won't be able to actually shoot him, but they will definitely keep an eye on him. Because turret AI doesn't know of silly limitations like range or line of sight. And your guys get exp by just looking at enemies, while manning turrets. They can become literal gods of turret shooting without actually shooting a single time. Until another spider teleports through your walls and starts eating him. Okay, we kill teleporting enemies, open all doors and save/load 5 times, so our guys start functioning again. We get notification "Raid moving to your base!". Great, this is where the fun starts, at least this raid sounds scripted and it should work, right? Nah, you're playing Kenshi, so half of the time raid will just get stuck (thanks, pathfinding!). But let's say they actually managed to get to you. And there's actually a lot of them, so you think "Man, this seems dangerous, gonna be an epic fight, I might even lose here!" Nah, they will get defeated by their own AI. They always start with breaking down your gate. And it doesn't matter if all of your guys stand before the gate and ready to fight. It doesn't matter that they are getting killed. Break. The. Gate. Nothing else matters, because their whole AI is like 3 lines of code. So they manage to break the damned gate, losing half of the soldiers. Now the actual fight will start. Nah, just kidding, we're playing Kenshi. AI only knows one thing: they managed to break the gate, it means they won. Now it's time to loot! So they go for your food. Not for chest with expensive books/AI cores/weapons/armor. Nah, too complicated, need to get those 5 sandwiches. So they will stand near that barrel with sandwiches, until you kill them all. The end. And this is just one example of gameplay loop in Kenshi. You have to spend hours and hours fighting bugs/pathfinding/building/AI to get a smallest bit of fun. If you're lucky. It's great that some people find it worth it. But I don't, and I definitely can't recomend this game to anyone.Show moreShow less
I won't try to convince you, but let me tell you how my... 5th playthrough went. My 1st to 4th went... poor and I died fast completely lost and confused. I never really used a guide. I was running around trying to scavage food and money to buy food for myself. I noticed there was a slave outside who had just escaped from his captors. Slave... so that means there's people who own slaves? I figured maybe someone will pay for him. So I sneak up behind the hapless slave and bonk him on the head. Then I carry him around. Eventually I come across a slaver who pays me money for the slave. Good money. Like, I can eat for a week money. ♥♥♥♥♥♥♥! I found my calling! I'm gonna be a slaver! So I start running around capturing escaped slaves here and there and selling them back to the slaver's guild. Then I come across a big skirmish going on between two warring factions. I hide out behind a rock, wait for the fighting to die down, then I sneak in, steal some of the loot, and capture someone to sell as a slave. Eventually my enterprise gets profitable enough where I can recruit a few fellows to go slave hunting with me. One of them was a local drunk and mentally slow fellow. He becomes my best friend, as he's really strong so can carry more. We travel the lands as wandering slavers, capturing poor unfortunate fools and selling them. We loot and pillage. It all goes pretty well. Then one day another slaving band is walking by us and decides we'd make pretty good slaves. My team gets rolled. We're now all captured. Now it's our turn to be slaves. Except as they travel to the slave camp they get ambushed by hungry bandits. I make my escape and free my dumb friend. We make a run for it across the desert sands, broken and hungry. But accidentally we stumble across desert skimmers, giant insects that hide in ambush under the sand. They tear us limb from limb, then leave us to die. Our bleeding corpses attract wolves, who then come to feast on us... while we're alive. I get eaten limb from limb, and eventually bleed to death. That's when I was completely sold. Like, not figuratively. See, this whole time I was playing an... unofficial version of the game, due to my huge skepticism over the whole thing and the awful graphics. This extended demo easily convinced me to pay full price for it on Steam. Now, 107 hours in I'm still discovering crazy new things in the world. Every new area holds crazy new life and mysteries. The first time I encountered the fogmen and their ritualistic eating. The first time I saw blood spiders. The first time I opened an ancient lab. It's just so fun to explore and learn without reading a guide or getting my hand held.Show moreShow less
I actually like Kenshi's ambition with the amount of things you can do and I enjoyed about half of my 100 hours. I do like this game. HOWEVER, Kenshi's features are all shallow, the game runs horribly due to the awful engine, and the game is generally unfinished. Kenshi touts itself as an open-ended sandbox where you can take on a myriad of roles, and this is partially true. However, you'll find these roles to be skin-deep in features and you'll get frustrated by how little you're able to do in your role. Want to be a shopkeeper? Sure, except this game doesn't have a proper economy and the npcs have no way to regain money apart from the initial currency they'll spawn with; you'll make initial sales with the shop counter but that will all stop soon. Essentially, you'll end up producing goods that no one will buy. You also can't franchise or automate shipments of goods and products. Want to be a thief? You can except stealth is meaningless and there aren't any actual challenges or meaningful things to do as a thief apart from stealing metal sheets or stealing food from safes; no one possesses anything cool or interesting to warrant stealing it. Even when you sell fenced goods, there is nothing really interesting that money can buy you. Want to be a warlord? You can rapidly recruit people up and get them to fight but its pointless as there's no way for you to takeover cities, you can't establish territory and expand your influence, you can't fully destroy major factions, and no one actually acknowledges your established presence. You have little to no effect on the world state. You cripple a major faction by destroying their capital but so what? All you accomplished was losing access to certain merchants and feeling no effects or advantages from their downfall. This game's endgame sucks because there is no endgame. There is no content or reward at the end of the journey. And for a game that constantly pushes that you must struggle to "win", that's frustrating to say the least. You become powerful but for what? There is nothing you can do with it, rendering your efforts meaningless. You'll also constantly be annoyed by things you can't do for some arbitrary reason. You can't be a cannibal despite being capable of kidnapping people and holding them prisoner. Despite there being slavers in the game and you being able to be enslaved, you can't actually keep slaves for yourself. You can brutally beat people unconscious but there's no way to finish them off which makes warfare frustrating as you're essentially dealing with resurrecting enemies that will wittle you down despite you being magnitudes stronger than them. You can keep animals but they can't be used as livestock, they don't generate animal products, they can't breed, and do nothing that a normal recruit can't do. There's just so much that you CANNOT do which frustrates you as it doesn't mirror the promise of open-ended gameplay. Kenshi's open-world is also not really a selling point. It falls into the same pitfall that most open-world game fall in, rather the world being mostly made up of dead empty space with no activities, interesting landmarks, npcs, unique and notable enemies, and barely any cool loot. Only certain parts of the map are filled with points of interest, however the majortiy of the map is sprinkled with tiny bits of content. Kenshi does not properly make use of its large map, which makes the technical problems that this brings even more frustrating. This game runs terribly. The game's engine is so poorly optimized and cannot handle loading in different areas of the map. You can wait for minutes for certain parts to load in and you'll constantly be waiting when traveling. This game is also a buggy mess with crashes and the occasional broken save. I CAN'T recommend Kenshi because it doesn't properly live up to what it sells itself as. Mods attempt to alleviate this but engine limitations will always keep mods from ever reaching their true potential which will forever anchor this game down. Keep an eye on the sequel and buy Rimworld in this game's place for the time being. Rimworld also possesses open-ended gameplay but with more features that are more in-depth and includes proper mod support that allows mods to further bolster the game in functionality and fun.Show moreShow less
You got it because of the Sseth review, didn't you?Show moreShow less
FOREWORD: This game is VERY good with some (a fair bit of) modding - I have hundreds of hours in it as a modded experience. However, the things that I say in this review are reflective of only the Vanilla, unmodded experience. If you think that mods should impact a game's rating, then this is probably a thumbs up, but I'm reviewing the base game, as everyone will experience it. Kenshi might be the game with the most bizarre sense of progression I've ever played. In most games, the gratification comes from seeing yourself improve over time, get a better handle on the mechanics, and increase your stats and gear as you get further into the game. In Kenshi, the sense of fulfillment you feel from doing anything is essentially reversed, in a very frustrating way. When I started playing Kenshi, I was extremely invested. The premise is strong: "You're a nobody with worse stats than the weakest enemies in the game; go make something of yourself." You mine copper, run away from hordes of bandits, find new guys, it's great. The progression of early game is gradual, but every step of it feels fun, because every improvement you make is a large one. "Oh man, I have a backpack, I can carry more than a few things now!" "I got a Refitted Blade Naginata; now I can fight off Starving Bandits a little better while I work!" "I got a brand new character, now I have somebody who can do X while I do Y!" This sense of progression goes on strong throughout the entire early game. You set up a fledgling outpost, start training soldiers, get a smith to start making your own gear, you farm, you buy animals, you mine iron. Every step feels like it's leading somewhere. Fighting is also enjoyable, because of how high-stakes it feels. You've put a lot of time into raising your men, and starting to actively seek out fights feels hugely rewarding. You're finally able to actually pick fights with bandits and not immediately get beaten and robbed. But this is where the largest problem with Kenshi begins. It punishes you for getting invested and spending a long time on it. As you enter what could be called the "midgame," things slow down to a crawl. Getting from Prototype to Standard armor, for instance, is a very quick rise. In just a couple days, you feel yourself go from making garbage to making armor that's better than what 90% of enemies wear. But then progression grinds to a halt, and it takes weeks or even months to be able to make gear that improves your stats. This same plateau plagues every part of the game. You go through the effort to make a farm, you finally start being able to feed yourself, then...your farmers spend half their time picking their noses, since you make a gargantuan surplus with larger farms. You slowly improve, then suddenly you zoom ahead to "this no longer matters." Your miners run out of things to do, your smith runs out of work since all your men have Masterwork armor already, your cook ends up selling most of your Strawflour since your bread baskets are all full already. The pacing of the game is utterly broken. You improve at a glacial, but rewarding pace right up until the point that you actually become capable, and then suddenly, BOOM! All progress and momentum stops, because you've already hit the ceiling of what the game allows you to do. Combat might be the worst offender of this pacing issue. In the early game, combat doesn't exist, because you just get your ass handed to you. Once you manage to get sustainable farming and supplies going in an outpost though, you finally become able to equip, train, and start improving your men. This early stage FEELS very rewarding, because there are still ways in which you can improve your situation. You might be missing undershirts, or want a nicer weapon, or need money. And you still lose a lot in most cases. But as soon as the tide starts turning, suddenly wins start turning into landslides, and progression hits a brick wall. Now, when you take the time to kill enemies, all they drop is Shoddy gear and rusted weapons, and there's no more incentive to actually fight all the bandits you run into. And enemies don't scale nearly as well as you'd expect them to. Venture all the way out to the Eye, and Grass Pirates are just Dust Bandits. Bloodraiders too. Kral's Chosen and Berserkers are barely any harder. Red Sabres and Swamp Ninjas, more of the same. All told, the game has some of the worst pacing I've ever played, and I feel like I was punished for putting in effort. The early game is as gritty and enjoyable as promised, but sticking with the game and trying to do everything ends up becoming a soulless grind. It took a fair bit of modding to end up with a game that actually felt rewarding to play, and still does.Show moreShow less
My buddy said that if I get 200 likes on this review, he'll buy me a case of beer and some vodka.Show moreShow less
So I've had Kenshi since back in its pre-steam Desura days, like 7-8 years ago. Back when it was in another engine, had another map entirely, and was totally dysfunctional. I've recently reinstalled it after having played it in its betas on steam over the years and given it another 50+ hours, and it has a new map, a new engine, and is still dysfunctional, but bare with me as I was in love with Kenshi at one point: To start with, Kenshi had an insanely long development cycle plagued with all kinds of bugs that stopped the game being playable, e.g. bandits just teleported over your defensive walls, however even post-launch, and with the devs saying they're just moving on to Kenshi 2, the game still throws so much in your face to make it unplayable. - Firstly is performance. Moving to a new engine did not seem to work any kind of serious wonders for Kenshi. Though even at 4K it can't max a GTX 1080 and i7-6700k, it spews forth unbelievable stutters and insane loading. However the game approaches asset management is absurd, with the game eating anything from 1.5GB to 13GB of RAM even without telling it it can keep extra areas in memory to reduce load times. At every step of the way, you find that a third of your time in Kenshi is spent waiting on loading, with an SSD making zero difference. You realize the game unloads assets that you see everywhere, like research benches or the same modular assets such as barrels and boxes that you will find no matter where you go. Switching characters is an understandable loading stutter as you change game regions entirely quite often, but there are times where you just move 30m and a new 15-30s loading stutter occurs, or where the game has just caused you to run 3FPS for a while doing background loading, and it was all for nothing because it stopped you to do another 15s loading chunk right after it anyway. The game itself seems demanding overall relative to its visual fidelity. The game looks like it should consume the horsepower needed to run the original Star Wars Knights of the Old Republic, with textures generally not being great-looking but still being huge and a chore to load constantly. Much of this I think simply comes down to how much time passed from Kenshi's start compared to launch, and how relatively little changed for the game in that time. If you turn on shadows, give it a draw-distance that doesn't cull things right in front of your eyes, then you are going to start needing high-end graphics cards and CPUs even for 1080p/1440p play. - Continuing with bugs, Kenshi likes to get selective with pathfinding; if you move too fast or there's too much going on, the player's pathfinding (and ONLY the player's) will stop functioning. If you give new orders but the game has a lot going on (even just a busy city without combat), you can wait 1-4 seconds for a response. Sometimes you will be fleeing from an enemy, and the game will just shut off your AI pathfinding and the enemy will catch up to you. The game does this so consistently that you frequently see it do this in paced stutters of 5-10 meters of movement. At this point I'd like to clarify that I was in love with the idea of Kenshi when I got it, and even on top of all its bugs, I can see that sparkle of hope in its premise and what it pitches to you as the player. The problem is its complete lack of polish and general lack of optimization and balance. - Now obviously Kenshi is meant to be a hard game, it likes to tell you how everyone is equal and you're no better, but in reality that is only somewhat true. The game's idea of making it difficult is to simply have all NPCs in the world that you might fight be so unbelievably buffed in stats that lack of training and extra recruits simply guarantees your demise no matter what. The few enemies that might be relatively close to your difficulty early on are made to travel in groups of 10-20 so they can win just by taking all the combat turns. Ultimately the combat comes down to numbers. 50 crappy fighters will still best 10 veterans as long as they get their chances to hit often enough. The game likes to take this to its extreme when it uses a system to send animals to come eat your crops. The animals aren't hungry (as most NPCs actually have hunger bars but autoregenerate it even without food, which just seems like wasted processing time), but they are just designed to home in on your crops to destroy them either way. If you fend them off but the crops still exist, every animal for a square km or more will come anyway. I've had times where it literally sent over 100 swamp raptors to my settlement and I've had 2 groups of mercenaries and an ally has sent reinforcements and they all get slaughtered due to it boiling down to a numbers game. - Next is crashing. In the time it took me to write this, a thousand users have probably crashed. In the time it takes you to read this, a hundred more. Even without mods, Kenshi is a volatile program. Click a menu too fast? crash. Build too many things in build mode without exiting it? crash. Just played speed 3 because nothing is really happening for you to do at the moment? crash. I think the game probably legitimately crashes every 30-45 minutes without fail, and since I started trying to use mods to alleviate many gameplay problems, it hasn't changed. Given the load times to boot up a savegame and load again, this ends up being very tedious very fast. - Staying with savegames, they aren't really saves. They're just regenerating the world with *some* data from what you did previously. You can load a savegame and NPCs will simply forget what they were doing and run away elsewhere, or people will forget the actions you told them to do. Often times you find that mercenaries die on their way to your base, or random attacks get critical NPCs like traders killed, and you have to reimport your game. Reimporting literally just regenerates everything, and though it's nice to have, the frequency of how often its needed speaks volumes of how bad Kenshi can be. - Onto exploits. This game's buggy state and general lack of polish leaves it open to all kinds of exploits. There are skills you can simply bypass by exploit-grinding them within 90 seconds of starting the default wanderer start. You want to steal everything from everyone forever more? Wait a minute for someone to get knocked down at the gates, and just put stuff in their inventory and pick it back up when they are playing dead due to their squad being wiped out. You get caught, it ups your thievery, but they won't get up. Want to steal from that safe that the shopkeeper never turns his back on because it's a 24/7 store? Just sneak in front of the shopkeeper's storefront, he literally can't see you. Want swimming skill? Just hold the move button instead of clicking once, and it goes up 4 times faster for no apparent reason. I could have written 2000 words dedicated to the exploits of this game honestly, but you get the idea. Kenshi is a great premise. A challenging world, you start from nothing, you recruit people, get skills, get money, start a settlement, rise above the challenges. But it underwhelms. There is a lack of sensible progression, early economy options are obsolete due to things like taxation, and exploits and bugs and performance issues are literally everywhere, on top of effectively lacking any serious end-goals / end-game. The devs already said they're moving onto Kenshi 2 but keeping much of Kenshi 1. I fear Kenshi 2 is going to just be a charge to fix the game. This product was an early indie gem, but it is left in an atrocious state of wasted potential and general bug-infested imbalance. I can see its charms, but every game ends with crashes-galore, bugs en-masse and issues mandating a restart not from the player's fault. Without serious improvements, this is buggy trash. Maybe on an extreme sale it's okay, but it runs like an Alpha of Skyrim and almost everything is dysfunctional.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.
