
L.A. Noire
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About L.A. Noire
L.A. Noire casts you as LAPD detective Cole Phelps in post-war Hollywood, where solving arson, racketeering and murder cases means reading faces, questioning suspects and confronting corruption within the city and the department. Steam PC players rate it 85%% positive across 31,253 reviews. The game uses facial animation technology to capture actors’ performances for interrogation scenes. It is a single-player detective experience set around 1947 Los Angeles and inspired by real crimes. The Steam PC version lists interface languages including English, French, German, Italian, Russian, and Spanish.
Credits
Lowest recorded in 36 months
$5.992023-11-21 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
| German | Yes | Yes | — |
Show 3 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Spanish | Yes | Yes | — |
Steam PC edition data · 2026-10-14
02Before you buy
Single-player on Steam PC
The Steam PC version is listed with Single-player support.
Language and audio
English is listed with full audio and subtitles. Other listed languages provide subtitles but not full audio.
Platform scope
These details apply to the Steam PC version; console editions are outside this reference.
03Frequently asked questions
What is the setting of L.A. Noire?
It is set in post-war Hollywood during Los Angeles’ Golden Age, around 1947, and follows LAPD detective Cole Phelps.
What kind of cases does Cole Phelps investigate?
The story involves arson attacks, racketeering conspiracies, and brutal murders, with corruption across the city and the department.
How does facial animation matter?
The game uses facial animation technology to capture actors’ performances in detail, supporting interrogation and detective work.
Who developed L.A. Noire?
It was developed by Team Bondi and Rockstar Leeds and published by Rockstar Games.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
DO NOT BUY THIS. IGNORE THE SALE. THE DISCOUNT IS A TRICK. Completely unplayable on modern systems. The application straight-up refuses to open, crashes even if you can get it running, is capped at <30fps and breaks physics if you unlock it, runs poorly, etc etc etc. It's been like this for years, Rockstar Support does not care. They just want your money. I love LA Noire, but the PC version is completely broken and is an utter waste of your time and money. If you really want to experience the game, pick up a physical copy for the original consoles, or play the remastered version on the PS4/Switch. Or even just watch a no-commentary playthrough on Youtube, since this game is basically a movie anyway... Edit: To elaborate, the worst part is that this game used to work just fine before they forced their stupid proprietary launcher on everyone. Something with their in-game integration efforts broke the executable, and the only alleged fix is to install unverified third-party registry edits (lol no). I have a box on my shelf (I bought this at retail when it first came out) for a product that is permanently unusable because of the publisher's greed. Watch a playthrough if you need to see how the story ends, otherwise save your money and skip this. Don't give a greasy corporation your hard-earned cash for a product you can't even use.Show moreShow less
No one reads my reviews, so I'll just eat a spoonful of cinnamon for every like this review gets.Show moreShow less
Great developer, terrible publisher. (EDIT: Or, great game, terrible publishing practices) I bought this game nearly 8 years ago. Playing casually and taking my time. I thought I'd fire it back up to put in a few hours only to find that Rockstar has imposed retroactive DRM. This is just a corporate shakedown dreamed up by some shill trying to make vice president. Imagine owning something for nearly a decade only for someone to completely lock you out unless you agree to THEIR terms. You MUST register. You MUST join their "social club". You MUST provide statistics. YOU cannot play a game that YOU OWN unless you sign up to let them unlock for you. Imagine buying your dream car, driving it for a decade, then in the middle of the night the manufacturer switches out the keys and doesn't give you the new set until you sign another contract without your say in the matter. That's basically it, and it's really too bad because it is a well-done game. It's a terrible shame, and it makes me not even want to play it anymore.Show moreShow less
Buyer beware: This is not the remastered version that's just been released on Xbox One, PS4, and Switch. This is the original game from 2011.Show moreShow less
the game is great but man, fukc rockstar with their launcher.Show moreShow less
"Babe, please come to bed! You aren't a LA detective in the 1940s!" "Beat it toots, the streets aren't what they used to be..."Show moreShow less
RockStar Social Club. Why should you create an account on online service for a single-player game?Show moreShow less
Fantastic game...But be aware of the time period you are operating in. Always pin the crime on the Jew, the black, the communist or the homeless for maximum score and props from the Captain. 10/10Show moreShow less
TL;DR: I think this game is worth your time if you are someone who wants to see a piece of video game history. Its a cool time capsule to see some novel ideas that have never really been seen again. However, as a video game in the year 2022 being judged purely from a "Did I have a good time" stance, I don't think I would recommend this game to the average game-liker. If you want to see what I mean, please read on. Pros The main cast is well written. Cole Phelps, Kelso, and the various partners (Roy especially). They have a decent amount of depth, have some flaws, and are all around engaging enough to keep everything going. The facial acting is quite impressive. Not much else to say about it, its very impressive even running on a 10+ year old engine. It really does do a lot of the heavy lifting with the presentation of the game. The Kelso character swap was a nice surprise, albeit a bit too late. Credit has to be given for attempting to be a 3rd person GTA-esque video game where shooting/killing is not the primary gameplay. Mixed When you first start playing the game, it pulls a really cool magic trick on you. You are really trying to review all of your case notes, thinking the case through, trying to make logical decisions when interrogating people and determining a suspect. During this time, it can be frustrating but it feels neat for a while, you really feel like you are playing something special. Then you realize that logic goes out the window during interrogations, and you really just need to laser focus on the facial animations. It really brought the experience down once you make this realization. The newspapers (AKA the main story) are miss-able. Its all fine and dandy if you (like me) manage to find every single one of them, but wow I can't imagine how frustrating it would be if you were to miss one of these. The "Collectible" conflicts with the game design. A collectible "x/105" shows up when you get into a new car. It is subtly telling you to collect them all! However, you are a police officer, and probably shouldn't just be stealing other peoples cars. Also, you only get notified of side quests when you are in a police car, thus the game de-centivizes you both intrinsically and extrinsically to just stay in the main police car. Feels really weird. In-car dialogue happens before fast travelling. I actually really grew to appreciate this feature. Sometimes, you have a conversation with your partner while driving. Usually between key crime scenes, etc. If you use the fast travel option, it has a small driving scene on the way where it plays the conversation out where you don't miss it. Which is nice! However: ... Its almost like they knew the driving was super boring, and people would want to start fast travelling everywhere. Not being able to fail missions. Once you realize that you cannot fail a mission no matter how badly you mess things up, it really takes a lot of the tension out of the gameplay. You can miss every single interrogation question, miss all non-essential clues, and choose the wrong suspect.... and you get a "Mission Completed". Yes, with a low rank, but its still very strange. I understand they didn't want to make it to where you have to repeat an entire hour-long case if you fail at the end, but it really does harm the gameplay experience. I think they should have made it hard to fail, but possible. Cons The side quests suck. After you do a few, you realize they are basically either shooting a handful of lackeys, or chasing one of the lackeys in a really repetitive "parkour" chase sequence. They get old fast. I stopped doing them altogether after the first desk. The driving gets boring. The world is too big, with too little life in it, and Phelps is only talking to his partner maybe 15% of the time. After the first desk or so, I basically just resolved to fast-travelling everywhere. It just got so tedious and took too long. The Open World is unnecessary. As the previous 2 bullets detail, the open world really is just shoddy window dressing. Its a cool setting to see, but it really feels like they built a tenth of it, and then just copy pasted it everywhere. It just feels lifeless. Side quests all require you to be in your cop car so you can't try out other cars unless you want to ignore them, and also break immersion as a cop. The landmarks are few and far between and aren't terribly interesting, and the driving itself gets really boring really fast. Overall just feels like a waste of development resources to try and make it feel like a GTA game. The combat stinks. I'm aware this isn't supposed to be a super combat heavy game, but it objectively just is not good. It is the most barebones thing of all time. Again I'm aware this isn't a shooter, but it deserves to be mentioned especially since combat scenarios start appearing more and more often towards the end. "Doubt" is the correct answer 2/3 of the time. I swear no matter how I try to read people or point out lies, doubt is more times than not the correct answer. I'm always 3 questions in being like "okay theres no way its gonna be 4 doubts in a row", yet sure enough - "Doubt" was correct. Choosing "Lie" is insanely risky because first you have to assume they aren't telling the truth (which again relies entirely on the facial acting), but then second, you have to know exactly which piece of evidence would contradict it. This is one of those segments where logic goes out the window. There can be multiple pieces of evidence which you would logically think could disprove a lie. But if you don't pick the exact right one the game wants, they just get mad and you miss that question. It is probably the most frustrating part of the gameplay. The game tells you when you mess up. It really leads to a frustrating experience when every single time you make a mistake, the game tells you. I honestly think that the game should have withheld this information until you have completed the case. Its not like you can load a save state anyways, and the game encourages replaying cases to get 5-stars. Since you can't undo your mistakes, I think it would have been far more immersive if you didn't quite know if they were lying to you or not. But nope, the game always just tells you that you ♥♥♥♥♥♥ up, and you have to disregard everything the suspect had said. I'd honestly rather have been lead down false leads. Apparently this exists in the "Remastered" version for Switch(?), but "Truth, Doubt, Lie" should have used their original names. "Coax, Force, Lie". I think these names better reflect the way Cole speaks to the suspects after you choose. Conclusion All in all, LA Noire is a heavily flawed game, with a lot of half-baked ideas. However, I really did want to love it. It showed a few moments of brilliance, but ultimately those moments got outweighed by constant frustration with what could have been. I think it was worth playing for me, because lately I have been going through various landmark games to see what the fuss was about. It was a neat piece of gaming history that I won't forget, but yikes I'm not gonna recommend it to anybody I know who isn't a freak like me. Footnotes: The negative reviews on this game are a sea of "Rockstar launcher sucks", which is absolutely true, but I think it drowns actual negative opinions of this game. It took me ~10 minutes of annoyance to deal with the launcher issues in practicality. Its been about a month since I finished, forgot to write the review. So my thoughts are leaning heavier on the notes I took. Might have forgotten some stuff.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.