
Last Epoch
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Last Epoch
Travel through Eterra’s past in an action RPG built around dungeon crawling, character customization, and randomized loot. Choose from five base classes, then advance into one of 15 mastery classes with specialized abilities and build options. Steam reviews: 76% positive from 107,005 reviews. Interface languages: Simplified Chinese, English, French, German, Korean, Polish, Portuguese-Brazil, Russian, Spanish, and Japanese. Released: February 21, 2024.
Credits
Lowest recorded in 36 months
$27.992024-06-27 · FanaticalBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| English | Yes | — | Yes |
| French | Yes | — | — |
Show 7 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | — | — |
| Korean | Yes | — | — |
| Polish | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Russian | Yes | — | — |
| Spanish | Yes | — | — |
| Japanese | Yes | — | — |
Steam PC edition data · 2026-10-16
02Before you buy
Language and audio
Steam lists English audio and interface support for several languages, including Simplified and Traditional Chinese. The confirmed interface language list is {supportedLanguages}.
Play modes and controller
The Steam PC version lists single-player, multiplayer, and co-op modes, as well as full controller support.
03Frequently asked questions
What is the setting of Last Epoch?
The story takes place in Eterra, where travel across different periods reveals factions and secrets as you try to redirect the timeline.
How does character customization work?
Characters begin in one of five classes and can progress to a mastery class. Each skill has its own augment tree that can alter and strengthen its effects.
What can players do with loot and crafting?
Find randomized gear, including unique and set items, and use deterministic crafting upgrades to shape equipment and character progression.
“The loot-grind breakout that uses deterministic crafting and free respecs to settle the seat between Diablo 4 and Path of Exile”
Our Verdict
An underdog that claimed the empty chair
Drop Last Epoch into the crowded ARPG map of 2024 and its position is unmistakable. Diablo 4 sold ease and spectacle and got dinged for a shallow endgame; Path of Exile pushed depth to its limit and turned away newcomers with a vertical learning curve. Between them sat a chair no one had managed to hold — deep enough to satisfy, open enough to let people in. Last Epoch came to claim it, and the 1.0 peak of 264,708 concurrents, edging past Path of Exile's own Steam record, dragged a young indie studio into the same sentence as the two giants overnight.
Zoom out and the lineage is clean. Diablo 2 set the template of kill, loot, and stack a build; Path of Exile drove depth to the extreme; Diablo 4 drove accessibility to the extreme. Last Epoch picked a fight with none of those poles and shrewdly took the unclaimed center line, proving an indie team could still cut its own opening in a lane that looked carved up for good. That is the kind of result that reshapes expectations for what a small studio can credibly attempt next.
A steady 80, and the word critics keep using
The scorecard is solid: 80 on Metacritic, 80 and a Strong tier on OpenCritic, recommended by close to four in five of 28 outlets and ranked in the top 17 percent of all games, with Steam holding around 76 percent positive across more than 106,000 reviews. The word that keeps recurring in those reviews is player-friendly. A critic who spent a decade on Path of Exile went so far as to call this the first game in over ten years to pull him away from it — the very thing he had wished Diablo 4 would become. That endorsement carries weight precisely because it comes from a jaded grinder who has seen every trick.
The 80 docks points for the storytelling and the staging; what it leaves standing is an unarguable foundation of mechanical depth. It is worth reading the number for what it is: not a verdict that the game is mediocre, but a recognition that its peaks and its valleys sit far apart. The systems would earn a higher mark on their own; the narrative and presentation drag the average back down. Weigh the two by how many hours you will actually spend in each, though, and the balance tips firmly toward the part that holds up — because almost all of those hours go to the build, the crafting, and the grind, and almost none to the cutscenes.
Who should buy, who should not, and the thing nobody can copy
Who is this for? The grinder who bounced off Path of Exile's first hour and ran dry on Diablo 4 by week two. If you want deep build experiments without swallowing a textbook, if you are done with the slot-machine misery of crafting by luck, this was built for you — and full offline play sweetens it for anyone fighting their network. Who should pass? If you grind for immersive cinematics and a story to fall into, the tale here will not hold you, and if you chase top-shelf visuals and addictive impact, both land at merely sufficient.
What can't be copied is not any single system but the controlled-progression philosophy running through all of it. Deterministic shard crafting plus penalty-free respecs delete the most casino-like, most anxious parts of looting and hand back a climb you understand from start to finish. That is the hard edge it brings to Blizzard's top-down flagship Diablo 4: however strong the spectacle, it cannot offer that steady sense of being in command. The narrative is thin, the visuals plain, the retention curve honestly steep — all real. But as an underdog that fought its way through on system design, it has, on the lane it chose, reached a level few at its price can touch. If you are exactly the player it is aiming at, it is one of the best uses of your hours in years.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Last Epoch by Eleventh Hour Games is not as precise when it comes to terms like "offline game" or the approach to data minimization. In the course of testing Last Epoch, the raw data collected were stored in text files. Due to the volume of data, this time, the information is directly linked rather than addressing specific parameters in detail. Regular readers and interested parties will likely find much that is familiar. In this sense, the review serves as addition to available product information. Nothing more, nothing less. A rating must inevitably be given on Steam. This cannot be avoided. What Does This Product Do? The product, aside from news linking to Discord and character data, is completely based on third-party services. Upon starting the game, Last Epoch activates various tracking tools by Unity Technologies, collecting extensive player data – even in the so-called "Full Offline Mode". By "full offline mode", I understand a complete offline usage without any trackers or spyware making internet connections and recording the entire game session, which contradicts the actual concept of a "Full Offline Mode". In contrast, the "Online Mode" is based on enhanced Unity Telemetry and Microsoft Azure PlayFab. Communication for group channels has been addressed through the provider Sendbird, Inc., which specializes in APIs for text and video interactivity in digital services. Additionally, logging is active through Cloudflare Network Error Logging (NEL) service. Microtransactions run via Steam API. Additional customer note There are forms in the game that reflect exactly that and where you can apply for exactly what I have written here. But honestly, what do you prefer? Running after your own data and relying on the words of a developer or knowing what to expect in the game before you buy? Your choice. Who Operates the Product? Eleventh Hour Games Eleventh Hour Games is an independent video game development studio based in California, USA. The company was founded in 2016 by former employees of Blizzard Entertainment. Where Are the Service Providers Located? Eleventh Hour Games - Information about the location and cashflow is not transparent Sendbird, Inc. - 400 First Avenue, San Mateo, CA 94401, USA Cloudflare, Inc. - 101 Townsend St, San Francisco, CA 94107 USA Google, LLC - 1600 Amphitheatre Pkwy Building 43, Mountain View, CA 94043, USA Unity Technologies - San Francisco, 30 3rd Street, CA 94103, USA Microsoft Corporation - Microsoft Corporation, One Microsoft Way, Redmond, Washington, 98052, USA What Data Is Collected? Too much and more than necessary, because many values are included by default that are not required for development. Instead, they are collected directly by the engine manufacturer itself. For every Unity title, regardless of the developer or product. This also includes data that allows conclusions to be drawn about individuals and this is not necessarily covered by the existing terms of use and would fall under the term data minimization GDPR (Article 5, paragraph 1, letter c) I will refrain from explanations and lengthy explanations here, as Valve only allows a limited amount of space for user review. Some personal details have been redacted for the public review. The linked files also only shows partial excerpts from the overall scope. Individual data records are separated by --. Nevertheless, contact me if you have any questions or ask the devs directly about the product behavior. The information has been provided for this purpose. Config Analytics: Unity_Analytics_Config_UCA.txt Business Core Analytics: Unity_Analytics_Config_CDP.txt Cloud Reports and Crashlytics: Unity_Collect_Perf.txt SDK Telemetry: Unity_Operate_SDK_telemetry.txt Enviroment Telemetry: Unity_Collect_Analytics.txt Chardata: chardata.txt Playfab: Playfab.txt Serverlist: Last_Epoch_Server.txt News: Last_Epoch_News.txt Group/Channels: Sendbird_Group_data.txt Microtransactions: Microtransactions.txt Privacy Policy/Terms of Use and Opt-Out/In? Although some aspects are mentioned in the Last Epoch EULA with regard to the collection of data, customers are ultimately left in the dark about product behavior. The terms of use are available only in English. This alone is a disadvantage for non-English-speaking customers. An opt-out option does not exist. Can This Behavior Be Blocked? To use a true "Full Offline Mode," the Unity services must be completely blocked. This does not impair the user's own gaming experience. The UnityCrashHandler64.exe or *.32.exe in the installation directory should also be deleted. The news addresses can be blocked as needed. PlayFab mainly serves as GAAS (Gaming as a Service) and online compulsion. Those who do not want this must use the offline mode. The chat can also be blocked separately. Additional Info For additional details such as a connection overview for blocking connections and involved IPv4 addresses, company details, and a German version of the review, can be found as usual at https://gameindustry.eu/. If interested, join the Penguin Domination group to ensure you don't miss any reviews on Steam. Censored content If links may censored by Valve's content filter, this usually takes about 2 days. Sometimes less. In this case, the review was prepared externally on the linked project page (accessible via my primary group or my profile) and provided with additional information.Show moreShow less
I was afraid to buy this game... ... because of a few loud and ultra-negative people. I still saw way more love for the game than negative reviews though, so I decided to visit their Discord to ask people what the situation is. After hearing from actual players, it became apparent that most other people I speak to have zero issues with the game. I've spoken to people who have 100+ hours online and had only 2 disconnects for example (which is in huge contrast to some negative people claiming they disconnect every hour). So, after seeing the community's enthusiasm, I decided to buy the game despite my fears, and was ready to refund it if needed. But as I kept approaching the 2 hour mark, I was too hooked. I already knew: I want this game. This game is something special... The fact that I am writing this review is huge. I almost never review any games. This game is actually extremely good. The world was a bit "boring" in the first hour, when I was in the plain landscape and didn't have many skills, but it quickly evolved after that and hooked me around the 2 hour mark. The graphics are really beautiful (when you get past the "plain, normal world" intro area), the sound effects are fantastic, the skill trees and classes and depth are brilliant. I can see why there's a huge cult around it. The creator is just a nerd like us, and he wants to make the ultimate ARPG for himself. This game is not driven by the apathy and greed of typical "big business" game companies. Just watch his development streams and various interviews. Mike is one of us, and he's a great guy. Everything in this game's design respects you, the player. It's not a soul-less, corporate money sucker like most other ARPGs. Even the pre-order bonus is pro-customer: The only thing you get by pre-ordering is a small Guppy pet, which is available in every edition of the game (even base edition). All other deluxe/ultimate items will remain available after launch too. And guess what? If you decide that you want any of the cosmetics of the more expensive editions, you can buy the upgrade to those cosmetics for the exact price difference. If this was any other company, they would have used "FOMO" (fear of missing out) to guilt you into the more expensive editions immediately. In fact, this game will never sell any powerful items. Only skins. And the game already gives you beautiful skins just by playing it and finding items, so you don't need to buy any skins at all. The game will also never have any paid DLC expansions. All world expansions will be completely free. What a refreshing game developer! Every game mechanic is also a labor of love, and are meticulously designed. There is so much innovation in this game that it's kind of blowing my mind how good it is. Inventory tetris, wasting 1 hour per day optimizing your storage layout? Nope, there's a 1-click sort button. A huge, messy inventory and world floor full of unidentified items, with a bunch of scrolls of identification and scrolls of town portal in your inventory at all times? Nope. Portals are free (good, why should we permanently waste 1 slot for that?). Items are already identified (good, why should we waste time and space carrying totally worthless items around?). But best of all, the game has a built-in loot filter builder, where you can easily tell it "hide all plain items, show me magic items, highlight items that give boosts to my class skills" etc. The system is very deep yet very easy to use. You can play with the exact loot filters you need! A cluttered inventory filled with endless crafting items that are playing tetris? Nope, there's a "send to crafting forge" button usable anywhere in the world, which moves them all into permanent storage immediately. Stash tabs? You get 100+ huge tabs (with a global "name/stats" search), entirely via in-game gold! Crafting? One of the best systems I've ever seen. You can break down items to extract their affixes, and then attach them to other powerful items. You can literally craft your own specialized gear. Being trapped in a build? Nope. You can respec everything except your chosen Mastery (Ascendant Class, basically). And the respec costs are very reasonable, usually just a bit of in-game gold, or the time to level up your newly chosen skills. It's very liberating to be able to change your mind after investing countless hours into a character. And then there's the way they have solved the "auction house goblin vs farmer" gameplay styles: You can specialize into trading or farming, depending on what you prefer to do. And you cannot trade items with the other "faction". So you can relax and enjoy the part of the gameplay you prefer the most. They also solved the "auction house goblin" problem in these games, by making items account-bound after you buy them from other players. So you won't see goblins buying up all items on auction and re-selling them for 10x the price. Because that's totally impossible in Last Epoch. Thank GOD! This just scratches the surface of the amount of innovation in this game! The game even contains in-game help in every tooltip (by holding Alt) which reveals what every buff and status effect means, and also has an in-game guide with the G key which means that I have NEVER had to visit a wiki for this game. All of that is of course searchable in-game, so you can quickly find your answers. It's such a refreshing game design. I've played 18 hours online in beta, and have zero bugs and zero lag. World transitions take around 3-6 seconds, at 25ms ping to EU West. People who said that the game lags online or that "everyone knows the EU servers are awful" must have terrible internet connections. Perhaps most importantly of all, I have never seen any complaints about the game in the game's global chat either. That means the people who actually play the game are enjoying it! My favorite game of this style was Diablo 2. The classic. This game has definitely dethroned that. :D So it even managed to beat my massive nostalgia goggles. :P Maybe Diablo's story is a bit cooler (gothic devil stuff), but Last Epoch's story is brilliant too! Last Epoch also easily beats Diablo 3 and 4, the soul-less corporate games. Those games are so bland, so dumbed down, and so monetized that I am amazed that anyone even plays them at all. And it even beats Path of Exile, the "you need a math degree to make a viable build that won't get you crushed at endgame". The story of Path of Exile is literal nonsensical garbage, and the world design is nowhere near as cool either. I used to love Path of Exile. But Last Epoch is way, way more fun in every way. In Last Epoch, every build is viable, yet there's tons of depth to every character. Each base character can specialize into 3 different masteries, which unlocks different class trees and skills. Furthermore, every skill in the entire game has their own per-skill trees where you can choose your favorite customizations and adapt the skills to your desires, in very meaningful ways that wildly change the way the skill is used. The per-skill trees are very deep and rival the size of entire class trees of Diablo. And they allow you to make any skill in the game viable for endgame. Sure, there's technically a "best meta" like every other game in the world, but the difference here is that you can play the way you want to play, and you don't need to follow guides like a slave. It is even close to the skill depth of Path of Exile, without needing a math degree to play it. You'll discover that there are some "obvious" paths to play simple builds in Last Epoch if you're a beginner, but there's simultaneously an incredible amount of depth for people who want to create wild, crazy, unique builds with chain-cast synergies. This is an amazing game. And I have complete faith in the game designers! It's the best ARPG I've ever played! Update about online post-launch: I've played online since day 1, with 3-60 second loading times.Show moreShow less
Since at least 2018, the developers of this game have claimed there will never be paid content added to the game, that once you purchase the base game, all updates are free forever. Today, they have broken that promise and are now going to introduce paid DLC classes. This is while many spells and passive points with existing classes are bugged and do not function properly, or at all. Avoid buying this game and go play Path of Exile instead.Show moreShow less
Deeper than D4. More accessible than Path of Exile. Better quality of life than any other ARPG. Still a bit janky (buggy controller support, bugged quests, etc.), but more fun than janky.Show moreShow less
This game is a lot of fun, but there's a single mechanic really holding it back: Adaptive Damage Reduction. What is that? It's a function bosses have in which they just start to resist all your damage when you're doing "too much, too fast." To me, this is the antithesis of these types of games. It completely kills my motivation to grind for better items and builds because, well, the bosses are just going to ignore all of it and take a set amount of damage from you. If this single mechanic was removed, it would be a glowing recommendation from me. Excellent crafting, great build variety, and even decent graphics considering it's an indie ARPG. It's not quite D4 levels but it's more than serviceable. But all of that is squandered by the fact that bosses just don't give a flying ♥♥♥♥ about your stats. It's like an anime character that takes a punch, gets hurt heavily, but then gets back up and takes another without flinching because he gauged your power off of the first hit or something. It's fun as a story, not as a game mechanic. Sorely needs to be changed. Corruption is infinite already, why don't bosses just get harder and harder via that alone? Why do they need the extra help? So I can see the work the animators did or something? I just don't get it.Show moreShow less
its like poe but you can play it without google and spreadsheetsShow moreShow less
TLDR: Play before this gets ruined. EHG, the developers of Last Epoch, has just been fully acquired by Krafton—the company behind the recent Subnautica 2 drama. Krafton has a track record of pushing heavy monetization and everything that comes with it. While the quality of the game will likely improve for a while, it's almost a forgone conclusion that it will eventually push heavy monetization and FOMO tactics, simply by virtue of being a subsidiary of a publicly traded company with a reputation for this kind of behavior. Although I trust the developers not to do this, they have sold 100% of their control.Show moreShow less
Does not have - Limited Stash Space - $65 Horse - $100 DLC - $30 Class Locked Portal RecolorShow moreShow less
This game is great. However due to recent business decisions and practices I can not recommend this game. Go play Path of Exile instead.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.
