

Life is Strange 2
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.




01About Life is Strange 2
After a tragic incident, brothers Sean and Daniel Diaz flee home and head toward Mexico. As Sean, you decide how to protect Daniel and what he learns from your example. Choices shape the brothers’ journey and their connections with people they meet along the way. Steam players rate the game 85%% positive across 22,360 reviews. The Steam PC version supports these interface languages: Simplified Chinese, English, French, Italian, German, Spanish, Portuguese-Brazil, Russian, Spanish-Latin America, and Japanese. Release date: September 26, 2018.
Credits
Lowest recorded in 36 months
$0.002023-08-12 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 7 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Japanese | Yes | Yes | Yes |
Steam PC edition data · 2026-10-20
02Before you buy
How it plays
Follow Sean and Daniel on their journey toward Mexico; choices shape their path and what Daniel learns. The Steam PC version is single-player and has full controller support.
Language
English has full audio. The Steam PC version also lists subtitles in German, French, Italian, Japanese, Polish, Portuguese, Simplified Chinese and Traditional Chinese, among other languages.
03Frequently asked questions
What is Life is Strange 2 about?
Sean and Daniel Diaz flee after a tragic incident and travel toward Mexico. Sean’s choices and Daniel’s telekinetic power shape their journey and relationships.
Can I play solo?
Yes. The Steam PC version is listed as single-player.
Does it support controllers?
Yes. Full controller support is listed for the Steam PC version.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
reached makes good memesShow moreShow less
It pains me to leave a negative review, but I can't force myself to recommend the game. First, while the first LiS game was actually themed around some pretty common teenager problems (or at least started as the one, until the story progressed far beyound that), this game actually preaches about racism, human idiocy, stupidity and hatred. Second, the few adults that are in the Episode 1 are totally polarizing - they're either very kind, generous, honest and polite, or stupid, racist and outright violent. Third, it may be because of a huge cultural gap, but I have a problem with the whole storyline and the characters' decisions. Actually, the very decision to "run away from home" looks stupid and outright suicidal, and the game should have probably ended in the Episode 1 with an "oops, you were eaten by a hungry bear" plaque. There're also some secondary issues. This game doesn't have any special mechanics in Episode 1, so it's just a plain visual novel, which is fine by itself, but I kind of expected more. And a lot of the wooping 3 hours of gameplay time is actually devoted to dealing with your younger brother - which could be either very cute or very annoying depending on if you actually like dealing with a small, talkative, and very active younger brother. All in all, the Episode 1 was strangely boring for me. While the first half was actually pretty interesting and immersive, the second half, starting from the "tragic incident" was stupid, boring and full of themes that I don't actually enjoy watching. So, I have to join one of my fellow reviewers and say that I don't recommend buying the full game. Don't. You might regret it a lot even if you totally enjoyed the first game. Buy the Episode 1 first; play it till the end, and then decide if you'd like to buy the full game. Unfortunately, it seems that I don't.Show moreShow less
You will never know why i got so many likesShow moreShow less
I am being kind when I say this game is contrived and shallow. Coming from someone who places LiS in the top 20 games of all time - and I've been gaming since the days of Pong - that's a really hard thing for me to say. But this game is a poor rendition of what made LiS so great. Truthfully, this game is an embarassment to most anyone's intelligence. For those who don't know what the game is, it's a visual novel where your choices drive the story and relationship with other characters. It's very much along the same lines as the Telltale games. LiS #1 was a masterpiece, bringing me to tears on numerous occasions and still resonates with me years later. This game has none of the writing, character development or heart of the first one. For starters, the whole premise is forced. The game starts with a cop car getting blown over and a cop flying across the screen, which causes your character (Sean) to flee with his little brother (Daniel). This is ostensibly recorded by a camera given the way the scene is presented. So how, on God's Green Earth, could Sean be the prime suspect in the murder of the cop? What, do the Seattle police think that Sean is a Jedi who has the biggest Force Push in the universe? I understand they might want him for questioning to find out what happened, but the very premise of the story fails when it's CAUGHT ON CAMERA that the cop dies in a way no 16 year old boy could cause. The very premise of the whole "on the run" driver of the story fails and fails miserably on this very point. In LiS1, I felt the choices presented to Max were natural and they led somewhere. While the overall narrative was set, the little things you did seemed to matter. For instance, being nice to a girl helped prevent her from committing suicide. In this game the choices are far more convoluted and seem fake - like choosing not to rob a drug den with guards armed to the teeth. That's just such a moronic choice it's hard to forgive. Another example is the love angle with Cassidy. The whole time she's on the screen it's abundantly apparent that Dontnod wanted me to have my character desperately fall for some granola purple-haired girl. There's no character development whatsoever. NPCs in #1 like Victoria and David changed over time. That was part of the magic of the first game - you really got to see multi-faceted characters at almost every turn. In this game we're stuck with faceless NPCs that come and go but matter little. Most are so paper-thin that they don't just border on being stereotypes, they are stereotypes. And they're not around long enough to matter anyway. Then there's the absurdly heavy-handed political message about race in America. That this is a message isn't a problem - it's one that should be explored. But it's done in such a ham-fisted way that it makes almost no sense. I understand having the shopkeeper lock up Sean after recognizing him from the TV. That makes sense from a story standpoint even if it's done in a racist way. It also helps send a message about this issue. But when you get to Ep 4 with that idiotic encounter in the desert with two rednecks? It's absolutely pointless and redundant with what happened in Ep 1. Truthfully, it's so absurdly heavy-handed it's an absolute turn-off. Dontnod might have just splashed "F-U America!" across the screen for 5 minutes. And then, just to "even things out" the character(s) suddenly meet a good white person who then gives them a lift towards their destination IN BOTH EPISODES. If this isn't lazy writing I don't know what is. Then there's more lazy writing in the choices presented. For instance, with Rednecks R Us in the desert, it boils down to singing(?) to not get hit in the face (more on that later). So why couldn't Sean, an American citizen, choose to sing the Star Spangled Banner as a big F-U to the rednecks after saying he didn't know how to speak Spanish? That would have been far more satisfying. Or in another case, with a hammer in my inventory why couldn't I have just cracked Finn's skull instead of having to go along with a stupid heist? The choices given are lacking in both options and quality. The choices in #1 were far more reasonable and logical for the situation. We can't move on without talking about the violence. LiS #1 had violence of the deepest, darkest kind. But it was where the story went and the consequences of Max using her powers where that violence was uncovered. This game uses violence in a senseless way. The number of violent acts towards Sean are ludicrous. It's like the writers didn't know any way of conveying emotion and therefore just threw up their hands at every turn and wrote in a violent act. After getting punched in the face or stomach for the 3rd or 5th time it tends to lose its effect. For crying out loud, it even happens in a Church - MULTIPLE TIMES!!!. What . . .the . . . heck? Oh, not to mention a 10 year old boy gets shot. Twice. Yeah, you just heard that facepalm. It's that bad. Violence repeatedly being substituted for emotion is the hallmark of bad writing. It might make a good Michael Bay flick but it fails as a story mechanic. In LiS #1 we had the power over time. It was fun to use it and see how things turned out. But we don't have that here. We just get to see it. We're spectators, not actors...and it makes all the difference in the world in the enjoyment of the game. We're essentially a punching bag to tell Daniel's story, not our own. The whole story is told from the wrong perspective. Oh, there are other problems too. Voice acting is uneven, there are deus ex machina moments like Sean's mother coming out of nowhere in Ep 4 in such a convoluted manner it's laughable, a CTD and a few other problems. I'll play the rest of this series just to see how it ends but the game is just a pale shadow of the excellent first one. This is the little brother that ought to have been aborted. Avoid.Show moreShow less
Main protagonist is a mexican-american. He's called Sean. Sean's dad (which is hilariously portrayed as a stereotypical Mexican) makes a remark about Donald Trump's presidency and how it turned America into quite "dangerous place", even tho the game takes place one week before presidential elections of 2016 (+A writing devs lul) Sean's neighbour is a white male (prolly also straight and priviledged) who gets his ass beaten after bullying Sean's 'lil bro and making racist remarks towards their ethnicity. White police officer is portrayed as stereotypical racist cop who don't hesitate to shoot at people of minority, then he gets slaughtered in rather glorified way. The hillbilly guy (He's white of course) that you meet at the gas station accuses Sean of stealing (even tho I didn't steal anything in my playthrough) and makes racist remarks towards Sean's and his 'lil bro's ethnicity. The hillbilly guy proudly mentions the "Trump Wall" saying people such as Sean (minorities/people of mixed ethnicity) are the reason why the wall needs to be built in the first place. The fat bearded soyboy (who's actually a cool character TBH) who saves Sean and his 'lil bro, tells him that the local rednecks are so much biggoted that they're more afraid of seeing mexicans/minorities rather than sasquatch itself. The way LiS 2 turned out to be so "political" is just meme-worthy.Show moreShow less
Horrible tragedy after horrible tragedy doesn't make good storytelling. This is such a sad follow-up to the first game, which was really a work of art. Disappointing, I was really hoping for something with a bit more depth.Show moreShow less
Episode 1 is great. If you're reading all the reviews mentioning politics, just keep in mind that some people are going focus on that more than you might. I played through all of episode 1 expecting a really preachy scene or constant victimization like I had read about in other reviews and it never really happened. I think some people are just primed to take everything as a personal attack. Beyond all that, the story in EP1 sets up an interesting dynamic between surviving and looking after your little sibling. Where in Life is Strange 1 a choice may cause a character to trust you now and work with you later, in LiS 2, a choice might mean the difference between eating or having to steal to live, with each outcome impacting your little brother in positive or negative ways, as he both depends on you, and looks to you to set an example. The choices in EP1 are not earth-shattering, but if you've played LiS 1, you know that your choices make bigger ripples in EP2 or even EP4, so hopefully we see the same growth. Overall, the same level of storytelling is there, but the next few episodes will really dictate whether the story blooms like the first Life is Strange or not.Show moreShow less
"The game highlights player-choice" no no it doesn'tShow moreShow less
I had a lot of doubts when purchasing this game after reading negative reviews. But after playing all four available at the moment episodes I could say that they're misleading. Most points were like (please forgive me for possible grammar, spelling or lexical mistakes as english is not my native language): 1. "Second game is nothing like first" - that's quite true, but why it should be? The most missing mechanic (as I could understand) is the time rewind. But this series named "Life is strange" and the story follows this line. New mechanics can appeal to someone or not, but you shouldn't just await the game to repeat the same thing over and over. 2. "Too much politics" - well, that's a confusing term. So far I hadn't find any government relation to the story at all. Most of it is just people outlook, ideology, perception, stupidity or misconceptions. It's not a bad thing essentially, it's just life. 3. "Too much agressive racism" - I had several moments where I could think that situations depiced are exeggerated. But after some thought, they're not unambiguous. Sometimes agressors were in the right in their own actions, and we all should understand that out there are a lot of different people with different views. And again, it's not the point of the story and game itself, it's just a several encounters that could be logically explained. 4. "Not enough choices and interactions" - it could be true. I hadn't replayed it yet (waiting for the last episode before that) and couldn't assess if choices matter. But as for now, I feel that progression follows my own course. Probably I just selected canonic version that was designed at most. Anyway, even if the story is on rails, I, personally, enjoying how it's presented, even if it's just the false appereance of the free will. 5. "No character progression" - can't argue with this one, mainly because besides two main characters anybody else just ride along in a single episode with short overlaps or flashbacks. It's a bit disappointing, I'd personally wanted to see a bit more involvement of secondary characters in the game. But, is it necessarily bad? The theme is a road trip, escape from "the bad" and trying to find a place to belong. If you spend some time to actually listen and interact with the world and people around you (not just rush the storyline) then you could know them a bit more, their stories and a background, and tend to like or dislike them, feel connected. 6. "Telltale clone, cinematic game, no puzzles, etc" - yeah, that's it. If you don't like following the story, listening to the surroundings, be interested without "quest taken" or specific task assigned, explore and inquire, then it's game just not for you. Which is not making a game bad. UPD 21.09.19: 7. Some spoilers ahead for the gamer who hadn't play the game, be warned: "The Daniel is being complete jerk". Have you ever tried to put yourself in his shoes? To lost everything in your "normal life" and gain a supernatural power? It should change your character. And do not forget, he is pre-teen, he is growing and trying to cut off parental influence and make his own decisions. It's really a bad combo, and that's exactly what is shown there. It's driving me mad, but it's true. My own child without any powers could do the same in the future, and it's perfectly normal :) So, what am I trying to say? I'm glad that I bought this game despite negative reviews. It's a solid product, and I have no complains on it. It's not for everyone, but you could just try it out and find for youself. Peace!Show moreShow less
Sean: "Daniel pls don't do something stupid" Daniel: "iM nOt A kId AnYmOrE" *does something stupid* *cue credits* Apply to each respective episode.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.