

Lightyear Frontier
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Lightyear Frontier
Use a customizable mech to farm alien crops, explore an open world, and build a homestead on a distant planet. Plant, water, and harvest fields, gather resources, and modify your mech with parts and chips. Steam players rate it 83%% positive from 4,314 reviews. The interface is available in Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese-Brazil, and Russian. Released March 19, 2024.
Credits
Lowest recorded in 36 months
$13.492026-10-03 · GreenManGamingBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-10-14
02Before you buy
Solo and co-op
The Steam PC version supports single-player and multiplayer co-op, with up to three friends joining.
Language
English has full audio; German is among the interface and subtitle languages.
03Frequently asked questions
What do you do in Lightyear Frontier?
Farm alien crops, gather resources, explore an open world, and build a homestead using a customizable mech.
Can I play co-op?
Yes. The Steam PC game supports co-op with up to three friends.
What is there besides farming?
You can send resources to remote colonies, meet neighbors, and keep alien livestock.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
MechWarrior RetirementShow moreShow less
The shifting new gear update took away the game I fell in love with. I never seen such a update where the dev just removes a lot of their hard work to make their game more generic and dull. So here good thing about the update: They added base building to put it on par with other base builder. Added railgun delivery service so farming and frontier has more relevance to the game. Here the rest of the issue I have with the new update: The story and quest is straight up deleted. Its replaced with railgun delivery that has no contextual story weight behind it. Its just flavour text to reach next tier of building. The lack of NPC, Dialogue at the start of the game is noticeably missing. The game feels incredibly empty and dead as result. There are several overhaul to upgrade and progression but it doesn't feel like it changes anything for the better. At best its just a change for the sake of it. At worst it took away a satisfying progression system. The map is made bigger but the design is lacklustre. You walk for ages at the start just to collect resources sparely spread out. This is not very enjoyable compared to the old map, where its smaller but much more intricate and well designed. The old map had some metrodvania element where paths and resource became reachable with mech upgrades. This gave additional incentive to make upgrade. That now appears to be missing from the map design at least in early game. Each new area use to require cleaning up pollutant and weed. While that sounds tedious that was kind of the point. Putting the elbow grease in to clean up the area and being rewarded with access to resource is a satisfying game play loop, one of the main reason I bought into the game. New area require higher tier of equipment gives player new goal without outright stating it. I am quite fond of environment restoration in game but sadly this is now gone. The old map had story related ruins and "dungeon" you could explore, Now you just get sorry excuse of ruins. I'm just bewildered by the dev decision. I had played many sandbox game with story quest and there are many ways to address pain point of story element being intrusive but never have I ever saw the solution was to outright remove it and the npc. Subnautica and Satisfactory are such example of successful sandbox game with story element. Imagine if the dev of those game ripped all the story, parts of gameplay, all story related map feature, voiceline and you start to get why some reviewer are unhappy. In the end you still get a game about farming with mech but now its missing so much charm that made it special in the first place. I miss you Pip3r. *Just updating that shortly after this review, steam has granted me refund of this game. I can easily justify this as its no longer the game I bought into having removed so much of why I wanted to play it in the first place. Even after seeing many update since I have no desire to return to this game. I can easily find other game that satisfy what I feel is missing from the new vision.Show moreShow less
Seriously, there is no fighting. It's a pastoral game. It's got some farming. Like, you know, seedlings and all that. You'd think a body wouldn't have to make that clear but every third post in Steam's forum right now is "r i can fite alun?" or something. There's a run of people who've forgotten to read reviews, or watch the game's preview movies, or... am I even writing this for anybody other than myself? Am I leaving myself a time capsule if I come back as a flesh-eating cyborg in the year 3027 and forgot what this game is? Okay, dear self: no, u r not can fite alun. If that's driven off my future, flesh-hating self, I think we may be safe. So listen. This is a game about farming. Well, like I said, it's a pastoral game. So there's farming, there's meandering through forests or the seashore. Sometimes evil seed capsules fall from the sky onto your farm plots, but your mech vacuum cleaner can shloop them right out of the air. Or there's nefarious blobbies that slow you down, but you also carry a mech-sized super-soaker. At worst, your farm might be set back a bit, but this is nothing a little collection can't fix. And if you've stripped a lot of the local resources, feeding the local animals will hasten the rate the resources respawn. You can super-soak your coop partners. It gives you a cheevo. But this is as "violent" as the game gets. Your pulse will never be at risk at accelerating at any point. Accept that it's a farming game, and that only the most macho of men can play this, and you'll be fine. You'll be as cool as me, and I'm so macho I punched an M1A2 Abrams to pieces. Took me three punches. Real life, I mean. Honest. The game's visuals are lovely. The grass is, like, hyper-saturated green. The sky is super-blue. The wildlife is a little cute sometimes, and a lot weird sometimes, but they're aliens, it's cool. And your mech looks like vintage farm equipment. It's a bright, cheerful game that's a nice antidote to all the terrible things going on in the news right now. If mech details matter to you, it's roughly Heavy Gear sized, and it's much easier to control than, say, something from Mechwarrior. You move much like a first person shooter, though with a bit of a delay as the legs rotate to the right direction. Mouse look makes the legs auto-match where you're going, again, with a bit of a delay. It will be natural for most of you, and a little weird for me. I like to drive with a manual transmission, all this automatic stuff disorients me. There's just a couple wrinkles in the game, honestly. 1: There's no keybinding. At all. I suspect it was probably meant to be console first, PC second, but... seriously. No keybinding. The controls are reasonably fine if you're a right-handed keyboardist (other than the weirdness of sprint being on "shift"). It'll take a controller, which is why my wife is still playing instead of having refunded it. No sir, keybinds got added today. I tried them out, I have bound keys. Marvellous. Left-handed and AZERTY-keyboard-using players rejoice. 2: The mech is basically a cylinder. It will fall over if you don't land on flat enough terrain, or stub your shins or something. And then falling, will tumble for awhile as the arms basically cease to exist. It'll eventually stop rolling and you can flip it over, but it is a trifle annoying. 3: The map isn't that big. I mean, it's big enough all four players could make their own farms in the starter area with ample room to spare, but it might take, say, ten minutes to walk across it. It's a couple kilometers across, perhaps. Maybe playing it with four people is a bit much. But it is nice with the missus here. 4: There's a commentator, "PIP-3R", who's supposedly some kind of orbital robot thing but does little comments on your actions. Getting into a mech, getting out of a mech, placing a building, etc. I don't mind, but... it's a little much. That could stand to be dialled down a fair bit. Maybe there's a setting I missed somewhere. PIP-3R communication rates have been dialled down, and she can be silenced altogether if that's your jam. I just didn't need the unintentionally-sarcastic, "Remember where you parked it?" every time I took a tumble in my mech and had to jump out to flip it. (Though it was funny the first dozen times.) But that's all I got. It hits the mark, I'm going to be a mech pilot tillin' the fields and plantin' the crops 'til the mech cows come home. Pardner. We're streaming our playthroughs as we go, and I intentionally buried the link way down here. If you stuck with me, maybe you'd like to pop by and say hello. That'd be pretty cool. I'm at http://twitch.tv/fdejeuner, and I keep a pretty consistent schedule. In the end, this is a nice, relaxing time. Aside from the thought of future cyborgs attacking me through my reviews.Show moreShow less
I loved this game before the update. The hand designed map with clear step by step progress, along with a companion that provided dialogue throughout your time playing so you didn't feel so alone. The early on interactions with NPCs plus Pip-3r made the game feel wholesome and like a small community. Now, after the update, it doesn't feel the same. The map feels more tossed together with resources intermingled so there isn't a clear sense of direction. Pip-3r is practically gone, and because I wasn't vocal in my opinions on liking the intermittent dialogue, they along with the established premise to the game I loved is no longer there. Edit: Just noticed the ambient dialogue option, but not everyone is going to know about that being a thing as it isn't clearly established somewhere that players can easily learn about Pip-3r, especially newer players.Show moreShow less
Chill games like this make me feel like everything is going to be alright.Show moreShow less
It's fun for a bit and runs real smooth. Super not worth $25 with the current amount of content. But it's not a "farming" game. There are like 8 crops and a tech tree. The refining machines just yeet the materials out onto the ground which made me think there was going to be automation. There is no automation. Not even sprinklers. You use the crops to upgrade your mech, which is fun. But the crops are locked behind hard walls of "pick the weeds in this entire section of the map" and then the seeds grow there the next day. You run out of purpose quick. Also you currently can't "deposit like materials" into chests.Show moreShow less
Maddmike Steam Curator https://youtu.be/k91nH4uo-rQ What is ‘survival’ if there is no danger? Calling Lightyear Frontier a ‘survival’ game feels like an oxymoron because you’re not exactly surviving anything. Try to drown yourself and you’ll just be transported back to the safety of shore. Throw yourself off a cliff and you won’t take any fall damage. There’s no concept of damage at all, actually. Despite this FPS perspective and a mousewheel stacked with things that look and point like guns, your goals are peaceful; and it folds that non combative style into a game that’s as tranquil as it is strategic. Lightyear Frontier uses the rituals of tree-punchy base-buildy survival games to power an experience that’s part cozy farm sim part adventure game: and it’s a good one. A pretty good one, at least from what I’ve played. This is definitely an ‘early access’ review for an early access game, and whether or not it’s going to sound like a recommendation is going to depend on which of Lightyear’s many genre labels you're here for. I’m somewhere between an enthusiastic “yes” for Lightyear as a strict farm sim and an enthusiastic “yes, but wait” for Lightyear as everything else it is. It may sound like a superfluous distinction, but one that I’m making because Lightyear Frontier serves more folks than just your co-op “do creative stuff with your mates” types. I’m about eight hours into a solo experience that used farming as the means not the ends, and it was more fun than you’d think for a few reasons. For starters, this Frontier is authored. These beautiful horizons weren’t made with procedural generation. This is a hand-curated world with discrete, named zones; each with their own non-combative fauna, flora, and materials to gather. https://steamcommunity.com/sharedfiles/filedetails/?id=3191971519 They also house some secrets to find. Lightyear Frontier doesn’t prioritize narrative but it does give you just enough of it to provide the game some direction outside of just crafting stuff. Ruins imply there’s more history to the planet than it lets on, and mysterious doors seem to respond well to all the cleaning you’re doing. In Lightyear Frontier, you play as a spaceguy who has found themselves crash landed—very luckily—on a planet rich in vegetation and poor in hazards. You quickly meet a satellite that acts as a literal north star figure coaching you through the experience, and you’ll slowly fall into the game’s routine of cleaning up the planet, which helps you upgrade your mech and your crafting potential, which helps you clean up the planet. There’s an almost ‘Powerwash Simulator’-like feeling to that routine, with no stakes predictable hosing and vacuuming happening between your farming. I’m not embarrassed to admit that it might actually be my favorite part of the game: I don’t have whatever gene inspires people to make the kind of beautifully fenced and proportioned farmsteads like the ones you’ll see in the screenshots. The little crafting hubs I built were uh, utilitarian, but I am a sucker for vibe and Lightyear Frontier is a vibe delivery machine. One of the most inspired choices is that these aren’t sleek anime mechs. What you’re piloting is closer to industrial farm equipment, both in its look and in its function. There’s a lot of inertia when piloting, you don’t turn on a dime and the cockpit actually takes more time to rotate than the legs, giving this illusion of weight. Sometimes the mech is a bit more trip-happy than feels appropriate, but otherwise it gives the game a feeling of physicality that transports you to this world. You can see that theme bubble up in other ways, too: like how changing your mech’s limbs isn’t abstracted through menus but instead something you perform by magnetically removing and applying new limbs with your tools. https://steamcommunity.com/sharedfiles/filedetails/?id=3191971746 I like Lightyear Frontier, so why did I only play eight hours? That’s where the nature of early access and reviews and recommendations intersect in some weird ways. As a farm sim and platform for creative building, there’s way more than eight hours here with a level of polish and production that goes beyond that early access labeling: and co-op extends that even further. On top of having a story that’s still in progress, the biggest opportunities for Lightyear Frontier’s early access sit with resource allocation and samey objectives—specifically for the story stuff. The crafting menus slowly onboard you by dripfeeding you new crafting patterns whenever you first find their components out in the world. Sometimes that dripfeed isn’t drippy enough, though. There were times when I had patterns that demanded resources I hadn’t found yet which is supposed to spur you into exploration and finding that resource, but that exploration frequently feels aimless. That sort of ‘craft whatever you find’ attitude just finds itself in contrast with major and obvious resource bottlenecks that exist in how the crafting is dished out to you, where sometimes lacking one particular item puts the entire crafting system on hold until you find it which could be frustrating. The other low point is a recurring artifact acquisition objective. Ancient ruins scattered across the island house little secrets you can collect, and their collection is usually married to some of the more lore and story based aspects of the Frontier. From a gameplay perspective, they’re tedious. You walk around and grab identical looking purple spheres, and what makes this mindless busywork less fun than the rest of the games mindless busywork, is that it’s not tied into your efficiency increasing and crafting ecosystem. It just feels a little divorced from the rest of the game, and that’s a shame because taking part in this objective gives little clues about the history of this land. In Conclusion Lightyear Frontier sources inspiration from many different genres, and its level of completeness and polish is going to feel different depending on which of those genres you’re here for. As a creative sandbox and co-op farm sim it’s incredibly enjoyable. It’s got a comfortable no-stakes atmosphere, it’s got a beautiful look, and constantly reinforces friendly themes of Frontier exploration rather than Frontier subjugation. But there’s also an early version of a cozy collection driven adventure here with progression and a story and twists, and the irony is that this base experience was both bumpy and promising enough to warrant putting the game down: there’s an actual ‘play it and complete it’ video game in here that I didn't want to rob myself of playing in eighteen or so months. Therein lies the paradox of Lightyear Frontier and the paradox of early access. I think I recommend Lightyear Frontier, but I’m far more interested in the game it may become rather than the game it currently is—and my own personal tastes leave me in “optimistically follow” territory rather than wanting to eagerly play every update. It’s a game that’s already good but when it’s at the cusp of greatness, I’d rather wait. I just hope that greatness isn’t light years away. Follow our Curator page, Summit Reviews, to see more high quality reviews regularly.Show moreShow less
I loved the promise of this game, it was fantastic and super cozy. and then the "shifting gears" update happened. which essentially changed the entire baseline of the game. I tried giving it an honest shot, I've spent several hours playing it, but I just.. I don't like it. before the update it was a super cozy low-stakes farm decorating game. it was perfect for some nice relaxing time. after the update it was much more focus on survival and base building. at least that's what it felt like. the world being increased in size fell into what I suspected would happen; big and empty. the original map was well crafted to be filled with interesting stuff around every corner, no place seemed too far away or annoying to get to within a few minutes. on the new big map it feels barren most times and irritatingly large at the rest. want to head over to the resources you need? get ready to travel for 10min just to get there. I was very invested in this game, signed up for playtesting last year, and just earnestly wanted to help the game grow. but now I have absolutely zero desire to return to the game and it makes me extremely sad to admit.Show moreShow less
Great game. Unlike a lot of reviewers, I loved the direction the devs took it. They got rid of claustrophobic map in favour of way more expansive one. They clearly took page from Satisfactory and sandboxed the hell out of it instead of a tighter, more railroad'y questline of Legacy version. Some people like railroad gameplay, nothing wrong with that, some people like a sandbox. The difference is, with sandbox you can stay way longer with a game (potentially forever) and really spread your wings. Overall, very underrated, this game is my goodtime boy, my sweet cheeks.Show moreShow less
The game had a lot of charm some years ago, but they overhauled the world and progression. Now, it feels like many other generic survival games. The world is huge and mostly empty and a little drab. The progression system feels very strange now. I would have rated the game highly before, but now I'm uninstalling it after having played a few hours. Such a shame.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.