

Killing Floor 3
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About Killing Floor 3
Killing Floor 3 is a first-person action-horror shooter set in 2091. Play as a Nightfall specialist against waves of Zeds, earning dosh, unlocking skills, and building an arsenal. Fight alone or team up with as many as five others, using weapons, gadgets, and environmental traps. Steam player reviews: 46% positive from 16,649 reviews.
Credits
Lowest recorded in 36 months
$10.082026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| Traditional Chinese | Yes | Yes | Yes |
| English | Yes | Yes | Yes |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | Yes |
Steam PC edition data · 2026-10-20
02Before you buy
Play modes
The Steam PC version offers solo play as well as multiplayer co-op for up to six players. Battles combine waves of Zeds with weapons, skills, and environmental traps.
Language and audio
Steam lists English interface, subtitles, and full audio. Several additional languages are listed for interface and subtitles, with full audio for some.
03Frequently asked questions
What do you do in Killing Floor 3?
Play as a Nightfall specialist, fighting waves of Zeds to earn dosh, unlock skills, and build an arsenal.
Can I play solo or co-op?
Yes. The description supports solo play or a team of up to six players in total.
How can I customize my equipment?
The arsenal includes flamethrowers, shotguns, and katanas, with mods, gadgets, and skills for customization.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I was looking forward to Killing Floor 3, not just for myself but also for my friends. After spending time in both the beta and latest stress tests, the game is heading in a better direction. While it still struggles to recapture what made Killing Floor 1 and 2 special, recent updates show genuine effort. I can't recommend it just yet, but I'm cautiously optimistic. What is Good Gore & Enemy Models: Gore is detailed and satisfying. Dismemberments feel impactful, and enemy designs are strong. Recent updates added more flinch animations and improved enemy behaviour. Visuals and Map Design: The game looks sharp. Lighting has been improved, and environments like the new Sewers map have a more gritty and atmospheric feel. Weapon Variety: A decent range with mod support. Crafting no longer requires schematics, and upgrades are now a one-click process. Zed Behaviour: Zeds now leap, flank, and chase you with better pathfinding. Their new attack patterns and reactions add more variety to each wave. Bosses use more of their abilities, which improves the fights. Mobility: Sprinting, sliding, and climbing feel snappier. Animations still need polish, but movement is more fluid than previous builds. Zed Time: Zed Time now only activates on clutch moments like headshots, parries, or near-death saves. What Needs to Improve Animations & Gunplay: Shooting still feels light. Weapon handling lacks weight and punch. Melee hit detection is also inconsistent. Animations for running, reloading, and aiming still look robotic. Enemy Reactions: Despite added flinch, Zeds still sponge bullets. Feedback on hits and headshots needs more visual and audio clarity. Voice Acting & Tone: Voice lines are flat and lack personality. KF1 and KF2 had memorable characters. KF3 feels dull by comparison. Performance: Although, I have not crashed. I still encounter frame drops and stuttering, particularly in multiplayer. Further optimisation is needed. Music & Atmosphere: The current soundtrack lacks intensity. KF2 had music that matched the game's pace. Some boss fights feel underwhelming because the music fades into the background. Welding System: Welding is now a limited-use item with charges, removing the on-the-fly strategy. Perk System: Specialists currently have limited access to perk trees tied to their role. While the perk system has expanded, it still feels shallow. Many of them are nothing more than flat stat buffs. Full perk freedom, like in KF2, is not available yet, but devs have confirmed it's coming in a future update. Hopefully, future Specialists (like DJ Skully) bring more gameplay variety. The Hub System: The Stronghold hub feels misplaced/underutilised. You have to walk to interact with terminals or queue for matchmaking, only to repeat the same menu steps. There are no mini-games, NPCs, just a matchmaking station with some lore terminals. Killing Floor 3 is improving, and if they continue to refine systems and polish core mechanics, it could be something worth returning to.Show moreShow less
someone at trip wire made a conscious decision that it is more important to have day one functional paid battle pass than a text chat....let that sink inShow moreShow less
Killing Floor 3 – When Style Replaces Soul 💀 If we try to analyze this game in isolation, ignoring its legacy, it could be considered a somewhat decent shooter. But that's the problem — this game carries the name "Killing Floor", and that comes with expectations. And it fails… hard. As a veteran who spent countless hours in KF1 during my teenage years and then moved on to enjoy KF2, this new installment was a massive disappointment — and it all started at the main menu. Yes, the menu. They added this pointless 3D interactive room where I need to move around just to access basic features. Every time I change my perk, it throws me back into that damn sleeping room. Then there's the weapons. They feel cheap, like plastic toys shooting airsoft rounds. The weapons selection is extremely limited. KF2 had some futuristic weapons, sure — but it was tolerable. In KF3, it's way over the line. The weapons look bad and feel even worse. There's no satisfying headshot, no gore that gives you that visceral thrill. Just rubber bullets. Completely uninspiring. Characters are now locked to specific perks — a baffling decision that removes one of the most flexible elements of the series. And they removed the welder, limited syringe usage, and took away key support tools like giving health to your friends without being a medic. They even removed the Stalker, one of my favorite Zeds. Collectibles on the map? Gone. Sure, most players didn't care, but they added fun for completionists — and taking them out serves no purpose. Now we have this abomination where Support and Demolition were merged into some engineer guy with two weird sound cannons strapped to his back — it's just awful. Berserker? Now it's some ninja running around with katanas and shurikens. Iconic characters that defined the series — just gone. Even Mr. Foster, while present, is ruined. His voice is nowhere near the original, and his design is embarrassing. They didn’t even bother to give his voice that classic gas mask filter — such a simple touch completely ignored. After nine years, you'd think the developers would understand what made this franchise great. But instead, they've stripped it of its soul. So many small things that were simple and functional are just gone. The positives? There actually are a few, and they deserve credit: -Active Abilities were introduced — each perk now has its own unique active skill. -Perk Skill Trees are much deeper now . Each perk has its own expanded tree, allowing for meaningful changes in playstyle and progression through ability upgrades. -Weapon Modification System brings solid improvement . You can now attach accessories and apply performance upgrades to weapons, which adds a welcome layer of depth. -Crafting System works surprisingly well . You need to scavenge resources during matches to create or enhance modifications. -Battle Pass is packed with content — and yes, the premium version pays for itself over time. -Movement feels smoother and more responsive than in previous titles, helping combat flow better. -Interactive Map Elements like turrets, armor depots, ammo stations, zip lines, and environmental traps add variety and strategy to each round. I'm giving a thumbs up only in hope that the developers will read this and other similar reviews and wake up. All we want is Killing Floor 1 with better graphics and smoother gameplay. The recipe for success is already there — just modernize it without ripping out its core. That said, if you judge the game on its own, it’s not terrible — you can still have a lot of fun. But it doesn’t even come close to what its predecessors delivered. My hope is that, over time, they’ll add and change a lot, bringing back the core elements that made the earlier games so beloved. 🛠️ Update: As of the most recent developer post, Tripwire has announced that they will decouple perks from specialists, allowing any specialist to use any perk — a major point of community criticism. They're also preparing hotfixes, new weapons, and quality of life improvements based on player feedback. This shows they are paying attention. It’s a small but important step — and gives me a bit more hope moving forward. Let’s just hope they keep listening and continue bringing back the core identity that made Killing Floor great.Show moreShow less
Im one of the 0.8% of players who hit lvl30 already at the time of writing. I have experience playing KF1, and KF2 on release and other tripwire games like Rising Storm 1&2 and Red Orchestra 1&2 1-There is no server browser and the official servers crashed 5 times wasting my time and progress. 2-There is no game length customization its always 5 waves. 3-Since multiplayer only uses official matchmaking servers and there is no server browser, there is no way to play custom maps like in KF1 or KF2. 4-Matchmaking has frozen even more times than I've crashed making me have to restart the game several times to fix the issue. 5-Your customized starting loadout doesn't take effect if you join a game in progress. 6-The weapons feel weak and when customized they become so expensive its a joke $7500+ for a fully upgraded tier 4 commando weapon without the discount and its STILL WEAK! If you sell your whole inventory it should be worth it. 7-The weapon part crafting and upgrading involves a lot of grinding, which would be normal in a free to play game which this isn't. Most of the time you cant even afford to buy it once you've upgraded until the last wave or the boss. 8- I personally don't like where they've gone with the setting, or some of the art direction, I guess in the future all guns become full of tubes and wiring and become as thick as a brick and hit like a butterfly did I mention they look ugly? Also where is the classic flare revolver that thing is cool as hell! the new pyre.357 for the firebug class is okay but its no flare revolver. 9-There is no cool factor from the old games like holding the right arm of the free world the FAL! or the M16+M203GL or the Thompson SMG, or the Mkb.42, or the AKM, or the L85, or the Stoner 63, or MG3, or Famas. The COMMANDO class feels unfinished and underwhelming, I learned the funnest way to play for me was to play the economy, bullets cost money, guns cost more and give you less, here I am using the commando class but all the rifles suck compared to the Kunai Heavy Melee attack spam that can kill fleshpounds in about 4 or 5 seconds on hard and can kill scrakes in 2. Fleshpounds have a strong cut resistance too, but kunai heavy melee attacks have a 0.5 second charge time and deal what feels like 3000 Damage Per Second yeah NOTHING is coming close to that, but damn does it feel good to use. Its a certified BOSS SLAYER for sure you can solo Impalers in a full 6 player lobby as a commando with kunai's and the PYRE.357 to one shot husks and bloats. 10-There is no ability to dual wield pistols and no Beretta M9, H&K MK23, D. Eagle, M29 revolver, the GUNSLINGER perk is gone and if it comes back I can only hope they'll do it justice. 11-There is no chainsaw, claymore, axe, or machete, the BERSERKER perk is gone. 12-There is no M79 GL, Pipe Bomb, or RPG, and the successor to the M32 which could lay down CARNAGE and DECIMATE flesh pounds is now a nearly useless tier 3 weapon against flesh pounds compared to a couple of kunai daggers. It's only use now is for weak status effects and killing clots, a real disappointment. the DEMOLITIONS perk is gone 13-my favorite perk, the SUPPORT specialist seems to have been replaced by the ENGINEER. Where is my Benelli M4 Combat Shotgun man, that thing ROCKS more than the AA-12 and where is my BOOM STICK with the recoil that sends me flying! I'm so disappointed right now, they dropped the ball so hard man, Look how they butchered my boy they turned him into a sound cloud rapper with speakers for a backpack hes got taste so bad its worse than a screaming siren. There's so many nails in the coffin already, but there is hope, they need to bring back the character and spirit of the franchise, CO-OP SURVIVAL HORROR. Every stage should have a story with good level design, the tone should be darker, the situation DIRE and pessimistic, humanity nearly destroyed. That's what brought out the charming British humor and made it all the more memorable we need good characters, we had good characters, Constable Briar is like the Leon Kennedy of killing floor. LT. Masterson-Chris Redfield, Agent Wilkes and his armor is memorable like HUNK is from Resident Evil. It was fun to read the biographies and know the crazy situations that led to those characters fighting for survival, MR. Foster isn't some military bad ass HE IS A DAY TRADER who was writing a boring autobiography. It would seem the end of the world made his book much more interesting, but there was no one left alive to care! Now hes just a clone of the original so he isn't much of a developed character is he? That's what this game is right now some disfigured clone of the original just trying to find some remnants of humanity. Just like the zeds.Show moreShow less
This is a Killing Floor game. The negative reviews are either unsure what KF2 was like during "early access" or they are especially ignorant what KF1 was like. The monetizing is not as horrible as it was in KF2 and it's more friendly to players to jump and start killing, similar to Deep Rock or Helldivers. Killing Floor 2: KF2 had 1 boss that was a really annoying to fight during early access. And 3 maps, with 4 weapons per perk, and 6 perks. Sound a little familiar? Even then I considered it really fleshed out. It also had some really bad cheese tactics like zerker being able to just hold block the whole time and take zero damage, including from Hans. Even KF2 on release wasn't much different here, with 2 bosses, 8 perks total, and like 12 maps. KF3 is in about the same area. But what do people mean this isn't like KF2 or KF1? As if KF2 is anything like KF1, where you can sprint, have different builds with the same perk, parry with melee, zeds have more attack patterns, more bosses, more zed types, and a much easier healing system. Maybe no one here has played KF1, but that game was very different from KF2, but that doesn't mean bad. KF1 was very linear in everything you did, from leveling to the actual map layouts and zeds were also extremely dumb compared to KF2 or 3. We also didn't have mutations/holdout/etc in KF2 for awhile, even after release by like 1 year. Overall, KF3 is actually releasing with more of that kind of content than KF2 with the mutations and campaign already in the game for us. Something KF1 did not have until the near end of its era. Killing Floor has changed a lot over the 15 years I have played the series. We can sprint, slide, heal people without aiming, zipline, parry, gib, and have more fun faster, why be elitist? You weren't even there from the early days.Show moreShow less
Killing Floor 3: A Name Only It’s an empty shell disguised as Killing Floor. Zero atmosphere, zero satisfaction. The shooting? As soft as a water pistol. The maps? Flat, uninspired, and bland it’s hard to tell one from another. Where did the heavy, bloody horror vibe go that kept you on edge until the last Zed? Killing Floor 3 feels like a desperate attempt to appeal to fans of Apex or Warzone but they forgot one thing: this was supposed to be a sequel, not a cosplay. The game is clearly made for a casual audience, with predictable, overbalanced gameplay and none of the brutal grit that defined the earlier entries. Instead of a dark, bloody slaughter, we get a shallow shooter lacking tension and character. That said, Killing Floor 3 might appeal to people who haven’t played the previous games and just want a simple, fast-paced shooter with some modern online features. But for fans of the series and lovers of atmospheric, brutal co-op FPS games, this is one to avoid. Even during the beta and especially after the delayed launch it was clear this wasn’t what fans were hoping for. No patch or update will save this game. Killing Floor 3 simply isn’t Killing Floor.Show moreShow less
The best part for me is this game will likely stay PvE, nobody is competing for anything. It's just up to 6 dudes chilling having a fun time. All I want is a server list, text chat, mods, and more difficulties.Show moreShow less
Gunplay is okay, and the graphics are great. Aside from that it lacks any of the arcade fun this genre is known for. This game has an identity crisis somewhere in between trying to be CoD Zombies and Killing Floor 2. Why not just let players upgrade gear naturally during game-play like the previous entries? The weapons are interesting but shallow with very few interesting qualities to tell them apart. Honestly it isn't that bad. It's just not structured like a Killing Floor game and that disinterests me.Show moreShow less
Things this game needs to take from killing floor 2 1. Make characters playable on any perk. 2. Let us know what song is playing on screen. 3. Add voicelines that are not generic and have character. 4. More weapons and perks. 5. Get rid of that empty player hub or make it have a purpose. 6. More maps and maps that take you to different areas as you progress. 7. Addition of more that 5 wave length matches. 8. Server browser. 9. Text chat. 10. Upgrading lower tier weapons to higher tier. The game feels fine as a skeleton for a final product but by no means should this be considered finished without some of these additions.Show moreShow less
They sold an Early Access game as a full release. And don't even want to fix critical bugs. But they didn't forget to add microtransactions.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
