

Kingdom Come: Deliverance
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.






01About Kingdom Come: Deliverance
As Henry, a blacksmith’s son, you are swept into civil war and explore an open world set in medieval Bohemia. Quests can be solved in different ways, and your choices shape their consequences and the reactions of people around you. Combat ranges from ranged attacks and stealth to melee, while skills and equipment can be improved. Steam player rating: 83% positive from 144,216 reviews. Interface languages include Simplified Chinese, English, French, German, Spanish, Czech, Polish, Russian, Italian, Turkish, Korean, Ukrainian, Portuguese-Brazil, and Japanese. Released February 13, 2018.
Credits
Lowest recorded in 36 months
$0.002025-01-01 · Epic Game StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | Yes |
Show 11 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | — |
| Czech | Yes | Yes | Yes |
| Polish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Japanese | Yes | Yes | Yes |
Steam PC edition data · 2026-10-19
02Before you buy
Controls and interface
The Steam PC version has full controller support. Listed interface languages include English, German, French, Italian, Spanish, Polish, Russian, Czech, Turkish, Simplified Chinese, Traditional Chinese and others.
Audio and play mode
English and German have full audio and subtitles. Steam also lists single-player and Steam Cloud.
03Frequently asked questions
Who do you play as?
You play Henry, a blacksmith's son drawn into the civil war in Bohemia.
Do choices affect the story?
Quests can be approached in multiple ways, and your choices affect consequences and other characters' reactions.
What kinds of combat are included?
The description lists ranged, stealth and melee approaches, with different weapons and combos.
“You start as a blacksmith's son in a meticulously researched, magic-free 1403 Bohemia, and the steep barrier buys a rare kind of historical immersion”
Our Verdict
A narrow lane it actually paved

Rewind to 2018 and Kingdom Come is standing on near-empty ground. The medieval open worlds of the day either packed themselves with dragons and spells or cast the hero as a creature of destiny. Almost no one dared make a game with no supernatural elements, rigorous historical research, and a starting point as humble as an illiterate blacksmith's son. Daniel Vávra insisted on exactly that unflattering project — and the narrow lane he chose turned out to be one he paved, a lane that remains the benchmark of its niche to this day.
What is hardest to copy is not any single system but the combination punch of commoner growth and historical truth. Skyrim is freer, friendlier and easier for more people to enjoy, but Skyrim cannot give you the felt reality of climbing from a penniless country boy into someone who can tip a battle. That reality is what Kingdom Come bet everything on, and it is what the game won. Eight years on, plenty of studios have built bigger and prettier medieval worlds, yet almost none have dared to make you start this small and earn this slowly — which is why the lane still belongs to it.
Who it is for, the version to buy, and the legacy

So who is it for? The answer is unusually clear. If you are a hardcore RPG player who is happy to be bound by rules, who values historical immersion over combat catharsis, who will spend the time climbing that steep learning curve and savouring the slow craft of grinding herbs, picking locks and reading strikes in a duel, this game was very nearly built to your measure. A quick self-test settles it: when you hear "you start unable to read and have to learn literacy in-world," does that thrill you or annoy you? The first answer means this is your game; the second means no reputation will carry you over the wall. Players who want save-anywhere convenience, instant gratification and combat that feels good from minute one should walk away — the early beatings, the save anxiety and the sheer friction of the sim will grind their patience down.
If you do buy in, the version call is simple: the Royal Edition with all four DLCs is the complete package, and the 2026 next-gen release smooths the rough edges that tormented day-one players. The résumé carries weight, too — Best PC Game at Gamescom 2017, a narrative award from the Central & Eastern European Game Awards, and sales past ten million, each one vindicating an awkward, uncompromising game. More striking still, its standing keeps rising in reverse: the 2025 sequel arrived with a million-copy first day and a near-rapturous reception, and that triumph has only burnished the original's status as the foundation it all grew from. Many players met the sequel's acclaim first and circled back to this origin point. A game with a split launch reputation has, over time and on the back of its sequel, nailed itself into RPG history — which is the truest reward its early refusal to compromise could have earned.
Latest news about Kingdom Come: Deliverance
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
on my first quest i was told to get some tools back from the town drunk. i broke into his house to try to steal them back, but the chest was locked. i tried to find the guy who sells lockpicks but gave up on that and decided to try a different way. i went back and just started punching the man, and was forced to run for my life after realizing he has the hands. i went to some womans home and knocked her unconscious and stole her onions, then sold the onions to buy charcoal for my father. i then used the rest of the gold to go to the tavern and get drunk, thinking that it would up my speech enough to convince my fellow drunk to give the tools back. i did not take into account that people do not want to talk after you punch them, and he quickly ran to a guard and i was thrown into jail. i then burned to death in jail and had to restart. this was the tutorial.Show moreShow less
Quite a nice game, but unfortunately the developers totally neglected a gamer's real life. There is no way to save apart from either going to sleep (at the end of the day) or using a you-cannot-afford-it item. This includes the missing option to "save and quit" so that maybe you could continue where you left off a day later. No, nada. Complete the game-day or perish. If you don't have the time to play four hours right now: bad luck, better refrain from even attempting this game. Furthermore, there's cutscenes. Lots of them. Without a pause-button. So, if you get a call during a 15 minutes cutscene, either miss the story or miss the call. If you have something you consider a life, definitely don't waste money on this.Show moreShow less
Here's what to expect from this game. It's all about realism, and immersion. If you're looking for sword play and gameplay like Skyrim, this isn't the game for you. But if you're looking to immerse yourself in the 1400's in a time where brutality and chivalry stood apart like two brothers in line for the throne. This is the game for you. You'll be thrust into a game unlike any other. Hunger, thirst, and your every day life will wear you out. Where your actions, responses, and daily life will determine who you are. WHere people will treat you for what you wear, and how you talk. This is a true RPG. You'll quickly notice through the beginning that the devs threw off the shackles of modern stereotypes. The Princess isn't always beautiful. The Girls are not always lookers with perfectly polished faces. The men and knights are not always burly, with egos to match, and voices of heroes. They are folk like you, who have a history like you. They find themselves in their place in life for various reasons, and choices they made. They were like you once, and you are Henry, a boy coming to man hood with many roads he can take. Which will you? How will the people see you? Which lords will know you, if any? Will you be seen as a respectful knight, or a shady vagabond best kept at a distance? Open World RPG has a new master. -------------------------------------------------------------------------------- In Depth Details: This game is all about realism, and immersion. I can't stress this enough. Many complaints by people are because their expectations of sword fighting, sounds, and atmosphere come from fantasy, hollywood, and games like Skyrim. ALl of which are 2% realistic, 98% fantasy. Sound Effects: Easy place to start. The sound effects. Hitting a persons shield, or armor makes a realistic sound. Not a sound like a hammer hitting a thick piece of metal. It's realistic. It doesn't have "impact" or high sound effects. Arrows shooting through the air is what you'd expect. No overboard "whoosh" sounds. You'll probably hear nothing, and only a slight "thud" if you're very close to where it hit. Its realistic. Movement while wearing heavy armor is cumbersome, slow. While wearing cloth, leather, or a mix of them will allow you to move easier, swing faster, etc. This is again realistic. Wearing Cloth, under leather, under a gambit, under chainmail, and finally a plate over all of that is going to be extremely restricting to your movements irl, as well as the game. Armor: This brings me to the armor system. Layers upon layers, and you choose! Unlike Skyrim, or other games. You odn't just buy a pauldron, or chest piece, equip it, and gg. No sir. YOu choose whats under that, and under that. Just like in real life. You choose the type of armor ontop, and what you wear under that. Chain? Leather? Gambits? Or nothing? And what do you wear under that? Leather? Cloth? Its up to you! Perhaps you want to be a sneaky thief though, and wear simple cloth, and leather, allowing you to sneak even easier. Sneaking: Which leads into sneaking, Sneaking is a 2 part thing. Being a shady thief is being a shady thief. Wearing black with a hood at night is pretty smart... but pretty stupid during the day too. You ever think watching movies like Lord of the Rings, or other fantasy movies. YOu have a thief, or no gooder wearing a dark cape, skulking around and you thought "Is nobody noticing this obviously shady person?" Well The AI in this game do. How you stand out in a crowd in the day, and how well you blend in at night are both equally important to a never do well. The Common Folk: Which brings me to yet another incredible mechanic. How the people see you. Walk up to them in finely shined armor, and intricate jewelry they will treat you like a Noble. Talk up to you, and be more willing to bend to your will. However other nobles may not be so keen, though they will more likely treat you as their equal. While beggars, and low lifers will look at you with distrust, and scorn. Wearing fine clothes, and jewelry, a nice haircut, and looking like a well mannered individual? Merchants and common folk will treat you as such. They'll be more willing to negotiate, barder, and haggle. They may tell you things they wouldn't tell beggars, or nobles. Meanwhile, wear clothes like a beggar, sit in the streets, and get to know the needy, and they will trust you far more as one of them... What game has ever allowed this level of layers and immersion? Alchemy: Speaking of layers and immersion, Alchemy! Want to brew a potion? a drink? Then get ready to be a real alchemist.. Brewing a potion isn't just mixing ingredients, and its done gg. You must brew it properly. PUtting in mixtures in the right order, brewing it to a set time, and then and only then putting in another mixture of another ingredient. Immersion and Realism hold supreme: I really can't stress enough this game focuses on realism and immersion. I may sound like a broken record always pointing that out, but it amazes me that I find myself even finding how much hand holding other games do. If you're running from a person on a horse for instance who has a bow.. you're going to die if you run straight.. everytime.. You have to dodge, weave, look behind you to see where he is, all while trying to keep your horse on the road, and manage the horse. Its realistic, and immersive. Dodging his arrows, while running for your life, because it doesn't take many arrows to down you, just like... you got it.. But wait there's more!: There's so much to this game I can't go into it all... Getting a good nights sleep is important as it is in real life. Try to negotiate while tired and you're likely to end up screwing up and making a bad deal. Just like you would if you were tired.. Not shine your armor or clean your outfit? People will probably look down on you for it. Bandaging wounds is a must, not just to "heal" but to actually heal and rest. Bleeding after being cut, stabbed, or poked if left unchecked will have hazardous outcomes to your health. Bandage it, and find a bed. You need to rest! ------------------------------------------------------------------------- The Bad: Honestly this game is so awesome in every respect, I completely overlook all the faults.. But of course there are some. The animations during conversations can be pretty bad sometimes. While the voice acting is pretty damn on par most of the time, you get awkward instances where a really awesome voice actor is put next to one with, well far less talent, and it de rails the whole conversation and in some instances even makes the cutscene lose its luster. There were some odd bugs at the start of the hgame as well, but none of which were gamebreaking. Finally many people are complaining about the FPS, or bad optimization. I have a failing computer. A 980Ti with 12GB of ram, and a failing processor, and I really only get a few jitters at most, and never during gameplay, just certain cutscenes. If you're one of "those" people that need 100 FPS and perfect frames all the time or you cry yourself to sleep at night, then buy it at your own risk, but if you're someone like me who can enjoy a game, even if it doesn't run perfect at frames higher than you could ever notice anyway (I mean seriously if you need an FPS counter to tell you how many frames you're not getting... lawls) then by no means should you pass this game up.Show moreShow less
After playing this game for about 20 hours I can see why so many people don't recommend it. This is a specific type of game for a specific type of player, and you can really tell that it was made by a relatively small studio. The game is deeply beautiful. The landscapes, music, and overall design of the game are outstanding and like nothing I've seen in other games. The landscapes are inviting, the voice acting is fairly good, and the work put into sound design really shows. The question you have to face is, though, does all of this make up for a lack of polish in game design? What you need to understand going into the game, however, is that Kingdom Come: Deliverance is not like Skyrim. Skyrim encourages you to lose yourself and just play around in a world in which you can be anything you want. KCD is in every way gritty. It is realistic: you have to manage hunger and sleep, and you really need to manage what people think of you. It is not easy nor necessarily accessible: you really have to pay attention and practice to become good at fighting, it's not just pointing and clicking. The game is deeply frustrating. Close combat is complex, which makes it possible to become very good at it if you are willing to put in the time and play seriously and often, however for the average player it is a major source of frustration, as enemies are not easy to beat and are all but unstoppable in groups of three or more. On the other hand, ranged combat is bare-bones, and I personally found the lack of a targeting reticle combined with the 'wandering hand' aggravating. Other aspects of the game design in general were, I thought, poor choices. You, as a player have limited saves; saving costs "Saviour Schnappes," which are very rarely found and expensive to buy especially in the early game. This, combined with a very limited auto-save feature meant that more than twice I found myself facing huge setbacks in progress after dying to randomly generated encounters my character was woefully unprepared for. This may be said to encourage the player to think through what they're doing and play strategically, but in my experience all it did was discourage exploring the beautifully made world or experimenting with combat. Another, more minor complaint was that for several quests there were time limits on how quickly you have to finish them before they automatically fail. This alone wouldn't be a problem, only the game never tells you that there is a time limit, so you may find yourself in a position where you hit a wall in a quest, and then leave to go train for a bit hoping to overcome some challenge, only to have the quest fail because you took too long to complete it, making all your practice meaningless. One example of this I found in the quest "Waldensians," in which I apparently had a time limit to decode a cryptic description of a path I needed to take through the world. The idea was good: you have a fantastically crafted world, now give the player a reason to explore it. The problem is that I couldn't make any sense of the message beyond the first two steps, and ended up wandering around in the wrong areas for days. By the time I broke down and just looked it up (never a sign of good game design) I had almost no time left, and failed the quest before I could finish it. Maybe this would have been acceptable, but remember that I never knew that I had a time limit, so I took my time in exploring the world. Equally frustrating are the game's quirks and outright bugs. One example of this was in Rattay, the main area the character finds themself in after finishing the tutorial. In the city it is illegal to walk around at night without a torch. Problem is, this applies to the character even when they are fast-travelling, and seems to break when you wait in place. So, for example, if the player fast-travels through the city at night they will face a fine the next time they enter the city, or if the player waits in place (even if they have a torch lit) they will be interrupted in waiting and again face a fine. The mechanic seems like a good idea: make it illegal to sneak around at night to add some extra challenge if they are a stealthy person, but in implementation it became yet another annoying thing the player has to manage. Also, I had some problems in which quests were hard to understand, or dialogue was hard to follow as if there were lines missing and even going back and reading through the quest log did little to clear things up. One example that comes to mind was a quest in which I had to convince a woman to become a merchant's private cook, which involved tracking down her current employer. The whole quest felt like there was something lost in translation, because I never understood how I convinced her to leave her job just by talking to her boss. What I would recommend is that you weigh for yourself whether the idea of wandering through a beautifully made medieval world outweighs the aggravation you are guaranteed to face. Likely you will want to wait until it is on sale, because the 30 USD asking price is nothing to scoff at.Show moreShow less
EDIT: A few years later and I've finally finished it. Life got in the way and I don't like coming back to half-finished playthroughs after a while has passed, and it's been ages since I've had time to start again from the start. I still largely agree with my assessment here - the sense of realistic scale in the world, and the attention to detail when it comes to the minute details of real places is unprecidented. There's no video game world that feels more lifelike than this, in my opinion. The forests are just a masterpiece of design - the farthest flung corners of the map are littered with incredible details that makes that patch of land feel like a real place. I'm astounded. But the game is exactly as buggy and poorly performing as it ever was. You'll never see above 60fps for the entirety of it. Significant battles in particular tank the framerate. It was a big deal to me back in the day and I spent ages trying to optimise the game but this time round I just lived with it. It's a buggy, janky game. That's just the truth. The biggest critique I have, however, ties into the reason it took me so long to come back. The game is too long and too overstuffed. I was ready to be done 12 hours before it finished, and just when the game feels like it's ramping up it, the main mission track gives you 5 hours of grinding busywork. After all is said and done, you have to sit through 25mins of cutscenes of people rambling about politics, and then suffer a 10min trot alongside Hans Capon towards a camp where a single dialogue thrusts you into a 10sec cutscene ending. The game is a masterpiece of world design, a victim of bloat, and crash-lands at the end. All in all, a singular experience. But with many caveats. You're gonna hear a lot of mixed reports regarding this game - some that have performance issues, and some that don't; some that like the gameplay, and some that don't; some that stand by the save system, and some that don't. The truth is though that there is no definitive answer as to how well it'll play until you play it - which is why Steam's refund system exist. If you don't have problems, then great! But I'd highly recommend giving it a try if you like the sound of the premise. Kingdom Come is an immersive first-person RPG set in Bohemia (now the Czech Republic) in the 14th century. You play the peasant son of a village blacksmith during a period of political unrest. The opportunistic Sigismund wages war against his half-brother, the hedonistic king Wenceslas IV, and the people of the kingdom are unwillingly swept up in the feud. The story itself is masterfully executed, and while the voice acting can be hit and miss at times, the main characters are all largely well-cast, and along with the direction of the cutscenes maintain a fantastic emotional resonance that really invests you in the narrative. The developers have aimed towards realism and immersion in a fashion I've never before seen attempted. The clothing, weapons, buildings, amenities, and fighting styles are all period-accurate, as is the gorgeous soundtrack which is performed by Czech musicians. As you explore the world you unlock pages and pages of lore and information that educate you about the period, the place, its people, and the players in the story, and the loving commitment to the design philosophy is more than evident. It's not perfectly optimised, but it's also an indie game and massively ambitious, so I expected a bit of this. In saying that, I haven't had any particularly nasty issues with the frame-rate, or any CPU bottlenecking, which is interesting considering I'm playing on a years-old i7, and better-polished games like Watch Dogs 2 were utterly unplayable for that reason. I'm confident that when the dev team say they're not getting much sleep at the moment, they're serious - this game has gotten far more attention than many of the team's oeuvre, and if you've played something like ARMA 2, which to this day is still a buggy, idiosyncratic, but loveable mess, you should be pretty well-acquainted with something a lot more rough than what I think they've delivered here. Yes, the combat can be clunky, but it works. Yes, the save system is intentionally inconvenient, but you can sleep to save, and it's not that hard. Yes, some of the animation is a bit wonky, but it's not all the animation, and it's not game-breaking. Yes, there are bugs and some up-and-down frame-rates, but they fulfilled every single stretch goal they listed on their Kickstarter to the letter - they were responsible with the money that was given to them - so I have a feeling their promises that the next patch will come in a fortnight and that these problems will be fixed in time are genuine. Others might disagree, but I think it needs to be taken into consideration that this isn't EA you're dealing with, it's an indie dev that has a clear love for the game they've made. And I'm not saying the people complaining are wrong, but I have not had many of the issues that I've heard talked about. But I've already spent more time than I'd like to talking about issues that I think are way overblown. Kingdom Come is an RPG unlike any you can buy today. The branching questlines, and the character depth, and the commitment to the period and the story gives the game so much life. The people judge you on your appearance - whether you're dressed well, whether you're covered in dirt, or blood. Bring a sword to a fist-fight and your opponents will panic. Spot a bandit from afar in a rain storm and instead of bum-rushing you, he'll stand there warily calling out for you to identify yourself. Come closer, and he might attack. Wear dark clothes at night and you're harder to spot. Keep food on you too long and it'll spoil; eat it and you'll poison yourself. Beat down on someone and their face will swell and bruise. Sleeping will restore your health but make you hungry, get too hungry and your stomach will start to rumble and you'll lose stamina; starve yourself and you might die (which is why coming across a castle feast feels like a feast). If you start to get too tired, your vision will swim and your eyes close. Steal a little too regularly and the city guard will start stopping you for spot checks because word is getting round that you're shifty. Items seem expensive at first, because some things are out of reach to a peasant, which is why you'll find yourself pickpocketing, or inclined towards stealing. And it's after I criticised someone for looting corpses, and then had the accusation thrown right back in my face because I had done the exact same thing that I realised that this game wasn't going to let things like that slip through the cracks. So now when I plan on taking something I'm not supposed to take, or going somewhere I'm not supposed to go, I shut doors behind me so no-one can see, and make sure no-one's around when I slip in; I don't know for a fact that I'm going to get punished for being seen to enter the guardhouse illegally, because I didn't get immediately punished for accidentally walking into someone's private room, but I FEEL like the punishment for entering the guardhouse is going to be markedly higher, and in a game as intelligently made as this, it probably will be. And this doesn't feel burdonsome, it feels reactive. It doesn't make you feel like you're constantly up against the ropes - it's not a chore to attend to your needs or to conform to the rules of the world, it simply feels logical. Sadly, I bought this game during a week of early starts and late finishes, and I'm just dying to dive back into it. But I thought I'd write this review up quickly first, because there's a lot of confusing rhetoric flying around. This is the first full-price game I've bought in years, and I don't regret it one iota.Show moreShow less
75 coins for a potion that lets you save the game. It can be frustrating when you need to play in short intervals or on a busy schedule. Lost about 20 minutes of gameplay in one restart due to the lack of a simple quicksave. I get why they would have made this a "feature" to make the game more realistic but that is no excuse for making a game that feels annoying to play. I can't recommend this game until this is fixed. EDIT: There is a mod on the community hub (in Guides) that allows saving without saviour schnapps. Check the community hub. There were a few things I didn't add to my above review that were sticking points for me: The less than stellar tutorials. Doesn't teach you things like "how to block" or "you can sleep to save the game". The lockpicking mini-game which was clearly not designed for a keyboard and mouse. The need for a load screen between talking to each NPC.Show moreShow less
Overall Score: 7.3 / 10 Quality 4.7/10 Should be an "Early Access" title! Performance3/10Mostly runs smooth, but frequent fps drops; ~10 crashes; demanding on high settings Utility¹ 4/10Odd auto-save system (@ start of a quest); visual / audio issues; many bugs & glitches Controls² 7/10Overall good with both pad & kb+m; kinda wooden, less fluid TB-Chivalry-like melee Gameplay 8.5/10 Story-driven, medieval FPARPG-sim Challenge 7/10Fairly easy, yet pretty time-intensive game; forced chores get rather repetitive quickly Content10/10Epic scale! Big map and many side quests; main quest with all dialogues already 50h+ Diversity 8/10Diverse gameplay due to the freedom, but generic NPCs and few unique characters Immersion 9/10Captivating story & atmospheric gameplay; some tedious, very slow paced elements Design8.6/10 Ambitious, visionary, AAA artwork Visuals 9/10Incredibly beautiful scanned rl landscapes, foliage and buildings; great visuals overall Sound³ 9/10Quality voice-overs in several languages; epic OST, good SFX and ambient sounds Texts 9/10Versatile, well written dialogues and many optional conversations; extensive storyline Mapping 9/10Authentic, detailed European scenery, yet dull, generic interiors of smaller dwellings Interface 7/10Neat, but rather unhandy, outdated vendor & inventory systems; no HUD customization ¹ ⚠️ At least updating it by now as hasty, as they released it. ² 🎮 Personally prefer KB+M, but pad-melee feels more fluid. ³ 🔊 Wind music massively benefits from surround speakers. ✋ I strongly recommend to wait for a "definitive edition"! Important additional information: This review's rating is based on the 'Vanilla version', but... ...the game is actually moddable in many ways! ► Shader, texture, UI and HUD modifications ► Major gameplay adjustments or overhauls ► 400+ different mods on nexusmods already ► Mods don't deactivate Steam achievements .................................................................................................. So, what are your favorite mods for KCD? + Comfort Unlimited Saving - Enables free manual saves Bow Dot Reticle - Adds a crosshair for bows Richer Merchants - Vendors have more cash + Immersion No GPS - Hides player position on the map Better Vanilla HUD - Less intrusive overhaul Show and Hide HUD - Toggle HUD on / off + Action Roads are Dangerous - More RNG ambushes Faster Arrows - More realistic arrow speed Harder Enemies - For increased difficulty .................................................................................................. What makes this game oh-so-realistic / a simulation? "Chore features" - You need to sleep, eat and household your decaying food - Equipment (incl. horse's gear) requires to be maintained - Brewing potions requires actual lab work and a laboratory - Sharpen your blade(s) with an interactive 3D-bladestone - Start out as an analphabet and learn reading step by step - Enhancing skills by training them, not with random EXP Immersive design - Scanned landscapes of the actual Bohemia and its foliage - Authentic historic armor pieces & dual-layer gear system - Quest NPCs often describe locations with directions only - Tons of lore info to get immersed into the medieval times - Barely any fiction and many deeds / decisions with impact - Positive personality traits do have their downsides aswell .................................................................................................. Old rig, bugophobic or new to the genre? Try Skyrim for a polished, casual-friendly start! While it's a fantasy game with dragons, elves and magic, the gameplay itself is similar and there are many mods for it, too. .................................................................................................. Tested with: Windows 10 Professional, 64-Bit Intel® Core™ i7-7700K, 4 x 4.2 GHz Nvidia MSI GTX 1080 (8GB GDDR5X) 16GB DDR4 RAM; Samsung 840 EVO GFX Settings: Low Normal High Very High, Ultra* Resolution(s): HD 1920x1080 / 4K 3840 x 2160 Microsoft Xbox 360 / Xbox One Elite Controller * Declared as prototype setting for future hardware. If you found this review helpful, feel free to check out my... ⭐ Curator page | 👪 Steam group | 👾 DiscordShow moreShow less
I kickstarted this game. If you chose to buy it, in it's current state at launch, expect frequent hitching, potentially low FPS (mine sits at 50 which is fine for me), a save system requiring you to pay enough in-game gold to buy armor every time you want to save (yes, purchase your saves) and loading screens. How many loading screens? Loading screens whenever you speak to an NPC. Loading screens when you open your map. Your MAP. Check the forums, you will see piles of complaints about poor performance and a terrible save system that is made worse by frequent crashes. If that's not enough evidence that this game needs some severe work before they're selling it to consumers, I don't know what else people need. I will probably give a positive review down the line but for now this game was not ready for release.Show moreShow less
Spoiler mate: I fight a priest in the church. I beat the priest. The priest and I go drinking. We get drunk. We have a night of debauchery. The priest and I get lucky with two girls in the same barn. We wake up drunk and go to church. I give a sermon while drunk. The town agrees with what I say. The priest and I are now friends.Show moreShow less
I was really on the fence about giving this game a thumbs up or down. If there was an 'on the fence' option I would choose it. Sadly I have chosen thumbs down and it is a real shame. First, the Pros: * The storytelling is amazing. If you are interested in medieval style RPGs with immersive quests and stories then this is 100% the game for you. * Graphically, if your rig can handle it, the game CAN be beautiful at times (this is also a major negative later) * Combat for me is as good as you can hope for in a modern RPG. I'm halfway through the game and I still struggle against larger groups of opponents. It may just be my skill level but I do enjoy having to pick my battles and be careful. There is no Assassins Creed-style killing 50 enemies at once without worrying about death. * There is so much to do. I'm 92 hours in as of writing this and I am around halfway through the main quest, but I have a tonne of side quests to get through, loads of places yet to explore and I am nowhere near finished with the Pribyslavitz DLC, which is an excellent addition to the game. Now, the Cons: * This is one of two main reasons I voted down. Bugs. I believe it is more than 6 months since release yet the game feels like it is still in pre-release. The main quest can still bug out if you do not complete actions in a certain order or timeframe, leaving your game completely broken at the halfway point. If you do buy the game, save regularly and keep backup saves a few hours back. I think it is shameful that a game that has been out as long as this one has still has gamebreaking bugs in the main and side quests. Some people can avoid most of them if you do things in the right way and are lucky, but make a wrong move such as not speak to someone within a day, they can bug out and not offer the correct dialogue for example, meaning you cannot progress. Was the game actually tested pre-release? * The second biggest problem for me is the graphic bugs and clipping. While the game can be beautiful when looking off the top of a mountain for example, or near the rivers or just scenery in general, there are so many minor glitches that immersion is almost impossible. Certain types of armour can't be worn without under-layers sticking out. The unique horse armour (there is only one set in the entire game at the moment for some reason) can't be worn without the horses hair and neck sticking out making it look so ugly when riding. If you have a shield on your back and arrows, the arrows just pass through the shield like it isn't there. Are these things not checked pre release?? For some people, this won't bother them and that is fine, but for me it is a major negative and just looks sloppy and lazy. I always think about the Paradox model when games are released. Their forums are alive with consumer feedback, the devs are out in the open and responsive when it comes to bug reports, feature requests, etc etc. That why they can justify selling DLC on a regular basis to the consumer. Warhorse does have a forum but I rarely see devs speaking directly with the consumer. Patchnotes are small and bugs which were reported back in February still aren't fixed. But DLCs are still in development. I understand that bugfixers are not neccesarily also working on the DLC but it is distasteful to expect people to pay more money to purchase extra content when half (probably not half but still) of the current content does not work as intended. I would love to change this review in the future if the above points are fixed but for now I have to give the game a thumbs down. If you are happy to play with the risk of bugs and keep a couple of saves from a few hours gameplay in the past, and if things like constant clipping and headless people (yeah that happens too) don't bother you, then this game is for you. If not, I would reccommend waiting. Hopefully a few patches later and the game will be a lot more stable with a lot more fixes. But that is up to you.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.

