

Kingdom: New Lands
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Kingdom: New Lands
In Kingdom: New Lands, you explore islands as a ruler with a horse and a bag of coins, figuring out how the world works for yourself. Build your kingdom with loyal subjects, uncover secrets, and fend off creatures that come for your coins and crown at night. Steam players rate it 86% from 10,197 reviews. The Steam PC version has full controller support.
Credits
Lowest recorded in 36 months
$1.042026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| English | Yes | — | — |
| French | Yes | — | — |
Show 12 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | — | — |
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Portuguese | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Russian | Yes | — | — |
| Danish | Yes | — | — |
| Japanese | Yes | — | — |
| Norwegian | Yes | — | — |
| Swedish | Yes | — | — |
| Finnish | Yes | — | — |
| Korean | Yes | — | — |
Steam PC edition data · 2026-10-20
02Before you buy
Controls and languages
The Steam PC version has full controller support. Its interface supports English, German, French, Italian, Spanish, Japanese, Polish, Portuguese, Russian, Turkish, Korean, Simplified Chinese, Traditional Chinese, and other listed languages.
Play mode
The single-player mode leaves you to build your kingdom and defend it from nightly attacks on your own.
03Frequently asked questions
What do you do in the game?
Explore islands, find items and secrets, and work out for yourself how to build and defend your kingdom.
Are there nightly attacks?
Yes. Greedy creatures try to take your coins and crown each night, while subjects help build and defend your kingdom.
Can I improve my kingdom?
Yes. You can use multiple upgrades and different unit types for attacking and defending.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Many before you have failed, will you be the one to succeed? Kingdom: New Lands is an expanded version of Kingdom (renamed to Kingdom: Classic) developed by Noio and Licorice. New Lands is free for owners of the original game (so if you owned Kingdom you might want to check your library!). In New Lands you play as a Monarch attempting to build a glorious kingdom from the ground up. However, this time there are five different islands for you to explore and conquer. It's not going to be plain sailing though; the islands are home to mysterious portals, spewing out things that go bump in the night. It'll be up to you to ensure your kingdom is capable of defending itself against them. The main difference between New Lands and the base game is of course the introduction of five different islands which you can travel to (in order, they get progressively more difficult). However, there are some other new additions. I don't want to spoil anything so I'll stick to just what's mentioned on the store page, there are some new mounts for you to acquire as well as some new merchants. Personally, I don’t think the additions by themselves would warrant a new game, however the fact that its given free to those who already owned the base game makes this point moot, it'd definitely be pointless to buy the Classic version once New Lands is available. The most enjoyable part of New Lands, as was the case with Classic, is discovering new things. New Lands throws you in at the deep end of the pool with a weight tied to your foot. You're given no guidance as to what things do what so learning the game is a real case of trial and error, more error than trial. If you're familiar with Kingdom: Classic then there might not be quite as much for you to discover (apart from the new stuff) unless you've forgotten everything but it'll be exciting for new players nonetheless! New Lands features a day and night cycle. For the most part, you're safe during the day to work on expanding/improving your kingdom while the night is when the things trying to kill you come out. Generally if you're doing work during the day you want to get it started around noon so your workers have plenty of time to get the job done before nightfall. Workers, along with guards and farmers, are hired by buying spare tools, any vagrants you've hired who don't have a tool will go to the nearest available tool they can find and grab it. It's quite difficult to talk about New Lands without spoiling those discoveries I mentioned earlier, but the game's actual mechanics are very simple. You, as King or Queen, walk around the map on horseback gathering gold coins which you then spend on various things such as hiring vagrants, buying tools for said vagrants, building defenses etc. You do start out with a few coins found on the map but you'll need to quickly establish a way of making more money, I'll leave you to figure that out for yourself. You have no actual control over the people who work for your kingdom, you're basically just someone shouting directions at people. For the most part, there's no issue with having no direct influence over your population, but I have had a couple of situations where the lack of any basic commands is very frustrating. For example, I had reached the second island and had successfully taken out the portal on one side of the island so I only needed to defend the right side from monsters. Some of my archers got killed during the attack on the portal and I had six archers left back at my castle. Five of the archers decided to defend the left side of my castle, where no enemies were coming from, leaving one archer to defend the right side. Suffice to say I lost the game that night. It'd be nice to see a way to avoid situations like this. My main gripe with New Lands is the way the whole five island thing has been implemented. Say you reach island three but due to a mistake you end up losing the game, you'll have to start over from the first island again. Now, you might not think that's so bad, it depends what you're looking for with this game I suppose but I found it to be quite irritating to have to restart every time. It's made worse by the fact a lot of the cool new stuff isn't found on the first or even the second island. I understand why it's implemented this way but I'd love to perhaps see a slightly different game mode where you can save your progress at the beginning of each new island so you don't have to replay it all. The visuals haven't changed from the Classic version but that's certainly not a bad thing. Both Kingdom games have some of the best pixel art I've seen in games, the water effects are particularly impressive. The audio is also great, again unchanged from the previous game. The ambient music is very relaxing and the sound effects are all very good. My only other complaint about the game is that there's no way to re-bind keys. It's not completely necessary, there's nothing wrong with the default bindings per se, it would just be nice to have the option. Verdict New Lands improves upon Kingdom's formula, offering the same great visuals with improved gameplay. It's not without a couple of problems but as a free upgrade for previous owners it's definitely worth playing. As for those who are looking to buy New Lands, it's a worthy expansion to what was a great game. Lone Ranger Reviews. El K.Show moreShow less
This game is beautiful. It really is. It is very beautiful. Its simplicity and attention to detail are almost unparalleled. I really wanted to like this game. I really did. But something is deeply, deeply wrong with it. The first worrying sign of trouble is that no prompting or tutorial explains almost anything in the game. Basic controls are all that is ever explicated, forcing the player to experiment to discover what the various world interactions are. This isn't actually problematic in itself. In fact, the mystery makes the game feel far more explorative than it actually is and I'm glad that the developers chose not to hand-hold the players. However, because this game is a resource management game, and because the experimentation required just to learn the game is never free, the need to figure out how the game works ultimately causes your death. This doesn't happen just once, or even twice... it happens over and over again. Each time you restart feeling that you'll do better with your new knowledge. And each time you quickly run into something else you don't know that you have to kill yourself to discover. Except that it isn't "quickly" at all... the slow pace of the game means that each one of these mandatory experiments eats up a significant amount of time. I'm over three hours in, and I'm still having to kill myself just to learn the basic mechanics. But, let's say you've put in the time. You've killed yourself in wholly unsatisfying ways at least a dozen times over the course of several hours... and now you're sure you get it. Now you can really play. What is it that you now understand? Is the game even worth playing? Unfortunately, owing to some very bizarre choices about how the AI works, this game is almost unplayable. Let me explain - in this game you collect workers and assign them to various roles... most notably roles which ultimately protect the very workers you just collected. You don't have any direct control over them. All you can do is assign them to a role. You have to trust that they will perform the role reasonably. Of course, they don't. Frequently, units will bunch up on one side of the map, defending one wall with every ounce of their courage. They will do this even if you've never been attacked on that side. They will do this even if you are currently being attacked on the other side. They will continue to do this even when the bad guys breech the wall on the other side and start demolishing everything in their path... These are vigilant defenders of the left! Everyone to the right be damned! The result of this nonsense behavior is, of course, that you die. You will die, and there will have been nothing you could have done to change that. Aren't you glad that you spent those several hours just learning to play? Of course, someone in the crowd is bound to dismiss this criticism. "This guy just doesn't know that the reason they bunch up like that is because he built towers and farms and had grassland all on the same side. He doesn't know the trick about not using any towers or the trick about building perfectly evenly, or the trick about [whatever]. Also, I bet he doesn't even know that knights keep a bunched up entourage of four arches with them... that's all this is," they'll say. To these folks I have two responses. First, I do know those things. They do not really make sense of the AI nor are they good excuses for senselessness. Second, even if there were some trick to keeping it from happening like I describe, how long should I be expected to experiment myself to death just to learn the game, and what kind of game requires such a thing just to learn to circumvent the poor development choices? It seems to me that suggesting I figure out some trick to make the AI behave appropriately is a taxing and arduous proposition that perpetuates the unsatisfying sacrifice of time described above. In other words, it is not a real solution. The real solution would be for the game to just be better. Beautiful or not, at the end of the day it just isn't very good.Show moreShow less
On the 18th day of the 1st island, I sailed away. It was pretty easy. On the 25th day of the 2nd island, I sailed away. Again, those mindless wretches were no match for my military genius. On the 30th day of the 3rd island, I sailed away. Thanks to my loyal knights' heroic efforts. On the 38th day of the 4th island, I sailed away with a heavy heart. I tried to ignore screams as the demonic invasion wiped my people out. On the 20th day of the 5th island, The Burning Legion arrived. And brought doom and destruction with them. I stood my ground and defended my kingdom to no avail. At long last, the legion got what it desired the most. A ♥♥♥♥♥♥♥♥♥ golden crown! 10/10 Would never play again. But I got my money's worth.Show moreShow less
This is a really decent game, with a simple to play and interesting mechanic to boost it. However, the stupidity of the AI killed the enjoyment out of it for me. Here's the mechanic, You recruited town people with coins, You then buy the tools with coins, Open villagers will automatically go and get the nearest tool, and do their work. Here are some of the ways for you to gain coins. Hunters go out Hunting Animals. Farmers Plow the Field. Engineers cut down trees. And here are the issues. In order to Hire those villagers and buy tools, you need money, Which mean that if you ran out of money and lost those villagers for whatever reason, it is impossible for you to recover. You cannot manually switch villagers occupation, they are stuck to what ever job they are. There are the Left and Right sides of the Castle, You cannot assign which villagers go to which direction. And most of the time, they will go to the one you don't want them too. Hunters have proximity radius, and will not go out hunting beyond their range. So, they are pretty much useless if there are no Animals nearby and you cannot expand your border. Which is a problem, because you need them to go out hunting in the 1st place to get the coins to expand your border. The Villagers do not retreat behind the next wall after there is a breach. So, unless you build Layers of Walls beyond your Farms, a single breach is more than enough to annihilate your villagers, spelling game over for you due to inability to recover. In one of my play through, I did a missed that destroyed all of my Farms and Farmers on the left side. I would be able to recover if the Archers & Hunters on the right side won't just stay in their place and go out hunting. I understand that the developer wanted to make the gameplay as simple as possible, But the lack of adequate AI to support the system just simply ruined the experience for me.Show moreShow less
I do recommend but READ BELOW. All of the 'Kingdom' games are the exact same game, except each new one adds a tiny bit more (like a DLC). In no way at all does this game, nor kingdom 2 Crowns (the newest one), need to be a stand alone game - AT ALL. There was a promise that all future DLC for the games would be free, so rather than make the new features as a DLC, they decided to sell them as a completely new game to gain more profit. It's a complete scam and this type of sales tactic taints the whole DLC industry (imo). Now, with that out of the way, I really do love the Kingdom games. I was really surprised at how much can be done with only 3 keys to operate the game (left, right, and down arrows). I thought the music was pretty good and the game concept is original to me. 40 hours of gameplay and I still play it on occasion. I played the free flash version on Newgrounds, and I even downloaded the game code from GitHub, and I must say that they did a great job of polishing the flash game into a real PC game - big difference. I'm going to click that I recommend this game because it is good - but I rather recommend that you buy the last iteration Kingdom: Two Crowns because it has everything that the other two have (including this one) but it adds the last DLC too (basically). I just didn't buy Two Crowns because I didn't see the value now that I own this one, so my review is written here instead. One last thing: I am sad that the textures are not visible in the file folders, because one thing that would make this game TWICE as good, would be the option to MOD the textures. If the game Devs can't even MOD their own textures between games, at least let me do it myself. TYShow moreShow less
TBH, I was kind of on the fence with this one, then I read the review section and made up my minds that I've got to thumbs down this one. For one thing, it certainly got some lousy fans. At a glance any negative review quickly get hit with unhelpful grading even if the comments were valid. But not to dwell on that. I'll talk about the actual problem of this game. The good news is, compare to classic, this installment introduced plenty of new content/mechanics, such as new mount and new statues. If classic have even a few of those elements included I'd probably give it a thumbs up. Unfortunately, most of the statues, new mount and whatnot is locked till you completed new island. Which means that even though there are new contents, the game itself is also severely watered down and you'll pretty much do the same thing to complete an island just to work through another island to get something else. On top of that, even island 3 feels huge and traveling on the horse back and forth gets old real fast. But the biggest problem I've been facing is still the buggy AI, AI walk/run with lousy timing, and sometimes they will flatout ignore objective because somehow that task is assigned to another builder half way accross the world or something. Which brings me to my next point. The size of the map is huge. That on it's own isn't too bad but unfortunately this game introduced a timed mechanics that is also the weather. Your current island enters a neverending winter after a certain periods of time. Which makes it that much harder for your horse to recover by eating grass. But with the introduction of mother portal, you can never secure an island and have to move to a different island because the approaching winter kills the grass and makes it that much harder to traverse your kingdom. All in all. I would say that kingdom is an interesting experiment but ultimately failed to deliver. It's certainly a fairly beautiful game. I'm just not sure if it's for everyone. Unless you're fairly patient when it comes to games.Show moreShow less
Now, with that out of the way, I really do love the Kingdom games. I was really surprised at how much can be done with only 3 keys to operate the game (left, right, and down arrows). I thought the music was pretty good and the game concept is original to me. 40 hours of gameplay and I still play it on occasion. I was having some hard time in Celeste's B side so decided to play a short and casual game for a break. Then I found this hidden gem, but it was neither short nor casual. It took me long enough to finally beat the game that I couldn't recall where I was in Celeste. I played the free flash version on Newgrounds, and I even downloaded the game code from GitHub, and I must say that they did a great job of polishing the flash game into a real PC game - big difference. On the 18th day of the 1st island, I sailed away. It was pretty easy. On the 25th day of the 2nd island, I sailed away. Again, those mindless wretches were no match for my military genius. On the 30th day of the 3rd island, I sailed away. Thanks to my loyal knights' heroic efforts. On the 38th day of the 4th island, I sailed away with a heavy heart. I tried to ignore screams as the demonic invasion wiped my people out. On the 20th day of the 5th island, The Burning Legion arrived. And brought doom and destruction with them. I stood my ground and defended my kingdom to no avail. >You gotta fear two things: Red Moon and your workers AI. Both are potentially deadly. >I like the part where my archers miss 27 times in a row 상점페이지에서 미한글이였다... 하지만 언어에 대한 불편함이 없다기에 설치를 했더니 이게 왠걸 한글이였다. [킹덤 클래식 기준 비교평가] 1. 주민들이 뛰어다님. 예전처럼 밤에 멍청하게 성벽 밖에서 걸어오다가 돈이랑 장비를 털리지 않음. 2. 매 판마다 새로운 땅을 향해 떠나는것이 목적. 한쪽엔 항구가 한쪽엔 거대한 포탈이 있으며, 맵 중간에 좌초된 배를 수리하여 새로운 땅을 향해 떠남. 3. 다양한 탈것(?). 말은 역시 흑마인가? 4. 매 스테이지 클리어마다 추가되는 요소들. 궁수/일꾼석상, 마굿간, 개 등등 (이후론 더 플레이해봐야 알 수 있을것 같다.) 5. 도그밋 귀여움! 멍멍! 6. 왕관 뺏기면 첫 맵부터 다시 시작. 해금된 요소는 그대로 >꽃같은 사슴새끼 >진짜 한번씩 해볼만함. 재밌음Show moreShow less
This is one of those games where I wish there was a rating between yes and no. New Lands provides a nice content update for the original, which already had very solid base gameplay. Unfortunately, the game still suffers from the repetitive nature of the original. It's fun to play for an hour, maybe two at a time. However, even with the updates you'll still find yourself doing the same things over and over again for a lot of the game. One of the main reasons I think this is the case is because at its heart the game doesn’t have a huge amount of depth and is really pretty easy. Most of the challenge in the game comes from not knowing how game mechanics work. Once you figure out how things work in the game it really just becomes a matter of doing things in the right order and at right time. Since you can’t really control your troops directly, for the most part, the game is just about knowing when to do things and what order to do them in. Unfortunately, because of this there’s pretty much one best way to do things and there’s really not much reason or indeed any real possibility of doing things a different way. And as long as you do that you’re never really in much danger of losing unless you get hit with some kind of bad RNG that you weren’t expecting. Unfortunately, if you do mess up there’s a pretty good chance that it will be impossible to rebuild in time for the next wave of enemies and you’ll have start the game over completely. It's a game that you can keep coming back to over a period of weeks or months for an hour or two of relaxing gameplay. Just don't expect something with a huge amount of depth that you can play for hours at a time; without it becoming very repetitive at least. 12/19/17 Update: Unfortunately the updates haven't really done anything to improve the game.Show moreShow less
Don't be fooled by this game's pixel graphics and easy controls, it is a difficult game to beat. I was having some hard time in Celeste's B side so decided to play a short and casual game for a break. Then I found this hidden gem, but it was neither short nor casual. It took me long enough to finally beat the game that I couldn't recall where I was in Celeste. The best part and the worse part of the game is that you don't have any clue on almost everything in the game. Troop, building, enemy, mount and every unit's movement mechanism are all unknown. So most of the time you will need to do it by trial and error. Even after beating the game and getting all achievements, there are still parts that I don't understand. E.g. when will the builder decide a tree is too far away to put down? Overall, it's still a fun and addictive game. Just don't expect this to be easy, especially before unlocking all the sign post contents.Show moreShow less
This game has 3 major problems - it barely explains anything, you have nearly no meaningful ways to directly influence combar, and it LOVES to waste your time. DISCLAIMER - this is MY PERSONAL OPINION. As with all opinions from internet randos, take it with a grain of salt. (My review "spoils" a few game mechanics. If you only want the general opinion, read only the last paragraph.) When you start out, you get a very basic explanation - this is your camp, this is how you get builders & archers, these are walls, enjoy. You need to guess that stone-piles will be watchtowers, that the strange hut you get after a certain camp upgrade is a siege workshop that produces catapults, that the wooden relic will allow you to get stone walls, that giving money to the castle makes knights, that knights will take your archers as entourage and PREVENT THEM FROM HUNTING, that giving money to the flag in front of your outer wall will send the knights towards the enemy portal. This and some other things are HUGE money sinks, that neither explain their functionality, nor the downsides of having them. Wanna know how much money the financier stored in your castle? Well you're just out of luck, because, apparently, monarch don't get clearance for that information. There is nothing you yourself can actively do. Once your hire your people & commission the upgrades, there is no way to directly influence what your underlings are doing. You can't even get them to change the side they're standing on, so when one side doesn't need guarding, the subjects standing there just twiddle their thumbs while the other deals with the invasion. And you yourself can't attack or do anything, which is a good lead-in into the last problem : This game wastes your time on every turn. Your horse (latter steeds can apparently be better, but the game is so repetitive that I don't see the point in playing until that point) is slow, it's sprint is rather short, so traversal is a pain. You're a sitting duck during the night, as you can't do anything. Winter wastes your time even further, by severely limiting your income, thus limiting your already small pool of interactions during the day. I don't even know how long it takes for the boat to reach the pier, because I have no patience for rebuilding during winter after two large attacks and a bloodmoon. I tried sending the knights out, but they would reach the portal a few seconds after the enemy starts spawning, and fail, because as soon as a knight dies, his entourage just hightails it outta there, getting picked off one by one in the process. I got Kingdom in a bundle, and am happy that I didn't buy it separately. While some of my misgivings might've been simply because of bad luck, enough of them were, in my opinion, due to bad game design, to encourage people to hold off from buying it. It's a pretty looking foundation for a potentially good game, but there's too little to actually do, and what's there quickly gets boring & irritating. -------------------------------------------------------------------------------------------------- @Raw Fury (I haven't seen a way to respond to a dev response, and I wrote too much to fit into a coment, so I hope this update will suffice) First off, thanks for your kind response. You're probably right about it just not being for everyone. It's not like I totally dislike the game, and with some more patience, like Melar suggested, I might have gotten into it. Having said patience takes time though, and considering how spoiled for choice we are nowadays, and how fast-paced live can be, giving up that time isn't always an option a person has and/or wants to take. (But that's a bit off-topic.) While I understand the idea of mystery, I think that, when interacting with said mystery can set you back, it's better done in a more fast-paced gameplay style. Most rogue-lites have the possibility of fairly short game sessions, where experimenting with loadouts & unknown modifiers happens very quickly & doesn't set you back a lot. The problem I had in this case was that the setbacks I suffered through the slow discovery of mechanics, rather than resulting in my swift demise, resulted in a long, drawn-out path to a snowed-in poor man's grave. While I could very well utilize what I had learned for a better next playthrough, the process of rebuilding would have, because of the slow pacing & the periods of down time at night where you can't take meaningful actions, been a bit too slow to be enjoyable for me. In the end, as I've mentioned, I might've just had a bit of bad luck in that I survived for far too long on my first try, and might have enjoyed it more if my death-respawn cycle was a bit shorter. But, for my personal taste, the pace was just a bit too slow. And not knowing how much money you have in the bank hinders your decision-making, which is unfortunate. I mean, I could count myself, but apparently he also multiplies the money by a tiny bit? And without numbers, that was just not really possible to gauge without a lot of experimentation. The way the pixelart is utilized is very nice though, and I liked the soundtrack & sound design, and the general idea of the game was interesting, and certainly eye-catching. Enough people like it , so I guess you just can't make everybody happy. I wish you good luck in your future endeavors =)Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
