

King Arthur: Knight's Tale
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.



01About King Arthur: Knight's Tale
King Arthur: Knight's Tale blends turn-based tactical battles with a character-focused RPG in a dark-fantasy retelling of Arthurian legend. As Sir Mordred, assemble heroes, make moral choices and rebuild Camelot. Steam players rate it 83% from 6,765 reviews. It was released on April 26, 2022.
Credits
Lowest recorded in 36 months
$8.982025-04-19 · GameBilletBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 7 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Hungarian | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Italian | Yes | Yes | — |
Steam PC edition data · 2026-10-22
02Before you buy
Play and controls
The Steam PC version lists both single-player and multiplayer categories and full controller support.
Language
Interface text is listed in English, German, French, Spanish, Portuguese, Russian, Chinese and Hungarian. English has full audio; other supported languages are text-only.
03Frequently asked questions
What is the game about?
You play Sir Mordred and lead a party of heroes through turn-based tactical battles.
Can I develop my party?
Yes. Heroes belong to six classes, and their skills, equipment and relationships matter when assembling a team.
Are there different difficulty options?
Yes. The description lists four difficulty modes and a Roguelite Mode.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Love the game, love the idea. For a tactical game it's top tier. I'm still kinda wondering why it takes 121GB of space though. I mean the graphics are good but there are no cinematics or anything fully rendered. The logic engine cannot be that large. Text and audio take up almost no space at all. So I can't figure out why a game with (let's face it) 2006 era graphics is 121 Gigs.Show moreShow less
I love this game, I really do. The twist on the arthurian legend is interesting, the gameplay is excellent and missions varied, the character progression for the individual knights are sufficiently dissimilar to offer a variety of potential gameplay options the further you progress into the story, although one particular vanguard build is so OP it trivializes a lot of the late content. However, there are 2 glaring flaws in the game. 1. The game is so heavily unoptimized it's unbelievable. I have no idea what they're running that requires 120GB of space, but the loading is regardless abysymally slow and so demanding on the GPU that my system, which runs Cyberpunk well on high, overheats constantly. For a tactical game. Where the most action one sees is one character moving from one square to the other at any one time. That's not to mention the weird crashes that happen once in awhile. 2. This, is also one of the games where you have to play at least 40 hours to get to the good stuff. Where it stops being about the undead and humans and becomes about the Sidhe and Fomorians. The problem is, any game, that takes 40 hours to get to the meaty bits, isn't really a good game. You get great longevity on the game, sure, but at the same time it's grindier than a pewter pestle, and with a game that loads and crashes like it does, it's pretty frustrating. All in all I absolutely love this game, but unless you enjoy self-flagellation, objectively there are far better ways to spend your money and time.Show moreShow less
This review comes from a Hardcore play through on Hard. About halfway through Act 3 of 4. Reviewer loves Battle Brothers, Darkest Dungeon, and Iratus. Was lukewarm on Expeditions: Rome. May be overly long, but if you want a detailed explanation - this is the review for you. Summary This game is surprisingly good and exceeded my expectations in many areas. There are some areas of "ok" quality, but it leans into what it does well and allows the player to really enjoy the game as a result. The game doesn't make the mistake of leaning into low quality gameplay loops that distract from the experience and what you get is a very satisfying tactical RPG with satisfying character and party management elements. On a scale of 1-10 and then explained: Story - 9 Party and Kingdom Management - 8 Classes and Customization - 6 Tactical Combat - 8 Pacing - 8 Story Stay fairly brief here, but the world is a really interesting twist on Arthurian legend. The way characters are introduced is great and I enjoyed the way the game explored the individual knights and the overarching plot. My only complaint here is that there are so many knights that it misses an opportunity to add more depth to your knights. Many of these knights could, and should, have significant relationships and stories to explore between each other and the game only does a superficial job of exploring these. Understandable, but an opportunity to go from "good" to "incredible." Party and Kingdom Management The management of Camelot is fairly similar to what you might experience in Darkest Dungeon. This works quite well and was enjoyable. Not too complex, but not too lean either. A nice side dish on the side of the experience. Your party members may, or may not, contribute helpfully to your operation in Camelot and this makes your overall knight selection a bit more varied. The one drawback for many people is that your core party is limited to 12 active knights. In a game that offers you many more, it "feels bad" to have to make choices to exclude certain knights. I found myself wanting everyone, but I had to make some very difficult decisions about who to include and who to dismiss, or not add, to my team. The game has a morality system that encourages you to only accept knights from your alignment decisions, but it still felt like you were "missing out" when you have to dismiss a knight or not accept a knight. I learned to accept this and it is ok, but as a player, this did not "feel good." In spite of the negative feeling with it - the system just works. I have to commend it because the game is balanced quite well around it, no matter how little the player may like it. If the player was permitted to manage more than 12 knights, the infrastructure would not adequately support it as keeping them all leveled and equipped would become tedious and problematic. Classes and Customization I believe that the system that is introduced here is fine, but it is "less good" than other systems that exist in RPGs. Your knights are limited to a specific armor weight class and weapon set. You customize their performance through skill point allocation (which is unique to them based on one of 6 classes and some unique nuances of the knight). Items in the game are really just "sigils" that modify the performance of the character. Think Darkest Dungeon, but with slots dedicated to Weapons, Armor, and Trinkets. There are no cosmetic adjustments or truly functional changes that happen here. Once again - I favor more complexity here - but the game just makes it work. The simplicity in this domain allows you to focus more on what the game does quite well, and as a result it bothers me less in this title than it may in other titles. There is just enough player agency in the way you build your characters to move them slightly into different sub-archetypes that it works out - but you are not going to get a vast array of alternatives that you might be looking for in other RPGs. In this game, you are fine-tuning your knight slightly, but nothing is going to make him anything other than the Tank, DPS, or Support that he is intended to be. Tactical Combat The tactical combat system here is surprisingly good. Especially since it lacks so many modern innovations. A few things that, on the surface, are not great: - Very linear environments with simple battlefields that have light cover and obstruction scattered across it. - No elevation changes. - Very low RNG (could be favorable depending on the kind of gamer you are). The result? You get more of a tactical puzzle to solve where you are trying to figure out how to mitigate damage in the best way possible while maximizing your damage output. With almost no RNG, you can very accurately predict how your turn is going to go. The AI is very predictable and easy to manipulate, which is kind of needed here because you would not be able to manage the conflicts against a more sophisticated AI. In some of the fights later on your knights are arrayed against some pretty heavy odds and if the AI did not just charge into your battle plan it would be significantly more difficult. I thought I would not like this system, but at least at the difficulty level I am playing, the battles are difficult but achievable. Your knights are healthy enough that you can make a mistake or two and not lose them, and it is easy to see where you made the mistake to begin with. Repeated mistakes will kill a knight, but RNG and a couple of missteps will not. This makes the hardcore experience very engaging and very satisfying and I have been enjoying it significantly. Pacing Pacing in the game is above average. They do not waste a lot of time on crafting elements, mini-games, or other garbage that distracts from the gameplay loop. Result? You move from combat to combat, go to camelot to deal with your loot, manage your kingdom, rinse, and repeat. The only "time waster" is you kind of move around the map looking for hidden chests and loot. It is not egregious here because loot is frequently found behind battles, but there is more of it than I would like. Overall, I felt like the game is respectful of my time and I find myself doing stuff I enjoy constantly while I play it.Show moreShow less
I am hesitant to not recommend this game, because there's a lot to like, but here's what I don't: - Recruiting knights really is the driving force behind the game, and it's fun, but after they stop showing up, the game loses steam fast. Also, once you add them to your party they become a generic grunt with little to no further development beyond skills in battle. If there was some sort of dialogue system, maybe events to build camaraderie, something, anything more than just a portrait with a handful of voice lines... - Why on earth are knights that you dismiss gone forever? It makes NO sense! The whole point of the story is rebuilding a kingdom to save the freaking world from certain doom- You don't think they would prioritize that over literally everything else? 'But there are only 12 seats at the round table!' So what? Put them in the garrison or send them out to help others. Anything is more plausible than permanent banishment... I know it was done for replay value and to force hard choices, but it's just that: forced. You can spend half the game getting your morality to a point just for a recruit, then say sorry pack your bags and don't come back I already have two vanguards and don't need another. It's not a good mechanic and I will stand by that. - The battles got repetitious sooner than I had hoped, mainly because the environments you fight in are almost always just flat rooms and clearings with some scattered obstacles. It's very rare for there to be any kind of elevation or hazards in play. So if you are a veteran of games like Xcom, Divinity or Solasta, you will find it lacking. - This game isn't very well optimized, especially for older systems (my GPU is four years old, shame on me), and there are persistent bugs like floors disappearing if you tweak the wrong setting to try and improve FPS, which is mostly a fruitless endeavor. There's this baked in motion blur and grainy volumetric fog that make everything muddy and icky, though maybe that was the point. I really like the character designs, music and morality system, but I put over 50 hours into this game and even though I am near the end of the story, I don't know if I'm going back in.Show moreShow less
Take Xcom's combat system, remove the RNG and guns, add Darkest Dungeon's base management, slather all of that with a healthy dose of Arthurian Legends and you get this game.Show moreShow less
"Be damned your Christian magic!" The review written after accomplishing about 70% of the campaign in the Roguelite mode on Very Hard -> Hard difficulties. I respect the game, but I hate it. It succeeds in being addictive and contains some great innovative mechanics (the armor system is the best in the genre), but it was constantly making me feel the frustration I had never experienced in video games. I think this title is a perfect choice for people searching for a good tactical experience unless they are сompletionists, suffer excessive empathy to imaginary characters, prefer the hardest settings, or care about dialogues and role playing. Nevertheless, the review is a vote for the rights and interests of my clones, therefore it is negative. First of all, positive aspects: + good combat mechanics; + a lot of skills, various enemies, interesting items; + enough content: maps, stories, characters; + grimdark atmosphere with a curious approach to the Paganism vs Christianity topic; + not too easy. Now, let's move to the points we have gathered here for. 1) This is a collecting game where you cannot catch them all. Marketing materials would tell you there are 30 heroes to hire. In reality, as soon as you reach the limit of 12 knights, the game turns into an HR manager simulator where you have to fire your friends (dismiss companions you got used to) in order to hire a promising graduate (a potentially better companion). The companions are nothing like Darkest Dungeon's pawns, they are personalities with unique biographies, skill sets, voice lines, quests and events. Even worse, their skills are hidden until a specific level threshold is reached. Therefore, for the first half of the campaign, you cannot be sure which hero is more relevant to your needs and have to choose half-blindly. As you dismiss them, they are gone forever as if they never existed. Of course, unique upgrades you spent on them are lost too. You have to make these decisions often, and it just makes feel terrible. To illustrate the grade of madness of the situation: some players send heroes to suicide missions to let them stay at the crypt; the campaign contains at least 1 resurrection item, but you will also encounter an initially dead hero you will probably want to spend it on. Meanwhile, the game pretends to be replayable so that you could test the other heroes and get respective content too, but - nope - you will not want to replay the whole campaign. Among other things, the inability to choose the protagonist's class contributes to that sad fact. 2) This is a role playing game where you don't have a choice. Your actions move your alignment/reputation towards Tyrant/Rightful and Pagan/Christian. The farther you go in these axes, the more bonuses and content you unlock. In other words, you get nothing for neutrality; the game punishes you for not sticking to specific alignment. Basically, you have to brainlessly pick dialogue options to be as radical in the initially chosen direction as possible. Sometimes you want to act rationally, pragmatically, even to play a mentally sane person. However, if you do, you risk having the progress reversed. BTW, you will figure out the consequences only after the mission while missions last for a few hours. 3) Difficulty curve is a zigzag here. Better items start to drop at the beginning of each act, therefore your chars are best equipped by the end of an act. However, new, stronger enemy types first appear at the first mission of an act too. Sometimes, these missions simply contain more enemies. As you don't know their abilities yet, you risk getting stuck if you pick a wrong party (the very same party that has been invincible until that point). The devs are aware of these issues, but don't plan to do anything with the balance. 4) Another flaw of the title is how it conveys the story. I had specially studied the Arthurian mythology, but started to understand what was going on in the game only after the 1st act. I bet it had not been designed this way on purpose. That's it. And sorry for leaving my pain on your screen.Show moreShow less
great game, slightly different concept. The install size is crazy big for this type of game. The world, units, content dont match with the space required.Show moreShow less
This game is really great. The graphics are awesome, the setting is cool, the main mechanics are really nice, it is just great. And yet, there is one mechanic that makes it unbearable: Everything you do on the strategic level is timed in played missions. So if you need something to get finished for your next mission, and it takes one mission to finish, then you are out of luck. e.g. I had Sir Mordred badly wounded after a side mission. Tough luck, no big deal, had enough gold for the Cathedral, so all good. Sent him in, one mission until he is healed again. The problem: I only had one mission left to play at this point, and that mission required Mordred to be there. So... Catch 22... Game broken, Game lost, throw everything away and start from the very beginning again. Or choose to cheat... This is such a stupid design decision, I can't even find words for it...Show moreShow less
Introduction King Arthur: Knight's Tale is a top-down turn-based strategy game set in a dark and twisted version of Arthurian mythology, the game focuses heavily on roguelike and RPG mechanics. 🟩 Positives 🟥 Negatives 🟩 Solid foundation of strategy mechanics that feel both familiar and unique at the same time. 🟩 An excellent cast of characters and heroes from Arthurian mythology. 🟩 Plenty of weapons, armours and item choices to help you journey through Avalon. 🟥Bland and limited RPG mechanics. 🟥 Combat rapidly becomes boring and repetitive. 🟥 Voice acting is pretty poor, sounding quite tinny and shallow. 🟥 While the morality system is intriguing, it's useless in the long run. 🟥 Story is full of grammatical errors, dialogue doesn't match what is being said, and dialogue choices are completely irrelevant as the scripted responses don't make any sense in contrast to what you said. Story You play as Mordred, the arch-nemesis of the great King Arthur. At the start of the game you are transported to witness a great battle being fought between the armies of Mordred and Arthur, climaxing in a great duel between the two rivals that ends with them both killed on each other's weapons. But this is far from the end. The Lady of the Lake, the great mystical patron of the Old Faith, has attempted to resurrect Arthur on her isle of Avalon and unintentionally created an evil so powerful that there could only be one person capable of destroying it - Mordred himself. Mordred is revived in secret and tasked with gathering the now dead Knights of the Round Table (most of which he killed himself) and rallying them against the great shadow that was once their beloved King, and at long last end the rivalry between the righteous and the tyrant. The story is well-written for the most part, offering a particularly dark take on Arthurian legend. Most of the cast are interesting and their dialogue is fluid and unique. My only concerns here are that playing anything but an Old Faith/Tyrant feels like it goes against the lore and story itself and the dialogue choices are seemingly pointless as they all funnel to the same end result. Gameplay Analysis RPG = Rocket Propelled Garbage. KAKT does many things well, such as; strategy mechanics. skills have been thought-out, balanced and effectively designed so that most, if not all, encounters will be fair. Unfortunately it also does some things terribly, and the RPG mechanics fall into this. The game boasts RPG aspects in its description, even though it is sorely lacking in this. The skill trees are three tiers of skills increasing in power and effectiveness with each tier, but you will likely have to unlock all of these before the end of the game anyway, the only variable there is that there are some skills that require you to pick an individual morph that can change how they work. Dialogue choices are another significant let down as they attempt to give you some vague choices, but they all funnel to the same end results, sometimes to identical dialogue responses. https://steamcommunity.com/sharedfiles/filedetails/?id=2813293194 My moral compass is broken. Morality plays a relatively minor role here, where your important decisions will influence your moral standpoint. There are four quadrants to be aware of when playing: Rightful, Christian, Old Faith and Tyrant, as you progress in the direction you've aligned with, you will unlock bonuses specific to that moral standing. Be aware that you can't align yourself with both Rightful and Tyrant as they contradict each other, as do Old Faith and Christianity. As mentioned above, story and lore-wise, Mordred doesn’t fit any moral standing beyond Tyrant and Old Faith. https://steamcommunity.com/sharedfiles/filedetails/?id=2813293011 The place where two lords meet. Combat is the last significant point here and it's probably the most impactful one as you will spend most of your time in combat. Battles take the form of small skirmishes between your party of 4 (or 5 in special circumstances) against a group of enemies. The teams take turns moving and attacking each other until one side is victorious, keeping in mind that if Mordred dies, it's game over. Heroes that die during combat are gone forever, so it's a good idea to keep up with regular saves. This does quickly become repetitive as the game has no real semblance of difficulty and essentially just increases the enemies numbers without introducing anymore variants by about the mid-way point. https://steamcommunity.com/sharedfiles/filedetails/?id=2815495644 Audio and Visual KAKT takes place in a beautifully designed, grim world filled to the brim with evil, pain and cruelty. The essence of this is captured masterfully in the way each map is designed, how the enemies look and the overall visual ambience captured through dark lighting and sombre colours. There are a few concerns though, and that mostly takes the shape of limited map variations, as you will likely see all the map types before the end of act 1, but also a severe lack of armour and character customisation, all the heroes in your party will look the same from start to finish. The audio is very similar, meeting the same standards as the visuals. There aren’t a lot of variations of sounds for different skills, and the level ambience doesn’t ever seem to change much. The character voices also grate on me significantly, where many of the voice actors don’t seem to fit the role they are supposed to play. None of this is made any better by the occasional recording issues, where some heroes are drowned by white noise or sound vastly different all of a sudden in the middle of a conversation. PC Performance and Specifications With the game set to its highest settings and set to 2560 x 1440, I never saw the frame rate drop below 60 FPS. 🟧121gb file size for a relatively short game. 🟧 Substantially long load times. Often in the range of 3-5mins. 🟨 Dialogue is full of grammatical errors and misspellings. RAM: 32GB (Under Load Usage: 21.3%) CPU: i9 10900KA 3.70GHz (Under Load Usage: 30.7%) GPU: MSI Ventus RTX 3080 (Under Load Usage: 27%) Final Thoughts - Imperfect Review chart here. As a long-time fan of the stories of Arthur and his round table, I looked forward to this game with great anticipation. While most of KAKT was polished and presented with passionate care and consideration, there are some glaring faults, mainly with the repetitive gameplay loop and facade-style RPG mechanics that are about as deep as a puddle. I still quite enjoyed this game for what it was, but it’s definitely not worth the full price in its current state.Show moreShow less
Has motion blur that you can't disable.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.