

Life is Strange: True Colors
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Life is Strange: True Colors
Life is Strange: True Colors follows Alex Chen, who can sense, absorb and manipulate other people’s emotions. After her brother dies in an alleged accident, she uses this power to search for the truth. In Haven Springs, Alex explores streets, shops and hidden places, meets residents and makes decisions that shape her future and relationships. Steam players rate the game 88% across 12,388 reviews. The Steam PC version offers full controller support. English, French, German and Japanese list full audio and subtitles.
Credits
Lowest recorded in 36 months
$16.492026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | Yes |
Show 7 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | — | — |
| German | Yes | Yes | Yes |
| Spanish | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Russian | Yes | — | — |
| Spanish-Latin America | Yes | — | — |
| Japanese | Yes | Yes | Yes |
Steam PC edition data · 2026-10-19
02Before you buy
Play mode and controller
The Steam PC version supports full controller support and is categorized as single-player.
Language
Confirmed interface languages include English, German, French, Italian, Spanish, Japanese, Polish, Portuguese, Simplified Chinese and Traditional Chinese. English, French, German and Japanese list full audio and subtitles.
03Frequently asked questions
What can Alex do?
Alex can sense, absorb and manipulate other people’s strong emotions. She uses this power to pursue the truth after her brother’s death.
Where is the game set?
The story takes place in Haven Springs, where Alex can explore streets, shops and hidden places and meet the townspeople.
How do choices and relationships feature?
Choices shape Alex’s future and relationships. She can pursue friendship or romance with Ryan and Steph.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
5 minutes into the game, I choose to hug my brother & the game tells me "this action will have consequences"; yeah, this is definitely a Life is Strange game.Show moreShow less
DISAPPOINTED SPOILER ALERT? I have finished Life is Strange - True Colors, and I must say I am disappointed. I am not going to keep this a long review, but I am going to keep it short, address the major issues, and straight to the point. An average player will get to finish this game around 7-8 hours as it did for me. The gameplay is pretty short compared to Life is Strange 2; even that is priced around $50-$60 and lasts for about 14-15 hours long. I did not went along with the full side quests, but I know which ones are. I could have squeezed in probably another 1-2 hours of the game, but it still didn't give me overall a good impression. The fact that this game is priced around CDN $79.99 is not worth it, and I already regretted it. I bought this game out of pure faith over at Deck Nine's studio, as they continue on with the Life is Strange Series. This is the same feeling that I had with Life is Strange - Before the Storm. The story was pretty average, as there isn't exactly a super huge threat going on Alex's journey. The first Life is Strange offered an intriguing narrative; knowing what the player is about to expect with the story. It offered shocking twists at the end of some episodes, and the mysteries and interests are what pulled me into the first game. The story is pretty much a simple, typical drama with a supernatural twist in it, and I wish that Deck Nine could have been more innovative with the narrative. The devs could have made a story that focuses more about the power and making it a huge impact to others. I felt the narrative here was weak in my opinion. The characters were pretty memorable, especially my favourite Life is Strange character - Steph. She is amazing in this game, and I was glad to see her being a dorky/nerdy radio host girl. The power plays a huge part in the first Life is Strange; unlike Life is Strange 2, it is the same for Life is Strange - True Colors. Alex can feel and absorb other people's feeling as she has the power of an empath. The mechanics of this power during gameplay is rather intriguing, as I can tinker with how I can use it when making decisions. However; it doesn't fully explore the full potential of having the power of empathy. There were moments when a player can take away emotions from others, and it only happened 2 times in major moments. I hoped I could explore more of this concept when talking to random residents, but I haven't encounter those moments. The consequences of the decisions I made didn't made a huge impact to the story, and is a similar experience to the other Life is Strange series. There's very little variations to the ending of this game, and I feel like this is the weakest of the series in terms of an impact from the ending. It doesn't matter what I do, as the decisions made only impact the people Alex cares about the most. Life is Strange has a binary ending where you choose who you want to save - the life of your best friend or the many residents of Arcadia Bay. It was still tough to choose, and that was an important aspect to how a player chooses the outcome of the ending. Life is Strange 2 had multiple endings, but showed little variances between them. The choices did somewhat matter based of the relationship with Daniel Diaz, and the choice you make at the end of Episode 5. It did offer multiple endings, but it is not perfect. Life is Strange - True Colors has the weakest ending of the series, as the choices you make only influences the ones Alex loves the most and a final choice that just felt dull at the end. Graphics were ok? I felt Life is Strange 2 had a much better animation/art design, as it captured sense of the world that DONTNOD build that is similar to the first Life is Strange. Life is Strange is known for their good choice of soundtrack, and I was surprised that I did not find a single thing that was memorable. The soundtrack choice for this game is a miss for the most part. True Colors has a cartoony design, but this is a matter of personal preference. The environment of Haven Springs was neat though.The facial mocap is much better than the awful lip sync issues present in the first game; although, that could change with the upcoming remaster. This is MY OPINION. As a fan of Life is Strange; I am disappointed. Pros: - Decent graphics - Improved facial expressions - Beautiful set location - Good voice acting Cons - Weak story (could have innovated with the story much better) - Weak ending - Unexplored potential with the power - Short game for an $80 game without tax - Unmemorable soundtrack - Hardly noticeable impact with the decisions In conclusion, I am just interested with the Remastered Collection when it comes out. I just hate that this is how it turns out, and I wanted this game to surpass the original. It didn't turn out that way, and I am disappointed.Show moreShow less
I was going into this with as low expectations as possible, memories of LIS2 still fresh in my mind. If anything, I thought, I will just have a laugh and play through it because of how bad it is. Turns out, it really isn’t bad. Moreover, it’s actually pretty good. Deck Nine really did manage to stir into the right direction just as everyone, myself included, decided that the ship is as good as sunken. You are greeted by the colorful, vibrant visuals; both the breathtaking opened landscapes and the cute little streets of a small suburban town. Honestly, all the love, care, and attention to detail that went into creating Haven Springs are visible from the very first hour of the game; the usually moderately boring choir of exploring every single interactable thing (don’t lie to yourself, it is somewhat dull sometimes) is actually pleasant in this game for the very reason of how aesthetic, welcoming, and satisfying the visuals are, including the interior design, where everything is exactly where it belongs and every single little thing seems to have its place. Once you’ve somewhat accustomed to how incredibly pretty the town is, you’ll see that the facial animations are completely on par with it: sometimes a character will express their emotions by simply making a face and you will have no issues understanding what they meant. There is also an awful lot of looking: awkward glancing, confused blinking, eye darting, and trust me when I say this, you will read into it all perfectly because it is that good. Characters in this game are also so incredibly compelling, simply by being carefully well-written and therefore easy to relate to. They are simple, but in a good way; understandable, with clear intentions and reasons for their actions, even the ‘bad’ ones. This is achieved, no matter by design or not, through Alex, who is supernaturally (duh) empathetic. However, it is not just a game mechanic - to explore other’s emotions - but an actual tool to understand and unravel the characters as Alex does so, together with her. And you only understand how much you as a player were in tandem with the main character after the end credits roll since while playing it was so seamless and natural. The romance plotline is nothing but endearing, both available characters having their own, special chemistry with Alex. Ryan ended up being the only guy in so very long (since Alistair in DA: Origins, to be precise) that I’ve actually considered romancing. With no luck though, since Steph. Nuff said. There’s not much I can tell about the story without spoiling it. It is slow-paced, focused heavily on emotion rather than action. But, with characters such as this game has, it was honestly more of an advantage; it was an absolute delight to explore them. There is a customary plot twist at the end, however, and to me it wasn’t obvious till the very last moment. Music is, as always, woven into the story flawlessly, creating that same unique LIS universe atmosphere that was still present even in the second game. As usual, I will save the entire playlist and enjoy it long after I’ve finished the game. You know what, I will even dare to tell you that this (in some instances) is a better game than the original LIS. There it is, I said it, sue me. Actually, wait, don’t sue me, just go give it a try. It’s worth it, I promise.Show moreShow less
This review was very hard to write, because Life is Strange: True Colors is a good game. A decent entry into the series, and one I don't particularly regret playing. But steam doesn't give you a neutral option, so it is what it is. The thing about Life is Strange: True Colors is that it was *just* a good game. Not great, not amazing. Barely memorable. Just good. Deck Nine went into making this game with a formula, they were obviously aware of what had happened with Dontnod's Life is Strange 2, and they weren't ready to repeat the same mistake. So they follow the formula, exactly. Life is Strange fans like gay girls, so there's a scene where you get to be gay with a girl. Check. Life is Strange fans liked how Steph was a dnd nerd, so there was a section of the game where you got to be a dnd nerd. Check. Life is Strange fans like small town murder mysteries, so there's a scene where you solve a small town murder mystery. Check. The first life is strange game had a nightmare sequence, so you know what? This one gets one too. Check. You get the point. Where's the problem? Well, they did the absolute minimum they needed to fulfill these points, and not a second more. You see, Life is Strange: True Colors is short. Almost 5 hours shorter than the original Life is Strange (don't believe the listed playtime, I spent a lot of time troubleshooting a day-one graphics issue as well as replaying sections after crashes). Now, as the thoughtful and intelligent game player you are, you may note that a game doesn't have to be long to be impactful. Art can't be judged on size and all that, fair enough. However, Life is Strange: True Colors fails to use its short runtime effectively. You as the player feel like you're being dragged through each scene at breakneck speed, with many scenes having just a few lines of dialogue. Here are the story important details, savvy? Now on to the next plot point. Instead of using a short runtime to make impactful commentary one one or two issues, the game makes shallow commentary on a wide range of issues, and it suffers greatly. Life is Strange: True Colors doesn't allow you to just exist and live some moments of life as much as the first Life is Strange. Many of these relationship-building moments occur offscreen and you as the player feel nothing. The game's romance, a much-loved characteristic (some may go as far as to say the mainstay) of the previous Life is Strange and Life is Strange: Before the Storm is perhaps the worst impacted. The game offers you the choice between hot mountain man or hot dnd woman. Do you get to learn anything meaningful about these romance options, their history, who they are as a person? No, the game has no time to waste on such things. Mid-way through the game, you're allowed to choose which one you think is hotter (if you think this is me being facetious, unfortunately not, this is very much how the choice is phrased) and later you're allowed to confirm your choice with a gesture of romantic affection. Afterwards, you're rewarded with a couple of painfully short scenes where you can count the lines of dialogue with your fingers, and that's it, you're bonded for life. I'm not sure whether they were in any way trying to replicate the magic of Pricefield/Amberprice, or create a whole new class of Life is Strange bisexual dating simulator, but regardless, they failed at both, and succeeded in making the character of Steph feel shallow and one-dimensional despite the fact that as a returning player of Life is Strange: Before the Storm, I really wanted to love her. The game's murder mystery also suffers. Without the extra fluff that was cut out in the editing room the red herring is obvious and predictable, the investigative scene is short and simplistic, and the end twist is so derivative that being told it's derivative is in it of itself almost a spoiler. The choice of making the Big Bad a faceless institution didn't play out very well, as you as the player don't get as fired up as you do with the very personal enemies of Life is Strange. Your final victory lacks impact because ultimately you do almost nothing to earn it. The choice mechanic as used in Life is Strange: True Colors is perhaps the worst in the series. None of the choices you make will have almost any impact whatsoever, in any timeframe. To make matters worse, some of the supposed-to-be-big of the choices are "Option A is the best" choices, with one option being a straight upgrade to the other. But even if you make all the 'worst' choices, and get no support from the people of the town, everything still turns out the same. Almost nobody is meaningfully impacted by your decisions, and one of the few meaningful decisions you get was so far on the edge of the map that half the players missed it. So is Life is Strange: True Colors a bad game? No. Even if it did the bare minimum to follow the formula, it did follow the formula. You may not be blown away, but you'll find yourself in a mostly engaging experience all the way through. At no point in playing Life is Strange: True Colors did I feel bored or frustrated. The romance options are shallow but they're both cute. And the villain is believable enough that you can get a bit riled up. Some of the interactions feel real enough to really evoke strong feelings, and remind you why you love playing Life is Strange games. Alex's power is fun and easy to use, almost as fun as Max's time travel power in the first Life is Strange. The scenery, graphics, facial motion-capture, and voice quality are all very good. But for the list price? You can get the first Life is Strange for 1/3rd the money and experience 50% more content. As a professional software engineer, I'm all for treating game developers better, giving them more benefits and less crunch, but the gap in content between this game and previous life is strange titles when price is taken into consideration is egregious. Are you a big Life is Strange fan? Then yes, picking up this title is worthwhile. It's a good game, and a good addition to the series, and let's be honest you'll probably play it for "Wavelengths" with queen Steph (releases tomorrow) anyway. But if you're new to the series, or money is tight, please wait until this thing goes on sale. You won't be missing out.Show moreShow less
Its not the original Life is Strange with Chloe and Max but its still a nice atmospher with an interessting story. The animations are amazing and you can really read the emotions and character by their movements. PS: since china is mad about the tibet flag its a 10/10 game.Show moreShow less
Pretty disappointed. I'm a huge LIS fan but I didn't enjoy this. PROS: Great characters. The characters were more interesting and fun to hang around in this game. The voice acting by these characters were fantastic. Great visuals and improved animations. This game seriously stepped up the graphical quality and highly improved the motionless, awful lip syncing from the previous Life is Strange titles. Beautiful setting The setting this game takes place is beautiful, you'll find yourself taking pictures frequently because the game takes you and shows you these beautiful views and images that are beautiful, more so than the previous ones. CONS: Weak narrative. This wasn't a very good story, especially compared to the previous titles. The story felt very weak, not as engaging or anything new. The plot also felt like it could have just been 2 to 3 hours because of how much pointless stuff was squeezed in that forced you to go through. The pacing was awful, since majority of the episodes, had all its time taken up by pointless events that barely had anything to do with the plot, either could be shortened down or removed all together. One episode in the middle of the 5 chapters, centered around an RPG style type game that just felt like a side quest, yet it took up an ENTIRE episode, with the episode giving only a few minutesfurther development into the plot. It felt like this for most of the chapters. Few of your choices also seem to have any influence on the main story. The endings are all the same, usually the only thing that varies is your romantic partner that you chose through the game. Weak ending. The endings had little variety to any of them. LIS 2 had a much higher variety and actually gave you a significantly different ending based on the choices you made. LIS 1 even had a better ending variety too. This ending doesn't give that same feel compared to Life is Strange 1 & 2, giving that emotional, sometimes devastating emotions that the previous games could give. It felt very anti-climatic. Felt ripped off. The base game for this was 60 USD. I paid for it and the story was extremely short and unmemorable that I felt ripped off. It was a trudge to get through, I have no interest in replaying this. This is charged at a full price for a AAA game, when it feels like it should be $30 - $40 USD at most. Boring soundtrack. The soundtrack was, meh. The previous titles had extremely memorable soundtracks that I would find myself listening to over and over again because of how amazing and memorable they were. Here, that isn't a thing. None of these songs from the soundtrack are interesting, special, unforgettable. It's hard to even notice them. The only seemingly memorable songs were the licensed ones. Boring power that wasn't explored enough. Alex's power is about understanding and feeling other people's emotions. That's it. It's a bit underwhelming compared to some other epic powers like time travel and telekenesis. This power didn't have that same influence the other powers have and were not highly explored and significantly understood like the other ones. My conclusion. I didn't enjoy this game, especially not at this price, and I don't really recommend it. It had some interesting moments but I still feel highly ripped off. If you want to buy this, buy it at an extremely discounted price, because this is not worth full price. You might also just be better off playing the other Life is Strange titles, those games are all fantastic.Show moreShow less
this action will have consequencesShow moreShow less
We've now reached the point where Life is Strange games cost over twice as much as the original did for almost half the content. The game, for the most part, is fine, nothing more, nothing less. Good characters (probably the most likable ones in the series) and a great upgrade in graphics and animations, but the main story is very underwhelming and honestly felt rushed. There's a lot of good character moments - episode 3 in particular has lots of fun stuff. But by and large almost nothing interesting happens, with the main plot even feeling secondary at times. Lots of different story threads are introduced as things that'll seemingly be important only to then just... hardly matter at all. And it keeps doing this from start to finish, like the writers had no idea what they actually wanted the focus of the game to be. In the end, it felt incredibly incohesive, and I was left wondering what kind of story the game was actually trying to tell. Another sore point is the lack of variety in locations. All of LiS1 and Before the Storm took place in Arcadia Bay, but you still visited many different, interesting places. This wasn't a problem in LiS2 either due to the game's entire setup. In this game though, well, I hope you like the main street and its four explorable stores, because you're going to be seeing them a lot. As in, 90% of the entire game a lot. One last thing is that the music has also taken a noticeable hit, with the VAST majority of the soundtrack being from the same two people (instead of a variety of indie bands) and most of it being incredibly forgettable, coupled with many of the more impactful scenes not even HAVING music. Oh yeah, remember those cool moments at the very end of episodes in previous games, where you'd get a montage of emotional scenes with no voice acting while some very fitting music played? None of that here, all episodes just kind of abruptly end. All of this, paired with the average episode length being 2 hours (or LESS) instead of the 3+ hours from previous games means I can't in good faith recommend this for 60 bucks - it would probably be a decent get for 20 on sale or something. Enjoyable enough, but easily the least impressive Life is Strange game. Do better, Deck Nine.Show moreShow less
Not worth 60 bucks. Playthrough time is 8 hrs compared to the previous version being 16 hrs +. There are no dynamic endings and they are all basically the same. Your choices do not matter since the endings are all innately the same. If there was a thumbs middle i would choose that.Show moreShow less
This game is very much overpriced for the amount of gameplay you get. The previous two games had a MUCH better story as well.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.