
Kingdom Rush - Tower Defense
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Kingdom Rush - Tower Defense
Kingdom Rush - Tower Defense is a single-player tower-defense game about planning defenses against waves of enemies. Build and specialize towers, summon reinforcements, command troops, and use spells as battles move across forests, mountains, and wastelands. The campaign also features boss fights and additional game modes. Steam player rating: 97%% positive from 16,686 reviews. Supported interface languages: Traditional Chinese, English, French, German, Spanish, Japanese, Korean, Portuguese, Russian, and Spanish-Latin America. Release date: January 6, 2014.
Credits
Lowest recorded in 36 months
$2.992025-03-04 · Microsoft StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Traditional Chinese | Yes | — | — |
| English | Yes | — | Yes |
| French | Yes | — | — |
Show 7 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Japanese | Yes | — | — |
| Korean | Yes | — | — |
| Portuguese | Yes | — | — |
| Russian | Yes | — | — |
| Spanish-Latin America | Yes | — | — |
Steam PC edition data · 2026-10-17
02Before you buy
Play mode
The Steam PC version is a single-player tower defense game built around tower upgrades, spells, troops, and heroes.
Language and audio
The Steam PC version supports English interface and full English audio, along with several other interface languages.
03Frequently asked questions
What is the gameplay?
You defend the kingdom in tower-defense battles, choosing tower upgrades and using spells and troops against enemy waves.
What campaign content is included?
The description lists a 12-stage core campaign, several mini-campaigns, and bonus stages.
Are heroes included?
The description lists 13 legendary heroes and says they are unlocked at no additional cost.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
This game was better when it was free. I don't say that because 'free is always better,' no, I mean when the game was free it was engineered in subtle, but noticably different ways then this version for the PC. I see all these glittering reviews, claiming this is the best TD evar. Really? Which version where these people playing? The free version they've played to death, or the PC version that has a load of problems? I've played the free version ( the one that had locked premium content ) on PC, and it's the superior version. Why? One : Hero units. The game needed to be rebalanced for the hero units, and they added mechanics that honestly, weren't needed. The free version was engineered in a way that you -didn't need hero units to play the game -AND- win- I could beat the game without a hero in the orgininal, now I need to. Got some issues there, because the enemies are buffed up to make up for the heroes simply existing. Not only that, but the melee heroes are pointless. Utterly, and completely, pointless. If you didn't swap out to a ranged type hero when the flying units started showing up, then the exploding demon type enemies will have pointed out how useless they are. And, on top of that, the ranged heroes have a plethora of abilities that are just synergize better with the towers : Abilities that slow, waylay, or simply stop an enemy for the towers to wittle down. Two : Complete reliance on acing levels to have the necesary upgrades to succede later in the game. Now, it's no big secret that beating level one means you can play level two. Here, though, you -need- to ace level one, so that you can have the upgrades that will make the game 'easier' later on. If you simply beat each level, say getting one or two stars a pop, the game is significantly ( and un-neccesarily ) more difficult later on. Because that makes sense, right? And in some cases, you need to do the challenges to get more stars to... you guessed it... have the neccesary upgrades to have a better chance of beating the game. So what's the magic solution? Repeatitive game play forcing the player to redo earlier missions over and over again in the hope of acing the level so that you get the upgrade points you -NEED- by the end of the game. Three : Problems with upgrades. Specifically, if I try to do a challenge level, it takes upgrades away. Towers cost full price, or don't have the buffs you spent so much time earning. Why is that? Isn't the challenge hard enough already? 'No hero.' Okay, get that. 'No barracks, no hero.' Okay... I'd... kind of like to have the buffs I earned. And honestly, I don't know if the upgrades even matter in the long run. Do the top tier upgrades even function? It'd be nice if there was an indicator that the top tier 'chance for double damage' arrow talent was working, an exclamation point over an enemies head if they take double damage would be nice. 'Spiked Armor?' Does it even work? I can't even tell! Four : What I'd like to call 'The Korean Problem.' Now, you all know the meme 'Koreans play video games better.' This game falls prey to this, as a in the last third of the game ( and the bonus content ) are incredibly difficult, requiring precise tower placement, upgrade, and unit movement. In fact, I have no clue how in the heck you beat the swamp level. The boss wave is ludricrous! How is swarming the lanes with enormous amounts of enemies supposed to be 'challenging?' This just tells me there's -one- way to place and upgrade the towers in many of these levels. -One- How is that supposed to be 'fun?' Any answer that revolves around 'look it up online' means the game is an utter failure. I've played far better TD's that offered challenging experiences -and- allowed for more freedom in tower placement. Bottom line, this game isn't worth 10 dollars. It isn't even worth 5 dollars. I could play the game for free, and have far more fun, and not need the heroes or bonus content. I feel ripped off. And if you bought this game on Steam you've been ripped off too. Oh. And PS ~ For anyone that wants to leave a comment about the review, please spare me the subjective stand point of how much you loved the game. Subjective means 'opinion' and everyone's got one. Objective statements, on the other hand, are not opinionated in anyway. If you want to leave a comment, then do so, but at least try to have a better leg to stand on then 'oh, poor you, you couldn't beat it? you must have been stupid' Because that's a great way to start a conversation right?Show moreShow less
Kingdom Rush is fantastic. I've played a lot of tower defense games over the years because it's one of my favorite genres (ever since it was invented on Starcraft/Warcraft custom maps), and this is right up there in the top 5 of all time. I first played it a couple months back on Android after it was featured in one of the Humble Bundles, and it is the only game out of that bunch I played for more than an hour or so. I literally would step away from my gaming PC once or twice a day to go lounge around with my phone and play this... It's that good. A lot of people are concerned about microtransactions in this game because that was the main way they made money from the mobile app, but the new PC version is completely different. You don't have to buy heroes, and the gem store -- which was still intact in the premium version I played on Android despite having all heroes included -- has been removed. So in addition to rebuilding the game with the Unity engine instead of porting the Flash version, they've re-balanced the difficulty of certain levels or challenges that used to be really difficult to complete without consumable power-ups. Don't be fooled by those complaining about the $10 price tag (or $7.50 currently, at launch). A free, outdated browser version or cheaper mobile app with microtransactions is not in anyway equivalent to the brand new PC version. You could play them as sort of a demo to try out the game and see if you like it, but then you should come back to Steam and buy the best and most complete version there is or will ever be. Ironhide Games has put a lot of work into making the game look good at high resolutions and of course the interface and controls have been updated to support the keyboard & mouse. New content updates are on the way (for free), and they're dedicated to quickly fixing bugs and refining features. I'm happy to support them for their efforts in bringing a great game to the greatest platform, and once you get a taste of this TD, I think you will be, too.Show moreShow less
This kills me to do, and I am sure this review will reach 0/100 found unhelpful within the first 30 minutes of posting purely because it is a "not recommend" and people who already own and love the game will troll the negative reviews (as they always do on Steam), the review itself be damned- but I have to do it... Tower defense games might be my favorite genre, next to sandbox and RPG's, and I have played almost all of them, from Plants vs Zombies to Orcs Must Die to Defenders Quest and some of the better ones for clearly over 500 hours each (Dungeon Defenders, Craft the World, ect) so this review is coming from a position of great, great experience... This game opened up my eyes to a new type of genre I see in the near future, and that is a FTP MOBA style tower defense with heroes, a type of game that I am looking forward to playing someday, that however is not what this game is or how it plays... The beauty of these types of games is seeing "what types/combo's people come up with to out smart the enemy" with people show casing the many types and styles of defense, with many combo's and strats working... Kingdom Rush is a case of "trial and error only one choice is the correct choice" frustrating pile of ♥♥♥♥. Period. What do I mean by this? First Problem: So I played the game for about 4 hours on hard (assuming I could of course due to my experience in the genre) and was starting to get crushed so I figured I would drop the difficulty down to "casual" and see if I couldn't figure out the game mechanics better... No change... So I went back to hard... No change... There was/is no visable change in difficulty from "casual" to "hard"... First problem Second Problem: So after figuring out that difficulty wasn't going to change anything I tried the map a few more times until finally I crushed the map with a configuration... So I replayed the map trying other configurations and nope... got crushed... So I went online and, you guessed it... For most maps there are maybe 1-3 different ways to beat the map shown in a "memorized placement" style of gameplay... Now to give you an idea of how frustrating this can be, you are placed on a map with around 6-12 places to build with 4 different buildings to choose from with 2 variations each... This "trial and error" could and literally would take more than a dozen reloads before finally figuring out. Third Problem: You have no idea what is going to spawn before it spawns and those defenses only do well vs a single type of enemy... Yep, so they could spawn a million spiders on wave one so you drop some archers down only to have them spawn entirely archer resistent troops on wave two and you guessed it... RELOAD TIME! What these three problems create is an UNFORGIVABLY frustrating experience that frankly IS NOT FUN! You want to play this game? Literally look up the guide in Steam, watch the video where he shows you the correct placement of towers click "go" and win... I mean, you can spend hours in trial and error trying to figure out that one correct placement of towers on your own but you will find yourself with the same positions at some point regardless! The game played gorgeous, the addition of movable heroes was brilliant, the gameplay is ♥♥♥♥. Period. PS. Also, even with all of those trials and errors and frustration the game is beat within 2.5-5 hours PPS. If you are one of those people who own the game and loved the game reading this negative review that has been written for those who don't yet own the game and have downvoted the review and are now thinking about posting a comment about "how dum dum you is" ... don't ... Go look in a mirror and ask yourself why you are such a ♥♥♥♥♥♥♥ worthless individual and go make something of yourself... Thanks PPPS. You ignored my advice? Cool... *delete comment*Show moreShow less
AT A GLANCE (Full review follows below) Game Name: Kingdom Rush Original Release: 2011 Genre Tags: Tower Defense; Strategy; Casual My Overall Grade: A- Estimated Playtime (Campaign): 12-25 hours Multiplayer Aspect: None Recommended To: Established fans of the genre; Those intrigued by the genre; Casual gamers REVIEW Kingdom Rush is one of the most delightful Tower Defense (TD) games I have ever played. As far as game mechanics go, it is just another TD game with no real groundbreaking or innovative dynamics. But something about the art style, the animations, and the soundscape create a nice blend that is undeniably charming. This should be a welcome addition to any TD fan’s library. Like in all good TD games, the core gameplay is extremely addictive. Kingdom Rush is well-designed to be challenging, yet not needlessly frustrating. The level design allows for creativity, but also limits your options enough so it isn’t a total chore trying to figure out what to do. That said, as you get deep into the game, it can become quite a challenge to 3-star levels; but worst-case scenario you can find guides online to help you out. There aren’t really that many towers, in truth. But there is just enough. And they are all diverse, fun to use, and are all useful at one point or another in the game. I find many TD games with dozens of towers usually still can be beaten with only the best five, anyway. Nevertheless, to make up for the relatively low amount of towers: there are twelve hero units each with different abilities. Trying out the different heroes as you unlock them adds that bit of spicy variety to the game. I feel it is only fair to point out: you can play the original version of the basic campaign for free on the many flash game websites out there… with microtransactions for some extra “premium” content. The Steam version comes with all content included in the price, as well as a few extra expansion levels; and of course it comes with the benefit of the “meta-aspects” of any Steam game (Steam achievements, trading cards, screenshots, etc.). You can decide what is an acceptable price for this. If you are an advocate of TD games and can pick up Kingdom Rush for a price you are comfortable with, then you absolutely should grab it and give it a go. Follow my curation page to see more of my recommendations!Show moreShow less
Kingdom Rush is a flash-style tower defense game that has been around for a while on sites such as kongregate.com, miniclip.com, or armorgames.com. While it has high quality for a browser game, I think it should have stayed there. Plot 5/10 You are a nameless general that is saving a kingdom from eeeeeviiil. It's not that bad, but not good, either. The purpose is served well enough. Won't rag on this. Sound 9/10 The sounds are terrific, and fit everything very well. They also add to the game's visual style. The voices probably steal the show on this game, though. They're corny, over-acted sometimes, but always funny, distinct, and fun. KR also has comedic references to other media including Portal, Half-Life, Star Wars, Die Hard, the Bible, and many others. The sound is KR's pride with the exception of the music. While entertaining, there's about 3 tracks that last 30s long and are set to loop. It just could have been a bit better. Graphics 10/10 The graphics too are wonderful, colorful, and stylish. Visually the game isn't too flashy, which is good because it clears up visual clutter. With so many things moving on screen at once, the visuals organize everything to give the player what they need to see. Enemies are fun and recognizable. KR's visuals are spot-on. Bull's-eye. Gameplay 10/10 With the barrage of tower defense games out there, it's easy to get weary of the grind. KR however, brings much, much needed personality and freshness that this crowded genre so direly needed. You place towers that are immune to enemies, and auto-attack the enemies. Placing a barracks trains 3 infantry to stop up to 3 passing enemies allowing your damage towers to wittle them down. The infantry can die, though, and have a respawn time. Some enemies have armor and are weak to magic, while others have magic resistance and low armor. Towers can be upgraded for more damage, alternate attack styles, and different personalities from the crew. It all works wonderfully and the game gets REALLY challenging fast. It works so well, KR is a high standard on how tower defense games should be made. It's that good. The Verdict "Everything's so good, so why do you not recommend it?" Good question: the only con is the game is waaaay too short. Once you get half-decent at it, you will BLAST your way through the campaign (and most side missions) in about an hour. The game has high quality, but is far, far too short for recommending at $9.99. If it had an acceptable length, it'd be 10/10 but KR's final score is 7/10. It's a great game that you can beat in one afternoon. Just go to the above listed sites and play it for free. Or if you find that it's on sale for $5, you can go for it.Show moreShow less
This game holds well from its conversion from flash. It's missing a couple otpions, but it doesn't really detract from the experience. All of the strategy and fun is still there. Well worth shelling out a few dollars to get to be able to play it without a constant internet connection.Show moreShow less
It's fun, but it doesn't offer much over the flash version. It's nice to play in full HD and 60 FPS, but it's not exactly worth the full price. I'm hoping that the game is updated with the whole experience of the 2 flash games, but I am doubtful. If you haven't play much of the flash version and prefer to buy a game and not have MTAs, it's worth it. Otherwise, it's probably not.Show moreShow less
Still awesome as ever. Do you like Tower Defense games? Well, I'm an assiduous TD player, and after inumerous games, I can guarantee to you: Kingdom Rush is one of the best and funniest TD ever. Balanced Gameplay, balanced challenge and a beautiful and stylish cartoon-like art. New stuff in this PC version: HD Resolution, All heroes unlockable without aditional purchases, new levels and an small additional campaign... well, what you are waiting for? BUY IT. NOW.Show moreShow less
Kingdom rush is fun in the beginning, but after a while it becomes a guessing game about the particular order of towers the devs designed each of the levels for. It really doesn't help that some of the levels are so long that you only find out if you were correct ten minutes into the level. The fact that the game doesn't telegraph what you're doing wrong beyond the not enough air defense makes this even more irritating. But it sure is pretty.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.