Lobotomy Corporation | Monster Management Simulation

Lobotomy Corporation | Monster Management Simulation

Study Abnormalities, assign employees, and contain breaches: Lobotomy Corporation pairs tense single-player management with story segments. It costs ≈ $6.55 at GAMIVO; the tracked low makes this a notable buying opportunity if its demanding day-to-day decisions appeal to you.

Steam player reviews are 94% positive from 53,228 reviews. Expect a management simulation where trouble can escalate, not a multiplayer game. At $24.99 from GAMIVO, Lobotomy Corporation is at the tracked low; 94% positive from 53,228 reviews adds player context.

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94%Steam Reviews53.2K reviews
Released: Apr 9, 2018
Management · Difficult · Psychological Horror · Story Rich · Simulation
Lobotomy Corporation: Monster Management Simulation - EN/JA/KO/RU/ZH/ZH/BG Global·Platform:Steam·-74%from~ $6.55(~ €5.82)ALL-TIME LOWSave $18.44 vs SteamBuy now
Lobotomy Corporation: Monster Management Simulator Steam Altergift·Platform:Steam·~ $25.87-21%from~ $20.36(~ €18.09)Buy now
·Platform:Steam·United States Steam official price~ $24.99Buy now
Lobotomy Corporation | Monster Management Simulation Steam Key GLOBAL·Platform:Steam·~ $45.87Buy now
Lobotomy Corporation | Monster Management Simulation Steam CD Key·Platform:Steam·from~ $95.68(~ €85.03)Buy now
All-time low ~ $7.49across Steam & third-party storesat the recorded all-time low
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Price History

Past 36 months · Updated daily
Historical Low~ $7.492024-05Current Low Across Stores~ $24.99Steamvs. Historical Low+234%
~ $12.35~ $17.07~ $21.78~ $26.4925-1026-0126-0426-0726-10~ $8.49

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Lobotomy Corporation | Monster Management Simulation

As manager of a facility full of Abnormalities, assign employees to work, observe the results, and gather energy while expanding the site. Unknown creatures, risky choices, and potential breaches make each workday tense; visual story segments then reveal more about the company. Steam player reviews: 94% positive from 53,228 reviews. The Steam PC version supports English and other interface and subtitle languages.

Credits

Developer
ProjectMoon
Publisher
ProjectMoon

Steam player reviews

94%positiveVery Positive53,228 Steam reviews

Lowest recorded in 36 months

$7.492024-05-27 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
Simplified ChineseYesYes—
Traditional ChineseYesYes—
EnglishYesYes—
Show 8 more languages
LanguageInterfaceSubtitlesAudio
KoreanYesYes—
JapaneseYesYes—
RussianYesYes—
BulgarianYesYes—
Spanish-Latin AmericaYesYes—
FrenchYesYes—
PortugueseYesYes—
Portuguese-BrazilYesYes—

Steam PC edition data · 2026-10-19

02Before you buy

Language and play mode

The Steam PC version is listed as single-player. Interface and subtitles are supported in eleven languages, including English; full audio support is not listed.

Management and story

As manager, assign employees work with Abnormalities, gather energy, and expand the facility. Breaches can trigger further dangers, and visual story segments follow the daily management phase.

03Frequently asked questions

What do you do in the game?

You manage a company containing Abnormalities, producing energy while overseeing its employees and facility.

Does it have a story?

Yes. The description specifies daily management followed by visual story segments featuring Angela and the Sephirot.

What inspired the game?

The listed inspirations include the SCP Foundation, Cabin in the Woods, and Warehouse 13.

8.7
Overall Score
External ratings94%Steam Reviews53.2K reviews
Graphics
6.5
Audio
7.5
Gameplay
9
Story
9.5
Content
8.5

“You're not running a factory, you're babysitting a row of monsters that bite — each Abnormality is a mechanic to crack and a dark fable to read. Hardcore players who love dense text will adore it; anyone wanting a relaxed idle sim who hates dying and restarting should walk away.”

Our Verdict

From one SCP obsessive's itch to a million-selling origin point

Back at the source, the origin story is genuinely stirring. Project Moon CEO Kim Jihoon has said he was deep into the SCP Foundation and simply wanted to play a game where you contained SCP monsters — and when none existed, he built it. That itch started with a four-person team and a Tumblbug crowdfunding campaign, and grew into a phenomenon that cleared a million copies by early 2023, sits at 94% positive on Steam, and anchors the whole series across Library of Ruina and Limbus Company.

Project Moon and the City

Place it on the historical map and its spot is clear. It is not a technical benchmark and it is not a crowd-pleasing power fantasy. It is a game that, on sheer system design and narrative nerve, carved out a category that did not exist before. Welding containment, corporate management, psychological horror and restart-as-story into one buy-once box is a stitch nobody had attempted before it, and very few have dared to copy since — not for lack of want, but because it is genuinely hard.

One more warning about how dark the palette runs. The subject matter is anything but light: it reaches straight into addiction and despair, into people pushed past their breaking point, and the horror leans psychological rather than gory. Its root is the SCP Foundation's "contain the anomalous" premise, but it refuses to stop at "monsters are scary." Each Abnormality is written as a mirror held up to some facet of human nature. You are not only managing creatures; you are managing employees the company treats as consumable stock, and that act of baking "lives as KPIs" coldness into the very mechanics is at once its most uncomfortable and its most powerful move.

The line between "dive in headfirst" and "walk the other way"

In the end this is a "not for everyone, but adored by the people it is for" game. The buyer profile is sharp: you like hardcore management, you can stomach high-difficulty trial and error, and you want to gnaw your way through a darkness that reveals itself in layers. SCP devotees, and anyone who lives for "mechanic as story," will feel this was built to order. The buy-once box holds everything, with no paywalls — you walk in to the complete experience.

Facility at full tilt

The flip side is that a few kinds of player should keep walking. Anyone after something relaxed and pick-up-and-play, anyone who hates failure penalties and restart loops, will be ground down by the steep curve and the late-game performance faults. Anyone short on patience for heavy reading will bounce off the avalanche of creature files and lore.

The Frostpunk comparison, and the verdict

Its rival Frostpunk does "approachable moral choices" far more gently, and if that frictionless version of hard decisions is what you are after, this is not your dish — Frostpunk hands you tragedy with a tidy UI, while Lobotomy Corporation makes you read the tragedy out of a filing cabinet. The two games chase the same dread by opposite routes.

But if what you want is a world where the monster is both a puzzle and a parable, where even failure counts as plot, the trip is worth swallowing the early pain for. It will keep you in a way nothing else quite manages, and the people who finish it tend to talk about it for years. That is the trade on the table: a brutal on-ramp in exchange for a place you genuinely cannot find anywhere else.

Expand to read the full review