

Kingdom Two Crowns
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.



01About Kingdom Two Crowns
Kingdom Two Crowns combines side-scrolling exploration with micro-strategy and tower defense. Collect coins, recruit subjects, build walls and towers, and unlock new technologies. Play alone or with another Monarch while exploring forests and ruins, seeking treasure, and protecting your kingdom from nightly Greed attacks. The Steam PC version has 90% positive reviews from 32,524 reviews. Its interface is available in Simplified Chinese, Traditional Chinese, English, Italian, German, Spanish, Japanese, Korean, Russian, French, and Portuguese-Brazil. Released on December 11, 2018.
Credits
Lowest recorded in 36 months
$1.682026-10-02 · GreenManGamingBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | — |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | — | — |
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Japanese | Yes | — | — |
| Korean | Yes | — | — |
| Russian | Yes | — | — |
| French | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
Steam PC edition data · 2026-10-19
02Before you buy
Language
The Steam PC version supports English and additional interface languages; full audio is not specified.
Modes and controls
The Steam PC version supports single-player and co-op play, with full controller support.
Gameplay
Collect coins, expand your kingdom, and defend it against nightly waves of Greed.
03Frequently asked questions
What do you do in Kingdom Two Crowns?
You explore a side-scrolling medieval world, recruit subjects, build defenses, and unlock technologies.
Does it support co-op?
Yes. Two Monarchs can build and defend a kingdom together.
What threatens the kingdom?
Greed attacks at night. Archers, knights, siege weapons, and Monarch abilities help defend the kingdom.
What additional content is mentioned?
The description mentions Shogun, Dead Lands, and Challenge Islands among the free content updates.
“Pixel-art city building and resource management scale across five distinct crowns, enhanced by co-op support but hampered by repetitive late-game defense loops.”
Our Verdict
This is a model of "subtractive design"—using the simplest mechanics to create a strategic experience with sufficient depth. In the first ten hours, you'll be hooked by that tense feeling of advancing step by step, where every coin must be spent carefully and every defensive battle is a life-or-death test.
But you also need to accept its limitations. The content volume can't sustain long-term play, repetition becomes obvious in the late game, and the story is almost nonexistent. If you're expecting epic kingdom-building like Civilization, this game will disappoint you. It's more like an exquisite vignette—short, restrained, with a lingering aftertaste.
The two-player mode is a plus; defending the castle with a friend is far more interesting than solo play. But even in co-op, you'll feel fatigued after twenty hours.
Is it worth buying? If you enjoy strategy games and are willing to pay for an ingenious core mechanic, it's worth the price. If you're after content volume and long-term experience, wait for a sale.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I played "New Lands" for 200 hours, so you know where I'm coming from. I'm just mentioning my thoughts as a veteran of the previous games. I've only played alone so far. Pros: - You can upgrade towers 2 more tiers, in both of them the people inside the tower are completely safe, not even attacks from air can get them. This is great! - Boosters (stronger archers, walls, knights, farmers) only have to be enabled once and then will stay active until you die - they even stay enabled when you go to another island! - A very cool new way to finally destroy the big portal in the cliff - I won't spoil how, you will love it. It requires a good bit of preparation, which is part of the fun. - I think people that you recruit in far away villages have an easier time getting to you, because even when they lose their coin, they often make it to you instead of walking back to their village. - Spear guys can get fish out of water even during winter; so if you take too long you still get an ok income (warning: in the japan setting these don't exist; instead there is another new unit type that doesn't earn money during winter; to compensate that, there are way more trees in Japan to compensate for that, and you can get up to 3 coins for knocking down a tree) - There are now rotating seasons, so in case of winter you just have to wait. Every season takes 16 days. Winter is from day 48-64 - Putting money into the bank of your castle is now really useful because of the winter season - You can return to previous islands whenever you built the boat and everything will be more or less as you left it (some walls will be destroyed and people will have lost their weapons though) - You don't have to bring the boat across the whole map anymore, you just have to build it and then hop in. - You just have to upgrade the stone upgrade once in the entire game, not on every island; same for the other material upgrade that was added. - More base and wall upgrades - Base now expands depending on where is enough room behind your walls and how high the walls are upgraded; the scythe shop will for example now appear outside your base as it used to. - There is a wall everywhere behind your base; so being inside and outside your base feels really different. - New mounts (one is pretty cool, the other is rather 'meh') - If you lose a hermit, you can get it back by returning to that island again and he will be back in his hut - Knight upgrade giving them twice as much coin storage/armor (5->10) - One (?) hermit will join your boat the moment you enter it plus the one you have on your horse, so I could bring 2 hermits with me to another island. Not sure if it can even be more. - If you destroy the portal on the dock, you can build a lighthouse on a rock in the water, which prevents the boat from getting destroyed the next time you go to this island - Cute new animations Other changes: - A lot has been rebalanced. Some things cost a lot more, some run faster some slower. You seem to get much less coins from rabbits, but you can now also get some from fish. - You have to unlock all sorts of buildings and mounts with gems once before you can use them. It forces you to stratetically switch between islands and go back to previous ones. - Separate catapult buildings left and right and an additional upgrade - There are very very few water places to build farms on. You will hardly ever get a proper farm running in the entire game. - All nights as very easy, it's only a few standard monsters. Only when you destroy a portal it can get dangerous in the following blood moon night - You can choose an additional japan-setting, which is just a reskin of the game but apart from that it's the same - If you die/lose the crown you will respawn on island 1 and all upgrades will be disabled - you keep your people and buildings on each island - New hermits (Spoiler: one upgrades a farm and attracts all mounts that you owned, even across islands - the other one calls all fighters to one side [this one sort of sucks because you cannot be sure anymore that enemies come from the opposite side from the destroyed portal, so you don't know where you have to defend; but if the portals on one side are all destroyed it can be useful]) - Lots of new little things Contras: - The art style is done sloppily here. You can now tell it's done in a 3d engine and it's not really 2d. You have pixel objects rotating, so the pixels are not real pixels anymore. Sometimes pixels have different sizes; making the whole style look unpolished and wrong. - Gems taking up a lot of space in your pocket and it makes it harder to see how many coins you have. - Still can't see which of your people carry coins - If you arrive on a new island just as winter starts, you're screwed, because you can't take spear-men with you on the boat. So don't do that! They should seriously fix this by allowing spearmen on boat. - Spearmen don't pickup coins, so if no one is near them to pick up their coins, they will just vanish at some point - The knight booster-upgrade still sucks when you are defending, because they will keep dashing through the wall and then get killed - Can't see how many coins the knights have, you just have to try giving them coins and see if they accept them - Most of the time I didn't survive destroying the big end portals and wouldn't know how to prevent it; you still win but you have to go through all islands again to reactivate the boosters - The pocket feels too small in this game, even more than in the previous ones. Because many things will cost 20 coins, even switching a mount costs 14. And if you have gems in your pocket hardly any money fits in. At least some pocket upgrade would have been cool. - Hermits jumping off when you don't want it to and not jumping off when you want to Some random thoughts: It took me 22 hours to get to the end credits. Two Crowns adds a satisfaction to the game that the previous one could never give me. This is mostly related to the way to finally destroy the big end portal and the big preparation that goes into it. There is one booster, one mount and one hermit on each island, so to be properly prepared for the 5th and last island you have to go through all previous islands and activate the boosters that you need (archer and walls certainly; the others don't seem important) and you will want to bring a bakery-hermit to the final island. You can switch back and forth between islands but you have to build the boat everytime to do so. It gets a bit tedious lateron; especially when you are on an island that contains no more enemies at all, it turns into an annoying grind. It's sad that the farmers are completely irrelevant, or is it? You rely completely on hunting rabbits and fish now. I didn't have the experience that the only villages were very far away behind 3 portals on each side - maybe I was lucky, but I was never completely ♥♥♥♥♥♥ without a bakery as you were in the later levels of "New lands". Life with a baker is much easier, but it's also okish without one. One of the new mounts is pretty cool - you can destroy an entire army of monsters all by yourself with little skill. But it has a terrible stamina! If you manage to get a stable and have different mounts right in your base, it's pretty cool, so you can easily switch. But for some reason when I built a stable it only attracted the mounts that I owned before. It did not attract the mount that I first got shortly after. I don't know if there is a 3 mount limit or it's a bug. I was surprised to see the mount there that I didn't even bring to that island but had on another island.Show moreShow less
There are a lot of things about this game that are big improvements on the original; the change from perma death to a heavily penalized death and the addition of co-op being the most notable; but two new mechanics absolutely RUIN the game: The first is winter- I'm not opposed to the idea of a seasonal change mechanic, but the impilmentation at the moment is horrible. When winter comes around, your crops (the primary means of income) die, animals that your archers hunt (your secondary means of income) despawn, and grass patches (which allow you to regenerate your mount's stamina) dry up and no longer function. You're left with a slowed and perpetually exhausted mount and the trickle of income from spearmen fishing. Essentially... all gameplay stops. The Devs should take a serious look at games that did winter (and other seasonal changes) well, like Don't Starve. In Don't Starve winter brings new challenges and new things to explore. It doesn't just arbitrarily slow the game to a crawl like in Kingdom. The second are gems- Once again, a good idea with terrible execution. Gems act as a new limited and valuable resource to obtain higher tier upgrades like shrines that buff your whole kingdom or new mounts for your king with special abilities. The issue is that these gems are only obtainable from non-respawning chests in newly explored islands, so if you lose the gems to the Greed, or get a game over, they're gone for good. The gems being limited in this way basically negates the new respawn mechanic. Sure, if you die, you'll respawn on the first island now, but if you were carrying any gems on you when you bit the dust your save may as well have been deleted like in the original Kingdom. The gems should be obtainable in some difficult, but renewable, way. Maybe you could get one for every 1000 coins you leave at the banker or something. At the very least you should be able to retrieve lost gems by destroying the Greed portals that they were taken to. Overall, the game is very very good, but winter and perma-lost gems need to be adressed ASAP. Edit: (1/2/19) Enough comments have been made, that I feel the need address a couple of things: First, several people have said they've been getting back their lost gems after clearing islands. In my personal experience, and in the experience of some other players, that hasn't been the case. It could be a bug, but the info posted by the dev in the FAQ and Update Road Map imply that a way of recovering gems hasn't been added yet and is planned for sometime in the future, so.... No clue... Second, in regards to winter, there's a big difference between tedium and difficulty. The issue I have with winter in the current version of Kingdom isn't that it's "too hard" it's that its just straight up boring: Don't Starve's winter is difficult but engaging, Kingdom's winter is easy, but tedious. Third, this review is in no way some slight against the devs, I loved Kingdom Classic (unfortunately missed New Lands) and I enjoy a large portion of the new features in Two Crowns. I wouldn't even bother leaving a review if I thought the game was irredeemably bad.Show moreShow less
I adore this game, bugs and all. I mostly play it solo because my husband isn't as big of a fan of it as I am. The builder AI just got a revamp, and thank goodness, because those dudes are dumber than rocks. Literally must be, to hit a hammer on a tree and expect it to fall down. My mom was really excited for this game to come out and actively played New Lands often. We were so looking forward to Two crowns coming out because it meant she and I could play together. Sadly she didn't live to see the launch but I know she would have adored it just as much. They kept her favourite mount (the Stag) that she'd use and giggle mischievously as she lead unsuspecting deer to their demise. I enjoyed most of the dlcs, and the soundtracks are beautiful. The mounts are cool and all have their quirks. If you enjoy tower defense or 2D sidescrolling artstyle then this game is worth a play. Make sure to lead a few deer to their untimely end.Show moreShow less
Im gonna be honest. Very frustrating. ---The worst thing in this game, by far, is--- Lack. Of. Control. Pretty ironic that a King or Queen has ♥♥♥♥♥♥♥ no control over what happens, right? You are given THE LOOSEST definition of control, being able to kinda just... nudge people to do something, if that at all. The most control you have is when you raid a cave and the knights and archers directly follow you. Thats it. Theres SO MANY ISSUES that come out of not being able to have a higher extent of control, let me list some, this is an AI issue too. -Archers not hunting, and staying inside towers that are wayyyy too far inside your castle, and becoming basically useless. Archers who become part of squads also wont hunt, and archers apart of towers wont hunt either. -Builders throwing themselves into death by running out way tooo far of the walls to build, and then getting themselves killed. This happens forever until the building is complete, and you cant cancel buildings. -Knights throwing themselves out of the wall with the leap attack and dying, also not picking up coins, even when they still have space left. -Farmers not going inside the walls when night comes, causing them to die. This also repeats forever aslong as you have farmers. Even when a wall is RIGHT NEXT ot them, they dont even try to run. -Not being able to stop ninjas and pikemen from fishing when you want to conserve their durability -Units staying on one side, even when the other side is already done. How could we solve all this? more controls and things. LITERALLY more options to influence the kingdom. ---My ideas for some new ways to control your subjects--- Wrangling - Wrangling would make it so that you could pay subjects a single coin, and they would follow you for a short amount of time. You could cancel this by rapidly turning left and right, like you do with hermits to dismount them. The purpose of this would be to help with archers not hunting, farmers not going inside, and units not rallying to one side even when the other side is done, it'd also protect builders from running out. Opening/Closing - Opening and Closing would be a way to well, open or close towers. If a tower is closed, you can be prompted to open it, and if its opened you can be prompted to close it, like an on off switch. Closing a tower makes all the archers in it dismount, and roam around as usual. This also prevents other archers from getting in. Opening a tower will make it function like normal. It would cost 2 coins to open or close a tower, and requires a builder to come over. The purpose of this would to help archers not be useless, and when you need to sacrifice towers for economy. Destroying - Destroying would be where you could pay a builder to destroy a building, taking longer depending on how strong the building is. T The purpose for this would to get rid of towers/walls you don't want, such as accidentally making them. Towers that are too far out also become subject traps, losing archers endlessly. Canceling - Canceling would be like destroying but for buildings in-construction, where you could pay coins to destroy the building. This would NOT require a builder (For obvious reasons.) The purpose of this would be to prevent in-construction buildings from becoming builder traps. Some extra things i'd like to see. -Farmers automatically entering the kingdom when night comes. -Knights only using leap during the day -Archers automatically dismounting towers when day comes -Being able to pay archers/pikemen to lock them onto either fishing/defending at all times -Units automatically moving to the dock side if cave is destroyed, or the cave side if dock is destroyed. ---But no--- None of these things exist. You are at the whim of the shoddy AI and stupid lack of control. five years and three games, and the control and AI still suck as much as it did in the first games first version ever. Edit - 2021 I see some of you talking about "Oh my god. You ♥♥♥♥♥♥. This is how the game was meant to be. You know what you got when you played this game" No, no. I dont remember buying this game just to get ♥♥♥♥♥♥ over by ♥♥♥♥ for brains A.I that feels like its on the Greed's side half the time. I didnt buy this game to deal with A.I that has less common sense that A.I from NES games do. I didnt to have to deal with FARMERS, BUILDERS AND KNIGHTS WHO KILL THEMESELVES. The biggest thing thats pissing me off is that these dudes are like "Go play an RTS bro, you're not some god who can control everyone" You talk about realism and are like "Brooo its like this cause its realistic!" and then I watch as my builders begin to form a mountain of their own dead bodies to take down a single tree, and farmers stand still as Greed rip them apart. In all of my suggestions, do you SEE anything that seems unrealistic? Everything I said, canceling, wrangling, destroying all of it. Requires you to ♥♥♥♥♥♥♥ BE AT WHERE YOU WANT TO DO IT. You still literally would have to travel around manually and make the orders, manually, it wouldnt be like an RTS you stupid ♥♥♥♥♥♥♥♥. Get your heads out of your ass and admit that this game isnt perfect and has some technical flaws. You know what they say, dont hate the player, hate the game.Show moreShow less
Everything about this game is beautiful.. like the person who gave it to me as a giftShow moreShow less
Kingdom Two Crowns is a rogue-like, side-scroller game about monarch(s) fighting off the greed infestation on five different islands that increase in difficulty each time. To do so, one has to strategically manage coins and use them to build walls, towers, farms, assign roles to townsfolk and lastly seek ways to expand and destroy the portals spawning greedlings, the enemy that relentlessly attacks your camp every night in search of coins, townsfolk tools, gems and lastly your crown. Losing the crown and allowing the greedling to successfully escape marks the end of your reign. However, that doesn't end the save file, it is actually possible to respawn how many times one might want, keeping buildings (not walls) and upgrades. This offers a slight relaxation factor to the game, but I am here to tell you that that isn't the case and here is why: The incoming groups of enemies are always getting stronger by the current island day, global day and by the amount of enemy portals destroyed. This means that it doesn't really matter in which order you choose to fully clear the islands, the last ones will always be the most difficult. So unless you want to be inevitably, utterly destroyed, you might want to keep an alert pace at all times. Relaxation is out of the equation, so let us continue to mechanics and movement. The game pretty much uses three keys in total: Right, Left and Action (Down). With the Action key you buy tools, build buildings and walls, upgrade said buildings and walls, recruit vagrants to become townsfolk, cut trees and so on. Simple, creative, enjoyable. But it only goes down hill from here. Movement is next. As the monarch, you are using a mount at all times. You can find other, more useful mounts along the way even though both singleplayer and multiplayer have established, indisputable best picks: (Griffon=SgPl) (Griffon+Lizard=MltPl) Naturally you are unable to attack but two of the seven mounts do allow it: The Bear and the Lizard. As mentioned already, the Lizard is a top pick and the Bear puts you in more danger than you can clear. Every mount has a fixed stamina that determines how long a mount can sprint (Double tap on directional keys). Some can run a lot, some cannot but have other perks as balance. To restore stamina a mount needs to spend some time not running or be left to eat some grass. (Only light-green grass counts and the forest, the place where you most often need to run, is designed to rarely have any.) The Griffon runs fastest out of all the mounts and can recharge anywhere and does so fastest, therefore a top pick as well. The detrimental part of the game is everything else not already discussed and it is, unfortunately, a decent chunk of the game. 1) Income is important and usually the first thing everyone focuses on at the start of an island, be it the very first start or a departure. - The easiest income is the Merchant. Only Island 1 & 2 have him. He is using a donkey to walk to the Merchant Camp (visually different than vagrant camps; does not spawn vagrants) and brings back 8 coins. The first trip is free but to send him away more times, he'll need one coin each trip. - The second option is hunting. Archers usually group around the outermost walls and walk outside to hunt during the day. A rabbit/raccoon yields one coin and deer yield two each but try to run when attacked. Deer appear in the forest, rabbits/raccoons appear from small bushes that need a clean field to spawn. It is ideal to have a medium patch of open space right outside the walls. - The third, last and best source of income is farming. Farms can only be built on locations where a small river can be seen on the ground. Having any amount of expansion past the initial walls makes the scythe seller appear. Scythes turn jobless people into farmers which will constantly grow plants next to the farm, harvesting them and repeating infinitely unless unprotected of course. ! Both hunting and farms are disabled in winter. Like many other developers, Kingdom's don't understand that making a rogue-like (random generation) game is tenfold more difficult to polish than a fixed map one. I talked about towers, walls and farms but I must now mention that you cannot build wherever you please. There are fixed places where each type of building can be erected. - Small, brown piles of dirt = Walls - Rectangular, grey rocks = Towers - Rivers = Farms The generation being random means that it can really screw your game up a lot, making your play several times more difficult out of sheer bad luck. For example, an island could spawn with no farm rivers, crippling general progression. Or maybe have three walls spawn right next to each other. Or towers too far from walls where they cannot protect each other. Linked to this issue is the recruitment/townsfolk/workers issue. The game has two main resources, coins and workforce. The only way to get more people is to drop coins for vagrants to pick up. Doing that turns them into civilians that run towards the first available, free tools to pick up and start contributing. The vagrant camps are inside the forest and for some reason, require to be in a forest or else it disappears permanently. To avoid that, two trees can be left alone next to each side of each vagrant camp, but more mechanics mess with that: - You cannot build anything unless it is free of forest background. - To clear forest background you need to cut the trees on the edges of the forests. (Can't cut just any tree) - If there is a vagrant camp in the way and no other possibility to skip the trees, one has to cut the tree, but that would permanently remove a critical resource from your island. If you don't cut the tree, then you cannot build. If you cannot build, you cannot expand. Camps are not easily sacrificed either since they only spawn two vagrants per day and the farther away the camp is, the less chance they have to make it to base without getting robbed by the greeds. An island with no rivers and too far away camps is a solid restart. But what will you do if that happens on the last island? After you already spent several hours reaching that point? A real kick in the bum. 2) Another unpleasant thing one has to deal with is the AI of the NPCs. Sometimes they listen and run toward your bought project, even during night, sometimes they just run back to base and refuse to move until morning, even when the threat has been cleared. Archers and jobless people walk during the day and run during the night. But it amazes me how the greedlings are designed to spawn even during daytime to reach the wall during night, but the archers aren't. When it turns dark, the archers suddenly wake up and run to their posts even though the monsters are already at the gate and they are 200 km away from it. In that situation they don't even cancel their run once the wall falls and suicide charge instead. 3) And the last major bug/broken mechanic I will cover in this review is the miscellaneous building. The game has special buildings that spawn within the walls once you've expanded enough. One of said buildings is the Forge that is a key building for destroying the main greed portal on each island, since a bomb payload can be bought there. Other special buildings include catapult workshops and spearmen/ninja barracks. Sometimes, even if decently expanded, these buildings fail to show up, requiring one or more client reboots. Walls sometimes fail to update their damaged appearance as well. Conclusion: The game concept is simple but the simple things are often the most poorly executed. A lot of aspects are unpolished, many mechanics contradict each other, random generation can doom you before the game even starts. Kingdom Two Crowns is in dire need of a rework and definitely overpriced at 20€.Show moreShow less
Here I will leave the cat, friends who pass by can pet it and give it a thumbs up <3 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つShow moreShow less
TL/DR: Fun game spoiled by instant kill monster. I find this a very fun game and concept but alas I must post this as a negative review. Let me share with you my 4 playthroughs and excerpts from my subsequent discussion post that made me uninstall this game, I invite you to read it yourself if you wish after this, it's currently on top with a ton of chatting going on. I watched a youtuber play this game and it was the first "Kingdom" game I had ever heard of, it looked neat a simple defence game that's quick to learn and enjoy. I bought it as soon as it was available and started playing it immediately, it was a lot of fun! Then a crownstealer came flying out of nowhere in the middle of the daylight and hit me, skipping my full sack of coins (which every other enemy must empty before defeating you) it knocked the crown off my head and game overed me. This was the second island. "Odd", I thought "maybe I did something wrong?" as I restarted since I lost all my gems that I knew couldn't be replaced, I started to stay near my base more even during the day because that's what I had been now taught to do in a GAME ABOUT EXPLORATION AND ADVENTURING, I started building my walls out to near the portals and hiding behind them when i didn't need to get more villagers. I stepped out to build another wall, and after it was built I started to upgrade it as my army progressed towards the new wall, then a crownstealer hit me, also in daylight, knocked my crown off, took it to the portal, game over. Now getting annoyed, mind you I have survived uncountable numbers of greed sieges, I started over again, for the same reason gem loss. "THIS time I'll be VERY careful" I told myself, I waited each time to expand my walls till right after the nightly greed attack, running out only to get villagers then back again, my soul purpose was now to follow my army of archers and squires around so they could defend me. I started to attack my first portal that I had ever gotten to, a crownstealer jumped out of the portal over all my men and you guessed it, knocked my crown off and game overed me. Now my army goes by itself. At this point I hadn’t looked into the gem issue yet, so restart number 4 and I’ve learned not to explore in this EXPLORATION game and to send my armys out by themselves to not get game overed, if they get destroyed I simply rebuild them, that is easier them facing the instakill. Max walls, tons of archers and some towers to hide terrified behind, my armies are now three knights and 15+ archers deep on each side of the castle, they rip down everything in their path with waves of arrows that blot out the sun! Except the crownstealer who runs through the invasion force, jumps over the wall, my archers and my hopes and dreams and knocks the crown off my head. Again in a single hit, then run with it past my Towers that are max upgraded, my knights and so many archers it blends in behind them, and none of them can react to it before it game overs me a final time. Here’s the thing, it’s fast, like 4X the fastest horse you have, it’s fast enough that if it’s in screen with you, you lose, period. It’s so fast my units don’t have time to fire at it at all. No walls hold it back, no archers or knights can kill it, no strategy to defend against it, there is nothing you can do, it will spawn, it will steal your crown, you WILL LOSE. Every single discussion that defends this antifun instant game over monster says “Your archers should shoot at it” SHOULD, HOPEFULLY, PRAY REAL HARD. If you add a monster into your game that is an instant kill and the rest of the game is based around strategy and tactics, there shouldn’t be a SHOULD for how to defat or defend against it. I brought this irritante up to the Devs on the community chat and they were nice enough to actually respond, unfortunately their response was “Losing your crown is not game over and designed to lose it several times. So, my Greed is doing what I designed it to do, and when.” That’s right they have removed the roguelike part of the game and instead made it about seemly forcing you to die a lot. That was their only response on the chat, there are over 70 comments many others with similar stories to my own and condemning the game killer that is that monster. Devs I offered you several options to get people back to playing your game, though they probably got lost in the chatting, so here they are again: 1. Remove the Crownstealer. 2. Add in the options menu the ability to decide the number and greed type in a max wave. Such as putting 10 masked greeds will limit the max wave of those to 10 on one side. Then people that don't like a certain type of greed can turn it off without forcing others to play without it. 3.Slow the crownstealer down or make it take much less arrows to kill, so even stray arrows have a chance of killing it. 4.Have archers preference it as a target when it gets within their range. 5.Have a building that promotes archers to Crownstealer hunters, Max three on each side, They would get gold bows and 3 would run to the side that the crownstealer spawned on, they would act like normal archers till it got within range then focus on just it till it's death. The gold bows would let you know that a crownstealer spawned and to run the opposite side that they did! This would also take strategy to be able to keep 3-6 archers open to promote, while balancing that with the knight escort and tower needs. These are a few options that allow the greed to be part of the stratagy of the game rather then just breaking it. If you are unwilling to read the multiple comment threads on how many people hate that thing then you aren’t making games for other people, you are making a game for yourself to be played your way, and that’s fine, but I will be watching your next games very carefully as I suspect many other will so that when we see you add instant game overs into future games you make, we simply won’t give you the money to keep making the games for only yourself. If you enjoy repetition of building then almost winning, get this game, otherwise wait till the Devs fix it.Show moreShow less
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Kingdom Two Crowns REVIEW ---{Graphics}--- ☐ Metro Exodus on STEROIDS ☐ Crysis Level ☐ Great ☑Decent “Changed the graphic style a little, I like the old” ☐ Bad ☐ Old like Grandpa ☐ Minesweeper ---{Gameplay}--- ☐ Immaculate ☐ Really Wonderful ☐ Good ☐ So So ☑Not worth your time “Until they fix the game breaking mechanics don’t bother” ☐ Utter Horrid Trash ---{Audio}--- ☑ Orgasm “The music may be the only redeeming quality they perfected in this game release” ☐ Excellent ☐ Good ☐ Mediocrity ☐ Bad ☐ Ears bleeding ---{Audience}--- ☑ Everyone ☐ Kids ☐ Teens ☐ Adults ☐ Don’t look Grandma ---{PC Requirements}--- ☐ Can you run windows? ☑High Tech Potato ☐ Average Joe ☐ High Fly Zone ☐ Richie Rich Rick ☐ NASA is running tests ---{Difficulty}--- ☐ 2+2 ☐ Easy and simple ☐ Brain usage ☐ Easy to learn but a hard curve ☑Difficult and some anger “If you spend too much time messing around, by the end era the enemy will be almost impossible to defeat” ☐ Dark Souls with rage ---{Grind}--- ☐ Nothing to grind ☐ Some for the leaderboards ☐ Isn’t necessary to progress really ☑Average grind level “Depending on the amount structure of your Kingdom this one could fluctuate upwards” ☐ Too much grind ☐ Tony Hawk grinding with Mullen ---{Story}--- ☐ None and god awful ☑ Bring on the subtitles “To be fair, there isn’t even subtitles but it doesn’t necessarily need them but some form of story would be nice. It keeps itself out of the dog house because of environment” ☐ Average and realistic ☐ Great and above par ☐ Lovely and inspiring ☐ So elegantly driven and emotional that you cry ---{Game Time}--- ☐ Blink and its gone ☐ Doom short ☐ Average and mediocrity at its finest ☑ Long and well driven “Especially if you mess around or make a mistake, things can be very well drawn out if you go through two winters in one playthrough. And winter feels long as hell” ☐ Civ 6 on Marathon Mode or Monster Hunter LONG ---{Price}--- ☐ Fricken Free ☐ Well Priced ☐ Spare change maybe ☑ Buy a pop with the spare change instead “The game should not have been released like a new game, this is a DLC at its most but because of the state of its playability it suffers to bear anything deserved in a price structure” ☐ Use your money for firewood ---{Bugs}--- ☐ Unheard of ☐ Minor bugs ☐ Can get annoying ☐ Fallout 76 on STEROIDS ☑ Starship Trooper size BUGS “One of the buggiest and most unplayable games I have recently played. I must note this, Kingdom one and two are some of my favorite games of all time. ALL TIME! These are the list of issues I have had with this bug infested cess pool of a creation. Couldn’t pick up gold, boat in the air, can’t get on boat, enemies run past me and don’t attack me, enemies run past knights, enemies run past bomb with knights, bomb stuck in woods with knights and enemies run past, enemies run past everyone including second player, the walls, the bomb, the archers, everything. Game breaking mechanics and I am very sorry to say that about my favorite game duo, this I will not put in as a trilogy. It doesn’t even deserve to be involved with the legacy of Kingdom.”Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.