

Lost Castle / 失落城堡
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About Lost Castle / 失落城堡
Lost Castle / 失落城堡 blends brisk beat ’em up combat with roguelike elements. Treasure hunters fight through randomly generated dungeons, face enemies and bosses, gather gear, and gain abilities. Hand-drawn characters and settings accompany a broad range of weapons, armor, and potions. Steam player reviews: 87% positive from 18,442 reviews. Release date: August 31, 2016. Interface languages: Simplified Chinese, Traditional Chinese, English, Spanish, Russian, German, Japanese, Italian, and French.
Credits
Lowest recorded in 36 months
$0.002024-02-08 · Epic Game StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| Traditional Chinese | Yes | Yes | Yes |
| English | Yes | Yes | Yes |
Show 6 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Spanish | Yes | Yes | Yes |
| Russian | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
| Japanese | Yes | Yes | Yes |
| Italian | Yes | Yes | Yes |
| French | Yes | Yes | Yes |
Steam PC edition data · 2026-10-19
02Before you buy
Modes and controller
The Steam PC version lists single-player, online and local multiplayer for up to four players, including co-op and PvP. Full controller support is listed.
Languages
Listed interface languages are English, Simplified and Traditional Chinese, French, German, Italian, Japanese, Polish, Portuguese, and Spanish. Audio and subtitles are listed for these languages as well.
03Frequently asked questions
What is randomized?
Dungeons, items, enemies, and bosses are randomized, so runs vary. The game also offers a broad selection of weapons, armor, and potions.
What kind of game is Lost Castle?
It combines action-RPG combat inspired by classic beat ’em ups with roguelike elements and hand-drawn characters and environments.
Can I play with friends?
Yes. Steam PC lists online and local co-op, as well as PvP, for up to four players.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
When I first played this game I didn't realize you get to play as a random character with a random weapon after every death. I was worried I wouldn't like this aspect of the game, but soon I realized that it actually made the game a LOT better and way more fun. Starting a new run is always exciting because you never know what kind of weapon you are going to get and other random factors like what kind of rooms you go into and what enemies you fight keep the experience pretty fresh. The combat is fun, the weapons are interesting and have some really cool abilities to go along with them. This is my first time writing a review for a game on Steam, and I wanted to do it for this game because it surprised me by how fun it is and I would like to play more games like it in the future.Show moreShow less
I have no idea why this game seems to be all the rage in Korea. It's been done before with better results. The major problem is combat and character movement is extremely clunky and slow. The unresponsive controls lead to an artificial difficulty because you can't effectively evade attacks. There also don't seem to be any combos, you just repeat the same attacks over and over again. Sure it has a ton of wacky items, pets, whatever, but none of that matters when the core feature of a beat-em-up, combat, is woefully bad. Rampage Knights is vastly superior in terms of gameplay/feel. Even Castle Crashers has it beat. Hell, even Golden Axe had it beat 30 years ago.Show moreShow less
“Game over”, “You lose”, “You died”, “Continue?”, “Retry”. These are all famous words gamers hate to get in a game. It basically means, do better and don’t make the same mistake again. In Lost Castle, you will see the word game over splattered across your screen more times than I care to count. It never bothered me, not once. Dying was the beginning of a new journey, another chance, and it really helps that Lost Castle is ridiculously fun and addictive. Lost Castle is a beat’em up Roguelike RPG with just about everything being randomized. If you have ever played Rampage Knights, imagine that game with WAY more added and slightly less complicated combat. The story of Lost Castle is simple, dumb Wizard releases demons in an attempt to gain power and everything backfires. Suddenly demons are running amok and it’s up to Treasure Hunters to put a stop to this and to get some sweet, sweet loot while doing it. After some opening scene shenanigans, you wake up in a dark damp cell. The doors have been opened by a mysterious hooded figure that remarkably looks like the Wizard. A coincidence, I’m sure. This is where the butt kicking begins. There are a total of five areas to the game with progressively more difficult baddies. You start off with some crazy goblins and their contraptions and you end up with demons, demons, and more demons. The real highlight of Lost Castle is that its very easy to pick up and play. You need very little brain power to enjoy this game. You can just veg out and even better you can do it with a friend. Lost Castle features coach co-op as well as online multiplayer. The player limit is two, which is low, but it’s enough for me. I can name very few games that I can play for a whopping thirty six hours with my significant other. Gameplay consists of building yourself up while climbing the difficulty ladder against an onslaught of monsters. Trust me when I say the chips are stacked against you when you first start out. Not to worry though, because as soon as you die, you access a soul tree. This you can equate to Rogue Legacy where you spend points to upgrade yourself, and your starting upgrades. Upgrades come in many forms such as a blacksmith, potion master, or more hit points at start. This makes every game worthwhile as long you have enough souls to purchase an upgrade. This is why dying isn’t really that frustrating. Death makes you stronger. There is a vast array of weapon types ranging from sword/shield, bows, muskets, staffs, daggers, lancers, two-handers, These weapons take many shapes in the form of enchantments, stats, and abilities, but all behave like their base weapon. As an example, you may end up holding double axes but they behave in the same way daggers attack, but these have a plus ten to health and give you the ability to berserk. This gives Lost Castle a ridiculous amount of variation and room to play. Swords that summon a holy light, a blunderbuss that creates black holes, you name it, its probably in the game. It’s quite extensive and its always fun to find that one weapon you’ve never played with before. I am still finding new weapons after almost forty hours of game time. The exact same treatment is given to potions and armour. Potions are completely random and can be helpful or they can be a downright pain. Due to the roguelike nature of Lost Castle, its very difficult to plan out “a build”. You more or less decide what you are as you go through the game, or with the starting weapons at the cells. Areas are procedural but after playing as long as I have, you’ve seen all the room combinations. You do begin to get a sense of whats to come and recognize rooms for the monsters that inhabit them. To be frank the room variations mean very little other then where my enemies are going to lay for eternity. Bosses, oh my there are plenty of bosses for you to fight. Lost Castle is always keeping things fresh. Per area there are about four bosses or so and the game does an okay job of spoon feeding you these fights. I will say that it spoon feeds it a little to slowly sometimes. Each playthrough is anywhere from an hour to an hour and half. Which is about perfect for quick play sessions. However unless you win the game every time you play, it takes a while to unlock more content. You can thankfully walk away from the game and pick up where you left off in single player. I fought the Slime King a hundred times before I finally got to see the third boss of the first area. This is not done for the sake of grinding. Lost Castle wants you to replay the game, over, and over. Four times to be exact, to actually beat the game and all of its bosses. After beating the final boss in the fifth area, this usually unlocks a cadre of new weapons, armors, and while not specifically said, bosses. The story also progresses and gives you another reason to go back through everything all over again, but that I won’t spoil here. Some will call this grindy and that is a perfectly fair assessment, but I didn’t mind because of all the aforementioned variations. Yes, you are fighting the same units, bosses, and know which items do what by your third playthrough, but there is more. There is a Hardcore mode which ramps up the difficulty with new units, and the true final boss of the game. This mode is going to put everything you have learned to the test. I haven’t beaten it yet if that tells you anything. From an art stand point I am more than happy with Lost Castles style. It’s very cartoony but it stays faithful to the horrible visage of demons, monsters, etc. If you played Rogue Legacy, its basically the same thing. There were plenty of times I found myself chuckling at the Great Moleshark, which is exactly what you think it is. Then there are bosses like the Fallen Dragon, which look as intense as it is to fight it. Some of the abilities your weapons have I found particularly impressive to watch in action. I have very little complaints with the game visually. A part of the charm of Lost Castle is those cartoony, chibi monsters. One minor note is that there are SO many typos in this game. Even some in Chinese. Sadly, the music of Lost Castle is very forgettable, it gets the job done but you won’t really remember it. The boss fights have some intense tracks but you are usually so focused on surviving that you don’t really listen to the music. When it comes to music though, I always defer to personal taste, and if you do enjoy the tunes, the soundtrack for Lost Castle is available for purchase. The sound effects on the other hand are handled quite nicely. The crackling of magic spells or when your battle axe cleaves an enemy are very satisfying to the ears. To wrap up, there is plenty to unpack when it comes to Lost Castle. I didn’t even mention the holiday events, Steam achievements/cards. When it comes to innovation and the quirks that make this different from the rest of the pack, I can easily recommend Lost Castle. Simply based on fact it does everything right for this type of game. It doesn’t re-invent the wheel, but damn those are some nice rims if you catch my drift. You are going to get plenty of bang for your buck at the low price of $9.99, which is fantastic for the amount of content. If you enjoy pointless slaughter and randomized everything, this is a game you must play. Have a friend? Get. This. Game.Show moreShow less
Single player review- not recommended. Graphics, music and controls are all fine. The main problems I have here are the extremely excessive grind just to get decent gear which gets old and very repetitive, mainly because the combat bogs it down. Once you actually get some decent gear it seems like the game scales up the enemies a bit as well. Low level grunts take multiple hits to kill on the very first level (with good gear and stats). You also cant dodge or block. Bosses spam moves and call in endless grunts. I managed to beat the final boss to be greeted with a "new" campaign with the exact same levels to do all over again. Look, this isnt Ghouls N Ghosts so Im not going to trudge through even higher spongey enemies for another 9 or 10 hours. The end boss doesnt even give you anything worthwhile after you defeat them.Show moreShow less
╩╩╦╩╦╦╩╦╩╩╦╩╦ Short Version ╦╩╦╩╩╦╩╦╦╩╦╩╩ TLDR: It's a moderately difficult blend of Castle Crashers and Rogue Legacy that's a blast to play with a friend or alone. The randomized dungeons, items, armors, and weapons (which more or less serve as "classes") give plenty of reason to restart after dying to that damn dinosaur. My rating: Since this game is EARLY ACCESS I'm going to hold off giving it a score until its finished. But I RECOMMEND picking up Lost Castle if you are a fan of beat 'em ups! ╩╩╦╩╦╦╩╦╩╩╦╩╦ Long Version ╦╩╦╩╩╦╩╦╦╩╦╩╩ ╦╩╦ Likes ╦╩╦ It's difficult, but not unfair. You will die. Probably a lot. It's sometimes going to be because you stupidly went for that last hit on the boss when you have no health left, other times you'll drink a potion and poison yourself. While bad things will happen, I never felt like it wasn't something I could have prevented. Couch co-op works wonderfully. The reason I picked up this title in the first place was after playing it with a friend; I'm really hoping they add online multiplayer (and possibly more than just two person co-op), but even as is the system is great! The amount of different weapons/skills. Each weapon has a light attack , special attack, and heavy attack, though some weapons (like the musket) use the heavy attack as an evade instead. I really enjoy that you are able to run across different weapons of the same type that have differing stats/special attacks. Character/base development skill tree system. You basically earn "Souls" by killing things which you eventually sacrifice after your character dies. The souls are used to unlock the blacksmith, thief, and alchemist, as well as raise the base stats (attack, defense, move speed, etc.) of your character. It's not crazy complicated, but it serves the game perfectly. The armor(s) and the aesthetics. I keep running across different types of armor I hadn't seen before. While most of what you find during one playthrough is rubbish except for one or two pieces, it's still enjoyable to see all of the different types/looks. I also really like that certain armor types pair up with certain weapons for a bonus. ╦╩╦ Worth mentioning ╦╩╦ Lack of graphic options. This is not a problem for myself, but is worth pointing out. Outside of picking resolution and language (which is either English or simplified Chinese) there are no other settings. Randomized character appearance. You have zero control over what your character looks like but let's be honest, it doesn't really matter since they won't stick around for very long! Some of the randomized characters you get are hilarious looking. ╦╩╦ Future hopes ╦╩╦ More weapon types! The amount of weapons/skills in the game already are a decent amount, but it's always good to have more choices. Online multiplayer/expanded co-op. Either of these things would be nice (4 player co-op and/or online multiplayer) but are in no means needed for this to be an enjoyable game. A pet/companion system. This is just a random idea, but these kinds of games have always massively benefited from some sort of "collect more pets/companions with different benefits" depth. I personally think it'd be really cool to see. ╩╩╦╩╦╦╩╦╩╩╦╩╦ Conclusion ╦╩╦╩╩╦╩╦╦╩╦╩╩ For an EARLY ACCESS game, Lost Castle surpassed my expectations. The combination of depth and randomization still has me interested in doing another playthrough just to make sure I've seen everything. Whether or not you have someone to couch co-op this game with, there is a lot of enjoyment to be had. I definitely recommend picking up a copy. I hope you found this review useful. If you have any questions or comments, give me a shout!Show moreShow less
Game is super grindy with below average gameplay mechanics for your character. Play something else if you enjoy having a good time.Show moreShow less
how is the castle lost if u explore it the entire game i dont get it but its funShow moreShow less
It had potential, felt a lot like Rampage Knights but without everything that made Rampage Knights good. Random items. Good. Random room layouts. Good. Random set of bosses per 'floor'. Good. So why the negitive? The game is unforgiving. Not in the fun way. Being ruthless only makes a game better when its a fair system, a predictable system that can be accounted for and adjusted to. However, some mechanics in the core of the game make adjusting downright impossible. Take badies that charge. When they charge they are unstoppable (save death). You are then forced to slowly walk out of the way (never works) or have a weapon that gives you some sort of dodge/block move. So whats the problem? The game gives you tools to use to dodge/block, so...? The problem comes into effect when you DONT have one of those items and you come into contact with a lot of the mobs. You essentially will take guarenteed damage, and if you dont have an HP pool high enough, its game over. Its a flaw in the core nature of the game and one that was clearly overlooked. Because active dodging is a part of other games of this type, I cant recomend a game where its locked behind a weapon.Show moreShow less
The PERFECT game to play with your partner! My wife and I have been hooked on this game for the last week. It's essentially Rogue Legacy meets Castle Crashers, but with much cooler weapon mechanics (IMO). We've noticed a few bugs/typos, but they were rare (maybe once every 50+ runs) and not game-breaking. Highly recommended for anyone looking for a polished co-op experience. Pros: Very satisfying combat system, with highly varied weapons/armor. Clearly optimized for multiplayer experience (ex. camera and resurrection). "Level up" system feels progressive and actually affects gameplay. Cons: Obviously designed for replayability, so the difficulty does jump after each world. For some, this can be frustrating, since your "upgrades" are somewhat dependent on how far you get. BUT, the game does offer a built-in remedy to carry over "XP."Show moreShow less
This is a game with a lot of potential, but I feel the game is way too repetitive. There are only five levels in this game, and once you go through the same level two or three times, you've seen all the level has to offer. Sure, there may be a door on the top instead of the bottom due to procedural generation, but it's very easy to get sick of going through the same level over and over and over and over again. The first level is fairly easy once you power up your blacksmith, but the problem is you have to keep repeating the level even if you die on level two or three. I guess this is what some people want though, right? I mean, this is what Rogue Legacy does. I just feel the game could have been way better if it had more levels and didn't reset you back to the goblin castle and forest every time you die. The game just doesn't feel satisfying. Instead of using procedural generation to augment content, the developers used procedural generation as a replacement for content. I mean, there's only five levels and dying and being pushed back to the same level you've already seen countless times feels punishing not difficult. This game would have been SOOOOOO much better if it was built like Castle Crashers instead of Rogue Legacy. Difficult vs punishing: https://www.youtube.com/watch?v=ea6UuRTjkKs Before you pick this up. I STRONGLY suggest you think about whether this game is your thing or not. Remember, this game only has FIVE levels and once you beat a level two or three times, it's pretty repetitive. I have way more time invested in the game than what it says. I play offline with my friend and I guess Steam doesn't track that.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.